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Notes:

-All players (my players) are completed.....updated with faces....updated ratings...numbers. I randomized stances and in the instances I knew an actual stance...I added it.
-I did not get a chance to put Struts NEW stances he sent me yet. (the set contains his original updated stances)
-I did the most common lineups for the MLB teams from Baseball Reference. In some cases I just used "common sense" (what little I have left)
-I let the CPU dictate the minor league lineups/rotations
-I did not use the "extra" A rated player. It is Grant Desme of the Oakland A's and heard the higher calling and left the game. It is him on the FA list....so you're choice....give him his name...and put him back on Oakland....or make him the player of your choice
-I tried to get in as many requests as possible
-The Futures game starters look great for the most part...but for whatever reason...there are still some USA players being put on the World team. I cannot figure it out.
-I tried and succeeded for the most part in getting the AAA teams perfect
-Some of the early AL teams might have changed since I did them....heck...even some of the NL teams might be like that...there is a lot of minor league movement.

Link for download:

http://www.sendspace.com/file/amjetb

On Sportsconnect:

O.S. FullMinorsv2

Of course....this would have been impossible this year without Ridin'...and KSig who really set the table and came through big time with this set this year.

Also thanks to Strut.....Mr Franchise....Razr....JaSnake...and the countless others who supplied us with info, which is invaluable to a project like this. As it is....it can be overwhelming at times.....having resources to pluck from is a GREAT help.

30 Team Roster Control Knight V2 Franchise File with DL, Lineups & Rosters Set

Play Ball!

M.K.
Knight165


-------------------------------------------------------------------------

OS Full Minors V3

Quote:
Originally Posted by Knight165
Okay....I'm pretty bummed about my Flyers losing in OT to the g(sh)itty Blackholes....but.......

Here is v3 with the updates to v2.1 on it. I also got in some of the other changes...spelling...Zack Jackson dupe....some secondary position changes...etc.

It is up in the vault as O.S.F.M.v3PitchEd

Here is the link for direct download....enjoy!....http://www.sendspace.com/file/2g2zrl

I realized after upload...that I forgot Mike Lamb.
Use the D rated player on the FA list. Sorry.

M.K.
Knight165

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
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Member Comments
# 621 huskerfan4life @ 06/11/10 12:22 PM
hey razr I was wondering if you knew when the set with strus stuff going to be called and do u know when its going to be released
 
# 622 SoxFan01605 @ 06/11/10 12:22 PM
EDIT: Let me correct what I said earlier. I think I said RAISE the Manager Hook, when in fact, you should LOWER it (I had it backwards in my head and turned the game on to check).

So, Manager Hook should be anywhere from 1-4, NOT 7-10. Sorry for the goof.

Same rules apply though (1-2 might be too liberal, 3-4 is probably better suited...though as always, mileage may vary).
 
# 623 RAZRr1275 @ 06/11/10 01:31 PM
For sliders I'm going to test a few things out this weekend for the stamina things and I'll let you guys know what would be best to use.
 
# 624 Cubbie-Wan @ 06/11/10 03:26 PM
Quote:
Originally Posted by RAZRr1275
For sliders I'm going to test a few things out this weekend for the stamina things and I'll let you guys know what would be best to use.

that sounds good !!!
 
# 625 MizzyMike05 @ 06/11/10 04:35 PM
Quote:
Originally Posted by SoxFan01605
Guys, on the stamina thing...

The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.

For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and LOWER the manager hook around the same (though 3-4 might be best. 1 or 2 might be too low...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.

That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.

For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.

Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.
i think i am gonna have to give that a try. has anyone else given that a try? if so, can you please tell us of your results. thanks.
 
# 626 strut24 @ 06/11/10 05:46 PM
hey guys, i have to go pick up my car from the shop but then I should have a few hours to hopefully finish my end of the file. Hopefully when the next version is posted, there can be a new thread stickied with everything explained, including slider preferences for the new stamina changes since those appear to be tweaking people out. I will also try to post my Word file in that thread with all my stance/motion notes. As I said, I SHOULD be able to finish this and send it on by tonight but I cant promise anything. Last night took a lot longer than expected
 
# 627 42 @ 06/11/10 06:09 PM
Quote:
Originally Posted by strut24
Hopefully when the next version is posted, there can be a new thread stickied with everything explained, including slider preferences for the new stamina changes since those appear to be tweaking people out.

Not a problem, strut!

We'll start up a new thread and sticky it.
 
