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Backbreaker Video: Passing Game

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Old 05-16-2010, 12:44 AM   #137
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Re: Backbreaker Video: Passing Game

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Originally Posted by canes21
The passing mechanic with all four directions is during the throwing animation. Press to the left and you'll throw to the left of the WR, up and its high, etc. etc. Rob has touched on this before.
Gotcha, thanks.

I still wonder why they mapped it to the right stick. Seems tedious compared to the ease of the left stick while you throw with the right stick already. Could cause some confusion or ambiguity (I could say the same thing for switching receivers with the right stick as well, for fear of accidentally throwing the ball instead).
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Old 05-16-2010, 01:03 AM   #138
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Re: Backbreaker Video: Passing Game

Man, I really dug that vid. Movement seemed really good and the hits looked really authentic. The passing mechanic and watching it in motion has me really thinking about giving this a run! I just want to see some raw gameplay to see if the game really has a "sim" feel to it. The clips look great but don't tell the whole story. But each vid, I'm liking this game more and more....Did I mention I love the RS mechanics?!
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Old 05-16-2010, 01:09 AM   #139
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Re: Backbreaker Video: Passing Game

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Originally Posted by ndhusker90
EXACTLY. People seem to forget that it's a two way street when it comes to no fatigue.

I don't like the fact that we even have this as an issue.. I say accept it and roll with it..No one gets tired or hurt..

I'm down with the game but not the positive spin.
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Old 05-16-2010, 01:18 AM   #140
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Re: Backbreaker Video: Passing Game

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Originally Posted by blackscorpion11
I don't like the fact that we even have this as an issue.. I say accept it and roll with it..No one gets tired or hurt..

I'm down with the game but not the positive spin.
Of course, it's all relative, it was just in the context of what that one guy was saying. I want fatigue and injuries as much as anyone else.
But that doesn't stop me from getting this game
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Old 05-16-2010, 12:20 PM   #141
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Re: Backbreaker Video: Passing Game

Wow. I absolutely love their passing system. If it has been implemented correctly, it could revolutionise passing in football games. Although I think that the DB should have closed on the ball at the beginning of the video, I applaud their new passing system because it is more sim than any other game.

I love the fact that I did not see any WR's, or DB's warping to the ball. This game also has double team blocking on pass plays? That is very impressive since others are unable to do it.

In comparison to other football videos to date, BB has shown that their game play is better in several areas. They have already exceeded my expectations for this game. I thought that they were just throwing together a game to market their Euphoria engine. It looks like they may be serious about making a good football game. This game is now a first day purchase for me, unless something bad is exposed before then.
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Old 05-16-2010, 01:48 PM   #142
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Re: Passing Video

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Originally Posted by stiffarmleft
It also appears that you can't pass the ball at any point during the route, you have to time your passes with the route the receiver is running, or it will be incomplete or picked. This is big to me, it makes the passing game more realistic.
And it actually helps defense. This is a big madden/ncaa problem that breaks the defense really bad.
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Old 05-16-2010, 02:26 PM   #143
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Yeah, I'm actually really impressed. Now, I believe I understand the after-touch mechanic so here is my best guess. I believe you hit either up to throw or down and up to lob the ball. Once you do that, your QB will begin his throwing animation by either stepping up into the throw or stepping back to throw something like a screen. While he is in his throwing animation, I believe we are to basically "aim" our passes before the ball leaves his hand. It wouldn't make sense to do it after it comes out. That would be akin to putting backspin on a ball in Tiger Woods golf after it's already in the air, very unrealistic.

I believe this just tells the ball which direction to come off of his hand. If you hit nothing, the ball will go straight at the receiver, which isn't bad on routes like comebacks and out routes right next to the sidelines, but on posts, slants, crosses, flies, and stuff like that, you want to lead the receiver.

Now, you have to couple this with the timing mechanic so you can't just go throwing the ball out in front of your receiver but at the wrong time because that would just make the ball go even farther away from him. So, all in all, I'm extremely pleased with the direction the passing and running mechanics have gone. It's a very simple concept but one that is going to be very difficult to master.

Now, I saw someone complaining about when the QB is taking off running but still scanning the field how they might have an issue flipping through their receivers and might either pick the wrong one and throw a pick or never get to the one and get sacked. To that I say, exactly!!! This is exactly the same mindset that runs through a QBs head on the field when he's got the whole defense running after him to sack him. It's harder to locate the open receiver on plays like that and it shouldn't be as easy as just pressing a button and the ball goes right where you want it.

Sorry this is long guys, but I just wanted to take a second to clear this up. Hope it helps.
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Old 05-16-2010, 02:28 PM   #144
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Re: Backbreaker Video: Passing Game

^Excellent explanation. Thanks a lot june!
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