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NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Controls

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Old 07-14-2010, 10:31 AM   #89
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

Looks good, I just hope they fix the net.
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Old 07-14-2010, 12:01 PM   #90
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

Quote:
Originally Posted by kingpnp
good reply... hey when you say everyone has a different idea of SIM. thats true. but sim is sim.

people move to goal post to fit their style of play.

basically how a sim video game is supposed to work is this. I'm now kobe bryant . but here's the deal, just like the movie matrix i am downloaded all of his physical abilities and basketball skills.

here's the trick. what seperates nba players from one another? basketball IQ. nash isn't the fastest, quickess nor is he the biggest, strongest guy in the nba. but look at him. the guy knows when to shoot and when to pass, and when to go for the layup with the left, or with the right. he knows which way to pivot depending on where the defender(s) is. just like kobe.

the thing is if i'm kobe. its my decision where before it was kobe's or nash's. if i dont choose properly like they do. i wont be as good as they are (in my video game sim) as they are in real life. if I make the same mental decisions they make. i will play Identical to how they play in REal life. if i make better decisions. i will be a better player on the game then they are in real life. for instance remember gerald green(he's playing for the lakers SPL right now). doesn't have the hoop IQ that a nash or kobe has. but he has most of the skills and he's an insane athlete. lebronesk(minus the strength). you put my mind in gerald greens body. and its kobe time. thats REAL sim when you're speaking player for player.

NOW, team for team. real sim is the samet thing. not only is your mind in each player you switch to. its also in the coaches head now. larry brown wants to slow it down(boring..Lol, but it works) even with the bobcats a young team. why? to make for less possessions in a game and less chances for the opponent to score. which makes you THINK his teams are great at defense. when in reality they are slightly above average to good. not great. but if i'm larry running with the cats. i'm running like i'm Don nelson, but unlike nelson i'm playing decent defense like the bobcats in the halfcourt. here's the thing. if you run like a cheetah on offense. you cant play lockdown defense. there isn't enough air in your lungs to pull it off. you want proof. the phoenix suns, gstate warriors. you cant run like that and also have the gas to play defense. this is REAL SIM ball. that means even though i'm playing like a mix between two great coaches(one great offensive coach and one defensive). i still will have issues because REAL life = fatigue. now we're talking about showtime lakers. people think they use to run like the suns. not true. they ran when it was there(it was there more often because they had a 6'9 pg going to the glass to make them run. but i wasn't an illadvised chuck fest within 7 seconds. if they did that, they would not have been as good as they were on defense or in the half court on offense.

this is REAL SIM player for player and team for team.

i know some think SIm ball player for player = if i have kobe i want to make the same percentage of shots he would make from around the court. no matter my release of the shot, the defenders etc. and if i'm the (old suns). then i should be forced to play D"antoni basketball which will = high scoring games for my team.

here's the thing. SIM my way or sim there way can both be pulled off in a video game.

if you SIm it my way, their way will take care of itself.

here's how.

If your goal is to play sim my way you create a game where i have the ability to control the things i mentioned.

if your goal is to play like the player and/or like the team. fine. that means you have to know that player well enough to know what he would do under every circumstance. if you want to play like that team. you have to know what that team would do under every circumstance. if you know these things and use them in the game. it will produce a sim like game showing nash playing like nash and suns playing like suns. but here's the kicker. this doesn't mean you're going to win(this is what people dont get). it just means you can score like the suns have 10 assist games like nash. but it also means if you're playing the computer vs the wrong team(Lakers) or a friend that knows how to use the lakers properly(their size, kobe). the suns will score and run out of gas. wont play defense and they will watch the lakers score right back. the thing is. the lakers will get a few more stops in the end because due to their non over done offense or defense they have energy for both even late in the 4th. so dont get made when the lakers keep beating you(assuming the computer plays like the real lakers, or a friend knows how to play with them like their real life counterparts.

THis my friend is SIM HOOP.

Animations- this may be a processor thing.

but what you have to do is basically what 2k does. bring in the nba players you can, then bring in top level overseas guys or pro street ballers, college players that can mimic nba players moves. you capture those movements for as many players as you can get in there. you apply those moves to each player.

for instance if kobes bends over further then say lebron in real life. then make kobe bend more when you drive(hit up on the analog), so not only is the driving linked to your UP push of the analog. but the leaning motion is also Mapped to Kobe bryant when said controller is pushed UP.

thats how you write the code. IF, THEN statements. but with the physics added in. the animations are not just for show. they can change things in the game. if lebron dribbles higher on the game due to real life physics(he is tall). there's a higher chance of a quick hand defender(tony allen, ron artest, etc) tipping the ball. even if lebrons ball control/security stats are high. physics says he better not be dribbling in front of those guys as high as he's known to dribble. so the leaning of kobe, may mean he will squeeze by a defender vs lebron bumping into a defender and not carrying because he's so big. bumping the guy out of his position to an extent ala shaq back in his young days.
I don't think they need anybody telling them how to do their jobs. No offense, but they do programming for a living and know what they're doing and have the appropriate people involved in all facets.

