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NBA 2K11 Videos
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# 261 domidomdomz @ 08/25/10 04:56 AM
Quote:
Originally Posted by strekedesire
ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.

but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.

And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
Yeah man, you did a good job capturing some flaws. You should post it in more recent pages of this thread.
 
# 262 RipCity71252 @ 08/25/10 05:04 AM
Quote:
Originally Posted by strekedesire
ouch, thats pretty awful there. no doubt the 2k11 gameplay video is miles better than that.

but still, there are areas that could be improved slightly in 2k11 to ensure a better gameplay experience, namely issues with AI player positioning which are affecting court spacing. I explained a lot of it in my unfortunately very long post back on page 19, if you guys decide you want to know what i mean in detail.

And Mike, good to see FT attempts are much higher than they were before. And your number of attempts were higher than the CPU's attempts, I guess that means you attacked their defense more and were rewarded accordingly?
I think some of your issues with AI positioning and awareness are overstated like when you point out that Nelson should have been open after the post entry pass at 1:20.

What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.

I've actually been very impressed with how cpu teammates are spacing the floor this year. Paired with all the new smooth Off-Ball Movement animations, it LOOKS great as well.

EDIT: Beluba, I'm still seeing the same ugly shot fakes (see Kenyon reverse putback). Is that some placeholder animation, because it looks to me that every player has the same one.
 
# 263 OGKing @ 08/25/10 05:26 AM
This video looks amazing, this looks nothing like 2k10, the player movement is way different, the CPU is way smarter, and can put up a good fight. Just think how hard it would be to beat the CPU on Hall of Fame difficulty.

But i do have some questions, everything is superb, cept for the crowd, wang, is there a difference in 2k11 crowd? If so, can you explain what's the difference? What about the playoffs? Do the crowd wear the team shirts. Ya know, last yea, when you play in association, it just felt like the regular season, because the crowd wasn't loud enough. I also hope we get a new finals presentation when a team wins the NBA finals. There should also be MORE player animations after a game winning buzzer beater. It was hard to watch in 2k10 when a player hit's a game winning shot then walk back to the locker room like nothing happened.

Thanks, this game looks awesome.
 
# 264 KyotoCarl @ 08/25/10 05:39 AM
One thing I'd like to see more of is using the time for freethrows more efficiently. Show more stats, like season averages, stats for that player during the game. Why not show replays in between freethrows? I don't have to see a replay of the dunk or move I just did immediately after the play, show it in between freethrows instead.

And, how about showing us the foul, even if the attempt missed. Live did a good job there. It immerses you more when you get to see where and how you got fouled and why you're going to the line.
 
# 265 strekedesire @ 08/25/10 05:43 AM
Quote:
Originally Posted by RipCity71252
I think some of your issues with AI positioning and awareness are overstated like when you point out that Nelson should have been open after the post entry pass at 1:20.

What I see is Nelson vacating the area when he notices Pietrus rotating over. Sure, they could have both just stayed put, but at least Nelson showed the awareness to clear out. He even IS wide open at the top of the key for 3 as Dwight is about enter the up and under.

hm, perhaps you're right there. I did go a bit overboard in stating the flaws - video games can't replicate player intelligence, at least not yet! Nelson did show the awareness to clear out, and relocated to the top of the key. I'm satisfied with that actually, after looking at the video again.

I still have a problem with Vince Carter passing to Dwight in the post when they're very close by each other, cause that's just asking for the ball to be stolen and not a very smart play. Plus, Afflalo was standing directly between Carter and Dwight and didn't even bother to try to disrupt the pass/steal the ball during both opportunities (once from Carter to Dwight, the other from Dwight back to Carter) - which is rather surprising.

And the auto-turn around issue with Dwight after crossing the 3 pt line while getting back on D - I sure hope that doesn't happen to the user, cause I remember all too well that was the case in 2k10, even with defensive assist turned to 0. To be honest, I pretty much have a problem with player control being taken away from the user and automated, cause a lot of times it would result in a basket for the opponent because I got forced into a position I didn't put myself into.
 
# 266 Goffs @ 08/25/10 06:54 AM
oh wow...i just noticed the cheerleaders...short shorts its minor but i asked for this in a wishlist thread way back in 09' lol

Do the cheerleaders sit by the basket in Orlando games? i know MSG they come out of the tunnel during halftime...
 
# 267 Goffs @ 08/25/10 07:12 AM
Mike the quick sub call screen, will that be moved back at the lower left in the final build? having it in the mid left is distracting...this goes with the quick play call as well

thanks
 
# 268 bearschicago @ 08/25/10 07:39 AM
Quote:
Originally Posted by Beluba
If it calms your fears at all, I just got done playing a 12 min. quarter game vs. the AI, All-Star Sim. I had 27 FT attempts, the AI had 20. Low to Mid 20's is about average in my games, although occasionally I'll have FTAs ranging from teens to mid 30's. It can also vary greatly depending on the user's style of play, the matchups, and how aggressive you are on defense.

And if anyone's curious, the AI shot 43% and I shot 36% from the field.
Wow! Never thought I'd see the day in which a video game will resemble real NBA with 20+FT in 12 min quarters. Simply unreal!
 
