Home
Madden NFL 11 News Post

IGN has the juice.

Quote:
"Electronic Arts says next Madden title will be different. Significantly.

During a conference call with investors this afternoon, CEO John Riccitiello stated both Dead Space 2 and an "innovative" Madden, presumably Madden NFL 2011, will be available during the company's 2011 fiscal year, which ranges from April 2010 through March 2011.

"Looking at Fiscal 2011, I think we've got a fabulous title plan," Riccitiello stated. "We've got a great new version of Medal of Honor, a revitalized Need for Speed, Sims on console, FIFA in a World Cup year, an innovative and new take on Madden, Dead Space 2, Crysis at full margins, a new MMA game, and many others."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 141 ch46647 @ 01/14/10 10:18 AM
If this is the case this is EXCELLENT news! Realistic physics would go a long way in restoring this game back to its glory days. I am also happy to hear that Ian has dedicated an all new "sound" guy. I think the sound from the crowd, to the pads hitting (and all other on-field sounds), to the announcing needs a complete overhaul.
 
# 142 mm boost @ 01/14/10 11:10 AM
Quote:
Originally Posted by TheCreep
I had a feeling that EA was going to pick up some type of motion engine. This pretty much confirms it. I dont think it'll be implemented for Madden 11 though.

I'm thinking 12 or 13. The article confirms that it IS coming though. They now have the PhysX motion technology. Great news.

If that is the case, then what the hell else could be so "innovative?" This is about the only thing possible that can come out that has not be done by a football game before (other than Back Breaker). This while change the face of football games as we know it and be long gone from days of canned animations. Can you people imagine a full physics engine on their NCAA football with full college atmosphere and presentation? I would never stop playing the game, EVER! Honestly, I think these games will only make it so far before they just have downloadable content each year with update rosters and title/patches and you have to pay for it. If they get to a realistic graphics engine and physics engine, the game will no longer have to be made and they can just come out with new rosters each year and upgraded features as DLC. Then, they can allocate sources to other big title games. Just my honest opinion, take it for what it's worth!
 
# 143 ODogg @ 01/14/10 11:14 AM
LMAO @ this thread..you guys all post constantly in the forums about how Madden needs to really change and then when it's announced that it's really going to change there are pages of threads of people very unhappy and lamenting the fact that Madden is going to significantly change. Isn't that what you guys have all been wanting in the first place???

IMO the only people who have the right to be worried by this are people who enjoyed and are still enjoying Madden 10. That would include me. I'm alittle worried yes. But also excited. But I look at it this way...if it's truly bad then I'll still have my Madden 10 to play.
 
# 144 ANDROMADA 1 @ 01/14/10 12:12 PM
Not much there IMO. That being said, He is talking to investors and Has to say something to give the perception of keeping things fresh and profitable.
 
# 145 RGiles36 @ 01/14/10 12:20 PM
In response to that Nvidia/Physx stuff:

By nature, I'm hesitant on news that could be too good to be true.

Hypothetically, I would just find it odd that Madden 11 is thinking about using this new physics technology while the NCAA team is just now asking their fanbase about their thoughts on Pro-Tac. I would think that the games would be world's apart if that was the case and in some capacity, the games have to be somewhat similar, right?

I know there's probably evidence to refute this i.e. M10 is much better than NCAA10 this year by most accounts...but I just can't see such a "game-changer" being used in Madden that would leave NCAA just picking up the pieces. HOWEVER, there could be a possibility that Pro-Tak could be used in combination with the tech--that would be something to see. Obviously, Pro-Tak was introduced as something that can be built upon.

My 2 cents.
 
# 146 RGiles36 @ 01/14/10 12:42 PM
Quote:
Originally Posted by killgod
I don't think the answer is the NVIDIA solution.

Why?

Did it not state that "nobody would see this coming"?

Have people not been suggestion/begging/asking for Madden to use this tech since before Madden 09 even released?
Though "nobody will see this coming" are buzz-phrases, I think you do make sense. From that standpoint, Pastapadre's theory seems most likely.
 
# 147 Hova57 @ 01/14/10 01:06 PM
the problem i see for natal stuff is that its just for one system it wouldn't be something to tell stock holders the fact of one third of their console intake is doing something innovative. plus wouldn't just be an extra step past EASports Active.

i put up that physX stuff just to show that they have the tech. they have not used it on consoles yet only for pc's. one thing we have to realize at OS we are a small portion of gamers that truly understand possibilities to a casual gamer they may not even know its possible let alone what's possible with BB or other physics engines. i put it up to try to dispell all the negativity that at times takes this entire forum over.

whether or not this will be implemented who know's but its a possibility
 
# 148 RGiles36 @ 01/14/10 01:33 PM
Quote:
Originally Posted by Hova57
the problem i see for natal stuff is that its just for one system it wouldn't be something to tell stock holders the fact of one third of their console intake is doing something innovative. plus wouldn't just be an extra step past EASports Active.
You know, you make a damn good point. And to add to that, Ian has indicated that their goals have not changed via Twitter. One could interpret that as the word "innovation" definitely impacting the normal console version of M11 and not that Natal business. Though to stockholders, profit is profit -- I don't think they care what system it comes from. But your point is well taken.
 
# 149 mm boost @ 01/14/10 01:40 PM
Quote:
Originally Posted by killgod
I don't think the answer is the NVIDIA solution.

Why?

Did it not state that "nobody would see this coming"?

Have people not been suggestion/begging/asking for Madden to use this tech since before Madden 09 even released?
Yeah, but was this publicized? No...this happened over a year ago and we are just NOW finding out about it after someone did some thorough searching and dug it up.

