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Madden NFL 11 News Post


The Madden NFL 11 demo is available now for 360 and later today for the PS3. Please post your impressions here.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 1101 mmarino @ 08/03/10 05:10 PM
Longtime reader of the board, second time (I think) poster....

I may be in the minority here, I like a lot of things about this game in particular, even relative to NCAA 2011 (which is great, btw).

First, I like how the pass routes time up with the QB's drop (which isn't the case in NCAA). I can now throw the corner or the curl or even the fade "on time," i.e., on my QB's last step or after one hitch, and hit my receiver breaking at the right moment. I have noticed this most on curls and post-corner routes, where I can hit my last step of my drop and deliver the ball before the WR breaks and have the pass arrive on time and out of reach of the defender. I have also noticed that if my receiver is running a streak and is outside the DB, I can put a ball on his outside shoulder and improve the chance of a completion.

Playing off that, I have noticed that if the defense presses my receiver, the timing must be adjusted on all routes, which I like.

Second, I like how receivers adjust to and run around zone defenders and throttle down in open zones. That is "new" to Madden, where, before, receivers would just fly into and out of zones and into and out of defenders. This is a huge improvement in my book.

While I don't think the running game animations are perfect, they are heading the right direction - if I hit the hole with some speed, I will get at least a few yards and not get caught in an animation where I get dropped behind the line with an arm tackle (as in past versions). Furthermore, the line blocking rules create much more "natural" looking holes. And the DB/WR blocking feels right - the WRs get in front of the DBs and slow them down but don't suck onto them in unnatural ways.

In short, I think the passing game timing and route running has improved drastically. I also think the running game is heading in a much much better direction than in any iteration of Madden in the past.

Going forward and building off this version, I would suggest the developers of Madden do more to the WR/DB or defensive interaction. What I mean by that is that while the leverage the WR has on the DB matters somewhat in this version, it is not to the level it needs to be. Leverage matters a lot in "real football." In other words, depending on the defense, the DBs should line up on the inside or outside of a WR (or disguise it) and try to keep the WR from getting outside or inside. For example, if the defense is Cover 0 (all man, no safety help), most corners will play inside the WR (inside leverage) and try to take away crossing routes (which are dangerous and hard to cover in 1-on-1 situations). Or, if the corner has safety help to the inside (as in Cover 1 with 1 safety), the corner may play outside leverage to take away the fade, but give the receiver an easier time running to the middle of the field where the corner has help. Sorry if this is long, but APF 2k8 and 2k5 did a great job of reflecting the right leverages for pass coverage (and letting the user alter it) so I know Madden could do it eventually. With what they have now, this would be a great addition to Madden 2012. I know I personally would rather have DB leverage choices than all the defensive hot routes in the world.

Bottom line, I think Madden is approaching real football while keeping things fun, but it could do a few small things better. I am going to get the game this year and I think I will really enjoy it.

P.S. This is a great board and I really enjoy reading what all you guys think.
 
# 1102 Quintin @ 08/03/10 05:50 PM
The strategy pad is clumsy and takes too long to make selections with. The computer assisted picks don't occur as often, atleast in the games I've played. Darrell Revis is a beast getting pass deflections and blanketing anyone he is covering man to man. I've been playing on all-pro and I must say the Jets defense is very dominant.
 
# 1103 turducken34 @ 08/03/10 07:11 PM
Was just playing as defense and was utilizing the headset to listen to co-ordinators chat. Is it just me or does the D co-ordinator sound an awful lot like Jay Mohr? Oh, I'm enjoying the demo more than I expected.
 
# 1104 Cantgetright69 @ 08/03/10 08:30 PM
I didn't like the demo at all. The camera angle ruined it for me. Not likely to get this at all.
 
# 1105 Section_25 @ 08/03/10 11:13 PM
I currently own Madden 09 and Madden 10 on the PS3. I tried really hard to like both of them, played many games, tried online play, tried the different modes, but in the end, they both sat there collecting dust. To be honest, when I downloaded the Madden 11 demo I was expecting the same thing. To my surprise, I couldn't seem to quit playing.... I loaded one game after another.

