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# 141 roadman @ 04/23/10 11:37 AM
Quote:
Originally Posted by SageInfinite
Nice gifs Djordan.

Personally I think EA finally gave people the perfect "1st footage". They showed things from a gameplay camera angle(which everyone complains about), and they showed things from up close angles. I don't see how anyone can complain about what they showed, it's exactly what we usually want.

The problem lies with the game itself. Face it people, if you don't like the footage you saw give it up. This is what we get this generation. EA built 1 of the worst football engines coming into this generation. That's it it's over. Just don't buy the game if you don't like an ounce of what you saw, because it's not going to get much better by August. BELIEVE THAT.

Sage and DJ;

Take a look at this thread with the Brees interview.

I feel a bit better watching this one vs the trailer.

http://www.operationsports.com/forum...e-pump-up.html
 
# 142 SageInfinite @ 04/23/10 11:41 AM
Quote:
Originally Posted by roadman
Sage and DJ;

Take a look at this thread with the Brees interview.

I feel a bit better watching this one vs the trailer.

http://www.operationsports.com/forum...e-pump-up.html
I just watched that, and while it does look slightly better, it's still not what I'm looking for, so I think I'll be passing on the game this year until I can get a used copy.
 
# 143 djordan @ 04/23/10 12:02 PM
Quote:
Originally Posted by roadman
Sage and DJ;

Take a look at this thread with the Brees interview.

I feel a bit better watching this one vs the trailer.

http://www.operationsports.com/forum...e-pump-up.html
I saw the video. Animations still don't look fluid enough. Just think about this.

The jump from Playstation 1 to Playstation 2 in terms of animations were HUGGGGGGGEEEEEEEE!!!!!!

The jump from Playstation 2 to Playstation 3/XBOX 360 were minimal in regards to animation...S*** Remember Madden 06 on XBOX 360 had the same damn animations as Playstation 2/XBOX.

Face it..Tiburon/EA jacked up Next Gen framework from the jump. Till this day I will blame David Ortiz for all of this.
 
# 144 dmick4324 @ 04/23/10 12:05 PM
Quote:
Originally Posted by ScoobySnax
They have to fix the O-line/D-Line though. QBs should not be able to roll and chuck w/o getting clobbered by a D-end. Running animations were improved in my opinion. I want to see the defense get an overhaul. It always seems that everything is for the offense. I need more options on D to counteract the over-powered offenses.
I'm with ya here. I'm a defensive guy from the word go and would love nothing more than to get a blog about how they're focusing on the 3-4 defense. However I think to most people that play Madden a 50 yard touchdown pass is more rewarding than a 3 and out capped off by a 4 yard sack on 3rd down.
 
# 145 callmetaternuts @ 04/23/10 12:20 PM
I don't know why anyone expects a shift in philosophy. Every yearr for probably the last 5 has been the same. There is no multi-year strategy here. It's make a game with a few improvements, patch it once or twice and then move on. The next year they make improvements but it does nothing to build off previous years. They need a business plan

Year 1 - Fix locomotion issues and AI issues
Year 2 - Work on presentation, commentary
Year 3 - Franchise (I'd rather this be year 1, but you ge t the drift).

Right now the direction only lastas for a year, then its a complete change. Last year's vision was "Everything you see on Sundays" This year its "Simpler and Quicker" How do those correlate? It's just flailing in the wind.

I desperately want to like Madden. It's alright in the visuals, but there just isn't any long term appeal to me yet. Maybe they will announce new franchise stuff, but as of this moment, it seems the appeal is to those people who want to jsut knock a game out here and there or play online.

Show some direction, show some progression (company/title wise). Develop a plan and stick with it. Ortiz got the boot because the game just went one step forward two steps backwards with lack of direction. I don't doubt the new staff wants to make a good game, but it just seems the higher ups or whoever has final say can stick to a plan, its all mass over reaction, quick fixes that end up having to be re-written in 2 years.
 
# 146 callmetaternuts @ 04/23/10 12:27 PM
Quote:
Originally Posted by Boregard
The thing that jumped out at me on the Brees vid was that the OTs still don't take a "jab step" and turn to form the pocket and the outside rushers still don't appear to try to get up the field and then make a move - it still looks like they engage first then try to make a move and that is really disappointing - especially after LBrulz (I think) extensive post demonstrating how that should look/feel.

Looks like to me that while OL/DL interaction may have gotten some tweaks it still won't be any where near the way it should be - just my thoughts.

