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Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
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# 101 Methlab @ 05/15/10 09:04 PM
Another thing. When they throw to the TE on the safety valve out pattern, it actually looked like a TE!!! He was slow and lumbering, but huge and tough to bring down. So most likely a blocking TE just running a safe route as the 3 or 4th read. Awesome.
 
# 102 adriano @ 05/15/10 09:17 PM
Wow, I think this game might be really fun to play. Interesting play mechanic.
I really like leading all my passes, ala 2k5. I know Precision passing is in Madden.
I just do not like the amount of lead on passes..


I am going to try this game.
 
# 103 Blzer @ 05/15/10 09:46 PM
Can someone explain the "after-touch" mechanic in this game? Is it meant to be used while in your throwing motion to lead the runner a specific way, or is it used after releasing the ball to put an animation on the receiver so he can catch it a certain way? I was really confused about this.

If it's the former, I'm surprised they didn't go the Maximum Passing route that the NFL 2K series used where you use the left analog stick while throwing to lead your receiver a certain way, because it also encourages you to stand still while throwing so you don't accidentally underthrow it on a fade-away, etc/. Using the right stick for a few motions is a little much, like flicking up for a short bullet and then flicking left before releasing it to lead your receiver left, etc.

If it's after the pass, can someone explain to me what we're actually doing to affect the ball/receiver?
 
# 104 NoDakHusker @ 05/15/10 09:49 PM
Quote:
Originally Posted by Blzer
Can someone explain the "after-touch" mechanic in this game? Is it meant to be used while in your throwing motion to lead the runner a specific way, or is it used after releasing the ball to put an animation on the receiver so he can catch it a certain way? I was really confused about this.

If it's the former, I'm surprised they didn't go the Maximum Passing route that the NFL 2K series used where you use the left analog stick while throwing to lead your receiver a certain way, because it also encourages you to stand still while throwing so you don't accidentally underthrow it on a fade-away, etc/. Using the right stick for a few motions is a little much, like flicking up for a short bullet and then flicking left before releasing it to lead your receiver left, etc.

If it's after the pass, can someone explain to me what we're actually doing to affect the ball/receiver?
This confused me as well, because the way he talked about it made it seem like you do it after the pass is thrown...it wasn't explained very well.
 
# 105 bonannogiovanni @ 05/15/10 10:01 PM
Quote:
Originally Posted by ndhusker90
This confused me as well, because the way he talked about it made it seem like you do it after the pass is thrown...it wasn't explained very well.
I'm sure it's after the pass is thrown, then you can lead your receiver in four directions.
 
# 106 Blzer @ 05/15/10 10:03 PM
Quote:
Originally Posted by bonannogiovanni
I'm sure it's after the pass is thrown, then you can lead your receiver in four directions.
But this is where I'm lost. Why wouldn't the receiver be attempting to try and catch the ball at all costs anyway?
 
# 107 yardz23 @ 05/16/10 12:09 AM
Quote:
Originally Posted by Blzer
But this is where I'm lost. Why wouldn't the receiver be attempting to try and catch the ball at all costs anyway?
probably because we'll be using it to throw away from defenders, but still at the reciever. You know, like on come back routes the qb will hit the inside shoulder to keep the ball on the opposite side of the receivers body to the defenders. possibly?
 
# 108 Blzer @ 05/16/10 12:23 AM
Quote:
Originally Posted by yardz23
probably because we'll be using it to throw away from defenders, but still at the reciever. You know, like on come back routes the qb will hit the inside shoulder to keep the ball on the opposite side of the receivers body to the defenders. possibly?
Then that would be the former thought, where we are actually changing where we throw it (that is, when the QB still has the ball), not after he releases it.

Again, this is where I'm lost.
 
# 109 canes21 @ 05/16/10 12:37 AM
The passing mechanic with all four directions is during the throwing animation. Press to the left and you'll throw to the left of the WR, up and its high, etc. etc. Rob has touched on this before.
 
# 110 Blzer @ 05/16/10 12:44 AM
Quote:
Originally Posted by canes21
The passing mechanic with all four directions is during the throwing animation. Press to the left and you'll throw to the left of the WR, up and its high, etc. etc. Rob has touched on this before.
Gotcha, thanks.

I still wonder why they mapped it to the right stick. Seems tedious compared to the ease of the left stick while you throw with the right stick already. Could cause some confusion or ambiguity (I could say the same thing for switching receivers with the right stick as well, for fear of accidentally throwing the ball instead).
 