I will admit that I'm not exactly the best football player out there, but I have played and basically know all of the rules for the most part. The gameplay is the most important part for me, then the presentation. So far I have found that this demo has both! The gameplay does seem a tad slower, but in my opinion thats a good thing. In the previous games it seemed as no matter how hard I tried, it was a hike and run for your life and blindly pass before you get sacked type of game (LOL). I know some of you advanced die-hard fans somehow find the coverage you need and don't play that way, but for me thats how all of the previous games were. A lot of the plays in 11 seem to offer better coverage on the line so I can watch the play develop and occasionally find the open man.

The presentation of 11 seems way better than 10 was also. Some of the little things, like distorted graphics of the fans and players on the sidelines and whatnot really annoyed me, and so far 11 seems to be solid. A lot of the sound issues people have found can and hopefully will be patched if they are not already fixed in the final retail version.

I have no doubt that I will find annoyances in the full version of the game, and I will have to get used to some of the other features just like any other new game that I purchase.

Anyway, I'm not saying that it is the absolute best Madden game out there, but I did pre-order it, and I think I might like it after I adjust the sliders to my liking.

I saw a few people mention that it's not worth $59.99, so I looked around and found a copy at wal-mart for $59.99 with a $20 giftcard.... so I got it for $40...seems like a pretty good deal to me.......
 
# 1106 K_GUN @ 08/03/10 11:59 PM
just saw a beautiful pass over Revis to wayne in the back corner.

TD colts (CPU)

7-3 halftime


some fantastic catch animations this year
 
# 1107 Cr0ss0ver @ 08/04/10 03:46 AM
I really like the demo. The only thing i don't like is the Strategy Pad takes waaay too long for me to make my adjustments. As far as the game speed, i don't see how people are complaining about it being too slow. I like to play realistic as possible and the speed on the demo is perfect for me. I hate that i'll have to play on the arcade speed online but it's not a big deal because i'll mostly be playing my franchise games anyway. I already pre-ordered Madden before i played the demo but after playing it i can't wait till next Tuesday now.
 
# 1108 Section_25 @ 08/04/10 09:53 AM
Quote:
Originally Posted by Cr0ss0ver
I really like the demo. The only thing i don't like is the Strategy Pad takes waaay too long for me to make my adjustments.
I'm not sure how creditable it is, but this was quoted from a user on the EA forum:

Quote:
Glad that they are going to patch so we can use the old style presnap controls. THAT is going to make the game worth buying.
If that is true then it should make alot of people happy !
 
# 1109 ryan36 @ 08/04/10 10:01 AM
Quote:
Originally Posted by Section_25
I'm not sure how creditable it is, but this was quoted from a user on the EA forum:



If that is true then it should make alot of people happy !
It's pretty credible, it comes direct from Ian, on his blog on easports.com. I suppose it could be more credible...but it'd have to be chiseled on a stone tablet and read from a mountain next to a burning bush.
 
# 1110 Sherman91587 @ 08/04/10 10:13 AM
Is anyone still holding the speed burst on every play even tho it aint there?? haha. I do like the assist on some things tho but does that get turned off on the higher levels?
 
# 1111 Section_25 @ 08/04/10 10:17 AM
Quote:
Originally Posted by ryan36
It's pretty credible, it comes direct from Ian, on his blog on easports.com. I suppose it could be more credible...but it'd have to be chiseled on a stone tablet and read from a mountain next to a burning bush.
I'm glad they plan to make a patch to address this, but I also hope that they leave the option to use the current controls as well...some people actually like them believe it or not.
 
# 1112 Section_25 @ 08/04/10 10:21 AM
Quote:
Originally Posted by Sherman91587
Is anyone still holding the speed burst on every play even tho it aint there?? haha. I do like the assist on some things tho but does that get turned off on the higher levels?
Yes... I press the R2 button on my PS3 on runs even knowing it does nothing.... I've gotten so used to doing it with other games I can't seem to break the habit...LOL
 
# 1113 ezio @ 08/04/10 10:34 AM
Quote:
Originally Posted by Section_25
I'm glad they plan to make a patch to address this, but I also hope that they leave the option to use the current controls as well...some people actually like them believe it or not.
I belive you will have both options. At least I hope so because I am one of those people that actually likes the strategy pad
 
# 1114 MaddenMan @ 08/04/10 11:59 AM
Good fun demo, gameflow is nice especially for newbies and casual play. One niggle I have however with the demo is the play of the game at the end was me taking a knee....seriously?? lol

They have to code it to NEVER make the POTG the QB kneel.
 
