NBA 2K11 News Post
NBA 2K11 Videos
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# 261
domidomdomz @ 08/25/10 04:56 AM
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# 262
RipCity71252 @ 08/25/10 05:04 AM
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What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.
I've actually been very impressed with how cpu teammates are spacing the floor this year. Paired with all the new smooth Off-Ball Movement animations, it LOOKS great as well.
EDIT: Beluba, I'm still seeing the same ugly shot fakes (see Kenyon reverse putback). Is that some placeholder animation, because it looks to me that every player has the same one.
This video looks amazing, this looks nothing like 2k10, the player movement is way different, the CPU is way smarter, and can put up a good fight. Just think how hard it would be to beat the CPU on Hall of Fame difficulty.
But i do have some questions, everything is superb, cept for the crowd, wang, is there a difference in 2k11 crowd? If so, can you explain what's the difference? What about the playoffs? Do the crowd wear the team shirts. Ya know, last yea, when you play in association, it just felt like the regular season, because the crowd wasn't loud enough. I also hope we get a new finals presentation when a team wins the NBA finals. There should also be MORE player animations after a game winning buzzer beater. It was hard to watch in 2k10 when a player hit's a game winning shot then walk back to the locker room like nothing happened.
Thanks, this game looks awesome.
But i do have some questions, everything is superb, cept for the crowd, wang, is there a difference in 2k11 crowd? If so, can you explain what's the difference? What about the playoffs? Do the crowd wear the team shirts. Ya know, last yea, when you play in association, it just felt like the regular season, because the crowd wasn't loud enough. I also hope we get a new finals presentation when a team wins the NBA finals. There should also be MORE player animations after a game winning buzzer beater. It was hard to watch in 2k10 when a player hit's a game winning shot then walk back to the locker room like nothing happened.
Thanks, this game looks awesome.
One thing I'd like to see more of is using the time for freethrows more efficiently. Show more stats, like season averages, stats for that player during the game. Why not show replays in between freethrows? I don't have to see a replay of the dunk or move I just did immediately after the play, show it in between freethrows instead.
And, how about showing us the foul, even if the attempt missed. Live did a good job there. It immerses you more when you get to see where and how you got fouled and why you're going to the line.
And, how about showing us the foul, even if the attempt missed. Live did a good job there. It immerses you more when you get to see where and how you got fouled and why you're going to the line.
# 265
strekedesire @ 08/25/10 05:43 AM
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hm, perhaps you're right there. I did go a bit overboard in stating the flaws - video games can't replicate player intelligence, at least not yet! Nelson did show the awareness to clear out, and relocated to the top of the key. I'm satisfied with that actually, after looking at the video again.
I still have a problem with Vince Carter passing to Dwight in the post when they're very close by each other, cause that's just asking for the ball to be stolen and not a very smart play. Plus, Afflalo was standing directly between Carter and Dwight and didn't even bother to try to disrupt the pass/steal the ball during both opportunities (once from Carter to Dwight, the other from Dwight back to Carter) - which is rather surprising.
And the auto-turn around issue with Dwight after crossing the 3 pt line while getting back on D - I sure hope that doesn't happen to the user, cause I remember all too well that was the case in 2k10, even with defensive assist turned to 0. To be honest, I pretty much have a problem with player control being taken away from the user and automated, cause a lot of times it would result in a basket for the opponent because I got forced into a position I didn't put myself into.
oh wow...i just noticed the cheerleaders...short shorts its minor but i asked for this in a wishlist thread way back in 09' lol
Do the cheerleaders sit by the basket in Orlando games? i know MSG they come out of the tunnel during halftime...
Do the cheerleaders sit by the basket in Orlando games? i know MSG they come out of the tunnel during halftime...
Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well
thanks
thanks
# 268
bearschicago @ 08/25/10 07:39 AM
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At 2:15 when Shard caught the pass he started that dribble animation then passes it out...that is a Travel violation...i was hoping the game would recognize that..
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Alright well, this has to be an older build. You know why? Because, if you notice that after the timeout the cheerleaders leave the arena, they go backstage. And while the players are playing, they are no where to be found.
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Besides, you'd have to program the cheerleaders to do that in that arena which means it was deliberate. An earlier build, or basic cheerleader algorithm or whatever would have no cheerleaders or them just dissapearing.
I think it's deliberate. An Orlando Magic fan should comment on this.
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i know the Laker girls sits behind the camera men...
Orlando cheerleaders behind basket
oh god...someone shoot me -_-
anyway...i hope we get to do blocks like the one by Howard on #8 starting at :50
Orlando cheerleaders behind basket
oh god...someone shoot me -_-
anyway...i hope we get to do blocks like the one by Howard on #8 starting at :50
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I don't think fouls will be an issue unless you want every single little contact called for a foul.
The spacing for orlando was excellent IMHO. The spacing for the user controlled team was terrible because lets face it no sets or plays were used. It was actually pretty bad basketball played by Denver in comparison to Orlando.
# 276
BroMontana82 @ 08/25/10 09:56 AM
i think this looks better than the other videos however, the shots or layups off the top of the backboard are really out of place. it looks absurd. 3:24 of the video for example. i really hope this is addressed for the final build.
# 277
domidomdomz @ 08/25/10 09:57 AM
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I also kind of noticed, before that travel done by Rashard, Pietrus was doing a back and forth crossover. It seems exaggerated for the CPU to do that to start a fastbreak because it delays them. He could just sprinted forwards instead. That situation also happened in the Heat-Mavs videos, specifically with Bron and Wade.
# 278
apManila24 @ 08/25/10 10:12 AM
I saw a few bad animations and the spacing looks pretty bad. I still see a lot of overhead passes which disgusts me. It looks a lot smoother though and I like that move Howard pulled off in the paint. I cant wait for the demo.
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P.D.
This are purely assumptions since I cant sincerelly say that I have seen that consistency in any of the videos.
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