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Madden NFL 11 News Post

The question I keep asking myself is whether Gameflow and the Game Planning features are a revolution in Madden NFL 11 or just another gimmick which is sure to go by the wayside in future years not unlike Weapons, the Vision Cone, and any number of other features.

It's not like we haven't been given a bevy of reasons to believe Gameflow isn't indeed another gimmick.


Read more - Is Madden's Gameflow a Revolution or a Gimmick?

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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Member Comments
# 101 Brew @ 08/12/10 09:16 AM
Definitely a gimmick! In Madden, Im the Off. and Def. Coordinator!
Not the stinkin CPU! I want to have the control over specifically what plays I pick. With the new strategy pad I find it much harder to get multiple hot routes or def. assignments in before the play clock runs out. That alone is a huge reason why I want to pick my own plays. Not to mention it limits your options to adjust to your opponent on the fly. Im not going to play the same against every opponent. I adjust accordingly and Gameflow limits that.
 
# 102 King_James @ 08/12/10 09:22 AM
Quote:
Originally Posted by buzzguy
Anything to speed-up the games while keeping it as realistic as possible.
I, for one, welcome our new gameflow overlords!
This!!! I love it and won't go back.
 
# 103 sweetjones @ 08/12/10 09:32 AM
Gameflow is wack. There's nothin breakthrough about it. It's just "Ask Madden" with another voice-over. I like the idea of how it does speed up the game, but I hate how they try to market this like they discovered land.
 
# 104 bribomaster2k @ 08/12/10 10:19 AM
maddenps2 @ 08/10/10 09:16 PM
Nope, not revolutionary at all, Nfl2k5 had the VIP system, 5 years ago, on inferior hardware.

I like how you mentioned nfl2k5 because that is exactly what my thought was, NFL2K5 remains my favorite nfl game ever
 
# 105 Da Amba Lamps @ 08/12/10 11:10 AM
This gameflow is for noobs argument is as idiotic as it is absurd.nncalling your own plays doesn't show skill it shows that you have found an answer to a problem and if efect saolved the game. Running the same small group of plays is ujtterly dull and ruins, at least for me, the entire point of the game and makes it feel less organic.

I thoroughly enjoy knowing that I will be exploring the playbook and not relying on a small number of plays. It gets more players involved as has been said.

Also I love that if we're killing them on the ground we will run run run and sprinkle in some play action.
 
# 106 Antwuan @ 08/12/10 11:51 AM
I think the that for the average exhibition game it may not be so good, at least for me. I am a franchise guy and I think that it could serve a much better function by being tied to the Offensive and Defensive Coordinator in franchise. It would be cool to only have his gameplan to work with for your team so that you'd have to be forced to get the personnel that works with it, or whatever. I think it would add an element to developing a team over years. We've seen examples of this in real life (I think the Ravens are a perfect example).

Then again, I'm always looking for ways to improve Franchise, so that's my slant. I just don't play many exhibition games, and if I do, I'd prefer they "count" for something I'm building toward... ala online dynasty.
 
# 107 JimmyK @ 08/12/10 12:14 PM
It's a glorified 'ask madden' feature, anyone who can't see this is blind. The things they tell you are so common sense you would have to be 9 years old or a 1st time football game player, like if my girlfriend was playing.

It'll be 3rd and 7 and they'll say "make sure you get pressure here, we've got to stop them here", ummmm ok?


All this is, is 'ask Madden'. Wondering why the ask Madden feature was gone this year? Because this is it.
 
# 108 RaiderKtulu @ 08/12/10 12:30 PM
Quote:
Originally Posted by Da Amba Lamps
This gameflow is for noobs argument is as idiotic as it is absurd.nncalling your own plays doesn't show skill it shows that you have found an answer to a problem and if efect saolved the game. Running the same small group of plays is ujtterly dull and ruins, at least for me, the entire point of the game and makes it feel less organic.

I thoroughly enjoy knowing that I will be exploring the playbook and not relying on a small number of plays. It gets more players involved as has been said.

Also I love that if we're killing them on the ground we will run run run and sprinkle in some play action.
If calling your own plays results in only running a small group of plays... that's your fault.
 
# 109 RGiles36 @ 08/12/10 12:34 PM
Quote:
Originally Posted by allnight
Haha,,,love some yall on here its ask madden,,,, really its not in the same class because you set up all the plays to run,,,,,I think its sad some of yall cant look pass your, on hate for EA and see how good gameplan / gameflow works just sad man.....
I won't go as far as to say they are not in the same class, but I do think it's shallow to quickly label Gameflow as Ask Madden 2.0. I think most who say that haven't given it a legit shot with an open mind. I don't think GF is revolutionary, but I don't think it's a casual gimmick either.

I'm undecided on it. I used it exclusively on comm. day and used it the first 5 days I had M11. A day or two ago, I turned it off and just ran plays strictly off of my gameplan. Last night, I turned it back on after basically nuking the Cowboys default gameplan and customizing it to my own. I enjoyed it more that way as my thumb print was all over the plays being called. When running the default offensive gameplan, there's too many end arounds and not nearly enough draws set up for the 'Boys. I'll probably have to add a few more 3WR sets to get Dez Bryant on the field.
 