# 269 Goffs @ 08/25/10 07:47 AM
At 2:15 when Shard caught the pass he started that dribble animation then passes it out...that is a Travel violation...i was hoping the game would recognize that..
 
# 270 KyotoCarl @ 08/25/10 07:58 AM
Quote:
Originally Posted by bearschicago
Wow! Never thought I'd see the day in which a video game will resemble real NBA with 20+FT in 12 min quarters. Simply unreal!
Then only getting 4 FT's in 6 minutes is about right. That's 16 FT's in the game (24 min). That would mean 24 FT's on 12 min quarters for a game.
 
# 271 OGKing @ 08/25/10 08:10 AM
Alright well, this has to be an older build. You know why? Because, if you notice that after the timeout the cheerleaders leave the arena, they go backstage. And while the players are playing, they are no where to be found.
 
# 272 KyotoCarl @ 08/25/10 08:24 AM
Quote:
Originally Posted by OGKing
Alright well, this has to be an older build. You know why? Because, if you notice that after the timeout the cheerleaders leave the arena, they go backstage. And while the players are playing, they are no where to be found.
Not necessarily. It could be like it is at MSG, like someone pointed out, that the cheerleaders in Orlando aren't courtside but instead go out.

Besides, you'd have to program the cheerleaders to do that in that arena which means it was deliberate. An earlier build, or basic cheerleader algorithm or whatever would have no cheerleaders or them just dissapearing.

I think it's deliberate. An Orlando Magic fan should comment on this.
 
# 273 OGKing @ 08/25/10 09:13 AM
Quote:
Originally Posted by KyotoCarl
Not necessarily. It could be like it is at MSG, like someone pointed out, that the cheerleaders in Orlando aren't courtside but instead go out.

Besides, you'd have to program the cheerleaders to do that in that arena which means it was deliberate. An earlier build, or basic cheerleader algorithm or whatever would have no cheerleaders or them just dissapearing.

I think it's deliberate. An Orlando Magic fan should comment on this.
Oh ok, thanks for explaining.
 
# 274 Goffs @ 08/25/10 09:13 AM
i know the Laker girls sits behind the camera men...

Orlando cheerleaders behind basket




oh god...someone shoot me -_-

anyway...i hope we get to do blocks like the one by Howard on #8 starting at :50
 
# 275 Da_Czar @ 08/25/10 09:39 AM
Quote:
Originally Posted by bearschicago
Wow! Never thought I'd see the day in which a video game will resemble real NBA with 20+FT in 12 min quarters. Simply unreal!
But it depends on how you play. If your trying to force the action inside or taking what the defense gives you and shooting jumpers. If its the latter you will see fewer fouls

I don't think fouls will be an issue unless you want every single little contact called for a foul.

The spacing for orlando was excellent IMHO. The spacing for the user controlled team was terrible because lets face it no sets or plays were used. It was actually pretty bad basketball played by Denver in comparison to Orlando.
 
# 276 BroMontana82 @ 08/25/10 09:56 AM
i think this looks better than the other videos however, the shots or layups off the top of the backboard are really out of place. it looks absurd. 3:24 of the video for example. i really hope this is addressed for the final build.
 
# 277 domidomdomz @ 08/25/10 09:57 AM
Quote:
Originally Posted by mrnoobie
At 2:15 when Shard caught the pass he started that dribble animation then passes it out...that is a Travel violation...i was hoping the game would recognize that..
Haha! Good eye there, man. Yeah, hopefully, the game could recognize those kind of situations.

I also kind of noticed, before that travel done by Rashard, Pietrus was doing a back and forth crossover. It seems exaggerated for the CPU to do that to start a fastbreak because it delays them. He could just sprinted forwards instead. That situation also happened in the Heat-Mavs videos, specifically with Bron and Wade.
 
# 278 apManila24 @ 08/25/10 10:12 AM
I saw a few bad animations and the spacing looks pretty bad. I still see a lot of overhead passes which disgusts me. It looks a lot smoother though and I like that move Howard pulled off in the paint. I cant wait for the demo.
 
# 279 Goffs @ 08/25/10 10:25 AM
Quote:
Originally Posted by BroMontana82
i think this looks better than the other videos however, the shots or layups off the top of the backboard are really out of place. it looks absurd. 3:24 of the video for example. i really hope this is addressed for the final build.
no worries Bro its been addressed
 
# 280 ffaacc03 @ 08/25/10 10:30 AM
Quote:
Originally Posted by Da_Czar
But it depends on how you play. If your trying to force the action inside or taking what the defense gives you and shooting jumpers. If its the latter you will see fewer fouls

I don't think fouls will be an issue unless you want every single little contact called for a foul.

The spacing for orlando was excellent IMHO. The spacing for the user controlled team was terrible because lets face it no sets or plays were used. It was actually pretty bad basketball played by Denver in comparison to Orlando.
Da-Czar, could you please express your impressions on the counters (if any were placed) to the new passing features, specially on the post area ? I mean, with all that new offense arsenal (fake passes, tip passes, lob passes, lead passes, bounce passes ... Ky M standing dunks ... as well as some new post moves or refinements, maybe ?) it would seem like the paint is even more relevant and yet potentially even more enticing to make the game more of a paint fest.

P.D.
This are purely assumptions since I cant sincerelly say that I have seen that consistency in any of the videos.
 


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