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question will they have just 1 camera angle or will they give us the option to switch to a far away sky look if we desired?
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(edit: appears Kasey answered this a bit too)
So I guess I'm concerned about the passing mechanics only in that what you can do after the pass. The video states you can put some aftertouch on the ball but how does that impact you switching to the receiver in order to go after the ball? Can you under throw and over throw as well (to the receivers feet or up top over the defender)? I guess until we play the game we won't know how well the transition will be if there is one at all. Is it even an option to switch to the WR before the ball arrives? If not, it'll take away from the guys with stick skills who go in for the user catches.
Even still, I'm looking forward to this learning curve; even if it means my WRs get absolutely destroyed over the middle... can't wait to see those "animations".
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I'm sure cheeser wont run fly pattern all game long because when the fatigue kicks in wait no fatigue never mind..
# 84
RayAllen20 @ 05/15/10 10:53 AM
Wow I've never seen something like that play where that wide receiver got creamed with a lead pass and then a defender intercepted it behind him. This game is actually looking a lot better than a month ago. Wish the graphics weren't like that, although I know they want futuristic football.
# 85
NoDakHusker @ 05/15/10 10:56 AM
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505 is just publishing the game.
# 86
bonannogiovanni @ 05/15/10 11:14 AM
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As for this video, totally love. Nice to see a game where you actually have to play like a QB, not just toss it up for a TD.
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# 89
NoDakHusker @ 05/15/10 12:29 PM
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# 90
radatdude2 @ 05/15/10 12:36 PM
To be honest i never played a game and seen a DB get beat because he was tiered due to fatigue being a factor has anyone else? with all the youtube vids out there if one exist can someone post it.
This controller scheme looks decent,
Have to see how it actually plays though, or wait to hear how it plays.
Have to see how it actually plays though, or wait to hear how it plays.
Is it just me or is that mid air collision pass interference or not?
call me crazy but i think it was
call me crazy but i think it was
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Would having injuries and fatigue make it more sim? Of course. But how the lack of those cancels out the rest of the sim elements is beyond me.
Shall i count the ways madden isn't 100% sim to prove it's arcade? We could play that game all day, but thats not here.
The devs have been very clear about its blurring lines of arcade/sim all while keeping the entire game grounded in realistic terms.
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# 99
NoDakHusker @ 05/15/10 06:27 PM
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This video should really be of major interest to all 2k8 fans who have constantly talked about the greatness of the route based passing.I totally agree that, this is fantastic.Any fan of 'real' football has to be pleased at what this game has to offer.
I really wish people would stop picking apart things until we see to what extent they happen during games.I'm sure alot of it is very minor while some things are to be expected.There hasn't been a football game yet without some problems.
I really wish people would stop picking apart things until we see to what extent they happen during games.I'm sure alot of it is very minor while some things are to be expected.There hasn't been a football game yet without some problems.
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