# 110 nd2727 @ 08/12/10 01:58 PM
I'm not that big of a fan of gameflow, but I do like the new gameplanning feature. I would like to be able to use each team's default gameplan without the need to save a copy of it. I have also noticed that it takes too long to get to the playcall screen after each play. the cutscenes and replays seem to negate the time saved by gameflow/gameplan.
 
# 111 whosgotcha @ 08/12/10 09:59 PM
I think gameflow is good only in conjunction with gameplanning. The key for EA is getting everyone to buy into it. I'm not sure the casual crowd will. Hardcore fans should want to if the want to play "Real" football because planning is part of "real" football lol.fficeffice" />>>


I played the Cardinals in franchise mode using my gameplans and the game played very well. My defensive game plan had a hole in it that was exposed early. I had no defense in my gameplan for an offense coming out on first down in 4 wide receiver sets. >>
>>
Collinsworth even said so lol. So I had to use the whole defensive plan book sometimes. What I found out is when you use the whole planbook but have your own gameplan your plays you picked in your game plan show on top first. I thought this was good.>>
>>
And the "coach" will call your plays as you have priortized them most of the time on offense as well as defense. The game went quick and it felt like I was playing a real game. I now look forward to creating more game plans.>>
>>

CAVEAT: I haven't tried it vs human.>>
 
# 112 spacefunk @ 08/12/10 10:52 PM
Gameflow doesn't work as advertised. Just played a game on 7 minute quarters with Gameflow. It took over an hour to play. Just all the previous Maddens did without Gameflow on 7 minute quarters. Gameflow = losing horns from The Price Is Right.
 
# 113 spacefunk @ 08/12/10 10:53 PM
*Just LIKE all the previous Maddens did.
 
# 114 blklightning @ 08/15/10 06:23 AM
how does gameflow make the games shorter? i don't get it. i noticed that the demo had an accelerated game clock. is that how they did it, by speeding up the game clock? if so ...lol.
 
# 115 Exonerated @ 08/15/10 10:26 AM
Quote:
Originally Posted by blklightning
how does gameflow make the games shorter? i don't get it. i noticed that the demo had an accelerated game clock. is that how they did it, by speeding up the game clock? if so ...lol.
Well. If it takes you more than 1 second to pick a play, with about 100 plays a game, then it shud make the game at least 100 seconds shorter.
 
# 116 BezO @ 08/15/10 02:57 PM
And the pre-packaged defensive plays make this feature useless on defense. There are just not enough stunt/blitz/coverage combos.
 
# 117 DirtyJerz32 @ 08/15/10 04:06 PM
I've read through every one of these posts and to be honest, I want to last 10 min of my life back. But, I think I have come to this conclusion...

Some of you will think anything that Madden comes out with is a gimmick. JMHO.

I've set this up for myself and the cpu and it works as advertised. If you set up gameplanning correctly, gameflow will work correctly. Again, JMHO.
 
# 118 BezO @ 08/15/10 04:12 PM
Quote:
Originally Posted by DirtyJerz32
I've read through every one of these posts and to be honest, I want to last 10 min of my life back. But, I think I have come to this conclusion...

Some of you will think anything that Madden comes out with is a gimmick. JMHO.

I've set this up for myself and the cpu and it works as advertised. If you set up gameplanning correctly, gameflow will work correctly. Again, JMHO.
I can only guess you haven't been in any of the situations not accounted for. 14+ point differential with more than 2 minutes left, for example.

The fact that you have to set it up for the CPU says something though.

But I also don't think it's a gimmick, just half done. And it's relying on playbooks, mostly defense, that need major work.
 
# 119 sportyguyfl31 @ 08/15/10 04:19 PM
It takes a lot of time to put together a defensive gameplan, that you do not have to audible out of the original call, 75% of the time..but it is doable

Offense is easy..D is much trickier..the CPU has a tendency to roll my 'base' personnel ou there in1st down, too much..and i have to scramble if i see 4 wide on 1st down
I can udnerstand if soem folks just dont want to be bothered with that, but I love it.
 
# 120 bgeno @ 08/15/10 06:21 PM
I'm enjoying Gameplanning/Gameflow on offense... it's pretty strait forward in that regard. I just wish we had the ability to alter our strategy based more on time and score. Say, if I was up 17+ in the second half, I'd be more likely to run the ball. Stuff like that.


Defensively, I'm a little confused. Maybe someone can help:

Is it based entirely on the personell the offense trots out on the field? Say, it's 1st down, but they come out with 3 WR, will Gameflow choose one of my plays from my nickel choices or one of my plays from my general/regular (I forget what it's called)? I've been choosing my own play on 1st down on defense because I want to be in one of my base sets, regardless of offensive personell. What is Gameflow's defensive play-calling formula? Is it based entirely on personell?
 


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