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NBA 2K10 News Post

2K Sports just posted details NBA 2K10 patch #2. Plenty of fixes are in store.

Quote:
"The patch is in the submissions stage. I am sure the holidays not help clear the queue in front of us but know that the patch is submitted and it should be a matter of a couple weeks. The PC patch is still in creation but will be a combination of this and the first patch."

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Member Comments
# 21 Pared @ 01/05/10 12:35 PM
Quote:
Originally Posted by RayAP19
If they actually interacted with the community, maybe I wouldn't be so "angsty."


I'm sure they do, they just don't interact with you. And seemingly, with good reason.
 
# 22 STLRams @ 01/05/10 12:40 PM
Quote:
Originally Posted by RayAP19
IMO, to say something like this:

The end result is that you get a Kobe, or a Carmelo, or a Paul Pierce that attacks you the same way they would in real life. The way we had it set up before is we knew their ability and we knew what kind of shots they took in terms of they like to shoot mid-range or they like to shoot three pointers, but we didn’t know what type of shot they were actually taking. Do they shoot floaters? Do they shoot fade-aways? Do they shoot leaners? All these little things that end up being the personality of a player is now realized when you play our game.

And then not only is this NOT true in the final product, but no one on 2K's staff says as much as a single word about it despite complaints from the fanbase, and NONE of the patches fixes it is absolutely ridiculous and makes me loathe the fact that I spent 60 bucks on this game.
This is true, I mentioned this stuff to the 2KInsider on his blog to properly adjust player tendencies to reflect how often players shoot and play a certain way and he just won't do it. He will answer questions about headbands, socks and attributes boost, but if you ask him about tendencies he ignores it. I hate that everytime I download living rosters I have to do this myself for star players. Its a night and day difference how realistic and great the players play after these adjustements.
 
# 23 Streets @ 01/05/10 12:40 PM
The patch looks decent enough, but for me (Association guy) there is nothing ground-breaking like the first patch. The only two things I wanted to see addressed were the ability to have real injuries turned on to start my Association (i.e. Yao out for the first year), and gameplay-wise, I feel as if a player's ratings should weigh heavier when determining whether or not a human controlled player makes a shot.

Still, I appreciate 2K STILL making improvements to an already great game.
 
# 24 STLRams @ 01/05/10 12:44 PM
Yes now I can start a association with the latest 2K rosters and not worry about injuries. Im glad 2K fix this issue.
 
# 25 Pared @ 01/05/10 12:46 PM
Quote:
Originally Posted by STLRams
This is true, I mentioned this stuff to the 2KInsider on his blog to properly adjust player tendencies to reflect how often players shoot and play a certain way and he just won't do it. He will answer questions about headbands, socks and attributes boost, but if you ask him about tendencies he ignores it. I hate that everytime I download living rosters I have to do this myself for star players. Its a night and day difference how realistic and great the players play after these adjustements.
You just contradicted Ray, as apparently you can't get players to play like themselves with the current tendencies. Perhaps you can help him out.
 
# 26 BroMontana82 @ 01/05/10 12:58 PM
you can and you can't. first of all, the official roster update's tendencies aren't really accurate or updated regularly or with a lot of scrutiny. thankfully, we have roster people on here that are well known for doing this sort of thing. but yeah, you can get players to play the way you want to some degree like shooting, driving to the basket and so forth, but at the same time, some things don't work as well or were hard coded into the game or glitches like players constantly passing out of the lane when driving even though you have their tendency set so they never should do this. looks like this is addressed though. it's just unfortunate that the official roster isn't as accurate and realistic as it was claimed to be. it takes a lot of time and effort to edit a roster without a global editor of some sort.
 
# 27 rspencer86 @ 01/05/10 12:58 PM
I don't think Ray is too far off here... some of those player tendencies just flat out don't work (leaners, fadeaways, etc.), and it's not outside the realm of possibility that a patch could have fixed that.

With that said, I'm not too torn up about it and this game will still be a blast to play, especially after this final patch.
 
# 28 Pared @ 01/05/10 01:04 PM
Quote:
Originally Posted by rspencer86
I don't think Ray is too far off here... some of those player tendencies just flat out don't work (leaners, fadeaways, etc.), and it's not outside the realm of possibility that a patch could have fixed that.
What you said and how you put it is completely different from what he posted. You can try and find similarities but ultimate the difference is so stark that had it been explained initially in that same way, I'm sure someone would say there is some merit there.

Instead, "these guys are just liars!"

