05:01 PM - April 27, 2010 by Steve_OS
Madden NFL 11 News Post
Madden NFL 11 Videos
Member Comments
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don't let Valderez get to you...he's essentially a troll.....he'll be in here until august looking to pick arguements daily. just look at his twitter account.
i've added him to my ignore list
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# 44
wilson2k11 @ 04/27/10 07:39 PM
Where does all this "60 minute games" or games on a average took 1hr 3mins or w/e he said. Thats a load of crap. Average online game took what 35-45 minutes tops. I just do not get where they get 63 minutes from. Unless they are making up something on what they fell is a real sim qtr lenght to play. Other then that this is one of the best videos year, finally heard the offensive guy talk.
Also is anyone worried that the loccomotion is to much about the offense and not the defense, like how are tackles effected by loccomotion? If your at full speed in loccomotion is the tackle going to do more damage or what?
Also is anyone worried that the loccomotion is to much about the offense and not the defense, like how are tackles effected by loccomotion? If your at full speed in loccomotion is the tackle going to do more damage or what?
# 45
XtremeDunkz @ 04/27/10 07:39 PM
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I'm still not getting how this will speed up the total time it takes you to play a game.
For instance, I use "Ask Madden" a lot. It helps me get to a play quicker. The clock still ticks accordingly. What it does is probably allows me to get in more plays, but it's still taking me over an hour to play a game.
I imagine the minutes in your quarters play a big impact, too. I usually go 8- to 9-minute quarters.
For instance, I use "Ask Madden" a lot. It helps me get to a play quicker. The clock still ticks accordingly. What it does is probably allows me to get in more plays, but it's still taking me over an hour to play a game.
I imagine the minutes in your quarters play a big impact, too. I usually go 8- to 9-minute quarters.
# 47
XtremeDunkz @ 04/27/10 07:41 PM
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If you respect the TOS you'll stay away from going after other posters.
If you cannot do that then I cannot refuse giving you a red card.
If someone is breaking the TOS report them, thats what the feature is for.
If you cannot do that agree to disagree and move on.
I'm still not seeing any collisions or impact deflections. The rb's seem to be just sliding off of defenders rather than bouncing off of them.
Hopefully this will change but I don't think they are gonna change Pro-tak
That being said the speed and locomotion look great. The gameplan feature is a nice addition.
People use so few plays because they find money plays that always work. Hopefully they fix the CPU ai to make the user call different plays. And hopefully no more engage 8 by the CPU on a 3rd and long
Hopefully this will change but I don't think they are gonna change Pro-tak
That being said the speed and locomotion look great. The gameplan feature is a nice addition.
People use so few plays because they find money plays that always work. Hopefully they fix the CPU ai to make the user call different plays. And hopefully no more engage 8 by the CPU on a 3rd and long
# 50
johnnyg713 @ 04/27/10 07:50 PM
They put all this new stuff in the game but it doesn't seem like they improve on the great stuff they added last year... I know its still early but these vids they release look exactly the same except for locomotion
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Last year, I would play 15 minute quarters with a 25 second runoff. Now, the clock wouldn't run off until I selected a play. So, I still wasted 10+ seconds just selecting a play, then the clock would run down to 10 seconds left. So, I was still picking plays and taking a long time to get through games. But I still played on 15 minute quarters to get realistic stats. Accelerated clock helped me get those stats while speeding up the game too.
How I see GameFlow speeding up the game is, I will no longer select a play. So now when I run a play, I'll be back up at the line and the accelerated clock will run off. i won't have wasted 10+ seconds digging through my playbook. That 10 seconds will add up. Say on average it saves me 7 seconds a play. Now, I would run between 55-70 offensive plays a game. So that is about 6-8 minutes at the least saved. Now, it took me longer than 7 seconds to select a play on average, but thats showing you how it will still save time. If I did the real calculations of around 10-15 seconds selecting a play, then thats like 12-15 minutes saved.
After watching that I am not totally writing off the feature and am looking forward to playing with it. I am curious if we will (and assuming my friends use the feature) be able to save playbooks on a memory card and bring it over to my / their system(s) so we do not have to set up a new playbook one each and every system we play it on.
i think it looks awsome!,remember guys this thing isnt even fully done yet,they got four more months to polish and get stuff right. i know im stoked
i like it too.. i hope it comes preset up with the coordinators tendencies though.
# 55
radatdude2 @ 04/27/10 08:30 PM
the running animations look much improved but the pro-tek must be off or something cause the tackling looks terrible but its only april i hope this will be addressed
# 56
johnnyg713 @ 04/27/10 08:39 PM
To me it almost seems like the only thing in the game is locomotion and the stuff in madden 10 was taken out? I mean the pocket seems to be missing as well idk. I thought logically you build on top of what you had the year before.
The devs kind of missed the boat on the fact that the games take 60 mins to play.
I don't mind playing a 60min football game, what I mind is I CANNOT SAVE THE GAME while I'm playing and pick up the same game where I saved it at a later time.
In game saves negate the need to speed up game time. I just want to be able to do an in game save if something comes up that's all.
I don't mind playing a 60min football game, what I mind is I CANNOT SAVE THE GAME while I'm playing and pick up the same game where I saved it at a later time.
In game saves negate the need to speed up game time. I just want to be able to do an in game save if something comes up that's all.
Pylons are still static and the sidelines still look horrible.
Locomotion looks great though.
Locomotion looks great though.
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Your willing to give them a lot more credit than I am for solving the rendering problem, especially when they haven't even fessed up to it being a problem. They won't even discuss it. Mum's the word. Try engaging anyone on the topic. Silence. Not 'no, there is no problem'. Just crickets.
So far I think the footage looks the same as last years footage, and M10 still didn't render fluidly.
# 60
Captain Obvious @ 04/27/10 09:48 PM
if theyre concentrating on momentum, then why do players never plant their feet before making a cut? they still turn on a dime. theyre kidding themselves.
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