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Madden NFL 11 News Post


Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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# 101 BDawg35 @ 04/28/10 10:19 PM
Quote:
Originally Posted by canes21
Heres how I see it speeding up the game.

Last year, I would play 15 minute quarters with a 25 second runoff. Now, the clock wouldn't run off until I selected a play. So, I still wasted 10+ seconds just selecting a play, then the clock would run down to 10 seconds left. So, I was still picking plays and taking a long time to get through games. But I still played on 15 minute quarters to get realistic stats. Accelerated clock helped me get those stats while speeding up the game too.

How I see GameFlow speeding up the game is, I will no longer select a play. So now when I run a play, I'll be back up at the line and the accelerated clock will run off. i won't have wasted 10+ seconds digging through my playbook. That 10 seconds will add up. Say on average it saves me 7 seconds a play. Now, I would run between 55-70 offensive plays a game. So that is about 6-8 minutes at the least saved. Now, it took me longer than 7 seconds to select a play on average, but thats showing you how it will still save time. If I did the real calculations of around 10-15 seconds selecting a play, then thats like 12-15 minutes saved.
Thanks for the explanation. Makes sense. We'll see how it's implemented.
 
# 102 streamline @ 04/29/10 12:30 AM
Quote:
Originally Posted by Jesus


There is not a single bit of this locomotion thats been talked about in Madden 11 performed by that RB.
Either that's an old build w/o locomotion (doubtful) or its because JJ Arrington has a high agility rating which allows him to turn faster and make sharper turns than someone with a lower agility. The person controlling him made turns that weren't extreme and I think when he starts running towards the sideline he made a cut and branched out of that. The locomotion is a step in the right direction, but I think Madden needs a new physics engine to prevent players from doing this. Even if that is possible in the retail game he should of slipped or at least stumbled a little because making a plant like that and switching directions should be nearly impossible especially in the rain.
 
# 103 johnnyg713 @ 04/29/10 02:39 AM
Quote:
Originally Posted by Jesus


There is not a single bit of this locomotion thats been talked about in Madden 11 performed by that RB.
Also look at 91 come all the way across the field to make the tackle?! that big dude can go that fast and make that play? Not to mention after he's blocked?
 
# 104 Jukeman @ 04/29/10 11:14 AM


Bad video...

Animations was same ol' eye sores...

Locomotion? Where?

I hope that was Madden 10 or a SUPER early build of '11
 
# 105 Jukeman @ 04/29/10 11:18 AM
Quote:
Originally Posted by streamline
Either that's an old build w/o locomotion (doubtful) or its because JJ Arrington has a high agility rating which allows him to turn faster and make sharper turns than someone with a lower agility. The person controlling him made turns that weren't extreme and I think when he starts running towards the sideline he made a cut and branched out of that. The locomotion is a step in the right direction, but I think Madden needs a new physics engine to prevent players from doing this. Even if that is possible in the retail game he should of slipped or at least stumbled a little because making a plant like that and switching directions should be nearly impossible especially in the rain.
That may be it...

I know they spread the ratings but having low AWR isnt gonna cut it(when it doesnt effect anything) especially when you have a rookie with damn near 99 speed, accl and agility....
 
# 106 Skyboxer @ 04/29/10 12:29 PM
Quote:
Originally Posted by ncaa07jones
*sigh* Still looks like Game Cube graphics!
You must have a really crappy TV.
 
# 107 Skyboxer @ 04/29/10 12:31 PM
Quote:
Originally Posted by Sportz Freak
Then why is NCAA always a better game? Game-play wise, and graphics...
It hasn't been IMO of course.
 
# 108 seriousluboy83 @ 04/29/10 05:32 PM
Quote:
Originally Posted by streamline
Either that's an old build w/o locomotion (doubtful) or its because JJ Arrington has a high agility rating which allows him to turn faster and make sharper turns than someone with a lower agility. The person controlling him made turns that weren't extreme and I think when he starts running towards the sideline he made a cut and branched out of that. The locomotion is a step in the right direction, but I think Madden needs a new physics engine to prevent players from doing this. Even if that is possible in the retail game he should of slipped or at least stumbled a little because making a plant like that and switching directions should be nearly impossible especially in the rain.
And w/o sayin all that you should've just said this..."there is no way that should've happen...especially with a average RB...in the rain"...remember Simpler,Quicker,Deeper
 
# 109 Avii @ 04/30/10 10:00 PM
I like what I am seeing so far.

Will we be able to trade gameplans?
 


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