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Madden NFL 11 News Post


Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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# 161 Bgamer90 @ 04/23/10 05:16 PM
Quote:
Originally Posted by marktg30
I think most people are upset with them because they feel that the 'progress' they claim to make is often misrepresented/over-stated.
The progress the devs claim or the progress that the ads claim?

If the latter, that's basically true about all advertisements.
 
# 162 Valdarez @ 04/23/10 06:16 PM
I find Quicker. Simpler. Deeper. to be a funny marketing slogan. When I hear deeper, I'm looking for boots and a shovel, which definitely isn't the way you want to end your marketing message (your 'hook').

I suggested 'On the field. In the action' or something along those lines. That seems to be the goal this release (sadly), to streamline the experience, keeping the gamer in the game and less in the menus.

I honestly don't understand the decision to focus on streamlining the experience when they haven't gotten the experience down right yet. Feels like the cart is in front of the proverbial horse. We're going to make it easier to do something that doesn't quite work right yet. I'd much rather spend the extra time in the menus and play something that works. Their goal was to bring in the casual gamers though, not to make more realistic/sim game of football this release. That's not to say they aren't trying to make some aspects of it more realistic (such as locomotion), but it's easy to see that their ultimate goal was to engage casual gamers (GameFlow, Coach in Ear, Breaking down plays).

I can't quite fault them for making the game for the casual gamers. The game has really gotten too complex for casual gamers. Unfortunately the casual gamers needs don't meet this gamers needs.
 
# 163 rsoxguy12 @ 04/23/10 06:16 PM
Instead of shortening the length of a game by giving us "Gameflow", why can't we just have in-game saves?! It would solve the problem!
 
# 164 Valdarez @ 04/23/10 06:29 PM
Quote:
Originally Posted by rsoxguy12
Instead of shortening the length of a game by giving us "Gameflow", why can't we just have in-game saves?! It would solve the problem!
That's what the fans asked for... and it's not 'innovative'.
 
# 165 WFColonel56 @ 04/23/10 06:41 PM
No wonder Ian left. This game looks good to me, all of the new user controls...sideline catches seem to work. Better presentation (just from what I saw in 2 videos) The RB doesnt run stiff. The QB has to actually plant his feet after he runs in the backfield, no more run turn and chuck..... Dude i dont care what you guys say you are personally attacking the devs when you say that a game that they work hard all year on is trash. You must be madden haters 4real. I can see all of the great things they have added to the game...... Not to mention 3 vs 3 online play, or the new scripting plays, or the new game flow. Keep yo head up Ian. I can tell all of the great work you have put in in only 2 years. People still see David O. as the head dev.... Ian has done in 2 years more than David did in a lifetime.
 
# 166 turftickler @ 04/23/10 06:43 PM
Quote:
Originally Posted by marktg30
I think most people are upset with them because they feel that the 'progress' they claim to make is often misrepresented/over-stated.
This statement hold truth. I just wish they wouldn't come out every year and claim that things are going to be so much better than the year before. Instead, they should say that they are making improvements and hope that we like them. Then, if most of us hate the improvements or lackthereof, then they should seriously rethink using the current engines they are running right now in both NCAA and Madden football games. I used to love Madden NFL games back in the 1990's and Madden 05 is the only in the current decade worth playing IMO.

They need to listen to our concerns and nail them down to a wall while they are developing Madden 12. Even if they did implement a physics based behavior engine and some things were left out, most of us would be fine with that if the gameplay was nailed down. They would have to build from the ground up and I am 100% fine with that idea.
 
# 167 MattIntellect @ 04/23/10 06:45 PM
Quote:
Originally Posted by Valdarez
That's what the fans asked for... and it's not 'innovative'.
What if we will have in-game saves?

Not everything has been released yet.
 
# 168 WFColonel56 @ 04/23/10 06:47 PM
Quote:
Originally Posted by rsoxguy12
Instead of shortening the length of a game by giving us "Gameflow", why can't we just have in-game saves?! It would solve the problem!
They never said that the gameflow feature has anything to do with shortening the game. Gameflow is just like ask madden per se...but with real life teams plays that they run in that time of the game...As to shortening games they never said how they went about doing that so you never know. But they did say that you would still get the same amount of time playing ON FIELD
 
# 169 NoFear @ 04/23/10 07:04 PM
Sorry but this looked absolutely terrible. I would be ashamed if I worked on this game and that trailer came out...The "Simpler. Quicker. Deeper" slogan is a joke. It's a videogame, stop trying to make it so noob-friendly. There should be a learning curve with ALL videogames. Madden's selling point is to accomodate the game to 5 year olds? Good luck with that.
 
