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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 841 bkrich83 @ 06/15/10 12:15 AM
Quote:
Originally Posted by vertigho
I hope you're kidding. The offensive line and defensive line interaction, or should I say the offensive line and defensive line animation is still as pathetic as it was last year.
Same as last year? Shenanigans.
 
# 842 KleShreen @ 06/15/10 12:21 AM
Couple bugs I've found...

When playing as Texas against OU, there were 3 or 4 times when OU would run no huddle where my defensive linemen would get "stuck" in the neutral zone and eventually glitch into an offensive lineman. It was an animation as if they were running in place and then eventually they would move just enough to touch an o-lineman.

I just had one happen when playing as FSU against UF...scored on a long pass play, and then on the PAT, the camera was as if it was right behind the very far left blocker on the line for the PAT attempt. If it were a long field goal I was going for, I would have had no idea where I was aiming because I wasn't even behind the kick arrow.

Lastly, I've noticed that every game's "play of the game" is the very last play of the game, no matter what it was. I had one where an extra point was the play of the game in a 28-0 win...and then a draw play on 3rd and 16 that got two yards as time expired in a 21-0 win.

Edit: Also - the new run blocking is spectacular. Holes actually opening up where they should. Blockers actually pulling to where they should. It's been fantastic. I can see it becoming *too* successful, though.

Edit 2: Also something I noticed that I hope is fixed for the full version...when going into the depth charts inside the game, if you for instance scroll to a team's LT position and then hit the left trigger to go to the opponent's depth chart at that position, it starts you back over at the QB spot. This will end up being especially annoying in the game menus when trying to cycle through team's rosters if you have to start over at QB every time you go to a new team.
 
# 843 Hassan Darkside @ 06/15/10 12:21 AM
After a few games on Heisman:
-Robo QB is back, possibly. Depends on the sliders I suppose, but I've seen CPU QBs make ridiculous throws. They all seem very accurate in the pocket, out of the pocket, scrambling or being hit.

-Still seems to be a fairly large disparity between my players AI on defense and CPU defense. CPU DBs stick to my receivers like glue. My DBs seem to always give the CPU WRs too much cushion or get burnt or can't keep up. Then the CPU QB proceeds to pick me apart.

This was one of my main gripes about last years game. I felt it was near impossible for me to have a top defense without adjusting the sliders so much to weigh in my favor. Crap teams would still manage to make all the right throws at all the right times.

 
# 844 canes21 @ 06/15/10 12:21 AM
Guys, I know its been mentioned before. But using auto sprint really makes the game feel better in my opinion. It made me love the game even more!
 
# 845 Barkley7 @ 06/15/10 12:22 AM
Quote:
Originally Posted by vertigho
I hope you're kidding. The offensive line and defensive line interaction, or should I say the offensive line and defensive line animation is still as pathetic as it was last year.
Lemme guess, one play the CPU O-Line holds up nicely or a CPU DE beats your tackle which resulted in a sack, then you instantly went back to thinking the trench play is bad.
 
# 846 fanforlife21 @ 06/15/10 12:22 AM
I was looking up videos of gameplay on youtube and happened to come across this. http://www.youtube.com/watch?v=bmTgOjXuKr8&hd=1

So far I am loving the demo and think it is a huge step in the right direction, but I thought real assignment ai was supposed to stop nano blitzing? Hopefully these things are only in the demo and are cleaned up in the full game. I know there are probably always going to be ways to cheat the game, but this seemed to be the same one that has been around for awhile now.
 
# 847 smyers74 @ 06/15/10 12:22 AM
Quote:
Originally Posted by FroznYogurt
Ugh, 90% after an hour and a half. All these good impressions are making this wait even more grueling.
What do you mean 90%?
 
# 848 Hiro1 @ 06/15/10 12:24 AM
Quote:
Originally Posted by RamblinWreck21
Just played a half and I really like it, but two questions:

1. How come UF's Combat White Helmets aren't in the demo? Are they in the game?

2.Is there a way to look at your full playbook? If not, is this play calling system only for the demo or is this how its gonna be in the retail version?

