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Madden NFL 11 News Post


EA Sports has just posted another Madden NFL 11 blog. This one focusing on locomotion.

Quote:
"Obviously, players in pads can’t run the same speed as a world class sprinter coming out of blocks but their acceleration curves have the same shape. They get up to around 80% of their top speed relatively quickly, but the last 20% is stretched out further (it takes the Olympic guys around 60 meters to hit 100% of their top speed). Once I had the curves created, I tuned them around combine 40 times and 100 meter times of players who ran track in college. I then passed that info on to Ratings Czar Donny Moore so he could set speed and acceleration accurately for our rosters. In total, we have 24 different curves that we can tune to control everything from how a player's speed increases over time (based on acceleration and speed ratings), to how much he can turn based on his current speed (driven by the agility rating). That level of control really lets us differentiate players on the field.

It is now possible for our ratings guys to make players that are quick over 10 to 20 yards, but get smoked at longer distances. A 90 speed player can now run the same 40 time as a 99 speed player, but lose over longer distances. I have a video here to highlight this. I created two players. The first is 99 speed, 90 acceleration (#99, on the top in the video). The second is 90 speed ,99 acceleration (#90 on the bottom in the video). The players race for 90 yards in the video. As you can see, the player with higher acceleration jumps out to an early lead, but gets passed at around 40 yards by the higher speed player. The animations aren't final (particularly the initial move that plays), and I still have some fine tuning to do on how we map the acceleration and speed ratings into our set of curves, but you can see how powerful acceleration is going to be in Madden NFL 11."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 201 coogrfan @ 04/10/10 07:29 PM
You don't think that maybe, just maybe, it might be a good idea to actually play BB before declaring euphoria the greatest thing since sliced bread?

Val, you're usually a fairly intelligent and perceptive poster, but imho you're waaaaaaay off base here.
 
# 202 Valdarez @ 04/10/10 07:47 PM
Quote:
Originally Posted by coogrfan
You don't think that maybe, just maybe, it might be a good idea to actually play BB before declaring euphoria the greatest thing since sliced bread?
I've already seen it in 2 games (EDIT: Just read it's being used in Red Dead Redemption!), and I liked what I saw in those. That tells me it's viable. So no, I don't need to see BB to tell me it could better than what's already in Madden (emphasis on 'could be'). Plus, it's not like we are completely in the dark with BB. We have seen BB videos with regards to movement and tackles, and I definitely like the infinite number of tackles that it provides. Some might not like the big hits, but that's a configuration choice the BB team chose to take and not one that Madden would necessarily have to emulate.

Euphoria requires a lot of custom configuration/coding for custom actions, and I personally think they didn't want to invest the time and resources into Euphoria. Why would they? When they already have a working engine? However, I still say that to say it couldn't work is bull. That's why I want to see the post/blog/vid where Ian said it. Plus, I want to make sure I understand his comments in context.

Quote:
Originally Posted by coogrfan
Val, you're usually a fairly intelligent and perceptive poster, but imho you're waaaaaaay off base here.
You can fool some of the people some of the time...
 
# 203 canes21 @ 04/10/10 07:49 PM
I don't think anyone said Canned Animations>Procedural Animations. Its the fact no one has made a sports game with this engine until now. Theres a lot more to this then EA wants to stay with Pro-Tac because they created it.

Just because a system worked in GTA IV doesn't mean it will work in football games. In GTA IV, you'd shot a guy in the leg and he'd get up while holding his stomach. Do we want that ina football game? Do we want our players taking hits in the legs and breaking them, but they limp off the field holding their stomach? No... Those are minor things that still need work. I'm willing to bet it will take another Backbreaker title at the least to get everything down thats basic, then if a 3rd and 4th game come out, we'll start seeing the more complex things getting tuned. From what we've heard, WR's don't even try to get both feet down in the game because it was so hard to program, something the Madden team has partially done in the past with its engine.
 
# 204 Valdarez @ 04/10/10 07:57 PM
Here's some information on Euphoria, so we're all on the same page.

euphoria
euphoria brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 and PC.

With euphoria, animations are not canned but are generated on-the-fly by the hardware's processors as the game is played. Every tackle is your tackle, every haymaker is your haymaker.

Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static, non-interactive data.

euphoria
is instead based on a full simulation of a 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time.





euphoria:core
euphoria:core is NaturalMotion's lightweight DMS engine. euphoria:core runs parallel to the game's animation engine and is called by the game's AI whenever synthesised motion is required instead of canned animation. This enables a non-disruptive integration and scalable use.

euphoria:core
consists of a small kernel, AI controller modules (for adaptive behaviours) and a rigid dynamics module (for physics). euphoria is physics-engine independent and works with all commercially available engines (as well as proprietary ones).
 
