NCAA Football 11 News Post
NCAA Football 11 Videos
Member Comments
|
|||||||||||||
|
|
|||||||||||||
|
the highlight stick is locked in the demo
everybody try this qb scam up the middle does ur qb slows down for a slip sec and hope they fix that before retail
Does there seem to be a decent amount of freshman on the rosters?
Does the half sacks and half tackles work correctly?
Does the half sacks and half tackles work correctly?
|
|||||||||||||
|
|
|||||||||||||
|
Example: Does it have solo tackles as a category then half tackles as a category? Or does it count half tackles on the total tackles like it should?
# 448
NoDakHusker @ 06/14/10 01:22 PM
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
Is anybody playing with the sprint button turned off and just using auto-sprint?
I only had time for a couple of games before work so I played Tex vs. OU and then Florida vs. FSU. Here's some random thoughts.
Running read options with Texas' 90 SPD QB was nice. Much more effective than with Brantly of FU. My success didn't seem to depend on me making the right read. I'd give it when I should've kept it and either get a big gain or stopped cold. I'd keep when I should've given and it could go either way.
On AA my pass rush with Tex was brutal. I ended up with 4 sacks (all CPU controlled players) in the game.
I played as a MLB for Texas. I didn't notice his ACC rating, but there was a very noticeable difference in how long it took him to get to full speed compared to players in NCAA '10. I LOVED this!!
Going against OU's no huddle was difficult to call my defensive plays in time.
I mainly dabbled with no huddle with Texas since I plan on running it with Michigan. After setting my gameplanning to aggressive (no huddle) I was surprised that I still had to hold "Y" after the play. I figured setting that to "no huddle" would cause my guys to go no huddle on their own.
Going no huddle caused my guys to get very tired quickly. They went from green -> yellow -> orange -> red and no one was auto subbed in. I'm hoping this is just in the demo as I really hope my guys will sub out when they get tired.
OU no huddled for 4 or 5 plays in a row. After an incompletion they came out with 1 QB, 1 TE, 2 WR, 2 CBs. I'm not sure how many WRs are on their depth chart, but it appears as if there's still the issue of the game using CBs when they run out of WRs on the depth chart, even if there's a 7th WR that's no on the chart.
I found a bubble screen in FSU's playbook. I looked through several FU formations and never found one.
QUESTION:
In gameplanning for tempo, it says that aggressive "no huddle" means that your players get tired easily. Did anyone try going no huddle without the gameplanning setting? Since I still had to hold "Y" after the play to go no huddle, I'm wondering what the no huddle setting actually does.
Running read options with Texas' 90 SPD QB was nice. Much more effective than with Brantly of FU. My success didn't seem to depend on me making the right read. I'd give it when I should've kept it and either get a big gain or stopped cold. I'd keep when I should've given and it could go either way.
On AA my pass rush with Tex was brutal. I ended up with 4 sacks (all CPU controlled players) in the game.
I played as a MLB for Texas. I didn't notice his ACC rating, but there was a very noticeable difference in how long it took him to get to full speed compared to players in NCAA '10. I LOVED this!!
Going against OU's no huddle was difficult to call my defensive plays in time.
I mainly dabbled with no huddle with Texas since I plan on running it with Michigan. After setting my gameplanning to aggressive (no huddle) I was surprised that I still had to hold "Y" after the play. I figured setting that to "no huddle" would cause my guys to go no huddle on their own.
Going no huddle caused my guys to get very tired quickly. They went from green -> yellow -> orange -> red and no one was auto subbed in. I'm hoping this is just in the demo as I really hope my guys will sub out when they get tired.
OU no huddled for 4 or 5 plays in a row. After an incompletion they came out with 1 QB, 1 TE, 2 WR, 2 CBs. I'm not sure how many WRs are on their depth chart, but it appears as if there's still the issue of the game using CBs when they run out of WRs on the depth chart, even if there's a 7th WR that's no on the chart.
I found a bubble screen in FSU's playbook. I looked through several FU formations and never found one.
QUESTION:
In gameplanning for tempo, it says that aggressive "no huddle" means that your players get tired easily. Did anyone try going no huddle without the gameplanning setting? Since I still had to hold "Y" after the play to go no huddle, I'm wondering what the no huddle setting actually does.
|
|||||||||||||
|
Oh yeah. For gameplanning, the negative of aggressive stripping is now more missed tackles instead of facemasks. I know this was a big complaint in '10.
# 455
sportyguyfl31 @ 06/14/10 01:29 PM
|
|||||||||||||
|
Great! Thanks fot that..I'll be looking to try out more when I get home.
I really hope this is the year when I can user control a DE/DT, have a good D based on LOS impact + personnel + play calling and not be absolutely forced to have to play one way: Yellow zone defender.
# 456
NoDakHusker @ 06/14/10 01:29 PM
Interceptions = toned down. I have yet to see an interception that was a crazy super human jump, which is awesome. Any INTs I've seen so far are by CBs and Safeties. Looking good on that front.
Still seeing too many drops IMO. Just had three straight that cost me the game. Two in the endzone, the other to a wide open TE in open field. I know the players on Miami aren't that bad at catching.
# 458
str8artist @ 06/14/10 01:30 PM
|
|||||||||||||
|
# 459
RamblinWreck21 @ 06/14/10 01:30 PM
I realize this has probably been asked before, but does anyone have an idea for when PS3 will have the demo?
|
|||||||||||||
|
you checked ebay? thats where I got mine...cost me 175 tho
Post A Comment