# 628 huskerfan4life @ 06/11/10 06:14 PM
Quote:
Originally Posted by strut24
hey guys, i have to go pick up my car from the shop but then I should have a few hours to hopefully finish my end of the file. Hopefully when the next version is posted, there can be a new thread stickied with everything explained, including slider preferences for the new stamina changes since those appear to be tweaking people out. I will also try to post my Word file in that thread with all my stance/motion notes. As I said, I SHOULD be able to finish this and send it on by tonight but I cant promise anything. Last night took a lot longer than expected
hey strut will you be putting bryce harper in this set, if not can i use v4 and dl a bryce harper and use both? if not do u know where i can find all the attribute includinf the face numbers so i can create him

by the way you guys are doing an awsome job on the rosters
 
# 629 Rouchicus @ 06/11/10 06:40 PM
With the v3pitchedit roster, do I still need to do set the 40 man roster for the entire league before the end of each Spring Training to ensure somewhat realistic roster call ups and what not?

What kind of things are you guys doing in your Franchises to make sure things stay somewhat realistic?
 
# 630 RAZRr1275 @ 06/11/10 06:53 PM
Regarding sliders I've played a few games today and would like you guys to test this out.

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

If possible report back with pitcher lines for starters including pitch count.

I was just able to play a game that looked like this

Tommy Hanson 6.2 5 ER 5 SO 3 BB and 98 pitches
Chris Volstad 5.1 4ER 5 SO 4BB 103 pitchers

with manager hook at 3. The problem is with 3 is that Volstad had 93 pitches after 5 with that line and should've been pulled at that point but the cpu brought him back in and only took him out when I got 2 hits against him. This result is amplified if a starter has higher stamina and will amount to pitchers staying in too long. So try out 4 and report back.
 
# 631 RogueHominid @ 06/11/10 07:18 PM
Quote:
Originally Posted by RAZRr1275
Regarding sliders I've played a few games today and would like you guys to test this out.

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

If possible report back with pitcher lines for starters including pitch count.

I was just able to play a game that looked like this

Tommy Hanson 6.2 5 ER 5 SO 3 BB and 98 pitches
Chris Volstad 5.1 4ER 5 SO 4BB 103 pitchers

with manager hook at 3. The problem is with 3 is that Volstad had 93 pitches after 5 with that line and should've been pulled at that point but the cpu brought him back in and only took him out when I got 2 hits against him. This result is amplified if a starter has higher stamina and will amount to pitchers staying in too long. So try out 4 and report back.
Do you intend these for use with meter or classic pitching? Or do you think they're fit for both?

Very interesting stuff. I have to say that playing with the latest pitch edits has messed my hitting up bad--nobody throws anything straight anymore . I'm having to learn to anticipate more late life.
 
# 632 Cubbie-Wan @ 06/11/10 07:40 PM
Quote:
Originally Posted by RAZRr1275
Regarding sliders I've played a few games today and would like you guys to test this out.

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

If possible report back with pitcher lines for starters including pitch count.

I was just able to play a game that looked like this

Tommy Hanson 6.2 5 ER 5 SO 3 BB and 98 pitches
Chris Volstad 5.1 4ER 5 SO 4BB 103 pitchers

with manager hook at 3. The problem is with 3 is that Volstad had 93 pitches after 5 with that line and should've been pulled at that point but the cpu brought him back in and only took him out when I got 2 hits against him. This result is amplified if a starter has higher stamina and will amount to pitchers staying in too long. So try out 4 and report back.
Wich level ?
 
# 633 RAZRr1275 @ 06/11/10 07:47 PM
Quote:
Originally Posted by Trojan Man
Do you intend these for use with meter or classic pitching? Or do you think they're fit for both?

Very interesting stuff. I have to say that playing with the latest pitch edits has messed my hitting up bad--nobody throws anything straight anymore . I'm having to learn to anticipate more late life.
I think it should be fine for both. I personally prefer classic

Quote:
Originally Posted by Cubbie-Wan
Wich level ?
I play on All Star but anything should work.
 
# 634 Millennium @ 06/11/10 08:10 PM
Quote:
Originally Posted by RAZRr1275
I think it should be fine for both. I personally prefer classic


I play on All Star but anything should work.
RAZR -

Glad you can work on slider changes for the stamina, but can you tell me what Control/Consistency/Strike Frequency has to do with Stamina in any way?