# 205 canes21 @ 04/10/10 08:01 PM
They still have to craft the running animations, throwing animations, etc. Then they have to program how each rating interacts with the game and other players. It would take a long period of time and I doubt we'll see EA use it this generation at all.
 
# 206 Valdarez @ 04/10/10 08:04 PM
Quote:
Originally Posted by canes21
I don't think anyone said Canned Animations>Procedural Animations. Its the fact no one has made a sports game with this engine until now. Theres a lot more to this then EA wants to stay with Pro-Tac because they created it.

Just because a system worked in GTA IV doesn't mean it will work in football games. In GTA IV, you'd shot a guy in the leg and he'd get up while holding his stomach. Do we want that ina football game? Do we want our players taking hits in the legs and breaking them, but they limp off the field holding their stomach? No... Those are minor things that still need work. I'm willing to bet it will take another Backbreaker title at the least to get everything down thats basic, then if a 3rd and 4th game come out, we'll start seeing the more complex things getting tuned. From what we've heard, WR's don't even try to get both feet down in the game because it was so hard to program, something the Madden team has partially done in the past with its engine.
I get it. I prototype ideas all the time in order to prove that a technology is viable in a product. That's why you're going to have a hard time convincing me it's not viable. It either works, or it doesn't, and it's already been shown to work in other games. I've seen the movement, I've seen the tackles. It looks really good, and better than the one man tackles and 9 man ProTaks.

The example you provided has nothing to do with Euphoria. That's the game's implementation (getting shot, and how they react), not the engine. You'd have to code that to have it in Madden, and no, we don't want guys getting shot... wait, ok, no we don't.
 
# 207 canes21 @ 04/10/10 08:08 PM
That is Euphoria. Where did they get shot, how will it effect their ability? Thats all tied to Euphoria. And anyone with sense gets what I meant with my example, except you Cowboy fans...

And yes, the tackles look beautiful, but the movements don't exactly look to pleasing to the eye outside that. As much as I want BB to be a success(day one for me), it has great tackles, but lacks a lot in most other areas.
 
# 208 Valdarez @ 04/10/10 08:13 PM
Quote:
Originally Posted by canes21
They still have to craft the running animations, throwing animations, etc. Then they have to program how each rating interacts with the game and other players. It would take a long period of time and I doubt we'll see EA use it this generation at all.
Exactly, which means it would take more people and resources, and they don't want to spend the $$$ on it. I agree. Even if BB is the next best thing than sliced bread, I doubt they will shell out the $$$ to do it.

Quote:
Originally Posted by canes21
That is Euphoria. Where did they get shot, how will it effect their ability? Thats all tied to Euphoria. And anyone with sense gets what I meant with my example, except you Cowboy fans...

And yes, the tackles look beautiful, but the movements don't exactly look to pleasing to the eye outside that. As much as I want BB to be a success(day one for me), it has great tackles, but lacks a lot in most other areas.
Then why use this example?

Quote:
Originally Posted by canes21
Just because a system worked in GTA IV doesn't mean it will work in football games. In GTA IV, you'd shot a guy in the leg and he'd get up while holding his stomach. Do we want that ina football game? Do we want our players taking hits in the legs and breaking them, but they limp off the field holding their stomach?
I am having a hard time understanding your Redskinese.

Anyhow, that's my view, I'll leave you guys to chat about it more.
 
# 209 Mr_Riddick @ 04/10/10 08:28 PM
Can anyone actually see the videos. if any has a website where i can see the videos i would appreciate it.
 
# 210 johnnyg713 @ 04/10/10 09:09 PM
Idk why everyone thinks Euphoria is the best Physics engine.. Is there like some sort of award saying that it is? There is new tech coming out all the time. Euphoria looks good but that doesn't mean that Protack is any less advanced. Euphoria has been worked on for years and it has taken a very long time for it to get to where it is now. You guys need to remember Protack's FOUNDATION has just been introduced into madden last year they have been working and tweaking it since. Im not saying its gonna be better than Euphoria, hell Backbreaker might come out and blow madden out of the water in physics and EA will be forced to put the tech in for madden 12. However I think we need to see what the team has done since last year and how much they have improved it before we can jump to any conclusions on what tech will finally make madden a better playing football experience.

Edit: Remember if it wasnt for BB using Euphoria, EA may have never pushed to address momentum and animations. Just look what theyve done taking Fifa's Locomotion system (one of the "best" around) and putting it in madden. EA knows they have to prove that they're the better football game and their physics and animations are the best. Like always competition is good.
 