Edit:

Quote:
Originally Posted by RayAP19
"Shooting and driving" is the most basic level of offense there is in basketball. Once you get deeper than that, 2K becomes a laughable representation of NBA basketball as far as I can tell.
As if I really need to provide examples. Fell off the cliff a long time ago.
 
# 29 Pared @ 01/05/10 01:07 PM
Quote:
Originally Posted by RayAP19
Problem is I've been saying it forever and no one listens. I blame the fact that most people don't know much about NBA offenses other than "Kobe should shoot jumpers," "LeBron should drive," and "Dwight should dunk and get a lot of rebounds."


"You can't coach that!"

My apologies for taking the thread off-course, slightly. I'm done. There's no sense in going back and forth about a subject where someone knows more than anyone else in the world.
 
# 30 jeebs9 @ 01/05/10 01:27 PM
Looking at the list the only thing that bothering me right now. Was the passing fix mentioned.

"Lowering the auccracy of passes out of the double team, out of contact shots, non-inbound full court passes."


I know people will flame me....But I think the passing worked perfectly in my opinion.


*This is regarding full court passes.*
If the defense was in position down court. A long pass usually ended up being either stolen or out of bound turnover. Now if the defense was sort of in position but you tried throwing a long pass with a big man (who usually have low passing ratings). It was usually a turnover 95% of the time. But finally long passes with no defense back were completed 100% of the time. Which I think it’s the way it should work. Maybe the only part I’m on edge on it’s the 100% completion rate. Maybe a long passes with no defense should be around 90%.


*Contact animation passes*>>
If a contact animation is cause the passing goes down….I’m on the fence about this one. I agree and disagree…So no comment from me until I see it.


*passing out of the double team*
Am I the only one that thought it was tough already to pass out of a double team.



I’m kind of afraid to download the patch because of this. But I think it all works out in the word of SIM.
 
# 31 jfsolo @ 01/05/10 01:39 PM
Quote:
Originally Posted by jeebs9
Looking at the list the only thing that bothering me right now. Was the passing fix mentioned.

"Lowering the auccracy of passes out of the double team, out of contact shots, non-inbound full court passes."


I know people will flame me....But I think the passing worked perfectly in my opinion.


*This is regarding full court passes.*
If the defense was in position down court. A long pass usually ended up being either stolen or out of bound turnover. Now if the defense was sort of in position but you tried throwing a long pass with a big man (who usually have low passing ratings). It was usually a turnover 95% of the time. But finally long passes with no defense back were completed 100% of the time. Which I think it’s the way it should work. Maybe the only part I’m on edge on it’s the 100% completion rate. Maybe a long passes with no defense should be around 90%.


*Contact animation passes*>>
If a contact animation is cause the passing goes down….I’m on the fence about this one. I agree and disagree…So no comment from me until I see it.


*passing out of the double team*
Am I the only one that thought it was tough already to pass out of a double team.



I’m kind of afraid to download the patch because of this. But I think it all works out in the word of SIM.
Are you an Online player? I don't play Online or H2H games, so maybe the passing was fine in 2-player games, but it wasn't fine when playing against the CPU.

Almost every CPU player could pass like they were an amalgamation of Nash, CP3, and LBJ. Good defense was negated too often by the perfect court vision, and more importantly, the laser beam like accuracy of the CPU's passing in the half court sets.

I throw the ball away the majority of the time when I try to make those same ill advised passes. I just want the CPU to have the same failure rate as I do. Especially with poor passing Bigs.
 
# 32 jeebs9 @ 01/05/10 01:47 PM
Quote:
Originally Posted by jfsolo
Are you an Online player? I don't play Online or H2H games, so maybe the passing was fine in 2-player games, but it wasn't fine when playing against the CPU.

Almost every CPU player could pass like they were an amalgamation of Nash, CP3, and LBJ. Good defense was negated too often by the perfect court vision, and more importantly, the laser beam like accuracy of the CPU's passing in the half court sets.

I throw the ball away the majority of the time when I try to make those same ill advised passes. I just want the CPU to have the same failure rate as I do. Especially with poor passing Bigs.
AAAhhhhhh vs the CPU.....

I NEVER play the CPU. Maybe once in a while. But I have seen exactly what your talking about. CPU cheats too much.

Edit: But also from the sounds of it...he talking about users.
 
# 33 NINJAK2 @ 01/05/10 04:21 PM
jeebs-

I'm ok with the lowered success in contact animations/pass success(Like you, I will have to see it in action). I mainly play online and passing out of a contested jumpshot was far too accurate for my taste for the user with any player. The biggest no no in passing is leaving your feet before passing.

