Well, haven't read all the pages in here, but I've got to assume from the last couple that the thoughts of the community are similar to mine. Get it right on the field before you worry about showing me a crummy model of Peyton Manning getting off a bus. It adds nothing to the game, nothing to the atmosphere, and in many ways makes the experience even less immersive than intended because it's not executed well at all. It looks terrible and doesn't get me pumped up to play the game - which it should.
They are trying so desperately to mimic an NFL broadcast that they've gotten away from what made playing Madden fun in the first place - actually playing FOOTBALL. If the core experience isn't there, what makes you think I'm going to want to sit through bad pre-game presentations (seriously, what was that, like 20 seconds of Peyton throwing the same pass over and over again before anything happened)? If you're going to try and build pre-game hype with presentation and glossy graphics, the subject of that hype better be waiting for me when I finally get there. Currently, it's not even close.
Still far too many stiff animations in the game. The cut-scenes are not only pointless but are also terrible. I don't get it. They remove the play calling screens (I know you can turn them back on) in favor of Gameflow to speed up the game, yet still slow things down with bad animations of coaches patrolling the sidelines and stiff robots moving back to the huddle. And then, peppered within all of that bland presentation, is the same old 10 seconds of gameplay that has the football going through DB's heads and the back of WR's helmets.
I get a feeling of controlled violence that still feels visceral when I watch the NFL on a Sunday afternoon. Amidst all the broadcast polish, there's a toughness and grit that shines through during the game. That's what Ian and Co. need to focus on finding. It's not about giant team logos slamming in the dirt before the game or some random dudes throwing bean bags in the parking lot - it's about PLAYING THE GAME - to put a turn on a Herm Edwards phrase. And right now, nothing about the game makes me want to play it at all.
my impressions after playing the demo, didn't like it at all. played about a half and shut it off. i went back to play NCAA right after and, to me, there is no comparison. Madden just doesnt feel like football the way NCAA does to me. a lot of it had to do w/ the player models and just some small graphical glitches that just didn't let me get into the game. don't get me wrong, i'm sure the final build will more than likely play a little better, but as for now, i just didn't come away as impressed as i was after playing NCAA. hopefully the final build will be better.
Question? What happened to the Defensive Hot routes that were brought into madden 05, where you could assign corners and safety's individually? For example (PS2) you could press triangle, then the circle (for the reciever he is covering), then down on the right analog stick. That player would be playing bump and run and you could set your other corner to play off by performing up on the analog stick according to who he is covering. You could also shade the reciever's inside as well as outside. Why in the heck did that go away? Its still too much time to select your defensive backfield player before you can hot route him. I dont understand why EA is not building on technology that was present years ago.
I played a couple of games of the demo and I have to say I didn't find it all that impressive. Gameflow just seemed to take a lot out of the game for me, and is a wasted feature in my opinion. Graphics were nice, and presentation was improved, but I haven't really seen anything that would justify a $60 purchase from me.
As it stands right now I'll stick to playing NCAA 11, and If I get an itch for Madden then I'll go pick up a used copy of Madden 10.
Why do the DB's and WR's give up on the play so easy. there are often times when the ball is right there. for them to make a play off a deflection and they stand there and do nothing.and i also hate the play when the WR;s make a one handed catch over the middle falls on the ground does'nt get touched by anyone but the play is dead. That's the little things that MADDEN just cant get right.But their worried about who's getting off the bus and other useless crap
Why do the DB's and WR's give up on the play so easy. there are often times when the ball is right there. for them to make a play off a deflection and they stand there and do nothing.and i also hate the play when the WR;s make a one handed catch over the middle falls on the ground does'nt get touched by anyone but the play is dead. That's the little things that MADDEN just cant get right.But their worried about who's getting off the bus and other useless crap
And does the stiff arm serve any purpose at all Seems like all u do is get drag down by your stiff arm
what is with all the dropped interceptions? the game should punish you for making stupid throws. and reward you when your opponent makes stupid throws. this has been a problem for a long time with madden. nearly every throw in this game is an automatic mulligan.
and please don't mention sliders; they're useless for online. and besides, i shouldn't have to adjust the game myself in order to get it to play correctly.
