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Notes:

-All players (my players) are completed.....updated with faces....updated ratings...numbers. I randomized stances and in the instances I knew an actual stance...I added it.
-I did not get a chance to put Struts NEW stances he sent me yet. (the set contains his original updated stances)
-I did the most common lineups for the MLB teams from Baseball Reference. In some cases I just used "common sense" (what little I have left)
-I let the CPU dictate the minor league lineups/rotations
-I did not use the "extra" A rated player. It is Grant Desme of the Oakland A's and heard the higher calling and left the game. It is him on the FA list....so you're choice....give him his name...and put him back on Oakland....or make him the player of your choice
-I tried to get in as many requests as possible
-The Futures game starters look great for the most part...but for whatever reason...there are still some USA players being put on the World team. I cannot figure it out.
-I tried and succeeded for the most part in getting the AAA teams perfect
-Some of the early AL teams might have changed since I did them....heck...even some of the NL teams might be like that...there is a lot of minor league movement.

Link for download:

http://www.sendspace.com/file/amjetb

On Sportsconnect:

O.S. FullMinorsv2

Of course....this would have been impossible this year without Ridin'...and KSig who really set the table and came through big time with this set this year.

Also thanks to Strut.....Mr Franchise....Razr....JaSnake...and the countless others who supplied us with info, which is invaluable to a project like this. As it is....it can be overwhelming at times.....having resources to pluck from is a GREAT help.

30 Team Roster Control Knight V2 Franchise File with DL, Lineups & Rosters Set

Play Ball!

M.K.
Knight165


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OS Full Minors V3

Quote:
Originally Posted by Knight165
Okay....I'm pretty bummed about my Flyers losing in OT to the g(sh)itty Blackholes....but.......

Here is v3 with the updates to v2.1 on it. I also got in some of the other changes...spelling...Zack Jackson dupe....some secondary position changes...etc.

It is up in the vault as O.S.F.M.v3PitchEd

Here is the link for direct download....enjoy!....http://www.sendspace.com/file/2g2zrl

I realized after upload...that I forgot Mike Lamb.
Use the D rated player on the FA list. Sorry.

M.K.
Knight165

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Member Comments
# 681 RogueHominid @ 06/12/10 02:06 PM
I'm sorry to be so dense, and I've been reading through this and other threads, but I can't figure out what each of these rosters is about.

Strut's latest roster is up with all the pitch and stamina edits that he's gonna be doing, right?

And Hustlinown is simply taking that roster from Strut and making 25 and 40 man rosters straight via a franchise file?
 
# 682 JaSnake16 @ 06/12/10 02:18 PM
I think Knight still had some corrections to make. Just waiting on confirmation on that as I dont want anyone to do duplicate work if I grab one file and there is still another one on V3 pending. I also might be able to get started later today. Tommorrow not so much LOL. But either way Monday evening Ill get a nice chunk in.
 
# 683 strut24 @ 06/12/10 02:22 PM
Quote:
Originally Posted by iamcool3
They are already on the roster vault, they are called strut24v3, they include updated stances and pitch edits.
its actually called "strut24v3done" i really only uploaded it so HustlinOwl could work on it. I still think there might be a few things missing from it, like Mike Lamb
 
# 684 grgmths1433 @ 06/12/10 02:28 PM
so what is this franchise file?can someone explain this file to me?can we still play update rosters moves?will these still be opening day rosters..thx
 
# 685 Speedy @ 06/12/10 03:08 PM
Quote:
Originally Posted by RAZRr1275
And also for those that don't like slider edits would you prefer the stamina ratings on bahnzo's tool? I asked this before and all I got was more about how you didn't want sliders changed and how much of an "error" the stamina edits were. Nothing is going to get done at all unless you guys actually tell me what you want. I've presented numerous potential solutions and they've either been shot down before they were tried or ignored so tell me exactly what you want here or nothing is going to get done at all.
I'd like it separate from Bahnzo's edits.
 
# 686 ltw0303cavs @ 06/12/10 03:17 PM
i agree seperate
 
# 687 RAZRr1275 @ 06/12/10 03:20 PM
Quote:
Originally Posted by Speedy
I'd like it separate from Bahnzo's edits.
Okay so just to get this straight you only want bahnzo's stamina ratings. Nothing else changed.
 