I do agree with you about passing out of double teams already being difficult. I use the sixers exclusively and my bigs have a hard time passing out of doubles, turning it over quite often. On the flip side, double teaming Kobe or Lebron "2K" James often proves meaningless as they can easily pass out of doubles at will and find wide open 3pt threats like D Fish, Mo Will, Delonte, etc. I think they need to lower the success for some of the high profile wing players imo. Again I'm speaking simply from a head to head standpoint.
 
# 34 jeebs9 @ 01/05/10 05:08 PM
Quote:
Originally Posted by NINJAK2
jeebs-

I'm ok with the lowered success in contact animations/pass success(Like you, I will have to see it in action). I mainly play online and passing out of a contested jumpshot was far too accurate for my taste for the user with any player. The biggest no no in passing is leaving your feet before passing.

I do agree with you about passing out of double teams already being difficult. I use the sixers exclusively and my bigs have a hard time passing out of doubles, turning it over quite often. On the flip side, double teaming Kobe or Lebron "2K" James often proves meaningless as they can easily pass out of doubles at will and find wide open 3pt threats like D Fish, Mo Will, Delonte, etc. I think they need to lower the success for some of the high profile wing players imo. Again I'm speaking simply from a head to head standpoint.
I’ve passed it out of contact animations with guys like CP3, Kobe, LeBron and etc etc. They are usually passes to wide open players underneath the basket ( when his man comes over to block/help). But if I try passing it with someone that can’t pass like those stars. I usually get stuck in the animations. So that once the contact animation starts. There is no ending it. I think stars should still be able to pass the ball out of these animations.

I also play with the Sixers from time to time. I know what you mean.

But double teams should not mean automatic turnover (even if it is the worst rated passer in the league). Just like double teams doesn’t mean automatic miss. I like what they are doing here. But I just hope it does not become something cheesy.

I’ve already have the plan to back up everything on my PS3 before the patch. Just in case I really don’t like the update to play offline only. Right all my friends agree that the gameplay is near perfect when talking about user vs user.
 
# 35 NINJAK2 @ 01/05/10 06:21 PM
Quote:
Originally Posted by jeebs9
I’ve passed it out of contact animations with guys like CP3, Kobe, LeBron and etc etc. They are usually passes to wide open players underneath the basket ( when his man comes over to block/help). But if I try passing it with someone that can’t pass like those stars. I usually get stuck in the animations. So that once the contact animation starts. There is no ending it. I think stars should still be able to pass the ball out of these animations.

I also play with the Sixers from time to time. I know what you mean.

But double teams should not mean automatic turnover (even if it is the worst rated passer in the league). Just like double teams doesn’t mean automatic miss. I like what they are doing here. But I just hope it does not become something cheesy.

I’ve already have the plan to back up everything on my PS3 before the patch. Just in case I really don’t like the update to play offline only. Right all my friends agree that the gameplay is near perfect when talking about user vs user.
Agreed jeebs. I'm not saying I want double teams to equate to automatic turnovers for these guys. I just think the success percentage of some of these passes out of doubles should be reduced some for these superstars. My main complaint is when guys like "2k" James and Kobe are able to make pinpoint passes out of doubles with their backs completely to their teammate who is on the opposite side of the floor.
 
# 36 BroMontana82 @ 01/05/10 07:11 PM
Quote:
Originally Posted by stateprop
Wait were is the autosave fix in association. My autosave is off but i keep on autosave in association.
2k acknowledged that this was actually not a glitch and they made it like this on purpose. i forget why exactly but i read this on the 2k boards or maybe simballer said something about it here.
 
# 37 jfsolo @ 01/05/10 07:24 PM
Quote:
Originally Posted by sambf12
2k acknowledged that this was actually not a glitch and they made it like this on purpose. i forget why exactly but i read this on the 2k boards or maybe simballer said something about it here.
They shouldn't have bothered. If you're clever its really quite easy to get around.
 
# 38 clivo1050 @ 01/05/10 07:45 PM
Honestly, I expected a lot more from this patch. I expected the focus to be on online and the core gameplay. I'm assuming the online can't be fixed without a large investment in new servers and heavy code optimization. If they fix PIP defensive logic, make every online mode work and finely tune the movement/momentum, we'd have a damn good game. Without this, it is merely average.
 
# 39 DayZ @ 01/05/10 07:49 PM
there better not be any problems after this patch, because common 3 months after release is just unacceptable
 
# 40 BroMontana82 @ 01/05/10 08:24 PM
Quote:
Originally Posted by jfsolo
They shouldn't have bothered. If you're clever its really quite easy to get around.
how so? that whole profile switching / signing out thing? i took the not very clever route of saving multiple association files so i can go back if i want.
 


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