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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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# 821 SkinsBoYee @ 06/14/10 11:46 PM
Got a couple games in...and just some thoughts. Gameplay is tighter. Doesn't feel so ridiculously fast like last year. But personal love the very slow gameplay option madden had last year. Do we know if these options will be in NCAA this year as far as game speed?

Presentation a big improvement, but again..no halftime show, no real post game show. Have not read all the new info about the game here, so if that stuff is in...would be great. That's the kind of presentation I am looking for.

Have to agree with some other posts..whoever on the team decided that really zoomed in replays of big plays was the way to go was WAY WRONG. When you see a replay, having that broadcast view of a play develop is really where it is at. You get no sense of that with all the replays being so zoomed. And for the half time stuff and longer replays of plays...getting that same cut off affect that madden had at launch.

Overall...its step forward, but need to see the final product in action to say if NCAA really took a step forward.
 
# 822 twigstudios @ 06/14/10 11:49 PM
Quote:
Originally Posted by BamaBruce
Really? lol in 10 I had a certain way that could score a TD 80% of the time, assuming that they kicked it towards my #1 guy on my left. Now it seems I have found a similar way to sneak through on the right side, which didn't work nearly as well last year. All ya gotta do is if they kick it to your right guy, you need to pull the other deep man over a little past you (or sometimes an upman back a little), go right, weave back left, and there should be an opening if you go right for a good return out to at least around the 35. Worked like this last year, but everything flipped.feelsgoodman (ret 1st KO for a TD usng this method in the demo using Clemson)
Thanks for the tip! But yeah I couldn't for the life of me run one back. Got close. I've ran more punts back for TD's though.
 
# 823 BlueNGold @ 06/14/10 11:50 PM
Quote:
Originally Posted by SkinsBoYee
Got a couple games in...and just some thoughts. Gameplay is tighter. Doesn't feel so ridiculously fast like last year. But personal love the very slow gameplay option madden had last year. Do we know if these options will be in NCAA this year as far as game speed?

Presentation a big improvement, but again..no halftime show, no real post game show. Have not read all the new info about the game here, so if that stuff is in...would be great. That's the kind of presentation I am looking for.

Have to agree with some other posts..whoever on the team decided that really zoomed in replays of big plays was the way to go was WAY WRONG. When you see a replay, having that broadcast view of a play develop is really where it is at. You get no sense of that with all the replays being so zoomed. And for the half time stuff and longer replays of plays...getting that same cut off affect that madden had at launch.

Overall...its step forward, but need to see the final product in action to say if NCAA really took a step forward.
There's a game speed slider in the retail version. No half-time or post-game shows though.

I agree about the replay cameras. I thought they were just added in along with regular replay angles. I don't know if that's the case in the retail version but I doubt it. I'm really not much of a fan of the one they play when you get a passing TD where it starts off zoomed in on the QB. The other ones aren't too bad but I still want regular replay angles along with these ones, or an option at least.
 
# 824 sarlndr @ 06/14/10 11:51 PM
Quote:
Originally Posted by Ziza9Noles94
Confirmation here: http://www.operationsports.com/forum...-concerns.html

that UF asked the devs not to include the white helmet. LSU one should be in the final version. If I read Adam's response correctly.
Thanks for the link, that cleared everything up. Everyone kept telling me it's just a demo and would be in the game. Ha!
 
# 825 Barkley7 @ 06/14/10 11:51 PM
Finally downloaded the game. Just played every game but the Texas OU (my bro had to play CoD)..
My first was UF FSU, and I picked my beloved Gators. Like all the other people say, the presentation was amazing. Would've been nice to see the spear thing though. Locomotion was just amazing with the Gator speedsters too. I tried to NCAA 10 it out and get it to the outside, and got stopped in my tracks. The CPU actually knows how to grind out tough yardage, and the robo qb is gone. I ended up winning a 3-0 slopfest.
Next was Clemson Mizzou, and I picked Missouri. As always, the Missouri offense was lethal and extremely fun to run. The bubble screens were nice, but I tried it a second time in a drive and the CPU blasted my WR. The new quads formation is also really cool. Won 14-10.
Finally was Da U vs tOSU. I picked Ohio State, and this was the best one by far. Instantly Miami showed their speed on defense and stopped my runningbacks. But then Saine got an 80+ TD Draw, and the locomotion made it look beautiful. This as the first time I ever ran a draw, and it resulted in a TD. Let's hope that this isn't a money play. As for Pryor, I was dancing around in the pocket like crazy and made big plays. I was never able to take off, but it was just awesome seeing how you can't just scramble up the middle anymore. I also won the game 14-10.

Positives:
Locomotion, presentation, great trench play, receivers and DBs actully PLAYING the ball, graphics, new plays
Negatives:
2 minute quarters
 
# 826 tyler289 @ 06/14/10 11:54 PM
Anyone else feel like the pocket is MUCH better this year? I'm actually stepping up into it and really feeling it.
 