This is happening way too easily and too often for my liking:
One thng I do is put the game threshold on 85 and very slow to avoid the huge gaps between WR and CB. Just like Madden 10 with the threshold on anything under 75 your going to see WR wide open running for the quick 6(TD) resulting in balloon scores. Try the game at 95 and very slow you shouldnt see that again. Im have a blast with the demo and my scores are around 17-10 and Im using the Jets on all-maddden with the cpu all tune to 30 in settings.
what is with all the dropped interceptions? the game should punish you for making stupid throws. and reward you when your opponent makes stupid throws. this has been a problem for a long time with madden. nearly every throw in this game is an automatic mulligan.
and please don't mention sliders; they're useless for online. and besides, i shouldn't have to adjust the game myself in order to get it to play correctly.
You do realize the game will be played by millions of people and theres no way its finely tuned for everyone. For me its too easy out of the box but that doesn't mean the next guy feels that way but im sure you consider this right? As far as the INTs go that happens at time if you let the CPU do the work but if you gofor the pick manually you rarely see it unless the player your using catching is low. DR on the Jets gets too many for me even if I dont control him so it could be a matter of the player.
Not really feeling the demo. Gameplay is the same as last year. I see a ton of comments about how good Gus Johnson sounds, but I don't think we're hearing the same thing. There are too many long pauses and awkward outburst. "He drops back.....HE HAULS IT IN!.....3 yard gain." It just does not flow. I also never hear him and Collinsworth interact. They spent an entire year hyping a feature that most people will not even use. Pure GIMMICK. Speaking of gimmicks, ProTack seems to be even worse. In my first game on All Madden difficulty I seen the animation where the ball carrier spins out of the a gang tackle 4 times.
I'm asking this with a 100% sincerity with no sarcasm involved: what have they been working on? This game doesn't have the semblance of a game that has went through an entire one year developing cycle. Same animations from years past, minor cosmetic changes, commentary that sounds disjointed, dis-interesting gameplay on the defensive side of the ball, static and overpowering o-line play, generic overlays, dead sidelines, even WORSE tackling than I can remember, no real discrepancy between players in terms of the way each "feel" despite "locomotion", literally synchronized skating taken place on the field BECAUSE of "locomotion". Then to top it off, one of the most noteworthy features in this years game "gameflow" is pretty much useless to me as I would turn it off when playing the full version of the game. I'm not going to even touch on the "strategy pad...."
This feels more like a patch then it does a brand new game. I'll play more when I return home to see if I can find some new overriding good things but the things I named really stood out to me, and most of it have been plaguing this series for several years & running.
Not really feeling the demo. Gameplay is the same as last year. I see a ton of comments about how good Gus Johnson sounds, but I don't think we're hearing the same thing. There are too many long pauses and awkward outburst. "He drops back.....HE HAULS IT IN!.....3 yard gain." It just does not flow. I also never hear him and Collinsworth interact. They spent an entire year hyping a feature that most people will not even use. Pure GIMMICK. Speaking of gimmicks, ProTack seems to be even worse. In my first game on All Madden difficulty I seen the animation where the ball carrier spins out of the a gang tackle 4 times.
In the demo version they cut out a lot of the commentary so hopefuly the full version is better.
I ran an entire drive w no passes. Scored a td w the jets. On pro no sliders...that shouldn't happen even on rookie.
You know this game IS imrpoved but I don't think the demo reflects it like it could.
The more I'm playing the more I get used to locomotion, but my wr still stop on a dime near the sideline... So it seems like we have locomotion with no momentum... Still gonna get the game but more focus toward realistic weight shifts would be nice
You do realize the game will be played by millions of people and theres no way its finely tuned for everyone. For me its too easy out of the box but that doesn't mean the next guy feels that way but im sure you consider this right? As far as the INTs go that happens at time if you let the CPU do the work but if you gofor the pick manually you rarely see it unless the player your using catching is low. DR on the Jets gets too many for me even if I dont control him so it could be a matter of the player.
that's why they have more than one difficulty setting. i get a lot of user drops, too. maybe i'm just unlucky. but user or not, they shouldn't drop the ball as often as they do. and a pick should be a pick. just because i press a button, that shouldn't make the chance for an interception higher. that concept just sounds ridiculous to me.