# 688 Speedy @ 06/12/10 03:31 PM
Quote:
Originally Posted by RAZRr1275
Okay so just to get this straight you only want bahnzo's stamina ratings. Nothing else changed.
To reiterate, RAZR, I like your ideas - especially regarding control. I rarely walk batters and this should make me more likely to get multiple BBs and force me to concentrate on my pitches and not have all of my SPs in the top-ten in least walks allowed. Stamina should produce more realistic sim-results and ensure the AI doesn't have relief pitchers going 2-3 innings at a time.

I haven't had enough games to actually test your edits but I just have concerns that if I have a 2-hit shutout in the 5th inning w/only 50-60 pitches that he'll just lose it and give up a ton of runs because he has no energy. I don't have issue with relief pitchers, only the starters.

At least with the sim-results, the control edits that you institued should make pitchers like Dice-K have 5 IP w/105 pitches & 4 BBs while maybe Tim Hudson has 7.1 IP w/102 pitches and 1 BB...correct? What about actual user games - this is what Millenium is stating as well I believe? I'd like to see how gassed pitchers are with the stamina edits after 60, 70 pitches. Would you please advise?
 
# 689 zman2392 @ 06/12/10 03:36 PM
I personally think the Stamina edits are great and would prefer them to be left as is for JaSnakes roster
 
# 690 ltw0303cavs @ 06/12/10 03:46 PM
See i dont think the Edits are an "error" they are your take and you have done a great job with the pitch edits. As far as Bahzno im good either way really. Im enjoying everbodys versions to decide which version im going to use. I will say this the relievers had to be changed, Knight does not mess with SCEA ratings on SCEA players but all you have to look at Tyler Clippard whose stamina rating is a starters rating. Razr changes those and he should have otherwise Clippard could be like Mike Marshall and have a 100 apperances.
 
# 691 RAZRr1275 @ 06/12/10 04:12 PM
Quote:
Originally Posted by Speedy
To reiterate, RAZR, I like your ideas - especially regarding control. I rarely walk batters and this should make me more likely to get multiple BBs and force me to concentrate on my pitches and not have all of my SPs in the top-ten in least walks allowed. Stamina should produce more realistic sim-results and ensure the AI doesn't have relief pitchers going 2-3 innings at a time.

I haven't had enough games to actually test your edits but I just have concerns that if I have a 2-hit shutout in the 5th inning w/only 50-60 pitches that he'll just lose it and give up a ton of runs because he has no energy. I don't have issue with relief pitchers, only the starters.

At least with the sim-results, the control edits that you institued should make pitchers like Dice-K have 5 IP w/105 pitches & 4 BBs while maybe Tim Hudson has 7.1 IP w/102 pitches and 1 BB...correct? What about actual user games - this is what Millenium is stating as well I believe? I'd like to see how gassed pitchers are with the stamina edits after 60, 70 pitches. Would you please advise?
That's a great question. On the first portion of your question if you are doing that well and only have 50-60 at that point you are good for the CG. While the edits lower from default a pitcher that has around 60+ stamina is still good for 90-100+ pitches on any given night. You will simply have to work harder to get that CG than you have before. If you look at the stamina bar in game on SCEA default after your 90-100 pitches the pitchers stamina is still half full. That should not happen. With the edits you get a more realistic effect of pitchers actually having to work to get that CG.

On the effect in sims, yes that is the desired result. This should be even more amplified after JaSnake does his edits and guys like dice-k will have a low bb rating and someone like hudson has a really high one.

And also on the Bahnzo stamina edits thing I talked to JaSnake and he doesn't have that stuff ready on the spreadsheet because I told him that I was covering stamina so that isn't happening. The Rod_Carew's stamina formula will stay in place on the roster set.
 
# 692 yyhy @ 06/12/10 04:27 PM
Quote:
Originally Posted by RAZRr1275
If you look at the stamina bar in game on SCEA default after your 90-100 pitches the pitchers stamina is still half full.

I never had that happen. By the time I was up to 100 pitches my stamina bar would be nearly, if not completely empty.

Does the amount of power you use with each pitch matter? Because I typically stay in the yellow and nearly max out every other pitch to change speeds... would that make a difference?

I haven't played with the new rosters yet, just noticed what you said.
 
