Lol, I almost went and bought 10 yesterday just to check the differences. Is 11 worth it? It's the same as whatever you feel like the answer to "How good was Madden 10?" is
The locomotion alone makes it worth getting Madden 11 over 10. I also feel that the DB play is much more realistic and running and passing are as well.
In addition, I initially thought I would hate Game Planning, but after using it I can see how this would actually be a good addition for hardcore football guys as well, and not just a gimmick for new players. The ability to gameplan for your next opponent's tendencies is far more realistic and has the potential to be great - no idea how it will actually play out for the release version franchise mode, but it could be really good. My only question on it is if we will be able to "scout" an opponent and find out their tendencies to make this a really great addition.
So nobody has a problem with the locomotion? Playing this demo, and playing NCAA, it feels weird and clunky to me...
I do realize it will take some getting used to...but it just looks weird how players transition between different moves. I've been finding it extremely hard to break tackles. And when on defense, it seems really hard to line up for the tackle when opposing players are running because their moves to the left and right are extremely sudden and they do not look attractive at all. To this point, I'm not completely sure how this has upgraded the game. It seems more like once people get good at it, its going to be a headache...particularly for those on defense.
Of course I didn't mention every single upgrade or downgrade. But some of those things are nothing but windowdressing.
I could care less about Gus Johnson. Is he better? Sure, but I'm not creaming my pants over that change. Chain gangs updated? Not even close to a reason, same with challenges. Sure, one out of 10 games might be affected, but not a biggie.
The locomotion wasn't as big of a deal as I expected. Doesn't mean it sucks, just downplayed. And as someone who plays 99.9% of my gaming time in a franchise/career/dynasty mode, the franchise stagnation is the biggest thing. If I have no driving force to get through 16 games, the gameplay will get old and repetitive (like most games) and will leave no draw to playing another game. There is nothing pushing me to play a franchise vs Play Now.
I readily admit that the game played well. The demo was good for the most part. I'll play it again. But I have zero incentive to invest $60 and my time into a franchise that is stale and underwhelming. Someone who plays online or who loves online or co-op has much more incentive to buy than me.
Of you're suggestions, 1, 2/5, and 3 are the only real changes. If someone asks me what I think, I have no problem saying the game played good. It's just not my cup of tea this year. To me, the gameplan/gameflow is a gimmick. Some people will like it, some won't. The new rosters are a given. The only wholesale change that potentially makes a difference on a large scheme is the locomotion.
It comes down to what you (or anyone) expects and deems important in a gaming environment. I've said that franchise play is VERY important to me. With no real updates since '10, what is there to make me purchase? You may enjoy online or play now games where you focus solely on gameplay and not a menu based franchise system or some driving force off the field. If they had revamped or severly improved franchise mode, I'd probably buy it. But with things being relatively unchanged on that front, and the same basic Madden gameplay being present, it just doesn't seem like a big deal to keep playing Madden 10 over 11 and save money. No biggie. We're both entitled to our opinions, neither one of us is wrong.
Edit: I'd also like to mention that I'm not campaigning for anyone to boycott EA or Madden. These are simply my impressions in an impressions thread. If I were actively seeking people out and saying "This sucks don't buy it", then by all means, off with my head. I think my opinion was portrayed fairly in a non-vindictive manner.
Agreed.
Personally, I don't care if all 22 guys on the field look like aliens just as long as the game plays great.
Lots of people actually care about the commentary and crap like that and I don't know why.
If I was lucky enough for EA to come to me and ask for 5 things to implement into the game that would be guaranteed improvements over previous editions of the game, none of those 5 things would have anything to do with what goes on outside of the field.
EA has not made a good simulation of football for Madden in many years, IMO.
I think they should spend 100% of their time on the actual gameplay and get that to an acceptable standard before they start spending any time implementing pointless garbage like gameflow or worrying if Ray Lewis has the right equipment and wristbands on.
