NBA Elite 11 News Post
NBA Elite 11 Videos
Member Comments
Haha, I just noticed a couple of fans wearing Sonics jerseys towards the end when durant is shooting.
# 42
dirtypuppet @ 07/13/10 02:40 AM
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rEAnimator - PLEASE work on the head tracking. Last year, I submitted a list of suggestions on the designated EA website and included that. That's just one suggestion of many since I just came back to look at this vid, again.
# 44
Behindshadows @ 07/13/10 03:15 AM
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Not to mention, that art style of player model was beautiful.
# 45
mario_2324 @ 07/13/10 03:59 AM
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# 46
rEAnimator @ 07/13/10 04:01 AM
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This is one of the biggest problems with video games, and sports video games in particular. Everyone wants total control and perfect looking animations, but you really can't have both. It's a trade-off and finding the right balance is very difficult.
We are putting more emphasis on control this year, and trying to make the game look as good as possible given the level of control you get.
The videos are meant to explain that so people know what they'll be getting, and also get people's reactions to the changes so we can make some late adjustments.
We hear your concerns about the visual quality of the animations, and we will do our best to address them. But we are not going to sacrifice the main pillar of the game this year which is control. Until you feel the difference that makes in the game, you're only getting half the picture.
I just want you to try it before you write it off. If you don't like the demo, then there's no harm done right?
# 47
rEAnimator @ 07/13/10 04:03 AM
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# 48
JulesMendoza @ 07/13/10 04:05 AM
Is the video footage playin on Wii???? Graphics are terrible man.
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I can take a game where the animations look a lil off if as long its not doing anything to ruin the experience gameplay wise (ie glitches or cheesing). If I play a game with a friend that has the intensity and pressure of a real bball game I'll be good.
I obviously don't want the game to look like absolute crap but hey if it controls well and it require bball knowledge/fundamentals to be successful im down to play. Because in the end thats what's going to keep me goin.
If I don't feel like I can control my player like I can on the real court I'm going to have a problem plain and simple. In real life my success/failures are usually determined by my output so which ever game can reflect that the most im playing it.
My first priority is to feel like the player then we can move onto the player actually looking like himself on the court. If I don't feel like I have the speed of Westbrook or the strength of Shaq then I'm not goin to care if it looks that way necessarily.
The feel has to be there because when its not there it makes the game seem a lil empty to me..
# 50
Greene_Flash03 @ 07/13/10 05:33 AM
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Thanks for chiming in rEanimator!
And you made some good points to Dalsanto.. All I was trying to get across was that we should just accept the game's for what they are or at least what they are attempting to be.
I've been on this forum for a while and the most important thing I've learned is that we need to accept games especially sports related ones for what they are. If the game is more about controls then anims accept that and adjust your feedback accordingly.
Don't go yelling at a dev because it doesn't look a certain way when that's not their design goal you know? Instead tell them why you don't like something and be done with it.
If they address it fine, if not just move on and don't stress about it. I remember i used to stress about accessories and graphical errors with 2K and all that got me was frustration. Because at the time 2K was trying to build up a core for their game and they weren't all that concerned with the look.
Now they have built that core and have made the game look great visually, so when we look at games keep that in mind. Think "What is the development team's goal for this year?" once we know that we should try and help them in that regard.
Anything else will just be wasted energy because its their goal. Its not your goal and its not mine so try to respect and honor that rather then just brush it aside like most people. And I'm not saying to not point out things you see wrong but when you do keep their goals in mind when something doesn't look the way you want it to be.
Trust me doing it this way will make you appreciate the fact that they are releasing videos so early. And also help you to be more patient when things don't look right or if they aren't releasing exactly what you want to see right now...
I've been on this forum for a while and the most important thing I've learned is that we need to accept games especially sports related ones for what they are. If the game is more about controls then anims accept that and adjust your feedback accordingly.
Don't go yelling at a dev because it doesn't look a certain way when that's not their design goal you know? Instead tell them why you don't like something and be done with it.
If they address it fine, if not just move on and don't stress about it. I remember i used to stress about accessories and graphical errors with 2K and all that got me was frustration. Because at the time 2K was trying to build up a core for their game and they weren't all that concerned with the look.
Now they have built that core and have made the game look great visually, so when we look at games keep that in mind. Think "What is the development team's goal for this year?" once we know that we should try and help them in that regard.
Anything else will just be wasted energy because its their goal. Its not your goal and its not mine so try to respect and honor that rather then just brush it aside like most people. And I'm not saying to not point out things you see wrong but when you do keep their goals in mind when something doesn't look the way you want it to be.
Trust me doing it this way will make you appreciate the fact that they are releasing videos so early. And also help you to be more patient when things don't look right or if they aren't releasing exactly what you want to see right now...
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# 53
fsufan4423 @ 07/13/10 11:36 AM
For some reason the release of their shots look funny. I hope this is dealt with.
