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NBA 2K11 Videos
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# 281 bearschicago @ 08/25/10 10:37 AM
Quote:
Originally Posted by KyotoCarl
Then only getting 4 FT's in 6 minutes is about right. That's 16 FT's in the game (24 min). That would mean 24 FT's on 12 min quarters for a game.
Quote:
Originally Posted by Da_Czar
But it depends on how you play. If your trying to force the action inside or taking what the defense gives you and shooting jumpers. If its the latter you will see fewer fouls

I don't think fouls will be an issue unless you want every single little contact called for a foul.

The spacing for orlando was excellent IMHO. The spacing for the user controlled team was terrible because lets face it no sets or plays were used. It was actually pretty bad basketball played by Denver in comparison to Orlando.
I wasn't complaining about the fouls guys. When I said unreal, I meant that I can't believe this day has finally come. I'd love to play 12 min games with a ton of free throws for both teams.

I think the new mid-air collisions have a lot to do with it. I'm very glad.
 
# 282 domidomdomz @ 08/25/10 10:47 AM
Graphics related question about the video:

Was the reflection turned off? It seems like it was.
 
# 283 amedawg00 @ 08/25/10 10:47 AM
Quote:
Originally Posted by mrnoobie
Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well

thanks
Yes I concur, it was just fine as it was last year in the lower left. It is very distracting indeed as it will hamper the flow of the game in its current area. Hope it gets addressed in the final build.
 
# 284 youngfaze01 @ 08/25/10 10:52 AM
Quote:
Originally Posted by mrnoobie
Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well

thanks
I agree with this. Lower left is better IMO.
 
# 285 youngfaze01 @ 08/25/10 10:56 AM
I can't stand that Carmelo Anthony model.
 
# 286 Jakeness23 @ 08/25/10 11:01 AM
I'm somewhat into the accessories for these games and I think Orlando's team color accessories should be DARK blue instead of the Carolina blue.
 
# 287 NINJAK2 @ 08/25/10 11:46 AM
Quote:
Originally Posted by bearschicago
I wasn't complaining about the fouls guys. When I said unreal, I meant that I can't believe this day has finally come. I'd love to play 12 min games with a ton of free throws for both teams.

I think the new mid-air collisions have a lot to do with it. I'm very glad.
If you adjust the foul sliders in 2k10 you will get plenty of foul calls. On default setting you are right though about the lack of fouls.
 
# 288 bearschicago @ 08/25/10 11:48 AM
Quote:
Originally Posted by NINJAK2
If you adjust the foul sliders in 2k10 you will get plenty of foul calls. On default setting you are right though about the lack of fouls.
With more off-ball fouls and illegal screens added in 2K11 there will be more types of fouls=more realistic game.

I don't like adjusting foul sliders because I feel like I'm cheating the CPU.
 
# 289 Boilerbuzz @ 08/25/10 11:50 AM
Quote:
Originally Posted by clipperfan811
I keep reading great things about 2k11 but the gameplay videos have all been pretty unimpressive. I've been trying to reserve judgment for more finalized builds. I keep telling myself, "it's still early".

I was most excited about the completely overhauled player movement, but the videos I'm seeing look much too similar to the movement in 2k10 for my taste. I guess we'll all have to wait for the demo to really get a feel for how the vastly improved movement really plays.
Prime example of the kind of post I was talking about.

LOL This post would get the big :mute:
 
# 290 Boilerbuzz @ 08/25/10 11:57 AM
Quote:
Originally Posted by Beluba
If it calms your fears at all, I just got done playing a 12 min. quarter game vs. the AI, All-Star Sim. I had 27 FT attempts, the AI had 20. Low to Mid 20's is about average in my games, although occasionally I'll have FTAs ranging from teens to mid 30's. It can also vary greatly depending on the user's style of play, the matchups, and how aggressive you are on defense.

And if anyone's curious, the AI shot 43% and I shot 36% from the field.
Did you lose AGAIN Beluba?
 
# 291 bearschicago @ 08/25/10 12:00 PM
Quote:
Originally Posted by Boilerbuzz
Did you lose AGAIN Beluba?
Yes he did 94-86.
 
# 292 Da_Czar @ 08/25/10 12:04 PM
Quote:
Originally Posted by ffaacc03
Da-Czar, could you please express your impressions on the counters (if any were placed) to the new passing features, specially on the post area ? I mean, with all that new offense arsenal (fake passes, tip passes, lob passes, lead passes, bounce passes ... Ky M standing dunks ... as well as some new post moves or refinements, maybe ?) it would seem like the paint is even more relevant and yet potentially even more enticing to make the game more of a paint fest.

P.D.
This are purely assumptions since I cant sincerelly say that I have seen that consistency in any of the videos.
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.

That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.

I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.

When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.

With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.

Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.

Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.

IE just because you see a user get away with something once it in no way means that will happen all the time.

Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.

I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently

So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.

This cpu opponent is the most human like I have ever faced.

I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.

as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.

so now your coaching setting are going to have an impact on the results your seeing on the floor.

There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.

But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).

So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.

Again does not mean there aren't some things that are just not working as intended.

The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.

I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.

Hope that answered your question and didn't get me in trouble at the same time.
 
# 293 bearschicago @ 08/25/10 12:09 PM
Quote:
Originally Posted by Da_Czar
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.

That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.

I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.

When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.

With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.

Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.

Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.

IE just because you see a user get away with something once it in no way means that will happen all the time.

Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.

I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently

So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.

This cpu opponent is the most human like I have ever faced.

I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.

as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.

so now your coaching setting are going to have an impact on the results your seeing on the floor.

There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.

But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).

So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.

Again does not mean there aren't some things that are just not working as intended.

The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.

I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.