There is no excuse for the elite pass rushers of the league to still be completely irrelevant in this game.
There is no excuse for their still to not be a animation where a guy can catch a ball over his shoulder in perfect stride without having to slow down like crazy like they have for years.
How many years are going to go by before these types of things are FINALLY addressed?
tell me why i should be so excited about locomotion? I don't think its something I can actually feel, but I do sense that you can no longer just dump the ball to reggie bush in the flat.
I pulled a move off with Addai last night that I couldn't pull off on 10. Sweep to the outside and did a juke move with both sticks and the weight and momentum was a thing of beauty. Totally faked out the defender.
I had to watch the replay several times on that one.
Personally, I don't care if all 22 guys on the field look like aliens just as long as the game plays great.
Lots of people actually care about the commentary and crap like that and I don't know why.
If I was lucky enough for EA to come to me and ask for 5 things to implement into the game that would be guaranteed improvements over previous editions of the game, none of those 5 things would have anything to do with what goes on outside of the field.
EA has not made a good simulation of football for Madden in many years, IMO.
I think they should spend 100% of their time on the actual gameplay and get that to an acceptable standard before they start spending any time implementing pointless garbage like gameflow or worrying if Ray Lewis has the right equipment and wristbands on.
There is no excuse for the elite pass rushers of the league to still be completely irrelevant in this game.
There is no excuse for their still to not be a animation where a guy can catch a ball over his shoulder in perfect stride without having to slow down like crazy like they have for years.
How many years are going to go by before these types of things are FINALLY addressed?
Had to lol at that one. Unfortunately, this is so true.
after a few demo games now i can honestly say that i feel this will be a great and fun game to play. locomotion is great, im gettin use to the gameflow and i really like it after settin it up myeslf i feel it adds a great aspect to the gasm,plus the option always there in the game to jump into the playbook on my own, big plus. strategy pad will take some gettin use to but i can see how ppl get frusteratred with it at first. to me the biggest improvement has to b the run game. running the ball finally feels real to me. u actually have to find the holes make your cuts and go. locomotion made this game to me over last years. i cant wait to get my copy which shud b even more polished compared to demo. demo alil choppy but, its a demo no biggie, cant wait to hop into my online leagues and get playin, this game will be my favorite of the series, lastly GO PATS
Personally, I don't care if all 22 guys on the field look like aliens just as long as the game plays great.
Lots of people actually care about the commentary and crap like that and I don't know why.
If I was lucky enough for EA to come to me and ask for 5 things to implement into the game that would be guaranteed improvements over previous editions of the game, none of those 5 things would have anything to do with what goes on outside of the field.
EA has not made a good simulation of football for Madden in many years, IMO.
I think they should spend 100% of their time on the actual gameplay and get that to an acceptable standard before they start spending any time implementing pointless garbage like gameflow or worrying if Ray Lewis has the right equipment and wristbands on.
There is no excuse for the elite pass rushers of the league to still be completely irrelevant in this game.
There is no excuse for their still to not be a animation where a guy can catch a ball over his shoulder in perfect stride without having to slow down like crazy like they have for years.
How many years are going to go by before these types of things are FINALLY addressed?
I don't think they can. I'm not saying they don't want to, but with this game's current engine, I don't think the game can properly simulate certain aspects of pro football. Locomotion does not address player momentum. Players still make quick twitchy moves with zero momentum. When one defender makes a tackle, you won't see another join in and sway the offensive runner in another direction. You see more of multiple defenders rolling off of tackles and morphing away from the action.
These things have never been fully addressed, and at this stage in the game, I think it's safe to say they can't do so. This is their 6th showing this generation of consoles and these core gameplay issues remain.
So, we are either going to continue with the mantra of "They may get that next year" or we need to resolve that they simply can't. To me, this demo proves the latter.
LIKED: It really does look great on my honking plasma, even for a demo. A lot of last years graphics look more polished (a.k.a. finished).