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I just posted that I was going to play the game and judge for myself, which I will. But after having read this thread and a couple others which you replied in, I'm concerned that you're content with having a great control scheme, while allowing other aspects of the game take a hit. I hope I'm wrong about that, but that's what it sounds like.
Saying "we hear the concerns about visual animations and we will do our best to address that...but we're not going to sacrifice the main pillar (controls) of this years game", is troubling to me. You can have the fanciest, smoothest controls in the world, but if your graphics and animations (and other aspects of the game) aren't up to par, you might as well just stop development right now. In addition to that, don't forget you're dealing with a consumer base who has been hearing "next year this, next year that" from producers for years, when it comes to issues that needed to be fixed ASAP. So saying you will do your best to address that problem doesn't carry much weight and if I were a betting man, I'd place my bet on those problems not being addressed by release, at least IMO.
As basketball video game fans, we want the most well rounded, polished, product on the market. Please don't leave us with great controls but crappy animations and graphics, only to be able to say for the 2012 game, "we had a great foundation in last years game with the controls, and now we are going to improve the graphics and we've added 500 new animations too". This series has been #2 for along time and as long as it continues focusing on new features rather than fixing old problems, it will remain #2.
# 56
rEAnimator @ 07/13/10 03:06 PM
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I was posting my replies last night after midnight from work and I was not the only one here. And in between posts I was working on trying to make the defender feel less "floaty" when moving around.
I am trying to be honest with you by not making promises about what the game will be, but rather be completely open about where the game is right now and what we're trying to accomplish before we ship the product.
Please don't confuse my honestly with complacency.
I'm not a marketing guy, I'm a programmer on the game. I'm not trying to spin things to make them sound good. I'm telling you the way it is.
And despite some visual problems (that I hope we can address), I am extremely proud of what we've accomplished so far this year. The team has worked harder than anyone could have asked, and done more in one year of development than I've ever seen before.
We took on an ambitious challenge, and we nailed the primary goal for the game which was to revolutionize the controls for basketball sim games and introduce a physical element to the game. And when I say revolutionize the controls, I mean that. When you try it you'll understand. This game is really good.
Does that mean we won't be able to fix the visual problems? I don't know. I think we can, but it's not done yet so I can't say for sure.
But what I can say is that I will be proud of the product when it is released, and I am very proud of the team that I'm on and the hard work we've put in to building this product.
I hope you guys feel the same way when you try it.
# 57
Live_4real @ 07/13/10 03:39 PM
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I understand your points bro, but in 1 year of development, if you donīt have a great foundation (live 10 was just a solid foundation for me), you canīt make great upgrades in all areas, you have to set goals
And this year, the goal, from what I have seen, is to nail the total player control, and begin to make the game physic based, and only these 2 "features" take time to master it
If you ask me, is this the best plan, making very specific improvements, targeting other upgrades for other years???
Because I am the consumer, I would say no
For me, Games like PES, ELITE, and NHL 2K, for example, because they are losing in the respective sport gaming competitions(by alot), they should not release yearly games, and make a 2 year project
Simply because they have so many things to improve, that they should have more time to develop itīs game. Put out a beta version after the 1st year of the development cycle, collecting feedback, making devs see what they can do for the balance the game, and ship a polished game, and after that, because you have a very very solid foundation, restart shiping yearly game like you did before
As rEAnimator said, the challenge this year, is to balance the game, because almost everything is skill based, so the balance, in for example, How easy is to make a shot, against making a contested shot, ect, ect, have to be right on, to make the gameplay experience fun
So a beta, limited or public, would help these guys know what things are unbalanced before shipping, my guess is that Elite 11 will be a beta version of 12
The problem is, gaming companies with market, refuse to do this 2 year project, because they feel like they lose fans, when in fact, the hype behind a game that has been developed for so many time is bigger, and the final project will worth the waiting, and you have this example in many games
I donīt know if this game is going to be a total package or not, I am a bball fan, but I donīt get hyped over videos or screenshots, I like to see them, but the gaming experience is more then that.
I get hyped, knowing that we have guys in here talking to us, taking notes, and actually showing the community some love, and actually admiting flaws
PeAcE
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Thanks again for dropping in and having a running commentary with the community.
It's funny to me how they market the game - ' it's better than the best' is one of the promo slogans. Haha. Seriously EA, you have delivered ONE solid(sic!) basketball game on next gen consoles. You've been beaten by the competition year in and year out. Be humble marketing department.
Reanimator, stepsix - you're doing great job communicating, giving feedback, as we all hope for a great final product but people who have been through this for many years know that there won't be a miracle as you can only do as much in one year.
The video looks bad and your marketing department is killing everyone
Reanimator, stepsix - you're doing great job communicating, giving feedback, as we all hope for a great final product but people who have been through this for many years know that there won't be a miracle as you can only do as much in one year.
The video looks bad and your marketing department is killing everyone
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