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Is Madden's Gameflow a Revolution or a Gimmick?

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Old 08-12-2010, 12:34 PM   #129
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by allnight
Haha,,,love some yall on here its ask madden,,,, really its not in the same class because you set up all the plays to run,,,,,I think its sad some of yall cant look pass your, on hate for EA and see how good gameplan / gameflow works just sad man.....
I won't go as far as to say they are not in the same class, but I do think it's shallow to quickly label Gameflow as Ask Madden 2.0. I think most who say that haven't given it a legit shot with an open mind. I don't think GF is revolutionary, but I don't think it's a casual gimmick either.

I'm undecided on it. I used it exclusively on comm. day and used it the first 5 days I had M11. A day or two ago, I turned it off and just ran plays strictly off of my gameplan. Last night, I turned it back on after basically nuking the Cowboys default gameplan and customizing it to my own. I enjoyed it more that way as my thumb print was all over the plays being called. When running the default offensive gameplan, there's too many end arounds and not nearly enough draws set up for the 'Boys. I'll probably have to add a few more 3WR sets to get Dez Bryant on the field.
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Old 08-12-2010, 01:58 PM   #130
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I'm not that big of a fan of gameflow, but I do like the new gameplanning feature. I would like to be able to use each team's default gameplan without the need to save a copy of it. I have also noticed that it takes too long to get to the playcall screen after each play. the cutscenes and replays seem to negate the time saved by gameflow/gameplan.
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Old 08-12-2010, 09:59 PM   #131
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I think gameflow is good only in conjunction with gameplanning. The key for EA is getting everyone to buy into it. I'm not sure the casual crowd will. Hardcore fans should want to if the want to play "Real" football because planning is part of "real" football lol.fficeffice" />>>


I played the Cardinals in franchise mode using my gameplans and the game played very well. My defensive game plan had a hole in it that was exposed early. I had no defense in my gameplan for an offense coming out on first down in 4 wide receiver sets. >>
>>
Collinsworth even said so lol. So I had to use the whole defensive plan book sometimes. What I found out is when you use the whole planbook but have your own gameplan your plays you picked in your game plan show on top first. I thought this was good.>>
>>
And the "coach" will call your plays as you have priortized them most of the time on offense as well as defense. The game went quick and it felt like I was playing a real game. I now look forward to creating more game plans.>>
>>

CAVEAT: I haven't tried it vs human.>>
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Old 08-12-2010, 10:52 PM   #132
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Gameflow doesn't work as advertised. Just played a game on 7 minute quarters with Gameflow. It took over an hour to play. Just all the previous Maddens did without Gameflow on 7 minute quarters. Gameflow = losing horns from The Price Is Right.
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Old 08-12-2010, 10:53 PM   #133
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

*Just LIKE all the previous Maddens did.
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Old 08-15-2010, 06:23 AM   #134
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

how does gameflow make the games shorter? i don't get it. i noticed that the demo had an accelerated game clock. is that how they did it, by speeding up the game clock? if so ...lol.
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Old 08-15-2010, 10:26 AM   #135
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by blklightning
how does gameflow make the games shorter? i don't get it. i noticed that the demo had an accelerated game clock. is that how they did it, by speeding up the game clock? if so ...lol.
Well. If it takes you more than 1 second to pick a play, with about 100 plays a game, then it shud make the game at least 100 seconds shorter.
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Old 08-15-2010, 01:20 PM   #136
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

please don't jump down my throat because you'll never get to my face lol

anyway I don't have Madden 11 but played the demo and know from experience it's pretty gimmicky because nothing is changing except the way you call plays

now those who are in favor WILL tell you that you have to put time into gameplanning which I did on the demo
guess what? all that time you're supposed to save playing a game doesn't get saved because you spend all that time gameplanning all the situations

2nd it doesnt always work right like some people said

3rd it doesn't save the hardcore gamer as much time as you'd think as alot of times they'll checkout of gameflow then either pick a gameflow play, ask Madden, or they'll pick from formation, etc.

4th Gameflow does NOT take into account all situations as situations get mixed as it might be 3rd and long but you really should run the ball as you got a big lead in the beginning of the 4th (hopefully if there is a run play in your 3rd and long gameplan it will call that)

5th Gameflow is joined with gameplanning which many casual gamers won't spend time doing nor will the hardcore fan with wife and kids have the time to do (I know I love to switch up playbooks all the time, this would hurt me significantly always having to put in new audibles which is fairly quick vs over at least 30 plays if I want a serious gameplan)

6th Gameflow doesn't account for glitches, cheats, or cheese players who exploit the AI (if there are any in Madden 11 which I'd imagine people are abusing like NUTS lol if there are I can only imagine lol)

7th Gameflow doesn't account for mishaps in gameplay, audibles, hot routes, other things advanced gamers would use vs a casual gamer therefore gameflow would not give that great of an advantage vs a human player

so Gameflow sounds good but in reality it's boom
TIMECONSUMING-to decide whether or not gameplan or use it gameday lol and the time it takes to actually gameplan all 15 plays for every situation and rank how high you are on every play

HARDER-having to think whether or not you did your job correctly as OC or DC which I'm not sure regular people REALLY want the pressure of being an OC or DC unless they really don't want to win ever vs a hard CPU or user player (usually the gamer who plays the game for 1 game and doesn't play it until 4 months later if that lol)

SILLY-2 things I hate-1.things that aren't done right 2.things that are rushed

I agree with the guy who said he told his wife in America it's all about speed
eating, shopping, working, sleeping, breathing, talking, driving

I agree lots of people really DON'T mind playing an hour long game as long as they know it was time worth spent playing a game they love

Gameflow is NOT a tragedy but more like a feature not carefully examined enough

for it's first year I'll give it a B but it should always be an A+ especially with EA and for the casual and hardcore gamer I think if they really wanted to speed things up WHY NOT RECORD the plays they actual cal in certain situations and then have that come up as an optional Gameflow so people wouldn't have to waste time setting it up

all it would take is 1 game to get a gameflow ready after recording the plays I call
now if someone wants to actually spend time in there they can do that too but if someone doesn't want to it will actually record the plays I call in the situation I called it and make it part of my Gameplan based on how often I call it in the situation I call it

to me that's GENIUS and would really be QUICKER, SIMPLER, and DEEPER without ever having to gameplan or worry about using Gameflow at all if I don't want to

again Gameflow has potential but it doesn't accomplish it's goals EXCEPT making you feel like an offensive coordinator or defensive coordinator

and yes if they could expand the defensive playbooks ALOT and make defensive AI better witout cheating the offense that would make my day in the video game world
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