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NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Old 08-25-2010, 10:12 AM   #337
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I saw a few bad animations and the spacing looks pretty bad. I still see a lot of overhead passes which disgusts me. It looks a lot smoother though and I like that move Howard pulled off in the paint. I cant wait for the demo.
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Old 08-25-2010, 10:25 AM   #338
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Quote:
Originally Posted by BroMontana82
i think this looks better than the other videos however, the shots or layups off the top of the backboard are really out of place. it looks absurd. 3:24 of the video for example. i really hope this is addressed for the final build.
no worries Bro its been addressed
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Old 08-25-2010, 10:30 AM   #339
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by Da_Czar
But it depends on how you play. If your trying to force the action inside or taking what the defense gives you and shooting jumpers. If its the latter you will see fewer fouls

I don't think fouls will be an issue unless you want every single little contact called for a foul.

The spacing for orlando was excellent IMHO. The spacing for the user controlled team was terrible because lets face it no sets or plays were used. It was actually pretty bad basketball played by Denver in comparison to Orlando.
Da-Czar, could you please express your impressions on the counters (if any were placed) to the new passing features, specially on the post area ? I mean, with all that new offense arsenal (fake passes, tip passes, lob passes, lead passes, bounce passes ... Ky M standing dunks ... as well as some new post moves or refinements, maybe ?) it would seem like the paint is even more relevant and yet potentially even more enticing to make the game more of a paint fest.

P.D.
This are purely assumptions since I cant sincerelly say that I have seen that consistency in any of the videos.

Last edited by ffaacc03; 08-25-2010 at 10:33 AM.
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Old 08-25-2010, 10:31 AM   #340
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Wait for the demo.
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Old 08-25-2010, 10:37 AM   #341
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

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Originally Posted by KyotoCarl
Then only getting 4 FT's in 6 minutes is about right. That's 16 FT's in the game (24 min). That would mean 24 FT's on 12 min quarters for a game.
Quote:
Originally Posted by Da_Czar
But it depends on how you play. If your trying to force the action inside or taking what the defense gives you and shooting jumpers. If its the latter you will see fewer fouls

I don't think fouls will be an issue unless you want every single little contact called for a foul.

The spacing for orlando was excellent IMHO. The spacing for the user controlled team was terrible because lets face it no sets or plays were used. It was actually pretty bad basketball played by Denver in comparison to Orlando.
I wasn't complaining about the fouls guys. When I said unreal, I meant that I can't believe this day has finally come. I'd love to play 12 min games with a ton of free throws for both teams.

I think the new mid-air collisions have a lot to do with it. I'm very glad.
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Old 08-25-2010, 10:47 AM   #342
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Re: NBA 2K11 Gameplay Video: Denver Nuggets vs. Orlando Magic

Graphics related question about the video:

Was the reflection turned off? It seems like it was.
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Old 08-25-2010, 10:47 AM   #343
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by mrnoobie
Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well

thanks
Yes I concur, it was just fine as it was last year in the lower left. It is very distracting indeed as it will hamper the flow of the game in its current area. Hope it gets addressed in the final build.
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Old 08-25-2010, 10:52 AM   #344
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Re: NBA 2K11 Video: Denver at Orlando (8-24-10)

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Originally Posted by mrnoobie
Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well

thanks
I agree with this. Lower left is better IMO.
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