# 170 WFColonel56 @ 04/23/10 07:24 PM
how about some of you guys read the OPERATION SPORTS hands on review of NCAA...most of those things are in madden as well......Im outtie this forum brings me down
 
# 171 pietasterp @ 04/23/10 07:28 PM
Too little was shown to make any real conclusions. As always, until the game is in retail and in the hands of regular players, I'll reserve judgement...
 
# 172 SBartlett @ 04/23/10 07:37 PM
This game looks like the same old crap we've seen! Such a disappointment not having a quality football title around... : (
 
# 173 Valdarez @ 04/23/10 07:37 PM
Quote:
Originally Posted by WFColonel56
how about some of you guys read the OPERATION SPORTS hands on review of NCAA...
You mean the one where they tell us that Locomotion seems to have fixed blocking, even though we've been told on the forums that blocking and tackling have nothing to do with locomotion? Sure, we've read it. What now?
 
# 174 PVarck31 @ 04/23/10 07:46 PM
I think it looks pretty good. If the Locomotion pans out it could be great.
 
# 175 canes21 @ 04/23/10 07:49 PM
Quote:
Originally Posted by Valdarez
You mean the one where they tell us that Locomotion seems to have fixed blocking, even though we've been told on the forums that blocking and tackling have nothing to do with locomotion? Sure, we've read it. What now?
I don't think he said locomotion fixed blocking. i thought he said it helped blocking and that they also rewrote the blocking logic. I could be wrong though.
 
# 176 mr_president @ 04/23/10 08:00 PM
watched the trailer and it was exactly what i expected.

EA has a way of creating band-aids for issues that plagued the game the year before and then marketing them as a new feature. i think this years band-aid is the "play 60 in 30". this "new" feature looks to be a fix for the stat problems from last years game.

...
 
# 177 davidrc517 @ 04/23/10 08:00 PM
This looks like the same garbage they put out last year. Unrealistic running motions. Unrealistics cutting and juking and spinning. How can they claim new animations when it's exactly the same as last year? I'm not giving EA any more money until this whole development team is replaced with some real innovators.
 
# 178 Valdarez @ 04/23/10 08:10 PM
Quote:
Originally Posted by canes21
I don't think he said locomotion fixed blocking. i thought he said it helped blocking and that they also rewrote the blocking logic. I could be wrong though.
Take a look at the quote below.

Quote:
This locomotion engine translates to defense as well by allowing users more control of their respective player. It also seems to have eliminated the magnetic attraction to blockers that has plagued EA football games for years. The defensive locomotion has also tweaked the efficiency of the hit stick, making big hits a lot harder and more rewarding to pull off.
He did talk about blocking down below.

Quote:
Completely New Line Blocking AI

An even more significant gameplay improvement comes in the form of all new blocking assignment AI. In hopes of eliminating the OS Blocking Complaint threads, the AI blocking logic has been completely rewritten to eliminate suction blocking and make sure linemen are never standing still. Ben took me through a couple examples where a center would actively search out a man to block during pass protection. During these examples, I could see the center's head swiveling as he actively searched for the best person to block.

On the defensive side of the ball -- and as someone who plays exclusively as a lineman against the CPU -- I was extremely impressed with the line interaction. I was able to get heat on the opposing QB in realistic scenarios, and both power and finesse moves actually work this year, which should lead to far more potential sack opportunities and QB disruptions. It seems to finally be fun to be a lineman again.
It was a good preview (positive view that is), but I don't know the previewer, and he started the article off by defending the preview which is strange. Almost like he feels he has to justify his view. A reviewer shouldn't need to do that in a preview. I tend to trust reviewers based on past experiences with games that they have reviewed so I can get a gauge for their ability.
 
# 179 23 @ 04/23/10 08:20 PM
Quote:
Originally Posted by Valdarez
Take a look at the quote below.

It also seems to have eliminated the magnetic attraction to blockers that has plagued EA football games for years.

IMO

Im going to have to see this to believe it because it didnt work in NBA Live

You either connect with the defender and magically slide over to the side which is something I saw in the video, or you get suctioned into a contact animation.

I would Love to see this remedied but I am HIGHLY skeptical
 
# 180 Valdarez @ 04/23/10 08:33 PM
Quote:
Originally Posted by 23
IMO

Im going to have to see this to believe it because it didnt work in NBA Live

You either connect with the defender and magically slide over to the side which is something I saw in the video, or you get suctioned into a contact animation.

I would Love to see this remedied but I am HIGHLY skeptical
I saw the HB slide over a Guard in one of the runs. No incidental contact added. I tried to watch the Oline/Dline blocking closely and it did look like the Oline was attacking the Dline more than the Dline being pulled into the OLine, but that doesn't mean it's fixed, and it was a really hard read as there's only a couple of steps there before contact. In M10, you could have a guy running up the field for a block and he'd turn and run left to block a guy literally on the other side of the field. Suction blocking was evil in M10. I didn't like seeing 20 guys all at the point of tackle at the end of the play. That felt magnetic.
 


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