Hope that answered your question and didn't get me in trouble at the same time.
Thanks for the wealth of info. Just out of curiosity, are you still playing 2K11 or did 2K kick you out?
 
# 294 youvalss @ 08/25/10 12:13 PM
Da_Czar, that was a great post to read! Thank you.
 
# 295 SacKings1999 @ 08/25/10 12:15 PM
Great post Czar!

I saw a lot of things I liked in the video- but for me the best was simply the way the AI played. Until I read about the video (after watching it) I thought it was player vs player! Looks like offline / association players are in for a treat this year
 
# 296 domidomdomz @ 08/25/10 12:15 PM
Quote:
Originally Posted by Da_Czar
With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.
WOW! Very long but very informative post, Da_Czar.

I hope I can also have a job like yours. LOL. Unfortunately, all we can do right now is to watch and salivate to the thought of playing the game.

Lighter mood question: Since you have mentioned about offball collisions, have you encountered any offball fouls or illegal screens in the game?
 
# 297 Boilerbuzz @ 08/25/10 12:18 PM
Quote:
Originally Posted by Da_Czar
I have yet to see a video that represents the experience I have had with the game. I can't say too much just yet but I will say this. The benefit of having me or Pared or whoever play these games is that you guys know we play the game a certain way somewhat similar to yourselves from the same perspective as you do. We want a SIM. While I may not be as big of a stickler as many of you in certain specific area's. The same general consensus applies.

That said with the way I played the game. On Sim allstar and above all the passing options are NECESSARY because the defense is so active. Especially guys that are known for being great defenders.

I have seen the cpu man guarding the post entry pass sprint back to tip my passes into the post. It not a canned animation but the post defenders will stand in front of your post up man and dare you to make that pass. I have seen other defensive players not guarding the man posting up drop down on the pass and steal the ball.

When running half court sets on All star sim I found that I had to use Icon lead pass to to move the guys catching the ball so it wouldn't be stolen. I found it much more difficult to run plays or stay in my offense on allstar.

With the offball collisions and other things happening they can throw the timing of your offense off and yet you can have possessions where your offense is so crisp you get a great open shot or backdoor cut for a dunk but the key is what i experienced was BALANCE and VARIABILITY.

Playing this game is so much different than watching this game. The cpu is much more aggressive on both offense and defense.

Another thing I loved when playing is that there is a Ton of variability in the way the cpu plays this year.

IE just because you see a user get away with something once it in no way means that will happen all the time.

Best example I can use is defenders defending cuts. I have seen them get beat bad following someone around a screen. Same game I have seen them play it by getting perfect positioning. I have seen the defender be a step behind but help from his teammates negates the pass .. Etc etc etc.

I have had game where I shot 15-20 ft in the first half 12 min qtrs cause i was taking it too the rack. Other games with others teams have flowed differently

So In most cases I wouldn't take one or two instances and extrapolate that across the entire game. Maybe some cases that is appropriate but on stuff your seeing from the cpu remember it can vary.

This cpu opponent is the most human like I have ever faced.

I don't know if I can or should say this but we will see if they make me delete it.... 2k11 is finally not just about adding more animations. The code beneath the animations has had some SERIOUS work put into it.

as an example. In that video where guys are complaining that the help did not come from the corner. Well this year if you set someone or the cpu sets someone to deny their check the basketball they will not leave him. I think boiler alluded to this but it is in fact in the game unless they took it out.

so now your coaching setting are going to have an impact on the results your seeing on the floor.

There are some changes like that to where your really going to want to play it and get into it before dismissing something you may be seeing. as always let me say the game is not perfect.

But without doubt it represents the most nuanced hoop game I have played to date. (8-25-2010).

So there will be times when the defense breaks down, there will be times when they do score inside just like real life. But i have also seen where they paint is full of contact and I have been forced to take contested jumpers possession after possession.

Again does not mean there aren't some things that are just not working as intended.

The lead AI engineer is a BEAST !! and he Loves the intricate small things that make basketball basketball.. the not helping when set to deny is just one example of several little goodies he has dispersed in the code.

I for the life of me don't know why they let people who can't properly demonstrate the strengths of their game be the first ones to show it too the world. Its just crazy to me !!!! ROTFLOL and it happens every year.

Hope that answered your question and didn't get me in trouble at the same time.
Thanks for that post Czar! That was awesome. I'm sure 2K shouldn't have a problem with anything you said. I think one of the things I'm looking forward to is the new plays and sets. Those will set the teams apart DRAMATICALLY. You're right - the user should have used more plays. I don't think he/she used any at all.
 
# 298 Smooth_Tee1 @ 08/25/10 12:48 PM
C'mon for yall saying that it looks like 2k10 that is not true if you look at details you can see the game is different, plus it is a video game not NBA T.V. but it looks great stop being over board if yall can do better go work for 2k and show your skills
 
# 299 eko718 @ 08/25/10 12:48 PM
Thanks for the post Czar. Very informative.

I for one have been quite amazed with what I have seen from these videos. I can see some of the things you are articulating. The AI appears to play smarter than I've ever seen an AI play, and I can see many of the polished individual game elements such as collisions, passing, etc., somewhat forcing a true to life game of basketball. 2K has always been a game you have to play to appreciate; maybe this year even moreso than others. I've kind of been amazed at the reactions to the videos for that reason... this community of sim basketball lovers by and large have overlooked the nuances(in the videos) that might make 2K11 the best b-ball experience to date.
 
# 300 Kaanyr Vhok @ 08/25/10 12:57 PM
I'm glad Mike is scaling the fouls to 12 minn qtrs. We dont need 12 minn qtrs worth of fouls packed into a 5 minn ranked game. Then again I would rahter play 8 mins or more online. People are yelling foul on every no call. I didnt see one miss call in that vid.
 


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