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# 61
rEAnimator @ 07/14/10 02:17 AM
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Where it becomes more difficult is when you're dealing with responsiveness, not with capabilities.
In real life people can anticipate what they are about to do and prepare their bodies for it.
In video games, there is no way for the sim to tell that the user is anticipating doing a move.
Therefore you have two options:
1. Play a realistic animation that feel sluggish because it has the anticipation built into it
2. Cut the anticipation portion and play an animation with slightly unrealistic looking movement
The challenge is finding the right balance between those two to give the user the feeling that the player in the sim is reacting to their requests in a realistic and timely manner, and not sacrificing the realism so much that it looks bad or breaks the general rules of the sport.
There are further challenges when you break up the animations into different layers (arm vs. body vs. legs) to give the user the ability to do more than one thing at a time (which we do in Elite quite a bit).
The player being able to do more than one thing at a time is completely realistic, but by breaking it up into different layers for different parts of the body you lose some of the cohesiveness of the original animation, making it look "stiff" at times.
These are the challenges we face that Live didn't face, because live played canned animations. They would always look good, but they weren't dynamic, didn't respond well to user input, didn't respond to physics and you could only do one thing at a time.
I think what we've done makes the game play much better.
That's what I'm proud of.
Now we just need to clean up the visuals as much as possible. Some will be fixed, some won't because of time, and some won't because we're limited by memory or processing power.
Finally...you said to ask my boss for more time or more man power?
We did and they gave us both
So bosses, if you're reading this. Thanks!
Oh, and I made a long post in the physics thread about sim vs. arcade that I think you might find interesting if you haven't already read it.
We're definitely trying to make the best sim basketball game, but everyone has a different take on what sim really means.
Take a read and let me know what you think (in that thread). It's an interesting subject and I enjoy talking about it.
Thanks for the reply!
# 62
rEAnimator @ 07/14/10 03:10 AM
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So keep up the good work!!
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Hey, they're adding real time physics and unprecedented control to the User...let's just be happy with their vision and progress
The last thing we need is to follow 2k's path.
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I'll wait for the demo and test it out myself before saying I'm a day one buyer or skipping out completely. So far I think I'm optimistic and loving what I'm seeing.
I hope they stay on the full control path, and not start adding more canned sequences.
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You guys won't understand until you play the game. Try to avoid posts like this because when you play it you will go "OH, that's what they mean," and then feel kind of silly.
The net animations look bad because it's one of the last things they are going to be working on. We already told them this, and that's why it looks the way it does.
And the shot contest attempts still look awkward... so I'm still holding out hope they will look better by the time the game goes final.
like i said i want them to prove me wrong but i doubt it, will the demo still be a work in progressed piece or will it be the complete piece of the puzzle to make the guys on the fence like me want to buy it? Will elite make this the year where you cant buy one without the other? I remember when i got 2k3 and live 03 and leaving the toys'rus and the security guard stamping my receipt and saying" you couldnt buy one without the other huh?" I wish it would be.
# 69
blackflash83 @ 07/14/10 01:26 PM
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Just my 2 cents to this whole topic:
1.) thx for all the dev feedback.
2.) people,please don't forget what this is about. The video was meant to show ONE thing (and ONE thing only): Controls.
The WIP sign isn't shown for pure fun, but to underline that it was a capture with a predetermined purpose.
No offense, but rasing the same comments/questions about bad/unfinished animations aren't really fair to the devs.
On the one hand, everyone here wants to see as much as possible as early as possible.But one we get it, we start to complain about things that may not be in the build shown.
I love the fact that on this part of OS, very much everyone tries to be as constructive as possible and have good intentions by complaining about small details.
But we should have seen in other ends of this forum where things can go with random complaints about stuff not being the current topic.
Furtheremore, if you think about the producers perspective, I would really reconsider showing early videos if my potential customers may be turned down by things that aren't implemented in the video or even not finished at all.
3.) I fully understand the "give and get" situation between total control and fluid animations...and for my part, I couldn't care less about visuals not being THAT perfect when the game is balanced and plays smoothly.
(Not to mention that the looks aren't bad at all)
I not only like this because I prefere this approach of creating a videogame, but I also like the fact that this creates a bigger diversification between the two competitors for basketball games.
Thx for reading and sorry if this may be hard to read, english is just my second language
1.) thx for all the dev feedback.
2.) people,please don't forget what this is about. The video was meant to show ONE thing (and ONE thing only): Controls.
The WIP sign isn't shown for pure fun, but to underline that it was a capture with a predetermined purpose.
No offense, but rasing the same comments/questions about bad/unfinished animations aren't really fair to the devs.
On the one hand, everyone here wants to see as much as possible as early as possible.But one we get it, we start to complain about things that may not be in the build shown.
I love the fact that on this part of OS, very much everyone tries to be as constructive as possible and have good intentions by complaining about small details.
But we should have seen in other ends of this forum where things can go with random complaints about stuff not being the current topic.
