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NBA Elite 11 News Post


User vs. AI Video:

Our second NBA ELITE 11 gameplay video features more 5 on 5 action with NBA ELITE Gameplay Producer Novell Thomas taking on a CPU controlled Oklahoma City Thunder. The game is played on a pre-final build on All Star difficulty. Check out REAL AI in action as Kevin Durant attacks the basket with sequences that he recorded himself. You will be seeing more of these videos leading up to the demo.

In NBA ELITE 11 you're in control.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 121 rEAnimator @ 09/02/10 10:33 PM
Quote:
Originally Posted by Forever_Young83
With all due respect sir, why didn't you touch on the other instances pointed out in the video?
What do you mean?

He pointed out some flaws in the game, he's right, except for the ankle breaker one which I explained.

What more would you like to know? I'll watch it again and see if there's more insight I can provide, but the video speaks for itself.
 
# 122 rEAnimator @ 09/02/10 10:37 PM
Quote:
Originally Posted by Forever_Young83
What is with all the un called for no look passes, it happens like every other pass. These clips really don't help EA, they just make it easy for people to bash them more.
I'm pretty sure that's a user control thing. I forget the name of he control, but the right stick passing gives you the no look pass among other things.
 
# 123 WTF @ 09/02/10 10:39 PM
Quote:
Originally Posted by Court_vision
Co-sign PM. I am with you and The Admiral.

Somehow they've managed to derail this series yet again. Blocks dropping to the floor, guys rebounding in the wrong directions, no fastbreak logic (guards still run to the wings, not the hoop), horrible animations...

Oh well. I've been stupid enough to stick by this series for a hell of a long time now. After the mess that was NCAA basketball and EA's complete failure to support that game / bugs left all through it.........i am kind of glad to be off the EA basketball train and not buying any of their stuff this season. Even though NCAA was highway robbery with it's bugs, I'd still have spent my $$$ on Elite if it was good as I love basketball games. It looks terrible though, so it's an easy decision not to get it.
Add me to the list. Very nice post.
 
# 124 rEAnimator @ 09/02/10 10:40 PM
Quote:
Originally Posted by Forever_Young83
With all due respect sir, why didn't you touch on the other instances pointed out in the video?
OK, here's another thought...

In my opinion the critique about the offensive board may not be quite fair.

Hard to tell, but I think the defensive player simply jumped too early and the offensive player timed his jump better which is why he got the board.

I agree that the contact animation and physics looks a little unnatural, but it is dynamic and the outcome played out in real time and wasn't predetermined when the defensive player jumped.
 
# 125 supdog @ 09/02/10 10:50 PM
I thought 10 was a decent game and enjoyed live for the first time in years and after watching this video it looks like they went backwards with the player interactions.
 
# 126 RayDog253 @ 09/02/10 10:51 PM
Quote:
Originally Posted by rEAnimator
OK, here's another thought...

In my opinion the critique about the offensive board may not be quite fair.

Hard to tell, but I think the defensive player simply jumped too early and the offensive player timed his jump better which is why he got the board.

I agree that the contact animation and physics looks a little unnatural, but it is dynamic and the outcome played out in real time and wasn't predetermined when the defensive player jumped.
I think that's the problem, because we don't see the game the same way you see it. You know whats going on because you developed the game, so all the under the hood type stuff is noticable to you.

But to us, we look at it like we're watching a game of Basketball on T.V.. So if something looks off to us, were not going to think, 'Oh thats all right cause it's not two player animation and it's all dynamically driven by RTP'.

Don't mean to sound rude or anything, just trying to help you understand why I think most people aint feeling these videos.
 
# 127 magicman32 @ 09/02/10 10:53 PM
Quote:
Originally Posted by jfsolo
Great Post. They've put all their eggs into one philosophical basket, deciding that total control is exponentially more important then anything else. So, as you say, we'll now see how many gamers subscribe to that philosophy.

I feel like the average online player will love this game. Since everything will be about what they do on the sticks. Winning and losing completely in their hands, just the way they want it.
I think this depends on if the defense seems fair and user friendly. IMO, the offense seems to have the advantage user vs user. And once people learn the shot releases it be a lot of made baskets, cuz a perfect release equals a make 100% of the time. But we'll have to wait and see.
 
# 128 illmatic174 @ 09/02/10 10:58 PM
Wow, I honestly kept thinking it was a ps2 or psp game until i seen controller icon buttons showing it was 360 game, is this like a really early build there is no way they're gonna try to sell this bs
 
# 129 pdawg17 @ 09/02/10 11:00 PM
Quote:
Originally Posted by magicman32
I think this depends on if the defense seems fair and user friendly. IMO, the offense seems to have the advantage user vs user. And once people learn the shot releases it be a lot of made baskets, cuz a perfect release equals a make 100% of the time. But we'll have to wait and see.
For what I understand a perfect release does NOT equal a make 100% of the time...do you really think that if you make Shaq do a perfect release from half court it will go in 100% of the time?
 