# 1115 ProjD989 @ 08/04/10 12:01 PM
I got around to playing the demo for Madden 11. I did not like pushing the extra buttons on the to get into the strat pad to make adjustments. I think this is a complete waste of time. Yes I know I can get use to it, but they should have left the option to have it the old way. The meter for kick offs, fields goals, and punts are too easy. I liked the old style.

I did not play the gameflow style. It seems to me this option is for new people to the game and for causal gamers who do not want to go through the trouble of picking plays.

It seems they targeting the game towards the casual gamer, but by doing that they might start to alienate the hardcore gamers who play this game the most. I may be canceling my pre-order this year and wait to see how people like the game first.
 
# 1116 MaddenMan @ 08/04/10 12:09 PM
Quote:
Originally Posted by Todem
Yeah I agree with that. For my online franchise I will call all my own plays. But for my offline dynasty I will fool around with it to see if it can work for me on offense in combination with the full playbook. Defense I always will call my own plays regardless. And for a quick pick up game with some of my buddies who are not hardcore football gamers it is a nice change of pace to have a easy relaxed game.

The one thing Madden has always done for the most part is make the game is fun, and I think sometimes that get's lost on a lot of us hardcore simmers (I am a sim player at heart). When i play with friends who don't have the same skill set I actually have had some very cool and fun shootouts. It has always been a great 2 player game.

The more and more I read the impressions page the more excited I am gettting. I knew this demo was probably a 75% build on the game. No way this would be the final product. I think the real verdict will come over the next 2-3 weeks.
True, it would be nice if they had a multiplayer demo showing off the new team play feature, I think that would bring a huge crowd to the game since that's the direction the majority of games are all heading or are already at.

Not complaining but there are always a slew of newcomers each and every year to sports games and EA is smart for catering to them too.
 
# 1117 rich7sena @ 08/04/10 03:34 PM
I've been playing the demo the past few days and in conjuction with the impressions from early adopters of the game, I think this will be a good game of football.

Team: Jets
Difficulty: All-Madden
Gameflow: off
Game speed: Normal
Clock Acc: off

I've been going at it with the Colts with back and forth results. I've beat them and they've beat me but as I get used to the new control schemes (and new controller as I'm used to playing on Xbox) I've been able to get some pretty good results against the Colts. The strategy pad is just not, if not more efficient than the previous control scheme and is definitly more intuitive for newcomers. I'm obviously running the ball more than I pass it and the game does give the player more control over the runner than any previous Madden title. On the passing game, receivers get more realistic separation from DBs even when Sanchez overthrows quite often (frustrating).

On defense I've been able to play cat and mouse with the CPU controled Peyton Manning. I allow Madden to give me an option of 3 plays and choose the best one for the situation. I've been able to sack and intercept Peyton on a game to game basis without fiddling with controlling anyone on defense so it's more of a chess match by use of the strategy pad (it's how I play Madden). Play-action passing is still a pain unless it's a roll out play it seems which is dissapointing considering the fact how often teams run play action straight drops. I really wish Madden would adopt the defense camera from NCAA 11 that actually made controlling a defensive player fun.

Based soley on the demo I wouldn't purchase Madden 11. From the impressions from the owners thread I think I'm back on the fence.
 
# 1118 eagles2 @ 08/04/10 05:10 PM
idk its kinda the same from last year just with a loud annoyin coach that says the same thing in your ear over and over
 
# 1119 tonedeaf @ 08/04/10 05:15 PM
Well people who own the retail version say that it is nothing like the demo. Its much much better which is great to hear.

One cool thing I saw was, I was kicking a 50+ yard FG with the Jets and Dwight Freeny came in and blocked it. I was pissed at first, but then I said to my self "that was pretty cool!" LOL

But I or the CPU never even come close to blocking PATs but when the kick is farther, you have to put less air under the ball which makes it easier to block....just like in the NFL.
 
# 1120 jagsrock95 @ 08/04/10 05:32 PM
i gotta say the more i play the demo the more i like it. the receiving animations really make a difference, now that the receivers actually respect the sidelines you can make some really impressive throws not possible before , more importantly you can throw to the corner of the endzone and have your reciever look back stop turn around and jump for the ball while staying in bounds!
 


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