Hey, they're adding real time physics and unprecedented control to the User...let's just be happy with their vision and progress

The last thing we need is to follow 2k's path.
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Old 07-14-2010, 12:04 PM   #91
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

Quote:
Originally Posted by ©roke
Count me in. I don't know if i'm crazy or what, but I like what I'm seeing. I don't care if the net looks weird. I just love the idea of having this control at my disposal. I rather have control instead of good looking animations. They may be amazing, but if all I did was just press a button, I don't feel the challenge.

So keep up the good work!!
Amen to that. The video with the one EA employee giving examples of the moves at your disposal was pretty awesome.

I'll wait for the demo and test it out myself before saying I'm a day one buyer or skipping out completely. So far I think I'm optimistic and loving what I'm seeing.

I hope they stay on the full control path, and not start adding more canned sequences.
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Old 07-14-2010, 12:21 PM   #92
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

Quote:
Originally Posted by qnzballa5
I mean comone now, in some other interviews about the controls they said" the left stick controls your players feet and movement and the right stick is hand movement" yadayadayda, i guess they forgot it has always been like that! Thats nothing new!
Yes it is. RS controls your hands at all times, including offense and defense.

You guys won't understand until you play the game. Try to avoid posts like this because when you play it you will go "OH, that's what they mean," and then feel kind of silly.

The net animations look bad because it's one of the last things they are going to be working on. We already told them this, and that's why it looks the way it does.

And the shot contest attempts still look awkward... so I'm still holding out hope they will look better by the time the game goes final.
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Old 07-14-2010, 01:26 PM   #93
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

like i said i want them to prove me wrong but i doubt it, will the demo still be a work in progressed piece or will it be the complete piece of the puzzle to make the guys on the fence like me want to buy it? Will elite make this the year where you cant buy one without the other? I remember when i got 2k3 and live 03 and leaving the toys'rus and the security guard stamping my receipt and saying" you couldnt buy one without the other huh?" I wish it would be.
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Old 07-14-2010, 01:26 PM   #94
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

Quote:
Originally Posted by Pared
Yes it is. RS controls your hands at all times, including offense and defense.

You guys won't understand until you play the game. Try to avoid posts like this because when you play it you will go "OH, that's what they mean," and then feel kind of silly.

The net animations look bad because it's one of the last things they are going to be working on. We already told them this, and that's why it looks the way it does.

And the shot contest attempts still look awkward... so I'm still holding out hope they will look better by the time the game goes final.
There are a number of placeholder animations in the game right now which is why you are seeing a lot of awkward animations. A lot of that stuff is going to get fixed. Still LOTS of work left to be done and you will see the improvements in future videos we put out.
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Old 07-14-2010, 02:35 PM   #95
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*LOL* This is the reason why I love EA. They put out videos they made months ago and they actually want YOU to criticize whatever is wrong with the game. For once they are being smart. They planned this sh*t. They put out crappy graphics, hold out on special info and take a beating with criticism over their gameplay videos which is a "Work In Progress". We are basically telling them how to make their game . They never had a game this far in development and telling us what you want us to put in it? That stage should already be over. Also, a demo a month before the game comes out? That means that there will be mass criticism and they can easily tweek the game in a 2 week period and it comes out even sharper.

With the new engine that is being implemented, it will be even easier to bring out a patch within 2-3 weeks. With 2K's engine, you won't see a patch until Christmas which is almost a 2 or 3 month wait. So, that's 4 or 5 patches for NBA ELITE to 2K's 1 or 2 patches. (Lets hope we don't see this many patches for both games) With the edition of BE A PRO and Online League, I can definitely see myself buying NBA ELITE This year. HANDS DOWN. I was impressed with the gameplay video, but I also know that those simple mistakes shown in the video can be FIXED easily.
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Old 07-14-2010, 02:36 PM   #96
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Re: NBA Elite 11 Video: Kevin Durant, Brandon Jennings & Stephen Curry Talk New Contr

Just my 2 cents to this whole topic:

1.) thx for all the dev feedback.
2.) people,please don't forget what this is about. The video was meant to show ONE thing (and ONE thing only): Controls.
The WIP sign isn't shown for pure fun, but to underline that it was a capture with a predetermined purpose.
No offense, but rasing the same comments/questions about bad/unfinished animations aren't really fair to the devs.

On the one hand, everyone here wants to see as much as possible as early as possible.But one we get it, we start to complain about things that may not be in the build shown.

I love the fact that on this part of OS, very much everyone tries to be as constructive as possible and have good intentions by complaining about small details.
But we should have seen in other ends of this forum where things can go with random complaints about stuff not being the current topic.

Furtheremore, if you think about the producers perspective, I would really reconsider showing early videos if my potential customers may be turned down by things that aren't implemented in the video or even not finished at all.

3.) I fully understand the "give and get" situation between total control and fluid animations...and for my part, I couldn't care less about visuals not being THAT perfect when the game is balanced and plays smoothly.
(Not to mention that the looks aren't bad at all)
I not only like this because I prefere this approach of creating a videogame, but I also like the fact that this creates a bigger diversification between the two competitors for basketball games.

Thx for reading and sorry if this may be hard to read, english is just my second language
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