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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-28-2010, 09:17 PM   #129
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by ch46647
This... I can almost guarantee you that Madden will have better foot planting and locomotion then NCAA as well. Madden has more resources to work on the game and fine tune it.
Then why is NCAA always a better game? Game-play wise, and graphics...
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Old 04-28-2010, 09:19 PM   #130
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Then why is NCAA always a better game? Game-play wise, and graphics...
I don't agree that NCAA was better last year, not at all.

A lot of game play issues.
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Old 04-28-2010, 10:19 PM   #131
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by canes21
Heres how I see it speeding up the game.

Last year, I would play 15 minute quarters with a 25 second runoff. Now, the clock wouldn't run off until I selected a play. So, I still wasted 10+ seconds just selecting a play, then the clock would run down to 10 seconds left. So, I was still picking plays and taking a long time to get through games. But I still played on 15 minute quarters to get realistic stats. Accelerated clock helped me get those stats while speeding up the game too.

How I see GameFlow speeding up the game is, I will no longer select a play. So now when I run a play, I'll be back up at the line and the accelerated clock will run off. i won't have wasted 10+ seconds digging through my playbook. That 10 seconds will add up. Say on average it saves me 7 seconds a play. Now, I would run between 55-70 offensive plays a game. So that is about 6-8 minutes at the least saved. Now, it took me longer than 7 seconds to select a play on average, but thats showing you how it will still save time. If I did the real calculations of around 10-15 seconds selecting a play, then thats like 12-15 minutes saved.
Thanks for the explanation. Makes sense. We'll see how it's implemented.
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Old 04-29-2010, 12:10 AM   #132
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.



There is not a single bit of this locomotion thats been talked about in Madden 11 performed by that RB.
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Old 04-29-2010, 12:30 AM   #133
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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There is not a single bit of this locomotion thats been talked about in Madden 11 performed by that RB.
Either that's an old build w/o locomotion (doubtful) or its because JJ Arrington has a high agility rating which allows him to turn faster and make sharper turns than someone with a lower agility. The person controlling him made turns that weren't extreme and I think when he starts running towards the sideline he made a cut and branched out of that. The locomotion is a step in the right direction, but I think Madden needs a new physics engine to prevent players from doing this. Even if that is possible in the retail game he should of slipped or at least stumbled a little because making a plant like that and switching directions should be nearly impossible especially in the rain.
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Old 04-29-2010, 02:39 AM   #134
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by Jesus


There is not a single bit of this locomotion thats been talked about in Madden 11 performed by that RB.
Also look at 91 come all the way across the field to make the tackle?! that big dude can go that fast and make that play? Not to mention after he's blocked?
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Old 04-29-2010, 09:38 AM   #135
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by streamline
Either that's an old build w/o locomotion (doubtful) or its because JJ Arrington has a high agility rating which allows him to turn faster and make sharper turns than someone with a lower agility. The person controlling him made turns that weren't extreme and I think when he starts running towards the sideline he made a cut and branched out of that. The locomotion is a step in the right direction, but I think Madden needs a new physics engine to prevent players from doing this. Even if that is possible in the retail game he should of slipped or at least stumbled a little because making a plant like that and switching directions should be nearly impossible especially in the rain.
screw the rain, he just handled like a motorcycle through the defense w/o slowing or planting. He shouldn't even be able to pull this off w/ velcro on his shoes on the sunniest of days.
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Old 04-29-2010, 11:14 AM   #136
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.



Bad video...

Animations was same ol' eye sores...

Locomotion? Where?

I hope that was Madden 10 or a SUPER early build of '11
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