The thing is that until they fix that a lot of play calls that should work based on situation will not work.
That's the thing, people have taken the time to demonstrate core issues that should be fixed. LBRulez has taken time to post in great detail and it still looks like it isn't touched. Whatever year NCAA and Madden were before the 360/PS3 came out was probably the high point. The next gen versions of these games have been awful in comparison to a 5 year old game at this point.

I honestly rememeber buying a 360 for NCAA 0X (whatever the first year was), I played it for 4-5 games, didn't like it. I rented the PS2 version, loved it, and took the 360 console and game back. I'm almost still at that point. Outside of how pretty it looks it doesnt hold a candle to the old games.
 
# 147 johnnyg713 @ 04/23/10 12:49 PM
I want to say this.. When the first trailer for the show or FIFA or NHL come out does it get this same reaction? No, people go crazy.. Everyone knows the game is going to be good just by the looks of the trailer. Do people say if they changed this this this and this then the game will be good.. No. We know what we are getting with this trailer.
 
# 148 adub88 @ 04/23/10 01:03 PM
I don't even know what to say at this point, I really don't. I don't want hear the "it's still early in the game cycle talk". I respect the guys at EA for their hard work. I'm not a game developer, so I don't know what they have to go through to implement all the things we ask for.

What I do know is that it's a shame that a certain game is still kicking Madden's behind in the animation and fluidity department among many other things. Gimmicks, high socks, and color cleats, etc can't mask this imposter of a representation NFL Football called Madden.

At this point, it is what it is, no need to get all emotional about it. Looks like I'm back to playing that other game, the best football game ever made by the way in 2004!!!(Kanye shrug)
 
# 149 johnprestonevans @ 04/23/10 01:08 PM
[quote=callmetaternuts;2040988073]I don't know why anyone expects a shift in philosophy. Every yearr for probably the last 5 has been the same. There is no multi-year strategy here. It's make a game with a few improvements, patch it once or twice and then move on. The next year they make improvements but it does nothing to build off previous years. They need a business plan

Year 1 - Fix locomotion issues and AI issues
Year 2 - Work on presentation, commentary
Year 3 - Franchise (I'd rather this be year 1, but you ge t the drift).

Right now the direction only lastas for a year, then its a complete change. Last year's vision was "Everything you see on Sundays" This year its "Simpler and Quicker" How do those correlate? It's just flailing in the wind.

I desperately want to like Madden.

Show some direction, show some progression (company/title wise). Develop a plan and stick with it. QUOTE]



100% agree. This is an issue of focusing on one strategy and making it work. "Everything you see on Sunday" is a stroke of marketing genius. I guess when it didnt sell they went back to the drawing board. Big mistake. They were on the right track. I just hope that as we see more coverage and gameplay from Madden 11, that our worst fears are realized and Madden becomes an overly simplified accessible arcade football game. Keep it SIM.
 
# 150 Nadal @ 04/23/10 01:17 PM
I really hate to be a debbie downer, but people had the exact same reactions after the Madden NFL 10 trailer.

The animations looked like garbage, the OL/DL interaction was non-existent, and the receivers still ran their twitchy, gliding routes.

People were pissed and complained. However, some people claimed that yadda yadda yadda it was only a teaser and there was a lot of time until release.

Guess what? Nothing changed from that teaser video until release. Hence why we needed two big ole' patches to try and fix those mistakes. Both didn't do much.

It's now been a year since Madden NFL 10 was in it's final stages and the game looks nearly the same. Cool, people can toe drag on a sideline catch finally. That was promised in, what, Madden NFL 08? Hell, chances are it won't even work properly if it's the same toe drag technology they promoted in last year's game.

The receivers still glide around pre-snap and on their routes, and the corners have to glide around to stay in position with them. Corners are constantly jerking their bodies around and running the routes before the receivers do. This means that the passing game will be unrealistic pick central once again and the ball will have no depth when throwing.

Yes, the running game does look improved. Yes, the running game will be a blast. However, the passing game still looks horrid to me. The ball is still at least 80% too big, and I'm sure this may have something to do with all of the picks.

I really am disappointed, but I'm not throwing in the towel yet. I was optimistic with Madden NFL 10 and ended up buying it, and looking back I felt like I was cheated, especially since the patches took so long and didn't even really fix anything. It's apparent that Madden NFL 11 took Madden NFL 10 and basically tried to simplify it down and make it a more casual experience when all of that energy and labor $$$ should have went to actually making the game better. Will 11 be better than 10? Sure it will, but by a small margin, just like last year, and just like the year before.

Trust me, guys. What you see now is what you're getting on August 10th, give or take a few touch ups. The game has been in development for nearly a year... can we honestly say that it will go from that to 2K animations in 2 and a half months? Sorry, it's not.
 