# 111 BrianFifaFan @ 05/16/10 01:03 AM
Man, I really dug that vid. Movement seemed really good and the hits looked really authentic. The passing mechanic and watching it in motion has me really thinking about giving this a run! I just want to see some raw gameplay to see if the game really has a "sim" feel to it. The clips look great but don't tell the whole story. But each vid, I'm liking this game more and more....Did I mention I love the RS mechanics?!
 
# 112 blackscorpion11 @ 05/16/10 01:09 AM
Quote:
Originally Posted by ndhusker90
EXACTLY. People seem to forget that it's a two way street when it comes to no fatigue.

I don't like the fact that we even have this as an issue.. I say accept it and roll with it..No one gets tired or hurt..

I'm down with the game but not the positive spin.
 
# 113 NoDakHusker @ 05/16/10 01:18 AM
Quote:
Originally Posted by blackscorpion11
I don't like the fact that we even have this as an issue.. I say accept it and roll with it..No one gets tired or hurt..

I'm down with the game but not the positive spin.
Of course, it's all relative, it was just in the context of what that one guy was saying. I want fatigue and injuries as much as anyone else.
But that doesn't stop me from getting this game
 
# 114 LBzrule @ 05/16/10 01:48 PM
Quote:
Originally Posted by stiffarmleft
It also appears that you can't pass the ball at any point during the route, you have to time your passes with the route the receiver is running, or it will be incomplete or picked. This is big to me, it makes the passing game more realistic.
And it actually helps defense. This is a big madden/ncaa problem that breaks the defense really bad.
 
# 115 june1004 @ 05/16/10 02:26 PM
Yeah, I'm actually really impressed. Now, I believe I understand the after-touch mechanic so here is my best guess. I believe you hit either up to throw or down and up to lob the ball. Once you do that, your QB will begin his throwing animation by either stepping up into the throw or stepping back to throw something like a screen. While he is in his throwing animation, I believe we are to basically "aim" our passes before the ball leaves his hand. It wouldn't make sense to do it after it comes out. That would be akin to putting backspin on a ball in Tiger Woods golf after it's already in the air, very unrealistic.

I believe this just tells the ball which direction to come off of his hand. If you hit nothing, the ball will go straight at the receiver, which isn't bad on routes like comebacks and out routes right next to the sidelines, but on posts, slants, crosses, flies, and stuff like that, you want to lead the receiver.

Now, you have to couple this with the timing mechanic so you can't just go throwing the ball out in front of your receiver but at the wrong time because that would just make the ball go even farther away from him. So, all in all, I'm extremely pleased with the direction the passing and running mechanics have gone. It's a very simple concept but one that is going to be very difficult to master.

Now, I saw someone complaining about when the QB is taking off running but still scanning the field how they might have an issue flipping through their receivers and might either pick the wrong one and throw a pick or never get to the one and get sacked. To that I say, exactly!!! This is exactly the same mindset that runs through a QBs head on the field when he's got the whole defense running after him to sack him. It's harder to locate the open receiver on plays like that and it shouldn't be as easy as just pressing a button and the ball goes right where you want it.

Sorry this is long guys, but I just wanted to take a second to clear this up. Hope it helps.
 
# 116 NoDakHusker @ 05/16/10 02:28 PM
^Excellent explanation. Thanks a lot june!
 
# 117 canes21 @ 05/16/10 04:25 PM
What a great first post. Nice June!
 
# 118 TreyIM2 @ 05/16/10 06:00 PM
While I am looking forward to getting my hands on this game, I think people are over-thinking this passing deal. I would not be surprised if this is on some Tiger Woods after-touch effect stuff which is not good.

If Nat. Mot. nails this the first time out, all the kudos in the world but knowing that Nat. Mot. has never made a video game before, I'm not going to over excite myself, not to mention, this game was first announced in 07 (or was it 06? Hmm) and here it is 3yrs later, the game is not out, yet, and they can't even get basic "little things" like fatigue and injuries in the game There are still a few suspect looking things going on in this game, as well, so getting hands on will tell.
2 weeks and 2 days left...although I think I will be ballin' with BB a lil earlier.
 
# 119 Exonerated @ 05/16/10 10:50 PM
Correct me if i'm wrong, but did the video say you can lead the ball AFTER its thrown?

I don't particularly enjoy that ballistic missile stuff.

I hope thats not true, and that you have to lead simultaneously as you throw it.
 
# 120 NoDakHusker @ 05/16/10 10:54 PM
Quote:
Originally Posted by Exonerated
Correct me if i'm wrong, but did the video say you can lead the ball AFTER its thrown?

I don't particularly enjoy that ballistic missile stuff.

I hope thats not true, and that you have to lead simultaneously as you throw it.
They never specified exactly when you do it.
Read june1004's post if you want clarification.
 


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