EDIT: Just answered Number 2 myself! Still would like to know Question 1.

Thanks.
UF requested the white helmet not be in the game. why idk.
 
# 849 cecondlife @ 06/15/10 12:26 AM
Squibb Kick... Whats up with the camera angle
 
# 850 Barkley7 @ 06/15/10 12:26 AM
Quote:
Originally Posted by Hiro1
UF requested the white helmet not be in the game. why idk.
Those white helmets are cursed, they got us blown out against Bama. lol
 
# 851 RamblinWreck21 @ 06/15/10 12:26 AM
Quote:
Originally Posted by Hiro1
UF requested the white helmet not be in the game. why idk.
Ah well, thats what Teambuilder is for!
 
# 852 Hiro1 @ 06/15/10 12:26 AM
Quote:
Originally Posted by fanforlife21
I was looking up videos of gameplay on youtube and happened to come across this. http://www.youtube.com/watch?v=bmTgOjXuKr8&hd=1

So far I am loving the demo and think it is a huge step in the right direction, but I thought real assignment ai was supposed to stop nano blitzing? Hopefully these things are only in the demo and are cleaned up in the full game. I know there are probably always going to be ways to cheat the game, but this seemed to be the same one that has been around for awhile now.
lol well he blitzed 6 while the Offense only had 5 blocking. lol
 
# 853 tyler289 @ 06/15/10 12:29 AM
Anybody run a QB sneak? I just ran one and my QB just fell forward, like you'd see in real life (as opposed to running straight up for a guaranteed 3-4 yard gain while getting decked).
 
# 854 RaginCajun @ 06/15/10 12:30 AM
Quote:
Originally Posted by Hiro1
lol well he blitzed 6 while the Offense only had 5 blocking. lol
Yeah, that vid is ridiculous. The D sent more people than the oline could block and the QB still had time to get the ball out. That was no nano-blitz. People trying to spread hate on the game already.
 
# 855 fanforlife21 @ 06/15/10 12:31 AM
Quote:
Originally Posted by Hiro1
lol well he blitzed 6 while the Offense only had 5 blocking. lol
This is true but lineman should always take the man who is the most threat, in this case the guy running in a straight line to qb, over a guy coming around the corner. Won't be an issue unless you are playing randoms online, which a bad idea in the first place.
 
# 856 UTAllTheWay @ 06/15/10 12:31 AM
After taking a break for a while, I played two more games on the demo and it's official... I'm hooked.

The unfortunate thing is, this game comes out the day after my Summer II session starts, so classes are going to get in the way. But I'm still getting it on the release date.
 
# 857 DavonBrown @ 06/15/10 12:32 AM
Damn, I promised myself I wouldn't get sucked in this year. Looks like I'm breaking my promise.
 
# 858 razcan @ 06/15/10 12:32 AM
Quote:
Originally Posted by theant1h3ro
Anyone who has a 60 gig ps3 having lagging/framerate issues with the demo....?
Yup. Hopefully its fixed in the real version. Pretty annoying.
 
# 859 bcruise @ 06/15/10 12:32 AM
Quote:
Originally Posted by tyler289
Anybody run a QB sneak? I just ran one and my QB just fell forward, like you'd see in real life (as opposed to running straight up for a guaranteed 3-4 yard gain while getting decked).
Did NCAA not have that last year? I know it was in Madden - I scored a few TD's with it in the OS Vets franchise.

I think the requirement for getting the fall was at least 5 defenders in stance on the LOS (goal-line formation, in other words). If there were less than that the QB would just run.
 
# 860 Hiro1 @ 06/15/10 12:33 AM
Quote:
Originally Posted by fanforlife21
This is true but lineman should always take the man who is the most threat, in this case the guy running in a straight line to qb, over a guy coming around the corner. Won't be an issue unless you are playing randoms online, which a bad idea in the first place.
Pass slide protection pinch = easy fix
 


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