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Is Madden's Gameflow a Revolution or a Gimmick?

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Old 08-15-2010, 01:35 PM   #137
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

now I think the idea is great and SHOULD stay in the game but the implementation is lacking as far as actually IMPROVING my game and actually SAVING TIME as your gameplan will only be as good as the TIME you put into it

now anyone know if you can practice your gameplan in a Gameflow practice with different things and situations because that would be GENIUS and make practice mode more touched

again RECORDING the plays I use, how often I use it and the situation would alleviate the NEED for those without the time to gameplan

and again there are some who just don't want it and I totally can see why they don't want the hassle of taking a CPU picked play and having to audible out of it or trying to make it work

that's why RECORDING the plays I use would make Gameflow an A and being able to use it practice an A+

that's my take on Gameflow
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Old 08-15-2010, 02:57 PM   #138
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

And the pre-packaged defensive plays make this feature useless on defense. There are just not enough stunt/blitz/coverage combos.
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Old 08-15-2010, 04:06 PM   #139
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I've read through every one of these posts and to be honest, I want to last 10 min of my life back. But, I think I have come to this conclusion...

Some of you will think anything that Madden comes out with is a gimmick. JMHO.

I've set this up for myself and the cpu and it works as advertised. If you set up gameplanning correctly, gameflow will work correctly. Again, JMHO.
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Old 08-15-2010, 04:12 PM   #140
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by DirtyJerz32
I've read through every one of these posts and to be honest, I want to last 10 min of my life back. But, I think I have come to this conclusion...

Some of you will think anything that Madden comes out with is a gimmick. JMHO.

I've set this up for myself and the cpu and it works as advertised. If you set up gameplanning correctly, gameflow will work correctly. Again, JMHO.
I can only guess you haven't been in any of the situations not accounted for. 14+ point differential with more than 2 minutes left, for example.

The fact that you have to set it up for the CPU says something though.

But I also don't think it's a gimmick, just half done. And it's relying on playbooks, mostly defense, that need major work.
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Old 08-15-2010, 04:19 PM   #141
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

It takes a lot of time to put together a defensive gameplan, that you do not have to audible out of the original call, 75% of the time..but it is doable

Offense is easy..D is much trickier..the CPU has a tendency to roll my 'base' personnel ou there in1st down, too much..and i have to scramble if i see 4 wide on 1st down
I can udnerstand if soem folks just dont want to be bothered with that, but I love it.

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Old 08-15-2010, 06:21 PM   #142
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I'm enjoying Gameplanning/Gameflow on offense... it's pretty strait forward in that regard. I just wish we had the ability to alter our strategy based more on time and score. Say, if I was up 17+ in the second half, I'd be more likely to run the ball. Stuff like that.


Defensively, I'm a little confused. Maybe someone can help:

Is it based entirely on the personell the offense trots out on the field? Say, it's 1st down, but they come out with 3 WR, will Gameflow choose one of my plays from my nickel choices or one of my plays from my general/regular (I forget what it's called)? I've been choosing my own play on 1st down on defense because I want to be in one of my base sets, regardless of offensive personell. What is Gameflow's defensive play-calling formula? Is it based entirely on personell?
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Old 08-15-2010, 07:09 PM   #143
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by BezO
I can only guess you haven't been in any of the situations not accounted for. 14+ point differential with more than 2 minutes left, for example.

The fact that you have to set it up for the CPU says something though.
I've been in those situations and I'm very happy with what is called. I've played more than a handleful of games and every once and a while the cpu will put something out of the ordinary. But, it's never been way out in left field.

The only reason I have a cpu GP/GF set up is because I was doing some tests to see if it really works the way it should. So I guess it's not really saying anything.

I understand what people are complaining about but, I don't it's any where near as bad as what people are making it out to be.
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Old 08-15-2010, 09:00 PM   #144
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I thought I'd hate it for all the reasons listed in this thread. Then I gave it a shot and it wasn't bad. I enjoyed it more than I thought I would and and I can see the appeal of combining it with gameplanning.

But I do wish EA would devote more time and resources on features the community asks for (like franchise), rather than telemetry. Nobody was complaining about playcalling, length of time to play games, or how defensive adjustments and audibles were handled.
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