05:01 PM - April 27, 2010 by Steve_OS
Madden NFL 11 News Post
Madden NFL 11 Videos
Member Comments
# 21
NYyankz225 @ 04/27/10 05:47 PM
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Regarding the jerkiness...that's not evident in the game at all imo. Only that replay broadcast view. Curious what your thoughts were because you had mentioned previously thought you thought it was a rendering issue. Animations seem much smoother imo.
# 22
TheWatcher @ 04/27/10 05:54 PM
It looks like the walking animations were just tweaked. They don't appear to be totally re-done, and if they were they should've kept trying...
The cut scene issue of using good judgment when spotlighting a playmaker seems to not have been addressed
The coaches headset audio sounds too clean. There is no way it's going to sound that clean with 80,000 screaming fans in the background and the coach trying to hear himself speak over all of it. On top of that, the coach is speaking like he's talking to someone next to him in an empty stadium. Some coaching of the audio talent to sound connected to the game situation, and some simple vocal effects would've gone a long way here.
The cut scene issue of using good judgment when spotlighting a playmaker seems to not have been addressed
The coaches headset audio sounds too clean. There is no way it's going to sound that clean with 80,000 screaming fans in the background and the coach trying to hear himself speak over all of it. On top of that, the coach is speaking like he's talking to someone next to him in an empty stadium. Some coaching of the audio talent to sound connected to the game situation, and some simple vocal effects would've gone a long way here.
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Rendering has to do with making the animations look fluid. It's hard to trust what we see in the videos, as last years look fluid on their videos, but once we got it in, the game lacked fluidity on the animations unless you played it very slow on a replay. Playing on very slow seemed to help a little, but still didn't solve the problem. The game just can't render properly.
# 24
ChampIsHere42 @ 04/27/10 06:07 PM
With all of these videos and everything, it seems like the game is already done..what exactly are they waiting on now? rookies and ratings or what?
# 25
NYyankz225 @ 04/27/10 06:08 PM
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Edit: One reason for the lack of transition animations for after the whistle is probably because of their emphasis on post-whistle cutscenes. In gameplay, after the whistle in 10 (and now probably 11), you're often going to run right into a cutscene focusing on a few well animated players. Puts less emphasis on general transition animations for every player after plays.
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# 27
PantherBeast_OS @ 04/27/10 06:18 PM
All I can say from looking at the first part of this video. It seemed that they was playing this on rookie. Because Chad Henne was running out side the pocket with ease. The D wasn't even getting near him. I also saw that with a few other QBs in this video to. So that make me think this was played on rookie are pro level. But other then that the gameplay look solid so far. I'm hoping they fixed the pass rush for human user D for this year. In madden 10 the AI on my D would not even get close to the QB unless I was controlling to guy. Hopefully it has been improved.
# 28
NYyankz225 @ 04/27/10 06:23 PM
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I'm referring to M11. What do you mean you don't know what they're running them on? They're on dev kits. Sure they have more RAM but that's for debugging, the environment is identical to what they'll be running on when we play it.
Perhaps last year they ran into optimization issues last year which is why you claim the earlier game footage looked more fluid. I don't know. Im just basing it off of the footage I see. Considering its on Youtube which is ****y for playback, I'm impressed.
# 29
PantherBeast_OS @ 04/27/10 06:24 PM
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# 34
johnnyg713 @ 04/27/10 06:31 PM
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you should take a look
Edit: Val take a look too
# 35
SouthernBrick @ 04/27/10 06:41 PM
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People call me crazy all the time, but Madden 07 on the PS3 (the PS3 version came out later than the 360 version and it had some extra features like gang tackling that the 360 version didn't so that's why I am saying the PS3 version specifically) was probably my favorite Madden of all time. It is also the only Madden to date, besides Madden 99, where you could actually throw passes over a defenders head like you should. If you had a couple steps on a defender in those 2 games and you were running a fly pattern, there was very little chance that the defender was going to leap into the air and swat the ball away from behind. That is how it SHOULD be.
Yes you could throw bombs too easily in that game, but that was because the defensive AI was ********, and also because you threw a perfect pass on just about every throw. If they would make you throw the ball out of bounds or over and under throw the receiver much more on deep passes, and improve the AI, then you wouldn't need your DB to be able to leap that high and knock down passes while trailing an open receiver, which NEVER happens in real life, unless the ball is badly under thrown.
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Now just because they said it doesn't mean that it will definitely be in the game, or that it will trigger properly, but he is 100% right when he says that one of the developers said that it was in the game. Now that I think about it, it might have been said in the locomotion live chat.
Too lazy to look, but they did say it.
# 38
NYyankz225 @ 04/27/10 06:54 PM
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Judge the game on its merits don't bring irrelevent issues into it.
I'm talking about 11. Not 10. I see the issues with 10.
# 39
johnnyg713 @ 04/27/10 06:57 PM
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# 40
streamline @ 04/27/10 06:57 PM
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