# 693 RAZRr1275 @ 06/12/10 04:29 PM
Quote:
Originally Posted by yyhy
I never had that happen. By the time I was up to 100 pitches my stamina bar would be nearly, if not completely empty.

Does the amount of power you use with each pitch matter? Because I typically stay in the yellow and nearly max out every other pitch to change speeds... would that make a difference?

I haven't played with the new rosters yet, just noticed what you said.
Maxing out effort on every pitch will increase the rate of stamina dropping.
 
# 694 Dexter1028 @ 06/12/10 04:45 PM
I have a question. With the exception of Owl doing a franchise file, is the strut v3 roster done or is someone going to add the missing players? Is this officially the end of v3 and now onto v4?
 
# 695 JaSnake16 @ 06/12/10 04:51 PM
Quote:
Originally Posted by RAZRr1275
On the effect in sims, yes that is the desired result. This should be even more amplified after JaSnake does his edits and guys like dice-k will have a low bb rating and someone like hudson has a really high one.

And also on the Bahnzo stamina edits thing I talked to JaSnake and he doesn't have that stuff ready on the spreadsheet because I told him that I was covering stamina so that isn't happening. The Rod_Carew's stamina formula will stay in place on the roster set.
All of my stuff is already prepared and has been for some time. When making my sheets I decided on not caculating stamina. Reason being, Razr always did this and I always used his stamina edits and have always enjoyed playing with them. They change the way you pitch, very rarely would you max out the meter just like in a real game where you wouldnt see pitchers muscling up on every pitch or they would be totally gassed by inning 3. When version 4 is releases (at least initially) it will only include Carew / Razrs stamina edits. If someone out there wants to throw Bahnzo's on it so that its released simultaneously, thats cool by me. PM me and we'll work it out.
 
# 696 RogueHominid @ 06/12/10 04:56 PM
Quote:
Originally Posted by RAZRr1275
If you look at the stamina bar in game on SCEA default after your 90-100 pitches the pitchers stamina is still half full. That should not happen.
I am really intrigued by and appreciative of your hard work, Razr.

On this particular issue my experience has been rather different. I've played using Psycho's sliders and the default rosters and I have never see the bar so full after that many pitches. I also use classic pitching.

If I even get to the 85-100 pitch threshold, I'm always looking at a very thin bar. Moreover, if I overdo it on a long-ish road stretch, a 100 pitch outing may leave my starter fatigued going into the next start.

That would be one of my concerns going into a season with these edits--I would be worried my starters would have 3/4 stamina in their second start on a road trip.
 
# 697 yyhy @ 06/12/10 04:56 PM
You working on these rosters yet Ja?
 
# 698 RAZRr1275 @ 06/12/10 05:00 PM
Quote:
Originally Posted by Trojan Man
I am really intrigued by and appreciative of your hard work, Razr.

On this particular issue my experience has been rather different. I've played using Psycho's sliders and the default rosters and I have never see the bar so full after that many pitches. I also use classic pitching.

If I even get to the 85-100 pitch threshold, I'm always looking at a very thin bar. Moreover, if I overdo it on a long-ish road stretch, a 100 pitch outing may leave my starter fatigued going into the next start.

That would be one of my concerns going into a season with these edits--I would be worried my starters would have 3/4 stamina in their second start on a road trip.
Fair enough.

That creates a situation that makes franchise mode more enjoyable to me. How to manage pitchers over a long season so that they are not strained at all during outings, brings up the possibility of using a spot starter etc and all of these things that real life managers have to face in running their team.
 
# 699 JaSnake16 @ 06/12/10 05:05 PM
Quote:
Originally Posted by yyhy
You working on these rosters yet Ja?
Nope still waiting on the finished V3. There were still some corrections to be made as far as I understood.
 
# 700 RogueHominid @ 06/12/10 05:07 PM
Quote:
Originally Posted by RAZRr1275
Fair enough.

That creates a situation that makes franchise mode more enjoyable to me. How to manage pitchers over a long season so that they are not strained at all during outings, brings up the possibility of using a spot starter etc and all of these things that real life managers have to face in running their team.
Yeah, that's a good counterpoint. It would be nice to *have* to bring in a spot starter from time to time or to lean harder on long relief at the bottom of the rotation.

I really really like the idea of much lower stamina for relievers.
 


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