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NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3)

This is a discussion on NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available, Impressions Here (PS3) within the EA Sports College Football and NCAA Football forums.

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Old 09-07-2010, 01:34 PM   #81
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by Sundown2600
How in the hell do you know if you received the tuner set or or not? It's not as if it says so during the patch. I didn't see it anyway.
It'll tell you when you press start once the game has loaded that your tuner is out of date, and prompt you to download
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Old 09-07-2010, 01:34 PM   #82
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by MRTALLAHASSEE
Does man coverage seem different? I just hate playing against pychic DB's.
Yes. They do seem a little less "psychic". Finally.

Dion Lewis busts a run to the sideline in Autzen....say it ain't so! Love it!

Running game is better and most, if not all of us, will start tweaking immediately to find their "sweet spot" again. Or just find it in general.
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Old 09-07-2010, 01:35 PM   #83
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by Sundown2600
How in the hell do you know if you received the tuner set or or not? It's not as if it says so during the patch. I didn't see it anyway.
not sure how it is on PS3, but it'll ask you to download it. it is separate from the patch.
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Old 09-07-2010, 01:38 PM   #84
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by HuskAir
It'd be stupid for just your team to progress.

Is that how it worked back in the day though?
actually that is how it worked. only your team really progressed. I never noticed the CPU getting any better.
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Old 09-07-2010, 01:38 PM   #85
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by adembroski
Very good news I'm hearing about the running game. Having the sliders set so high for CPU running games it a bit unrealistic. We can tone that down and not have the sliders overriding player attributes now. The trouble with using sliders to correct it is that you can't really make adjustments to stop the run, the sliders just overwhelm schemes. Now we should be able to find a balance where the computer can run, but the right adjustments can slow it down.
I agree. Glad they fixed this aspect per what is being reported. Will definitely have to get some time in tonight - but not with my dynasty just yet. With cpu run block at 100 and user run defense at 0 I expect to get shredded now on those settings.

Last edited by rudyjuly2; 09-07-2010 at 01:43 PM. Reason: clarifying
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Old 09-07-2010, 01:39 PM   #86
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

I may do a test later of uppping both sides man coverage to 100 and see if Robo DB's come back on man coverage. right now on 50 i'm not seeing it.
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Old 09-07-2010, 01:41 PM   #87
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by Solidice
not sure how it is on PS3, but it'll ask you to download it. it is separate from the patch.
I just remember seeing the usual patch prompt, but to be honest I didn't read what it said. I can say that I didn't do two separate downloads, so I assume both were in at the same time. Thanks man.
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Old 09-07-2010, 01:42 PM   #88
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Re: NCAA Football 11 Patch #3 and Live Tuning Pack 3 Available (PS3)

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Originally Posted by LionsFanNJ
actually that is how it worked. only your team really progressed. I never noticed the CPU getting any better.
Well, then that's fine.

I think you guys need to actually play, to see if they progress in game.
Get say...a LaMichael James or Jeff Demps...do ridiculous spins and jukes
and see if their ratings increase. lol
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