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Old 06-12-2010, 04:12 PM   #753
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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Originally Posted by Speedy
To reiterate, RAZR, I like your ideas - especially regarding control. I rarely walk batters and this should make me more likely to get multiple BBs and force me to concentrate on my pitches and not have all of my SPs in the top-ten in least walks allowed. Stamina should produce more realistic sim-results and ensure the AI doesn't have relief pitchers going 2-3 innings at a time.

I haven't had enough games to actually test your edits but I just have concerns that if I have a 2-hit shutout in the 5th inning w/only 50-60 pitches that he'll just lose it and give up a ton of runs because he has no energy. I don't have issue with relief pitchers, only the starters.

At least with the sim-results, the control edits that you institued should make pitchers like Dice-K have 5 IP w/105 pitches & 4 BBs while maybe Tim Hudson has 7.1 IP w/102 pitches and 1 BB...correct? What about actual user games - this is what Millenium is stating as well I believe? I'd like to see how gassed pitchers are with the stamina edits after 60, 70 pitches. Would you please advise?
That's a great question. On the first portion of your question if you are doing that well and only have 50-60 at that point you are good for the CG. While the edits lower from default a pitcher that has around 60+ stamina is still good for 90-100+ pitches on any given night. You will simply have to work harder to get that CG than you have before. If you look at the stamina bar in game on SCEA default after your 90-100 pitches the pitchers stamina is still half full. That should not happen. With the edits you get a more realistic effect of pitchers actually having to work to get that CG.

On the effect in sims, yes that is the desired result. This should be even more amplified after JaSnake does his edits and guys like dice-k will have a low bb rating and someone like hudson has a really high one.

And also on the Bahnzo stamina edits thing I talked to JaSnake and he doesn't have that stuff ready on the spreadsheet because I told him that I was covering stamina so that isn't happening. The Rod_Carew's stamina formula will stay in place on the roster set.
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Old 06-12-2010, 04:27 PM   #754
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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Originally Posted by RAZRr1275
If you look at the stamina bar in game on SCEA default after your 90-100 pitches the pitchers stamina is still half full.

I never had that happen. By the time I was up to 100 pitches my stamina bar would be nearly, if not completely empty.

Does the amount of power you use with each pitch matter? Because I typically stay in the yellow and nearly max out every other pitch to change speeds... would that make a difference?

I haven't played with the new rosters yet, just noticed what you said.
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Old 06-12-2010, 04:29 PM   #755
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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I never had that happen. By the time I was up to 100 pitches my stamina bar would be nearly, if not completely empty.

Does the amount of power you use with each pitch matter? Because I typically stay in the yellow and nearly max out every other pitch to change speeds... would that make a difference?

I haven't played with the new rosters yet, just noticed what you said.
Maxing out effort on every pitch will increase the rate of stamina dropping.
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Old 06-12-2010, 04:45 PM   #756
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

I have a question. With the exception of Owl doing a franchise file, is the strut v3 roster done or is someone going to add the missing players? Is this officially the end of v3 and now onto v4?
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Old 06-12-2010, 04:51 PM   #757
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

Quote:
Originally Posted by RAZRr1275
On the effect in sims, yes that is the desired result. This should be even more amplified after JaSnake does his edits and guys like dice-k will have a low bb rating and someone like hudson has a really high one.

And also on the Bahnzo stamina edits thing I talked to JaSnake and he doesn't have that stuff ready on the spreadsheet because I told him that I was covering stamina so that isn't happening. The Rod_Carew's stamina formula will stay in place on the roster set.
All of my stuff is already prepared and has been for some time. When making my sheets I decided on not caculating stamina. Reason being, Razr always did this and I always used his stamina edits and have always enjoyed playing with them. They change the way you pitch, very rarely would you max out the meter just like in a real game where you wouldnt see pitchers muscling up on every pitch or they would be totally gassed by inning 3. When version 4 is releases (at least initially) it will only include Carew / Razrs stamina edits. If someone out there wants to throw Bahnzo's on it so that its released simultaneously, thats cool by me. PM me and we'll work it out.
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Old 06-12-2010, 04:56 PM   #758
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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Originally Posted by RAZRr1275
If you look at the stamina bar in game on SCEA default after your 90-100 pitches the pitchers stamina is still half full. That should not happen.
I am really intrigued by and appreciative of your hard work, Razr.

On this particular issue my experience has been rather different. I've played using Psycho's sliders and the default rosters and I have never see the bar so full after that many pitches. I also use classic pitching.

If I even get to the 85-100 pitch threshold, I'm always looking at a very thin bar. Moreover, if I overdo it on a long-ish road stretch, a 100 pitch outing may leave my starter fatigued going into the next start.

That would be one of my concerns going into a season with these edits--I would be worried my starters would have 3/4 stamina in their second start on a road trip.
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Old 06-12-2010, 04:56 PM   #759
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

You working on these rosters yet Ja?
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Old 06-12-2010, 05:00 PM   #760
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Re: MLB '10: The Show Rosters: OS Full Minors V.2

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Originally Posted by Trojan Man
I am really intrigued by and appreciative of your hard work, Razr.

On this particular issue my experience has been rather different. I've played using Psycho's sliders and the default rosters and I have never see the bar so full after that many pitches. I also use classic pitching.

If I even get to the 85-100 pitch threshold, I'm always looking at a very thin bar. Moreover, if I overdo it on a long-ish road stretch, a 100 pitch outing may leave my starter fatigued going into the next start.

That would be one of my concerns going into a season with these edits--I would be worried my starters would have 3/4 stamina in their second start on a road trip.
Fair enough.

That creates a situation that makes franchise mode more enjoyable to me. How to manage pitchers over a long season so that they are not strained at all during outings, brings up the possibility of using a spot starter etc and all of these things that real life managers have to face in running their team.
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