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# 1381
seawolves9 @ 06/17/10 02:41 AM
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http://www.operationsports.com/forum...-here-126.html
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I like this demo, and I like the chances of this being a great game.
It's all good, it's still America (through today at least) and we can disagree!
# 1384
seawolves9 @ 06/17/10 03:20 AM
No, all you said was Madden 10 was god-like compared to NCAA 11, and claimed yourself to be more adept at evaluating graphics and gameplay than everyone else in these forums by telling anyone who thought different than you that they were flat out wrong. I'm not a big fan of this demo right now. The players seem to skate, and for some reason the end is getting blocked when I run the read option. Some animations are jumpy, and feel way too canned. You said that NCAA keeps slipping into obscurity, which I think is completely the opposite. The dev team and this game took a HUGE step forward this year. All you're doing is throwing out Madden references, buddy. The 2 games are supposed to feel completely different. If you wanna play Madden, go play Madden. This game is definitely better than its predecessors. I'm sure mostly anyone would agree with me on this. If it's not good enough for you to satisfy your love for college football, then that's your problem.
EDIT: Not all your problem, you're not the one developing the game. My bad.
EDIT: Not all your problem, you're not the one developing the game. My bad.
# 1385
chapmanosu1 @ 06/17/10 03:21 AM
Is there the ability to "slightly" juke (shoulder fake?) with the right analog stick?
After playing Madden last year where I could flick the RS, I couldn't go back to NCAA because running just didn't feel right.
After playing Madden last year where I could flick the RS, I couldn't go back to NCAA because running just didn't feel right.
I've purchased NCAA every release day for at least 6-7 years. Frankly, the last few years I've done it just out of habit. Every year it's fun for a little while, then I just get bored. Right now, the only football game on my shelf is 2k5.
But I've got high hopes for this one. I really feel like the prominence of the spread offense in college football has forced EA to revamp to some degree the blocking in the game. It's not perfect, there's still suction and unexplained missed assignments, but it's better.
Here's what I like:
** I feel like there's a real college atmosphere. Between the ESPN presentation, the player entrances and the cutscenes of the crowd, it feels more authentic.
** I like the graphics, and the colors are very crisp. I did play a game in overcast weather, and it did seem like there was a haze on the screen. But overall, love it.
** Bubble screens! Draws! End-arounds! They don't always work, but they don't (almost) always fail as in years past.
** Overthrown balls. Cool.
** Refs. I know, who cares. But I like that they're in.
Here's what I don't like:
** Defense: I can't get persistent pressure on the QB. Now, that may just be my particular skill level.
** Lack of penalties. Very first game I played, had 3 called in the first quarter. Since then, after 3 games, don't know if I had any penalties called at all.
Minor things that really don't matter:
** The in-game crowd still sucks. But if in 3 months this is my only gripe, then God bless EA.
** No Gene Deckerhoff? I'm a diehard FSU fan, so I miss him as the PA announcer - no big deal.
** Can't I get a shot of Steve Spurrier chewing his nails or throwing his visor? Can't I get a shot of any coach doing something?
** First play of the game, CPU throws a pick. Herbie criticize the coach for continuing to call the same play (or something to that effect).
My bottom line is that if this game has effective sliders out of the box, it might finally replace a 6 year old game that was made for a last-gen platform.
But I've got high hopes for this one. I really feel like the prominence of the spread offense in college football has forced EA to revamp to some degree the blocking in the game. It's not perfect, there's still suction and unexplained missed assignments, but it's better.
Here's what I like:
** I feel like there's a real college atmosphere. Between the ESPN presentation, the player entrances and the cutscenes of the crowd, it feels more authentic.
** I like the graphics, and the colors are very crisp. I did play a game in overcast weather, and it did seem like there was a haze on the screen. But overall, love it.
** Bubble screens! Draws! End-arounds! They don't always work, but they don't (almost) always fail as in years past.
** Overthrown balls. Cool.
** Refs. I know, who cares. But I like that they're in.
Here's what I don't like:
** Defense: I can't get persistent pressure on the QB. Now, that may just be my particular skill level.
** Lack of penalties. Very first game I played, had 3 called in the first quarter. Since then, after 3 games, don't know if I had any penalties called at all.
Minor things that really don't matter:
** The in-game crowd still sucks. But if in 3 months this is my only gripe, then God bless EA.
** No Gene Deckerhoff? I'm a diehard FSU fan, so I miss him as the PA announcer - no big deal.
** Can't I get a shot of Steve Spurrier chewing his nails or throwing his visor? Can't I get a shot of any coach doing something?
** First play of the game, CPU throws a pick. Herbie criticize the coach for continuing to call the same play (or something to that effect).
My bottom line is that if this game has effective sliders out of the box, it might finally replace a 6 year old game that was made for a last-gen platform.
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Here's the thing: I've been playing 2k5 for years because it was the gameplay that kept bringing me back, not the graphics. Comparitively speaking, NCAA/Madden has had better graphics for years now, but that's not what (in the long run), keeps me playing.