# 151 K_GUN @ 04/23/10 01:18 PM
Quote:
Originally Posted by callmetaternuts
I don't doubt the new staff wants to make a good game, but it just seems the higher ups or whoever has final say can stick to a plan, its all mass over reaction, quick fixes that end up having to be re-written in 2 years.
good to see someone else in here gets it.
 
# 152 winreaper @ 04/23/10 01:19 PM
Here is my issue. I can't stand the idea that the game is going to be dumbed down for pick-up and play ease. If you need a refresher just throw in madden 92. Most of us get so good at the game in such a short period of time tiny mistakes, money plays, cheats and glitches become apparent quickly. That is the very reason Madden's evolution has led it towards a simulation based title.

When you hire a former creator of "Blitz" to help with the development of Madden you are asking for a title that lacks any more depth than a coin-op arcade game. Lets explore what a Madden arcade version would look like. Oh wait! we did that already and it sucked balls. This guy is doing all of us a huge disservice, because not only are we forced to bare witness to his improvements that basically amount to menu adjustments and control reassignments, but they are also stripping the title of its nuts. I am not interested in playing a game that benefits button mashers and money plays.

If the idea behind these changes is to draw more people to the title (increasing profits) I have a very strange suggestion;

MAKE A BETTER GAME!

Thats right! Improve the visuals, fix the glitches, add better (less narcoleptic inducing) announcers, tighter controls (less motion capture) and perhaps ever changing story lines for season play. Follow the folks from back breaker and revise tackling. How about fixing the passing system. Can i have more than Bomb, average and bullet in my passing arsenal? NOW I AM GETTING A LITTLE TICKED!

Jumping jack rabbits, they just gave us refs back. Remember people, we have naked sideline, injuries and everything associated with them are devoid of presentation. When you win the super bowl there lacks any sense of accomplishment.

I am receiving the message from EA loud and clear. We need to make money and there are enough naive people out there that we do not need loyal fans like you. You know, the kind of fan that stands outside waiting in line until midnight. The kind of fan that throws a huge 24 hour Madden party. The kind of fan that regularly buys ten copies a year and sends them to his nephews so we can all stay in touch an play vids online.

I can see how people could read this thinking i am over reacting, but I have been playing since this title appeared on apple. This is not the first time EA has delivered a crappy product to us. It is this type of behavior that brought us 2k Sports, Game Day football and Blitz. Don't get me wrong. I love Madden. I love it so much that I care what happens to it and who is involved in it.
 
# 153 TheWatcher @ 04/23/10 02:01 PM
Quote:
Originally Posted by johnprestonevans
100% agree. This is an issue of focusing on one strategy and making it work. "Everything you see on Sunday" is a stroke of marketing genius. I guess when it didnt sell they went back to the drawing board. Big mistake. They were on the right track. I just hope that as we see more coverage and gameplay from Madden 11, that our worst fears are realized and Madden becomes an overly simplified accessible arcade football game. Keep it SIM.
Starting with Madden 06, "Everything you see on Sunday" should've been the standard. As goofy as Madden looked last generation (and one big reason I could never take it seriously), they made an effort to add broadcast elements, although they never were able to match their competitor's level.

In this day and age, creating what is supposed to be a simulation of NFL football outside of broadcast guidelines is absurd and makes for an incomplete product.
 
# 154 Bgamer90 @ 04/23/10 02:26 PM
Quote:
Originally Posted by winreaper

When you hire a former creator of "Blitz" to help with the development of Madden you are asking for a title that lacks any more depth than a coin-op arcade game. Lets explore what a Madden arcade version would look like. Oh wait! we did that already and it sucked balls. This guy is doing all of us a huge disservice, because not only are we forced to bare witness to his improvements that basically amount to menu adjustments and control reassignments, but they are also stripping the title of its nuts. I am not interested in playing a game that benefits button mashers and money plays.

.
The gameflow feature isn't for money plays... if anything it prevents people from using them since it gives plays based on what teams do in real life situations that match what's going on in the game.

No one is forcing people to play this way... there is an option to have it off. This will be a good feature, especially for franchise mode to play like the real teams do instead of using money plays or picking random plays.

Madden needed creativity in terms of making things simpler for users while still being sim. I'm pretty sure that this feature was created by Mark Turmell (Blitz). They wanted him for creativity since the Midway arcade games had good implementation of creative things (even if they were over the top). Earlier this gen there was Rewind and backtrack but that didn't work real good since it was long and people weren't being forced to play a certain way. The gameflow feature looks like it will solve these issues. So again, while it might be casual catered (complete games faster) it's also sim catered as well since it forces people to play the way teams do in real life and not rely on money plays.

