Includes the Full Minors rosters with all credit to Knight165, RidinDwnKinglsey and KSig24.
Includes Faces by Knight165, Mr. Franchise and the great team of contributors to that aspect.
Includes the Stances and Accessories by Strut24 and the community at large who provided information for their local / favorite players.
Includes the Pitch and Stamina Edits by RAZRr1275 and Pope300hitter05.
Includes the majority of SCEA created players, both pitchers and hitters, re-rated utilizing the Roster Tools program using a true (non-weighted) 3 year rating average (07-08-09) as a base. These ratings were then modified in an attempt to mirror 2010 performance. Note that some SCEA created players were not modified due to lack of MLB service time and small sample set.
Full credit for this version to Bahnzo for all the work he does on the Roster Tool.
Full credit and especially thanks to ThirdDegree5803 who put in a ton of time working of this roster version.
What have y'all done to the stamina, I'm in the 2nd month of the season and I dont' want to start over. Could you tell me what was done so i can do it myself.
I disagree, do a Franchise or RTTS and guys who are 2-4 yrs away will be playing in the bigs in 2011
That doesn't mean that the players are overrated. From my understanding, too many A and B rated players progress too much and too quickly. For the players who have lower potential ratings, they seem to regress too quickly.
If you want most of the MiLB players to play like they currently do and can, for the 2010 season, you have to raise many of their attributes. In many cases, having some of their attributes rated in the 20's, 30's and 40's is nowhere close to accurate and realistic.
I don't want to get into specifics. I've made hundreds upon hundreds, if not well over a thousand, of changes to just attributes. A few hundred have been to MLB players, but the majority of them have been to MiLB players.
I was just pointing out that I thought that the opposite is true, but I do understand what you are saying. The progression system needs to be changed.
got edits back from abcabc, so i'm back to editing, i'll try to have em done this weekend but i can't make any promises. got edits back from abcabc, so i'm back to editing, i'll try to have em done this weekend but i can't make any promises.
That doesn't mean that the players are overrated. From my understanding, too many A and B rated players progress too much and too quickly. For the players who have lower potential ratings, they seem to regress too quickly.
If you want most of the MiLB players to play like they currently do and can, for the 2010 season, you have to raise many of their attributes. In many cases, having some of their attributes rated in the 20's, 30's and 40's is nowhere close to accurate and realistic.
I don't want to get into specifics. I've made hundreds upon hundreds, if not well over a thousand, of changes to just attributes. A few hundred have been to MLB players, but the majority of them have been to MiLB players.
I was just pointing out that I thought that the opposite is true, but I do understand what you are saying. The progression system needs to be changed.
I cannot comment on how the game raises or lowers the players ability over time based on potential. However, potential should effect the rate of progressing or regressing and also the limit on how high a player's abilities can go. It is good that a player's potential can change, such as C to B etc. as this gives even a C rated player a chance to surprise management (Such as Brennan Boesch of the Tigers this year). The potentials should work something like as follows:
A - Progress upward the quickest
B - Progress upward at a moderate pace
C - On average during early years improve, but slowly
D - On average not improve, but also not regress much
F - regress slowly
I say on average as not all players of the same potential level should progress the identical amount. There needs to be some randomness in it.
Also, my view is that the distribution of potentials in the game is not correct. (The game seems to have about the same number of non- SCEA players (fictitious minor leaguers) at each of the five potential levels) The distribution of potentials for non-SCEA players should be more like a bell shaped curve with the fewest at A and F and the most at C. If one looks at how player potentials are categorized by people like John Sickles one gets a distribution more like this for the players that I categorize as non-SCEA (fictious minor leaguers):
A - 1.5%
B - 15%
C - 50%
D - 25%
F - 8-9%
My view of the potential ratings is as follows:
A - Very good chances of making Majors that year or next; very good chances of becoming MLB regular and some chances of being future MLB superstar.
