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EA CEO Speaks of an Innovative and New Take on Madden?

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Old 01-14-2010, 11:18 PM   #185
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

well ea bought the tech a year and half ago so something changed their minds
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Old 01-14-2010, 11:35 PM   #186
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by ch46647
If this is the case this is EXCELLENT news! Realistic physics would go a long way in restoring this game back to its glory days. I am also happy to hear that Ian has dedicated an all new "sound" guy. I think the sound from the crowd, to the pads hitting (and all other on-field sounds), to the announcing needs a complete overhaul.
Where did you see this? If this is true, this is GREAT news!!!!
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Old 01-14-2010, 11:59 PM   #187
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by marshallfever
I thought the reason EA stayed away from a completely physics based engine was because the player looses control as soon an animation start, which was why going half way with physics and half way with motion capture was a plus.

As cool as Backbreaker looks, i don't want a game where half the time i'm not in control of my players
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?

How much control would a real ball carrier have?

I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.

I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.

I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.

Last edited by KBLover; 01-15-2010 at 12:02 AM.
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Old 01-15-2010, 12:00 AM   #188
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

I am sorry but I cannot find the thread. The new sound guy actually came on here and started a thread a few months ago asking people what they wanted to see included as far a sound goes for next year.

I am sure one of the more saavy guys here could dig that up...
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Old 01-15-2010, 12:42 AM   #189
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

Quote:
Originally Posted by KBLover
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?

How much control would a real ball carrier have?

I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.

I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.

I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
Bingo! EA/Tiburon, should adhere to the laws of physics.
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Old 01-15-2010, 02:31 AM   #190
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by roadman
I agree with you middle part about the modes, but we will need to agree to disagree on the speculation of the CEO innovation and new take= new creative director hire.

And based on Ian's Twitter, looks like I'm right taking a wait and see attitude.
Wasup Buddy. Don't go killing yourself in trying to convince people. It really is a hard battle to win, plus at this point we really do not know what is going to happen and who is going to be right in the end.

Your right it is best to take a wait and see approach. I personally hope when they mention innovation that they are referring to a whole new engine, as you know Roadman I have been stating this for the longest.

The problem with Madden is not Ian, or his crew. They said all the right things about what a sim game needs, and tried, but that engine will not allow anyone to succeed in making a sim football game. I said this to Ian, and everyone in here. Iam himself admitted that they should not have used this engine right away and stayed with last gen engine till they truly figured this engine out.

This engine was EA's biggest mistake.

You code one thing with that engine and it ruins 5 other things. It is a huge mess. You can not get the A.I right with that engine and you can not get the animations right. 2 elements needed to make a enjoyable game.

I predicted Madden 10 would fail, I predict in order for Madden 11 to succeed it will need a whole new engine. Now if they do not go with a whole new engine. Madden 11 will be a disappoint like every other Madden in the next gen era.

NBA Live made strides in the right direction this year. Fifa we all know is solid, and NHL is rock solid. I'm going to be optimistic and say Madden can do it also.

I'm really hoping here guys.
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Old 01-15-2010, 02:36 AM   #191
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

Quote:
Originally Posted by KBLover
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?

How much control would a real ball carrier have?

I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.

I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.

I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
What you posted here makes a ton of sense. Things really need to go in the direction of realism.

It really is that simple.
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Old 01-15-2010, 03:43 AM   #192
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

Quote:
Originally Posted by Tyrant8RDFL

NBA Live made strides in the right direction this year. Fifa we all know is solid, and NHL is rock solid. I'm going to be optimistic and say Madden can do it also.

I'm really hoping here guys.
I think so too Tyrant.

I know what you mean about the other games making great strides in the last few years. After hearing so many good things about the NHL game...I found out why. While of course no game is perfect, but the NHL game shows a polish and attention to detail I just haven't seen in Madden.

Imo...from the commentary, to smoothness of the gameplay, to a franchise mode that has more activity than I can keep up with...it's just simply a more interesting, accurate and exciting game, imo. And I also think Madden will get to the same place as these other games. I honestly believe EA/Tiburon is starting to understand their behind, when in comes to Madden/NCAA.
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