DISLIKED: It sure didn't take a lot of game play to figure out that this is another "oooh...look at the pretty birdy" Madden release from Tiburon/EA Sports and that not a whole heck of a lot has changed.
REVILED: Ok, seriously, you spent the precious development time on re-inventing the wheel with this "strategy pad" nonsense. Why on earth did anybody think that the pre-snap controls need anything done to them? Who's wish list was that on?
Let's put it this way, my friend JimmyB summed it up awesomely by saying that it is just really, really sad. I asked him '...why so sad bro?' He responded that because Tiburon and EA Sports have willingly decided that they would rather spend the little bit of dev time that they get for each year's Madden on new menus, new animations and supposedly 'new' features that only marketing MBA's and computer science geeks think are cool that the game play has devolved so much over the past 3 years that this will be the first Madden that we (our group of friends) won't be buying.
After last year's release, this demo is so lackluster and too much like last years in fact that none of us are even talking about renting Madden first and then buying it. It's really, really sad because the 4 of us have been here since the very, very first John Madden Football and now, that's coming to an end.
This wasn't a threat or rant folks. This is just sad, stoned cold reality.
Played the demo finally, thought that gameflow wasn't as bad as I had originally thought. So that is a positive, although some of the play calls were questionable to me. Add me to the bunch that is not a fan of the strategy pad.
The demo was a fun expereince, but I just didn't get the feeling of much difference in the demo from Madden 10 to 11, they felt the same, the graphics may have improved, but it's hard to discern that for me personally. I really don't see any improvements that just jump off the screen at me. I'm just at a loss for how to describe the feeling I'm getting from the demo, I guess the word would be underwhelmed.
Overall, I just didn't get any excitement from the demo or the build up to this game thus far, I'm a franchise/Dynasty guy. So that is a huge negative against madden for me. But overally I just felt like NCAA did such a better job of creating excitment for the release of NCAA 11. I hate to say it, but there isn't anythign fromt he demo that I feel can compel me to buy Madden 11 this year, which sucks because I like the direction Ian and Co. are trying to take, the game, but I wonder how 2 years of lackluster sales would affect the current dev team. (Not saying that this years sales will be lackluster, just a thought I had.) I don't know, I'm just not feeling Madden 11 at all, which sucks because I had such a blast with Madden 10 and Online Franchise.
I don't think they can. I'm not saying they don't want to, but with this game's current engine, I don't think the game can properly simulate certain aspects of pro football. Locomotion does not address player momentum. Players still make quick twitchy moves with zero momentum. When one defender makes a tackle, you won't see another join in and sway the offensive runner in another direction. You see more of multiple defenders rolling off of tackles and morphing away from the action.
These things have never been fully addressed, and at this stage in the game, I think it's safe to say they can't do so. This is their 6th showing this generation of consoles and these core gameplay issues remain.
So, we are either going to continue with the mantra of "They may get that next year" or we need to resolve that they simply can't. To me, this demo proves the latter.
As I posted in a seperate thread, it is either technologically impossible to fix certain things, or EA does not have good enough developers to do so. Or are they simply unwilling.
Had to lol at that one. Unfortunately, this is so true.
It's ridiculous, man.
You can't hit a guy in perfect stride on a deep ball without him losing speed.
You either get an animation where he jumps when he doesn't have to, or he stays on his feet and reaches across his body to catch the ball.
Either way, they both result in animations that causes a major slowdown and allows a DB to catch up to either break up the pass or make the tackle when in real life it would've resulted in a TD.
You have to have like a 5 yard cushion at least to have a chance to pull away after slowing down so much.
I don't think they can. I'm not saying they don't want to, but with this game's current engine, I don't think the game can properly simulate certain aspects of pro football. Locomotion does not address player momentum. Players still make quick twitchy moves with zero momentum. When one defender makes a tackle, you won't see another join in and sway the offensive runner in another direction. You see more of multiple defenders rolling off of tackles and morphing away from the action.