B - Good chances of eventually becoming MLB regular
C - Some chances (10-15%) of making Major Leagues eventually
D - Little chances of ever making majors - mostly just filling in minor league roster
F - Filler player filling in the minor league roster with no chance of making Majors.
Too many A's and B's means too many minor league players reaching the majors. There are also too many D and F players and not enough "C" rated players. I also do not believe that a player who is actually playing in the majors should have a D or F potential, but that is only my personal view.
Not sure if anyone is even paying attention to this thread anymore but for those that are still waiting I have all the cosmetic edits done except for the NL west!!! The game looks amazing but I will say if you're an Astros fan you guys have the blandest team, everyone has black batting gloves and regular cleats lol. (80%)
I am back at trying to download these guys!!! Still getting extremely frustrated.
Here is what I have tried:
Made a PS3 Folder on my flash drive
Put a folder inside PS3 folder called SAVEDATA
I downloaded the file from Hustlin' and opened it using WinRar
Then I used the wizard and extracted the files into the SAVEDATA Folder
Take out the flashdrive and put it into PS3
Go to save data utility or whatever and copy the file to the PS3
Go into MLB 10 The Show and try to open franchise file
It goes to 1% and then says that the data is corrupted.
I hate to be a bother but could someone put the roster file in a zip? i'm running a macbook and no matter what i try i can't get the ps3.rar file to download correctly. Thank you so much if someone can put it in a zip file!
aww crap, there's a glitch when you edit shoes and i just found it. For some reason the reds wanna use a darkish red pair of cleats at home, i could change the cleats to black instead of team deafault but if someone gets traded away or changes teams to a team that uses colored cleats like the dodgers or A's then they'll have the wrong colored cleats. I think i might leave it the way it is b/c i think the reds used to have dark red cleats but they're out of date now.
I am back at trying to download these guys!!! Still getting extremely frustrated.
Here is what I have tried:
Made a PS3 Folder on my flash drive
Put a folder inside PS3 folder called SAVEDATA
I downloaded the file from Hustlin' and opened it using WinRar
Then I used the wizard and extracted the files into the SAVEDATA Folder
Take out the flashdrive and put it into PS3
Go to save data utility or whatever and copy the file to the PS3
Go into MLB 10 The Show and try to open franchise file
It goes to 1% and then says that the data is corrupted.
What am I doing wrong????
just extract the folder itself, not each individual file
Quick question. What is this roster EXACTLY have? Is it just full minor leaguers? Or is there other stuff too?
its full minors with lineups as of opening day. i'll have a file up tonight (within 5 hours) with cosmetic edits. Guys will have the correct equipment, cleats, gloves, bats, etc.
It unbelievable how much needs to be changed. abcabc and dean each tried to give me a hand but were just overwhelmed with how much stuff needs to be changed.
its full minors with lineups as of opening day. i'll have a file up tonight (within 5 hours) with cosmetic edits. Guys will have the correct equipment, cleats, gloves, bats, etc.
It unbelievable how much needs to be changed. abcabc and dean each tried to give me a hand but were just overwhelmed with how much stuff needs to be changed.
And that roster will be based off of the v4.1, correct??
And that roster will be based off of the v4.1, correct??
correct. it should be up in a couple hours i'll post here when its up. i'm doing some other stuff right now but i've just got to go over the giants and padres which were the two abcabc did. and i'll briefly go over the AL as i had that done almost 2 weeks ago and equipment could have changed in that short period of time
OK its uploaded as "OSfm v4.3" -Cosmetic equipment edits.
Notes: I had to take liberty with a number of different players as the equipment a player uses can change every game. The rule of thumb is used was I edited to the equipment a player uses for home games.
Also- John Lester and Matt Holiday have yellow in their cleats. I'm not sure if its permanent, I'm assuming Lester has some livestrong tie-in and holiday is just trying to be flashy. So these two players can be edited back to normal if you please.
I tried my best to get the 25 man roster and anybody else with MLB experiences but if I missed anybody let me know or anybody has questions let me know.