# 211 canes21 @ 04/10/10 09:56 PM
Pro-Tac is nothing but procedural animations. Its all still canned. Natural Motion's engine runs off real time physics and obey's all the laws set by those like Newton. EA's animations may appear to be running of a physics engine that calculates momentum based statistics, but it was all handcrafted. What Natural Motion brings to the table is all real time statistics being calculated every millisecond and beyond.
 
# 212 K_GUN @ 04/10/10 11:52 PM
Quote:
Originally Posted by canes21
Pro-Tac is nothing but procedural animations. Its all still canned. Natural Motion's engine runs off real time physics and obey's all the laws set by those like Newton. EA's animations may appear to be running of a physics engine that calculates momentum based statistics, but it was all handcrafted. What Natural Motion brings to the table is all real time statistics being calculated every millisecond and beyond.
BB doesn't have an NFL/NFLPA license

that's an "epic fail" for this gamer

sorry kids
 
# 213 canes21 @ 04/11/10 12:06 AM
What? What are you trying to say with your post?

I know it doesn't have the NFL in it. Thats why I am getting all the football games this year. Madden, NCAA, Backbreaker, and maybe Tecmo. I get NFL, College, New and Exciting, and the Classic.
 
# 214 TheWatcher @ 04/11/10 12:14 AM
Seems like they make LT thinner every year. If he doesn't retire in 2011, they'll have him looking like a skeleton...
 
# 215 oneamongthefence @ 04/11/10 12:30 AM
Everyone forgets bb was in development for years and it spent all its time working on the tackling system. While Madden gets one year to improve everything in the game. Tackling is an important aspect of football however so is everything else in football. It's a wait and see thing on all the other aspects of football in BB.
 
# 216 Valdarez @ 04/11/10 12:41 AM
Quote:
Originally Posted by johnnyg713
Idk why everyone thinks Euphoria is the best Physics engine.
It actually is, and isn't a physics engine. At heart, it's not, but it has a pluggable physic's engine, that's why I posted that Euhporia information earlier. It can plug-n-play with physics engines, but they do provide their own implementation as well, so it's really the developers choice. Go back a few posts and you'll find the Euphoria overview with a diagram.
 
# 217 Mr_Riddick @ 04/11/10 11:16 AM
Quote:
Originally Posted by womalee23
Can anyone actually see the videos. if any has a website where i can see the videos i would appreciate it.
the vid is coppy i cant tell the difference.
 
# 218 kjcheezhead @ 04/11/10 12:58 PM
Quote:
Originally Posted by albert_24
Everyone forgets bb was in development for years and it spent all its time working on the tackling system. While Madden gets one year to improve everything in the game. Tackling is an important aspect of football however so is everything else in football. It's a wait and see thing on all the other aspects of football in BB.
Your math isn't quite right. Madden 06-11 is 5-6 years worth of development. BB has been in development for 3 years. Madden still has a 2-3 year head start on BB just on these consoles.

Also, euphoria doesn't just mean tackling. It's any contact in the game. Blocking, jostling, mid-air collisions betweem dbs and wrs, and of course tackling (including gang tackles).

Oh, and we know they have not 1, but 2 customizable franchises and a very in depth logo creator. BB may appear bare-bones, but it's not all tackles.
 
# 219 kjcheezhead @ 04/11/10 01:07 PM
Quote:
Originally Posted by K_GUN
BB doesn't have an NFL/NFLPA license

that's an "epic fail" for this gamer

sorry kids
Ouch. So you didn't play APF and your not into Tecmo's new game this year? You might be missing out on some good games.
 
# 220 thechamp2009 @ 04/11/10 02:44 PM
Quote:
Originally Posted by Valdarez
I've already seen it in 2 games (EDIT: Just read it's being used in Red Dead Redemption!), and I liked what I saw in those. That tells me it's viable. So no, I don't need to see BB to tell me it could better than what's already in Madden (emphasis on 'could be'). Plus, it's not like we are completely in the dark with BB. We have seen BB videos with regards to movement and tackles, and I definitely like the infinite number of tackles that it provides. Some might not like the big hits, but that's a configuration choice the BB team chose to take and not one that Madden would necessarily have to emulate.

Euphoria requires a lot of custom configuration/coding for custom actions, and I personally think they didn't want to invest the time and resources into Euphoria. Why would they? When they already have a working engine? However, I still say that to say it couldn't work is bull. That's why I want to see the post/blog/vid where Ian said it. Plus, I want to make sure I understand his comments in context.


You can fool some of the people some of the time...
my account got banned for no reason after i made the pro tac vs backbreaker tackle system thread. after madden 10 came out, some then try to hide or move the thread, so no one could read or comment on the thread. these is the thread you are looking for.http://www.operationsports.com/forum...le-system.html
 


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