# 130 rEAnimator @ 09/02/10 11:01 PM
Quote:
Originally Posted by RayDog253
I think that's the problem, because we don't see the game the same way you see it. You know whats going on because you developed the game, so all the under the hood type stuff is noticable to you.

But to us, we look at it like we're watching a game of Basketball on T.V.. So if something looks off to us, were not going to think, 'Oh thats all right cause it's not two player animation and it's all dynamically driven by RTP'.

Don't mean to sound rude or anything, just trying to help you understand why I think most people aint feeling these videos.
That makes a lot of sense to me.

I'd probably be saying the same kinds of things if I was on the other side as well.

I don't think any of the criticisms are way off base by any means. And the focus on visuals makes sense because visuals are all you get from a video.

You guys cannot form an opinion on how it plays until you've played it. So the only feedback you can give is how it looks.

The game is a lot of fun. More fun than I've ever had with a basketball game.

Hopefully you guys feel the same when you play the demo.
 
# 131 pdawg17 @ 09/02/10 11:02 PM
Quote:
Originally Posted by illmatic174
Wow, I honestly kept thinking it was a ps2 or psp game until i seen controller icon buttons showing it was 360 game, is this like a really early build there is no way they're gonna try to sell this bs
How many of these worthless, nothing-but-bashing posts do we need to see in here? Are you guys actually trying to help make the game better or just enjoy demeaning other human beings and the hard work they've put into this?
 
# 132 rEAnimator @ 09/02/10 11:02 PM
Quote:
Originally Posted by Moe24-
Did you just say something is wrong with the game
Is that a surprise?

There's lots right with the game, but I'm not going to pretend it's perfect.
 
# 133 illmatic174 @ 09/02/10 11:04 PM
Quote:
Originally Posted by pdawg17
How many of these worthless, nothing-but-bashing posts do we need to see in here? Are you guys actually trying to help make the game better or just enjoy demeaning other human beings and the hard work they've put into this?
this was the first time i came into the nba elite section and actually saw a gameplay vid of the game

so I commented on it, didnt look through the dozens of post in this thread before i decided to comment
 
# 134 pdawg17 @ 09/02/10 11:08 PM
Quote:
Originally Posted by illmatic174
this was the first time i came into the nba elite section and actually saw a gameplay vid of the game

so I commented on it, didnt look through the dozens of post in this thread before i decided to comment
That's fine but I just can't believe how much unhelpful bashing goes on here...maybe it's because I have a few friends who are game developers so I know the long hours they put in but I think more people need to think about the people behind the video before you berate them...
 
# 135 magicman32 @ 09/02/10 11:10 PM
Quote:
Originally Posted by pdawg17
For what I understand a perfect release does NOT equal a make 100% of the time...do you really think that if you make Shaq do a perfect release from half court it will go in 100% of the time?
Yes!!! As long as it's aligned perfect and timed right. Or am I missing something?
 
# 136 pdawg17 @ 09/02/10 11:11 PM
Quote:
Originally Posted by Moe24-
I'm not saying that the game is going to be perfect...im just saying that he said the physics looked a "little" unnatural.... it was the first time i've actually seen a developer say that about there game...that is all....
That is one thing I have always liked about the Live/Elite forum...the devs have always been great at listening to what we think needs improvement and actually tries to implement the changes based on our feedback...I guess that's why I can't stand all of the useless comments on here lately...
 
# 137 rEAnimator @ 09/02/10 11:13 PM
Quote:
Originally Posted by magicman32
Yes!!! As long as it's aligned perfect and timed right. Or am I missing something?
No, you've got it right.
 
# 138 yungflo @ 09/02/10 11:14 PM
Quote:
Originally Posted by Moe24-
Isn't that the goal?
no, the goal is to offer the best representation of basketball, not to create the perfect game. there is no such thing. especially when it comes to sports and short release schedules.
 
# 139 rEAnimator @ 09/02/10 11:15 PM
Quote:
Originally Posted by Moe24-
Isn't that the goal?
Well yeah, but we're never going to achieve that goal. That's one of the great things about working on sports games. We get to chase perfection.

People who work on games that don't iterate every year release their game and always wonder "what if".

We get to try and improve every year, constantly chasing perfection.

There is always something you can do to make your game better.
 
# 140 rEAnimator @ 09/02/10 11:17 PM
Quote:
Originally Posted by Moe24-
Isn't that what you're supposed to do if your a developer?? Or did i miss something?
What am I supposed to do? Pretend it's perfect?

I didn't get that memo

Check my post history. I would never have come on the boards if I wasn't allowed to be completely honest.
 


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