Furtheremore, if you think about the producers perspective, I would really reconsider showing early videos if my potential customers may be turned down by things that aren't implemented in the video or even not finished at all.
3.) I fully understand the "give and get" situation between total control and fluid animations...and for my part, I couldn't care less about visuals not being THAT perfect when the game is balanced and plays smoothly.
(Not to mention that the looks aren't bad at all)
I not only like this because I prefere this approach of creating a videogame, but I also like the fact that this creates a bigger diversification between the two competitors for basketball games.
Thx for reading and sorry if this may be hard to read, english is just my second language
# 71
idrisguitar @ 07/14/10 03:04 PM
this generation, ea sports is on the ball (except madden.....seriously that still leaves me totally confused)
but yeah first fifa and nhl, and now this game. even if it doesn't turn out as good as those two, at least you are truly trying to change the game and improve video game basketball properly.
i loved 2k, but it is simply just a last gen game with updated graphics and more modes. (and more glitches )
as long as everyone gives constructive criticism to EA then everything is great, because you KNOW there is a demo coming. so poeople coming in here and saying "omg my god that video sucks im not getting the game" are just pathetic, because firstly it helps noone, and secondly, why rule it out when they are literally letting you try it for free when its ready!!!!
i love the fact there are EA reps on this forum actively posting. and personally im very optimistic about this game. i dont care about some rough animations and rough graphics, if the gameplay genuinely feels fresh and playable. (which i kind of thought live 10 AND 2k10 wasn't)
bball is my favourite sport, but a bball game has not made choose it over fifa/nhl/mlb the show for years now. and i personally would love the reinvention to be a succsessful one.
but yeah first fifa and nhl, and now this game. even if it doesn't turn out as good as those two, at least you are truly trying to change the game and improve video game basketball properly.
i loved 2k, but it is simply just a last gen game with updated graphics and more modes. (and more glitches )
as long as everyone gives constructive criticism to EA then everything is great, because you KNOW there is a demo coming. so poeople coming in here and saying "omg my god that video sucks im not getting the game" are just pathetic, because firstly it helps noone, and secondly, why rule it out when they are literally letting you try it for free when its ready!!!!
i love the fact there are EA reps on this forum actively posting. and personally im very optimistic about this game. i dont care about some rough animations and rough graphics, if the gameplay genuinely feels fresh and playable. (which i kind of thought live 10 AND 2k10 wasn't)
bball is my favourite sport, but a bball game has not made choose it over fifa/nhl/mlb the show for years now. and i personally would love the reinvention to be a succsessful one.
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We live in a day of age where these things do matter and they are expected to be up to par, simultaneously. This isn't 1986 or even 1996, where the technology was limited and or different back then. Those games, for that time period, were great, but with the the advances in technology that are available today, there isn't one reason why a consumer wouldn't expect to have the best of graphics, animations and controls. I can deal with sub par graphics, but player movement and animations on and off ball have to be believable these days. And if they're not, stand by to continue being #2.
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Anyhow, for the sake of this thread, Paris, keep 2k out of it. If you wanna talk about 2k, go to the 2k forums.
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He's right. I personally don't want two exact titles on the market. That's the way this genre was going last year.
They both need to offer their own experience while respecting the NBA and the sport of basketball. That's all. Of course the goal is to be successful in the market and that's obviously not what one should be saying.
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After seeing FIFA and NHL series start bringing it, I'm cautiously excited about the new direction of Elite, with amazing controls and real time physics.
What I didn't want to see happen is for Elite to head the other way, by adding layers and layers of animations and canned sequences and dice rolls Live 10 had nice additions like freestyle passing and solid AI, but canned animations and such were annoying, but it seems that a lot of people prefer it.
I like what the other game has to offer, but I prefer a different direction and don't want to play a different version of the same game. That's all.
Ideally I want to keep buying both and playing whichever I'm in the mood for that day and know I will be getting good basketball but different experiences.
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i hope theres more than a handful of dunk animations because in live 10 you knew what kind of dunk the guy would do after u cleared your defender in driving to the hoop. There should be a good variety of dunks and how players get dunked on because if the air collision is going to be great then that could change the whole game...imagine driving down the lane and kicking a guy ala paul pierce did to chris bosh in the air while posterizing him haha... i doubt "elite" will pull this off though.
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There were other problems with Live, too, like the shooting and missed lay ups. The lay up thing has bothered me a lot lately because it seems to have no rhyme or reason. Someone will go up and make some trash but then they will airball a layup from 2 feet away straight on.
But that's beside the point, when I watched that video, I thought it was trash. I'm not gonna mince words. What happened? It doesn't even look the same. The shots look fake especially going through the rim and the ball doesn't even sit in player's hands right. Does it look just like live 10? Because I've played A LOT of Live 10 and that look different... and worse. I hope that's not what they're gonna come out with next year, that'll be a huge disappointment.
-Smak
This is good. No, this is great. People are talking about the graphics being off, but I really think they're fine. What is great is that the devs are putting gameplay BEFORE graphics. The graphics aren't the main priority, and they're making sure the experience of the game is top-notch.
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