Still the CPU/AI is in a rush once again to snap the ball, although I have on occasion seen the CPU/AI fake hike the ball. Whats the point in all these pre-snap audibles on defense If you don't have time to use them. Even in a no huddle Offense the QB doesn't just get under center and snap the ball as quickly as he does here, he will scan the field at least and bark out some orders.
There is a difference between a 2 minute offense and a no hurdle offense. Two minute offense is trying to get down field as quickly as possible thus saving time.
The no-huddle offense is usually employed as part of a hurry-up offense, BUT it is not necessarily an attempt to snap the ball quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.
Anyone who has watched college ball will see that Mizz no huddle but then turn to the sideline to receive orders, then bark out some calls at the line then snap. I was kind of hoping to see a animation of QB's turning to the sidelines to do this.
In closing give us the option to make the CPU/AI chewclock.
There is a difference between a 2 minute offense and a no hurdle offense. Two minute offense is trying to get down field as quickly as possible thus saving time.
The no-huddle offense is usually employed as part of a hurry-up offense, BUT it is not necessarily an attempt to snap the ball quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.
Anyone who has watched college ball will see that Mizz no huddle but then turn to the sideline to receive orders, then bark out some calls at the line then snap. I was kind of hoping to see a animation of QB's turning to the sidelines to do this.
In closing give us the option to make the CPU/AI chewclock.
# 1389
sportyguyfl31 @ 06/17/10 09:36 AM
Think I'm done playing the demo at this point.
Diminishing returns will kick in at some point, and all that will be left is to dissect the game, search for exploits, and break every little thing apart, which I have no interest in doing.
Ive seen enough to know that it will be a good OD year.
Diminishing returns will kick in at some point, and all that will be left is to dissect the game, search for exploits, and break every little thing apart, which I have no interest in doing.
Ive seen enough to know that it will be a good OD year.
I was thinking the same thing sportyguyfl31, then I played a triple OT game last night with Missouri vs. Clemson and I had to rethink that analysis.
# 1391
sportyguyfl31 @ 06/17/10 10:22 AM
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HAHA! How so?
For me, I wont know too much more until I play user vs user..to see if the scheme I want to play can work and who I need to user defend to take AI soft spots away: Slot recievers, hook zone middle..etc.
Well I mean I had so much fun in that game now I want to play it more, more and more. I have a buddy coming over Saturday and we'll give the user vs. user matchup a good workout.
# 1393
sportyguyfl31 @ 06/17/10 10:35 AM
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Would you mind posting and or/PMing how that goes?
I want to know if you can make an impact vs a user, using a good DL manually, or if it is another year of having to account for the slot reciever, and soft underneath middle, manually with a S or LB, all game.
Yeah I definitely will post about our games Saturday night. Look for a lot of typos though as it'll be Beerfest 2010 at my house that day, LOL.
playing the demo i have only one big gripe and thats the defense blitzing alot. i don't know if it has to do with playing two minutes and the cpu feels like blitzing will cause turnovers or what, but hopefully that has been fixed along with some of the stuff seen on E3. I'm not passing judgement on this game by playing the demo unless something really stuck out to me. Some of the gripes that have been coming up lately i think are result of the demo and maybe not the actual game.
# 1396
ChicagoChris @ 06/17/10 10:55 AM
Put a lot of time in with the demo last night and it's a day 1 buy for me. I swore I'd never buy another version (after 2009) but this version gives me the organic feel I have been missing. I get that 'anything can happen' feeling that I haven't gotten from and NCAA game in a LONG time.
Yeah that was what I said in my impressions post chicagochris - the feeling of unpredictable play is better than ever and really makes the game feel much more fun..
What difficulty do most people play at?
I keep hearing that Varsity is the best because it doesn't give the CPU players a ratings boost, but doesn't everyone end up killing the CPU on Varsity?
I keep hearing that Varsity is the best because it doesn't give the CPU players a ratings boost, but doesn't everyone end up killing the CPU on Varsity?
I play at All American and tweak the sliders a bit in the CPU's favor, especially for their rushing.
BamaBruce - all of what you say needs to make it in, at least we have something now though..
BamaBruce - all of what you say needs to make it in, at least we have something now though..
# 1400
babyboykenneth @ 06/17/10 12:05 PM
the demo look nice but the game still lack real sim play you can now run back an throw the ball 90 yards every play that not real. player are still running threw the end zone cut scene look nice but real time play is still to small this was better last years it fills more on the arcade sidealso field is still not big everything jam in the center which causes issue play a while and you see what iam talking about .
presentation look nice but were are the guys in the booth no one down on the field come on so last years we just got a touch up game a few new feature so people let not make it something that it not it not build from the ground up just a few add on i love last years game now we back to everyone chucking up again like it madden
presentation look nice but were are the guys in the booth no one down on the field come on so last years we just got a touch up game a few new feature so people let not make it something that it not it not build from the ground up just a few add on i love last years game now we back to everyone chucking up again like it madden
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