So I HIGHLY HIGHLY doubt that Natal is the innovative talk. Everyone knows Natal is coming, and I know for a fact, I am not wasting a ****ing dime on that turd. I will not be a grown man standing infront of my tv doing Tae-Bo trying to play a game of Madden. Natal can suck my sack!
 
# 150 Hova57 @ 01/14/10 01:43 PM
stockholders are def greedy but you would be surprised how many are concerned with gimmick stuff. they want hard money something that their product is investing in will have a def return. with lacking sales means that there pockets weren't fat. so using something they bought a year and half ago and only produced one game on pc and one game soon to be released to console ( white knight chronicles) they be need to show something. I think they will show the money they spent was well worth it.
 
# 151 marshallfever @ 01/14/10 10:57 PM
Quote:
Originally Posted by ODogg
LMAO @ this thread..you guys all post constantly in the forums about how Madden needs to really change and then when it's announced that it's really going to change there are pages of threads of people very unhappy and lamenting the fact that Madden is going to significantly change. Isn't that what you guys have all been wanting in the first place???

IMO the only people who have the right to be worried by this are people who enjoyed and are still enjoying Madden 10. That would include me. I'm alittle worried yes. But also excited. But I look at it this way...if it's truly bad then I'll still have my Madden 10 to play.
my thoughts exactly
 
# 152 Swingking77 @ 01/14/10 11:11 PM
In all of this, I can't help but think that the introduction of Backbreaker is what is spurring this one on. A little competition goes a long way in getting better products on the market... I shudder to think at where we'd be had 2K not dropped the ball with APF and only allowing a bit of customisation... Reminds me of Winning Eleven and Fifa... Look at where Fifa is now. We should at the very least be in that same position for football...
 
# 153 marshallfever @ 01/14/10 11:17 PM
I thought the reason EA stayed away from a completely physics based engine was because the player looses control as soon an animation start, which was why going half way with physics and half way with motion capture was a plus.

As cool as Backbreaker looks, i don't want a game where half the time i'm not in control of my players
 
# 154 Hova57 @ 01/14/10 11:18 PM
well ea bought the tech a year and half ago so something changed their minds
 
# 155 splff3000 @ 01/14/10 11:35 PM
Quote:
Originally Posted by ch46647
If this is the case this is EXCELLENT news! Realistic physics would go a long way in restoring this game back to its glory days. I am also happy to hear that Ian has dedicated an all new "sound" guy. I think the sound from the crowd, to the pads hitting (and all other on-field sounds), to the announcing needs a complete overhaul.
Where did you see this? If this is true, this is GREAT news!!!!
 
# 156 KBLover @ 01/14/10 11:59 PM
Quote:
Originally Posted by marshallfever
I thought the reason EA stayed away from a completely physics based engine was because the player looses control as soon an animation start, which was why going half way with physics and half way with motion capture was a plus.

As cool as Backbreaker looks, i don't want a game where half the time i'm not in control of my players
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?

How much control would a real ball carrier have?

I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.

I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.

I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
 
# 157 ch46647 @ 01/15/10 12:00 AM
I am sorry but I cannot find the thread. The new sound guy actually came on here and started a thread a few months ago asking people what they wanted to see included as far a sound goes for next year.

I am sure one of the more saavy guys here could dig that up...
 
# 158 Tyrant8RDFL @ 01/15/10 02:31 AM
Quote:
Originally Posted by roadman
I agree with you middle part about the modes, but we will need to agree to disagree on the speculation of the CEO innovation and new take= new creative director hire.

And based on Ian's Twitter, looks like I'm right taking a wait and see attitude.
Wasup Buddy. Don't go killing yourself in trying to convince people. It really is a hard battle to win, plus at this point we really do not know what is going to happen and who is going to be right in the end.

Your right it is best to take a wait and see approach. I personally hope when they mention innovation that they are referring to a whole new engine, as you know Roadman I have been stating this for the longest.

The problem with Madden is not Ian, or his crew. They said all the right things about what a sim game needs, and tried, but that engine will not allow anyone to succeed in making a sim football game. I said this to Ian, and everyone in here. Iam himself admitted that they should not have used this engine right away and stayed with last gen engine till they truly figured this engine out.

This engine was EA's biggest mistake.

You code one thing with that engine and it ruins 5 other things. It is a huge mess. You can not get the A.I right with that engine and you can not get the animations right. 2 elements needed to make a enjoyable game.

I predicted Madden 10 would fail, I predict in order for Madden 11 to succeed it will need a whole new engine. Now if they do not go with a whole new engine. Madden 11 will be a disappoint like every other Madden in the next gen era.

NBA Live made strides in the right direction this year. Fifa we all know is solid, and NHL is rock solid. I'm going to be optimistic and say Madden can do it also.

I'm really hoping here guys.
 
# 159 Tyrant8RDFL @ 01/15/10 02:36 AM
Quote:
Originally Posted by KBLover
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?

How much control would a real ball carrier have?

I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.

I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.

I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
What you posted here makes a ton of sense. Things really need to go in the direction of realism.

It really is that simple.
 
# 160 Vikes1 @ 01/15/10 03:43 AM
Quote:
Originally Posted by Tyrant8RDFL

NBA Live made strides in the right direction this year. Fifa we all know is solid, and NHL is rock solid. I'm going to be optimistic and say Madden can do it also.

I'm really hoping here guys.
I think so too Tyrant.

I know what you mean about the other games making great strides in the last few years. After hearing so many good things about the NHL game...I found out why. While of course no game is perfect, but the NHL game shows a polish and attention to detail I just haven't seen in Madden.

Imo...from the commentary, to smoothness of the gameplay, to a franchise mode that has more activity than I can keep up with...it's just simply a more interesting, accurate and exciting game, imo. And I also think Madden will get to the same place as these other games. I honestly believe EA/Tiburon is starting to understand their behind, when in comes to Madden/NCAA.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.