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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-27-2010, 09:17 PM   #65
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by NYyankz225
You make it like 2k gamers are part of an elite club. I've played 2k games before and I've played a variety of other more recent higher budget games. I don't need to be a "2k gamer" to determine whether or not I think it's fluid or not. Especially when MLB2k10 and most recent 2k games are a jittery mess.

Judge the game on its merits don't bring irrelevent issues into it.

I'm talking about 11. Not 10. I see the issues with 10.
That's not what I meant by the 2K gamer. It's just that they are used to seeing fluid animations. That's part of the reason coming to Madden has been such a jarring experience for them.

Your willing to give them a lot more credit than I am for solving the rendering problem, especially when they haven't even fessed up to it being a problem. They won't even discuss it. Mum's the word. Try engaging anyone on the topic. Silence. Not 'no, there is no problem'. Just crickets.

So far I think the footage looks the same as last years footage, and M10 still didn't render fluidly.
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Old 04-27-2010, 09:37 PM   #66
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Running animations are still pretty bad. How is this never addresses?

Players dont 'run'. They 'lumber' along. The speedy guys dont look fluid, and their legs move waaaay too slow.
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Old 04-27-2010, 09:48 PM   #67
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

if theyre concentrating on momentum, then why do players never plant their feet before making a cut? they still turn on a dime. theyre kidding themselves.
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Old 04-27-2010, 09:49 PM   #68
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

first off, i love the concept of gameplan/gameflow

2nd. as of the time of this recording, it looks like the defense is still struggling to cover crossing routes in man coverage.
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Old 04-27-2010, 09:51 PM   #69
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by Captain Obvious
if theyre concentrating on momentum, then why do players never plant their feet before making a cut? they still turn on a dime. theyre kidding themselves.
They might just have it in for the runner in the videos, and not the entire team since it's an early build. If they add locomotion for the defense, they are going to have to reprogram their entire defense.
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Old 04-27-2010, 10:01 PM   #70
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Did anyone catch the part in the video where they're discussing that the average length of a Madden game is 63 minutes, and one of them says "If you're only spending 17 minutes in the game where play-by-play and color commentary makes sense, how do you fill the rest of that time?"

Its statements like this that make me question if these guys even watch football games on TV at all.

Maybe they should, you know, try watching an actual broadcast presentation that goes for 1 hour of actual game-time and ask themselves that question. It's too sad to even be funny to me
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Old 04-27-2010, 10:18 PM   #71
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by 23
If someone is breaking the TOS report them, thats what the feature is for.
i have now for several posts

just sayin
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Old 04-27-2010, 10:24 PM   #72
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by achain
Did anyone catch the part in the video where they're discussing that the average length of a Madden game is 63 minutes, and one of them says "If you're only spending 17 minutes in the game where play-by-play and color commentary makes sense, how do you fill the rest of that time?"

Its statements like this that make me question if these guys even watch football games on TV at all.

Maybe they should, you know, try watching an actual broadcast presentation that goes for 1 hour of actual game-time and ask themselves that question. It's too sad to even be funny to me
I think that is reading too much into it. They are just looking to cut the time the game is played, bottom line.
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