These things have never been fully addressed, and at this stage in the game, I think it's safe to say they can't do so. This is their 6th showing this generation of consoles and these core gameplay issues remain.
So, we are either going to continue with the mantra of "They may get that next year" or we need to resolve that they simply can't. To me, this demo proves the latter.
You may be right, and the saddest part is that while we they jumped over to a next gen of consoles, the game engine pretty much remained the same.
Go back and play some PS2 versions and you'll find that the game engine is really not all that different.
I know I'm in the minority here, but I'd have no problem if they didn't release Madden for one year so that they could have 2 years to start over from scratch and come up with a new engine.
There are certain aspects of this game that will never be much improved as long as they are still using the same code.
I liked the demo overall. The slower gameplay is welcomed as it looks much more realistic.
At the same time, the locomotion and movement overall is not nearly as good as NCAA 11.
The players feel stiff and you have to anticipate far too early to make quick cuts especially in the backfield and running outside.
Overall, the movement is alot better and more realistic than last year's Madden.
Gameflow is alright for playing the CPU, but it kinda limits your options when playing human opponents. I think I'll stick with the conventional play calling. I like being able to adjust on the fly and Gameflow limits that.
The strategy pad is HORRIBLE!! Ive been a long time Madden player and never saw anything wrong with the original system. I hot route on nearly every pass play after reading the defense and sometimes hot route every player depending on the situation. With the new strategy pad it adds an extra button press for every hot route and doesnt allow me to hot route 2-3 recievers in a matter of seconds. Very frustrating with the accelerated clock.
Overall, the gameplay is good and the presentation looks great!
Though I think I'll be playing NCAA 11 much more this year than in past years because overall I think NCAA has even better gameplay and better features. If Madden had a variation of Teambuilder it would enhance the solo replayability greatly. Ultimate Team is for suckers looking to waste their money if you ask me!
I actually enjoyed the demo. It felt like there was a more immersive experience this year. Having the coordinator talking to you before the play is kind of cool, despite the generic-sounding nature of a lot of the dialogue. Gus Johnson sounds pretty good if you ask me. I found it a bit easy to move the ball on offense, but we'll see what happens with the final version. I'm sure I can fiddle with the sliders to make it a bit more challenging if necessary. Couldn't stop anyone to save my life on defense, but that's more of a product of my ineptitude. I've never been a good defensive player in Madden. The game's clearly got some issues (the strategy pad is a bit of a cluster!@#$ IMHO) but I'm looking forward to trying the full version.
I liked madden 10 and I truly think I'll like 11 just as good.
But what really gets me every year is many areas always seem kinda 1/2 way done. Madden is one of the top selling games every year, so they have to be making a big profit on the game, but what I always hear from the developers is how they ran out of time, or didn't have the man power... Really EA, do you know that you would sell even more copies and could easily staff more people if you would every year push out an extremely polished product. Just quit making excuses.
Without even going into the game-play improvements they could make, and should have been made by the 6th installment on this generation hardware.
Things like Every team doing the Saints Drew Brees chant before the game.
Like sidelines still looking like cut outs and don't interact with the players on the field, no chain gangs that you could run into, in fact they are missing in action all together and magically appear if you need a measurement.
The new animation of three guys holding hands during close games, think you could mix up a few more or do we have to see that one every close game.
Referees that you run right through (check out All Pro 2k8 they get knocked down and can affect the play.) But I guess since they first appeared in Madden 10 we should be happy just to have them?
Not making better use of stat overlays with info you want to see or using announcers to actually give you stats and info that are important, not prerecorded stories that get old quickly. Why not have the PBP announcers talk about the current injuries of your team and opposing team while in franchise. Or talk about the yardage comparison between the two teams QB's or RB's stuff like that, which is dynamic and won't get stale.
"The extra point" segment is just as lame, pretty much the same as last year.