I play with default sliders, and all I want is stamina numbers to be honest. I am eternally grateful for what you guys do with the rosters, but if you have made so many edits that it is REQUIRED to change sliders, what is the point? I get realistic walk numbers on default All Star after training myself to watch the correct pitches and work the correct strategies, so wouldn't changing most of the sliders you just listed affect other facets of the game outside of just stamina?

Shouldn't we just concentrate on the Stamina/Hook number in an effort to keep the game as close to a baseline number for all users as possible?
 
# 635 ksig24 @ 06/11/10 08:17 PM
Hey Knight you around?
 
# 636 RAZRr1275 @ 06/11/10 08:31 PM
Quote:
Originally Posted by Millennium
RAZR -

Glad you can work on slider changes for the stamina, but can you tell me what Control/Consistency/Strike Frequency has to do with Stamina in any way?

I play with default sliders, and all I want is stamina numbers to be honest. I am eternally grateful for what you guys do with the rosters, but if you have made so many edits that it is REQUIRED to change sliders, what is the point? I get realistic walk numbers on default All Star after training myself to watch the correct pitches and work the correct strategies, so wouldn't changing most of the sliders you just listed affect other facets of the game outside of just stamina?

Shouldn't we just concentrate on the Stamina/Hook number in an effort to keep the game as close to a baseline number for all users as possible?
There is a correlation between those #s and stamina because they have to do with the # of pitches that will be thrown on average in game. What I did was increase the # of pitches that would be thrown in an average game and increased the hook. This creates some 5-6 inning 90+ pitch outings and compliments the stamina edits. I suppose if you wanted to you could just go with the pitcher stamina and manager hook #s if your happy with default

EDIT: On the portion about it being necessary to change sliders it is not at all. It simply plays BETTER with other sliders. Just as you are perfectly fine with default I find that the game plays better with other sliders.
 
# 637 cactusruss @ 06/11/10 09:02 PM
Quote:
Originally Posted by RAZRr1275
There is a correlation between those #s and stamina because they have to do with the # of pitches that will be thrown on average in game. What I did was increase the # of pitches that would be thrown in an average game and increased the hook. This creates some 5-6 inning 90+ pitch outings and compliments the stamina edits. I suppose if you wanted to you could just go with the pitcher stamina and manager hook #s if your happy with default
I'm with Millennium on this... I don't have any problem getting 90+ pitch counts after 5 innings with default sliders and SCEA rosters, so I don't see a need to change anything with the stamina, especially for starters.

I would like to say that I love the more realistic pitch types in the v3 roster. Good work on those.
 
# 638 RAZRr1275 @ 06/11/10 09:13 PM
Quote:
Originally Posted by cactusruss
I'm with Millennium on this... I don't have any problem getting 90+ pitch counts after 5 innings with default sliders and SCEA rosters, so I don't see a need to change anything with the stamina, especially for starters.

I would like to say that I love the more realistic pitch types in the v3 roster. Good work on those.
Okay that's cool, I'm just going for what works best in game. You guys said that you had an issue with the edits and I'm working on a solution with a happy medium. If you only want a few sliders tweaked you can try the stamina and hook ones. It probably won't play as well as with the slider edits though. If you guys want to go back to default I can send you the pitch edit spreadsheet and you can make them on v2.

Thanks
 
# 639 hope4bob @ 06/11/10 09:44 PM
Quote:
Originally Posted by RAZRr1275
Okay that's cool, I'm just going for what works best in game. You guys said that you had an issue with the edits and I'm working on a solution with a happy medium. If you only want a few sliders tweaked you can try the stamina and hook ones. It probably won't play as well as with the slider edits though. If you guys want to go back to default I can send you the pitch edit spreadsheet and you can make them on v2.

Thanks
These v3 pitch edits are outstanding. I think it's true that they make
the game more difficult to and have to re-learn some pitchers but
well worth it. I play all-star level with auto fielding. If I have any chance
at all of winning I need the cpu to field the ball. I do everything else
with little or no on screen stuff like strike zone or hot zones etc.

If I was into editting sliders it wouldn't be the pitchers but the umpires!
Sometimes it like it's random. Time to call a ball no matter where it is.

This is a great game made even better with the work of you guys on this
site.

Congratulations!

Bob
----------
Still looking for a nice version of the 61 Yankees


BTW, can a MLB 09 roster work with MLB 10?
 
# 640 gs718 @ 06/11/10 09:59 PM
Is strut going to release the stance/motion set tonight on the roster vault.
 


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