# 827 greenegt @ 06/14/10 11:54 PM
I'm loving the game. It plays very well for an old build, so I have high hopes for the retail. It took me about a game and a half to get used to the changes, then I was off and running. I played each of the matchups once and had more and more fun each time. I wish the game speed slider was an option in the demo. I can't wait to play the game one notch slower. There are definitely some EA-football miscues, but the game is fun as hell.
 
# 828 SkinsBoYee @ 06/14/10 11:55 PM
Quote:
Originally Posted by BlueNGold
There's a game speed slider in the retail version. No half-time or post-game shows though.

I agree about the replay cameras. I thought they were just added in along with regular replay angles. I don't know if that's the case in the retail version but I doubt it. I'm really not much of a fan of the one they play when you get a passing TD where it starts off zoomed in on the QB. The other ones aren't too bad but I still want regular replay angles along with these ones, or an option at least.
Thanks for the heads up BlueNGold. Glad to hear the gameplay slider is in. YES! Sad to hear no shows. Just leaves the halftimes and end of the game so bland. That has got to get spiced up. Now if there is a broadcast cam to boot...this is a first day buy! PLEASE EA. BRING US A BROADCAST CAMERA!!!!
 
# 829 Bootzilla @ 06/14/10 11:56 PM
Quote:
Originally Posted by Deegeezy
Sorry, two more gripes. Not feeling the new play call screen (takes too long to go through plays and I don't want to hold down LT to remedy this)

The replay angles are horrible. I like to look at replays to see how a play developed, not to look at how cool the game is in extreme close up views.
Play call screen is not very good. At the very least on defense they need to wait to start the 10 second countdown on picking your play. I would assume in the retail version there will be some delay prior to the countdown. It was never that quick before. And yes holding down the left trigger is a nuisance.

I love the replay angles. If you want to see how a play developed can you still queue up an instant replay yourself?
 
# 830 Michgantown @ 06/14/10 11:57 PM
someone download last year demo and compare the two
 
# 831 BlueNGold @ 06/14/10 11:59 PM
Quote:
Originally Posted by Michgantown
someone download last year demo and compare the two
There's no need to waste your time downloading that demo. The differences are already clear from last years (and years past) garbage.
 
# 832 shh @ 06/14/10 11:59 PM
This is Sweet...Gameplay, Defense, Option Play's work!!..
 
# 833 Barkley7 @ 06/14/10 11:59 PM
Quote:
Originally Posted by tyler289
Anyone else feel like the pocket is MUCH better this year? I'm actually stepping up into it and really feeling it.
Yeah. It's awesome. It's really fun with Pryor buying time. I'm stepping up, stepping back, rolling left, everything possible when Miami's bringing pressure. No more cheese with Pryor
 
# 834 stoncold32 @ 06/15/10 12:00 AM
One thing that bothers me is that the game clock runs thru the replays. This is bad.

You're watching a replay and the clock is still, but once the replay is over the clock accelerates to make up that lost time. I missed out on a final play before halftime because the clock ran out.
 
# 835 Barkley7 @ 06/15/10 12:01 AM
Ok, anyone having trouble with the read option? It just feels a tad sloppy if you ask me. I'm yet to pull out a successfull read. If the end crashes and I keep, he just turns around and tackles my QB.
 
# 836 gnyce4lyfe1973 @ 06/15/10 12:02 AM
@Babythug23 thanks I will try this option to see what Happens..
 
# 837 RedZoneD25 @ 06/15/10 12:08 AM
The ONLY bad thing about this demo in my eyes are two small things:

-If a WR beats me by ANY amount of yardage, I cannot catch him for the life of me. (I was UT playing OU)

-The jersey numbers in the intro vid are cut off big time, and it looks kinda small in game as well.
 
# 838 BlueNGold @ 06/15/10 12:10 AM
BTW you're doing yourself a favor if you go to Game Controls and turn on Auto-Sprint. Plays much better IMO.
 
# 839 Triathlete_201 @ 06/15/10 12:13 AM
Quote:
Originally Posted by swaldo
- Alot of jerky/choppy gameplay which gives off a robotic feel to the game.
That's what I noticed right from the first play. The locomotion does improve the gameplay but overall, the gameplay / animations just look choppy and robotic. I think it's the transition animations that are the problem. I don't think EA football games will ever look lifelike until they get a whole new animation engine. Still having fun with the game though. Not sold on it quite yet..need to rent the full game before making a decision.
 
# 840 RamblinWreck21 @ 06/15/10 12:15 AM
Just played a half and I really like it, but two questions:

1. How come UF's Combat White Helmets aren't in the demo? Are they in the game?

2.Is there a way to look at your full playbook? If not, is this play calling system only for the demo or is this how its gonna be in the retail version?

EDIT: Just answered Number 2 myself! Still would like to know Question 1.

Thanks.
 


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