And again, this obviously isn't the only thing being added to the game so I don't know why you guys are acting like it is. You guys are saying "Instead of game flow, how about improving this, or that" when they could have and they just didn't announce it yet.
 
# 155 yardz23 @ 04/23/10 03:11 PM
Was Madden 10 not simple? I thought it was pretty straight forward, no complaints about game length...

I'd be happy if M11's focus was on core gameplay improvements, but those running highlights looked exactly as clunky as before.
 
# 156 RayAllen20 @ 04/23/10 03:12 PM
I guess I'm the only one that likes it.

I don't know how the people that bash on EA with this, saying this is horrendous and shameful, expected. You can't expect a game to make a huge jump. Also, do you guys really think EA took out playbooks? No way in hell would they do that. What they did was, for almost 1/2 of the people that play this game that don't care too much about playcalling, is have the computer do it for them. Also, I like this because I think they improved the CPU playcalling with this. Plus now I can gameplan the first 15-20 plays, and if the coach is smart, then I can handle it, and will probably like it better than normal playcalling, since sometimes I get frustrated and just start passing every down.

Anyway, I am actually liking what I see here. Running looks pretty good, WR catching is fixed, something that bothered me sooo much about Madden 10. The WR/DB interaction was fixed a good amount, and there seems to be so much less suction blocking in the vid, plus double teams. Maybe once I saw a suction block which atleast looked natural. Last year, there were eight on a play. The presentation looks much improved with Drew Brees and the Saints getting all riled up. Maybe other teams will have good intros too. And I have a man crush on Gus Johnson plus if EA had network presentation, they'll break it out in a blog.

And for the people complaning about no franchise updates. LOL, you do realize the game doesn't ship until 4 MONTHS!!! Why would they give us ALL the information now? They gotta give us something until then.

I am not an EA fanboy, and am not riding the hype train. I skipped on Madden 09, so if this game ends up being terrible I'll do it again, but I am just liking what I see. Eventually though, I'll base my decision on whole gameplay vids, and the demo. Just my 2 cents.
 
# 157 HealyMonster @ 04/23/10 03:13 PM
Quote:
Originally Posted by streamline
...you can still pick your own plays genius. Lets be honest here madden is damned if they do and damned if they don't. No one will ever be completely happy with their produce especially in comparison to the juggernaut that is NFL 2k5. I'll wait until the demo before I start proclaiming this game the worse thing ever. Although, I'll probably end up buying Madden for my football fix : x
its not even that 2k5 was a "juggernaut" it was just better than madden and every madden since. The issue with Madden is that these Devs saw what worked yet every year they went in the "opposite direction" of 2k5. They tried "on the field" and it didn't work, they tried the Hip Hop Ballin be a superstar with the catchy game intros etc and that didn't work. They tried "upping the presentation" last year and failed in comparison to 2k5 yet again.

Its like every year we are like here take this game(2k5) and do that. They say OK, a few months later Madden comes out and we are like wtf dude, did you play 2k5? They are like wait, what? oh ok next year. and then we do it all over again lol.
 
# 158 boooey @ 04/23/10 03:57 PM
Maybe this will be the first year where we don't expect much and the Madden team will surprise us... because that trailer honestly did nothing for me.

Looks exactly the same as Madden 10 with some slightly different running animations.. but it still doesn't look "real" to me.

It looks like a cartoon still, and these canned animations are the stone age now.. real physics next gen.
 
# 159 Bgamer90 @ 04/23/10 04:10 PM
Quote:
Originally Posted by LoostheMoos

Seriously, people always wonder why there is a perception that EA does not care about their audience or their product and they can never seem to figure out why...well, I believe that using the same annoying and inaccurate "catch-phraseology" every year, year-in and year-out is probably a contributing factor!!!...

Someone needs to fire ALL of these guys already, clean house from Frazier, Cummings et al to Ben and the NCAA crew as well for a total lack of creativity. How can we expect this group to actually innovate and create a better game when they cannot even invent a new way to discuss their puke every year? I've seen more creativity in second grade art class projects than this!
So you hate them for using simple PR/advertising tactics that most popular products use...

Nice.

Also, you shouldn't blame the devs for how the trailers/ads are. Most don't have much influence on it. Ian said to me last night that he didn't see the trailer before it aired on Spike (and that he can't comment on it since EA is keeping his mouth pretty much shut at the moment).
 
# 160 yardz23 @ 04/23/10 04:13 PM
Did anyone else laugh pretty hard when the voice over guy goes "INNOVATION IS: Simpler, Quicker, Deeper."

i couldn't help it. You know whats innovative?
 


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