When you challenge a play and skip through it that jeopardy music can sometimes play through 2-3 more plays because you can hurry things up this year.
What I'm saying is Madden is a cash cow, they have the resources to make an INCREDIBLE experience, but what we get every year seems to be minor changes that sometimes seem less than polished. Why not put more of your resources into Madden, rather than all the unsuccessful games (Madden NFL Arcade for example) you waste time and money on and I bet you will see the reward in sales and definitely in praise.
BTW Dave, wasn't trying to undermine your post, and if it comes across that way, I apologize.
No problem. I didn't think that at all.
On that topic though, something powers the animation system that is Madden. Something is programmed as software to render what happens in that game. That would be Madden's engine. Animations during specific situations would be a branch of that, but all games have an engine that drives what that game does.
Like Texas Ace brought out, if you look at what is happening in Madden on the PS2, it's not all that different than what takes place in what we have now. Yes, the game looks better graphically, and there are different animations, but if you look at "last-gen" versions, the engine of Madden looks pretty much the same.
That's why when I put in Madden 06 I had to disagree that they built it from the ground up. Maybe they coded it for the 360 and PS3, but the game remains the same. And barring a handful of changes in animations and situational schemes, the demo for M11 shows me no different.
On that topic though, something powers the animation system that is Madden. Something is programmed as software to render what happens in that game. That would be Madden's engine. Animations during specific situations would be a branch of that, but all games have an engine that drives what that game does.
Like Texas Ace brought out, if you look at what is happening in Madden on the PS2, it's not all that different than what takes place in what we have now. Yes, the game looks better graphically, and there are different animations, but if you look at "last-gen" versions, the engine of Madden looks pretty much the same.
That's why when I put in Madden 06 I had to disagree that they built it from the ground up. Maybe they coded it for the 360 and PS3, but the game remains the same. And barring a handful of changes in animations and situational schemes, the demo for M11 shows me no different.
Did we just not notice this stuff last gen, Dave? I mean for the most part youtube, etc... all the scrutiny wasn't there, but I DO feel that ps2 Madden played better, at least up until 10, and I don't think that I have that impression from features, etc...but maybe because they were more engaging, I gave on field play a pass.
Did we just not notice this stuff last gen, Dave? I mean for the most part youtube, etc... all the scrutiny wasn't there, but I DO feel that ps2 Madden played better, at least up until 10, and I don't think that I have that impression from features, etc...but maybe because they were more engaging, I gave on field play a pass.
I played Madden 98 and had a lot of fun with it, but I played it so much that I started to want more from it. Then came 2000 and I won't get into that, but I stopped playing Madden. I didn't play another Madden until 2004 (I think when Vick was on the cover) and it was on the Xbox. I returned it because I didn't like the speed and animations.
I personally have never been a big fan of what is Madden. 2010 really impressed me and gave me the sense that they were making progress. With 2011, I feel everything came to a halt.
Finally got a chance to download and play a few games today.
First play on offense, my friend sees he has a horrible defensive set and tries to audible. Trying to take advantage, I quick snapped the ball. Game freeze. It only happened once, but my first experience was a bad one.
Another of my fears is confirmed. Passing and Running is a bit too easy, even on All-Madden difficulty. However, I am confident that I will be able to adjust sliders so the CPU can score.
I like the sprint button being taken out. And it seems like the removal of the hit stick was a good idea, too.
Didn't see any variation in the kicking meter. That's disappointing. Probably no missed kicks, although Vinatieri is a pretty good kicker. I'd have to playe with a bad kicker to get a good grip on it.
I LOVE how the camera zooms back far enough so you can see the sideline when passing.
Gotta say, I was buying regardless. But if the freezing issue makes it into the retail version, there is no excuse. They hardly did anything to franchise or the gameplay, so the bugs should have been tested an fixed.
One thing I read about, however, was that in co-op play you could assign captains to each squad. However, I didn't notice it in the demo. Any idea?