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NBA 2K10 Patch #2 Details

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Old 01-05-2010, 05:08 PM   #49
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Re: New NBA 2K10 Patch Details

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Originally Posted by NINJAK2
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I'm ok with the lowered success in contact animations/pass success(Like you, I will have to see it in action). I mainly play online and passing out of a contested jumpshot was far too accurate for my taste for the user with any player. The biggest no no in passing is leaving your feet before passing.

I do agree with you about passing out of double teams already being difficult. I use the sixers exclusively and my bigs have a hard time passing out of doubles, turning it over quite often. On the flip side, double teaming Kobe or Lebron "2K" James often proves meaningless as they can easily pass out of doubles at will and find wide open 3pt threats like D Fish, Mo Will, Delonte, etc. I think they need to lower the success for some of the high profile wing players imo. Again I'm speaking simply from a head to head standpoint.
I’ve passed it out of contact animations with guys like CP3, Kobe, LeBron and etc etc. They are usually passes to wide open players underneath the basket ( when his man comes over to block/help). But if I try passing it with someone that can’t pass like those stars. I usually get stuck in the animations. So that once the contact animation starts. There is no ending it. I think stars should still be able to pass the ball out of these animations.

I also play with the Sixers from time to time. I know what you mean.

But double teams should not mean automatic turnover (even if it is the worst rated passer in the league). Just like double teams doesn’t mean automatic miss. I like what they are doing here. But I just hope it does not become something cheesy.

I’ve already have the plan to back up everything on my PS3 before the patch. Just in case I really don’t like the update to play offline only. Right all my friends agree that the gameplay is near perfect when talking about user vs user.
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Old 01-05-2010, 06:21 PM   #50
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Re: New NBA 2K10 Patch Details

Quote:
Originally Posted by jeebs9
I’ve passed it out of contact animations with guys like CP3, Kobe, LeBron and etc etc. They are usually passes to wide open players underneath the basket ( when his man comes over to block/help). But if I try passing it with someone that can’t pass like those stars. I usually get stuck in the animations. So that once the contact animation starts. There is no ending it. I think stars should still be able to pass the ball out of these animations.

I also play with the Sixers from time to time. I know what you mean.

But double teams should not mean automatic turnover (even if it is the worst rated passer in the league). Just like double teams doesn’t mean automatic miss. I like what they are doing here. But I just hope it does not become something cheesy.

I’ve already have the plan to back up everything on my PS3 before the patch. Just in case I really don’t like the update to play offline only. Right all my friends agree that the gameplay is near perfect when talking about user vs user.
Agreed jeebs. I'm not saying I want double teams to equate to automatic turnovers for these guys. I just think the success percentage of some of these passes out of doubles should be reduced some for these superstars. My main complaint is when guys like "2k" James and Kobe are able to make pinpoint passes out of doubles with their backs completely to their teammate who is on the opposite side of the floor.
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Old 01-05-2010, 06:55 PM   #51
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Re: NBA 2K10 Patch #2 Details

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CPU players are now much more selective when choosing to pass the ball while attacking the basket
So this mean when lebron james is going to attack and about to dunk, he wont pass the ball in midair when his attack is on 100 and his pass out is on 0.

Wait were is the autosave fix in association. My autosave is off but i keep on autosave in association.

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CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
Holy crap didnt even about this, glad i didnt start association yet.
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Old 01-05-2010, 07:11 PM   #52
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by stateprop
Wait were is the autosave fix in association. My autosave is off but i keep on autosave in association.
2k acknowledged that this was actually not a glitch and they made it like this on purpose. i forget why exactly but i read this on the 2k boards or maybe simballer said something about it here.
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Old 01-05-2010, 07:24 PM   #53
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by sambf12
2k acknowledged that this was actually not a glitch and they made it like this on purpose. i forget why exactly but i read this on the 2k boards or maybe simballer said something about it here.
They shouldn't have bothered. If you're clever its really quite easy to get around.
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Old 01-05-2010, 07:45 PM   #54
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Re: NBA 2K10 Patch #2 Details

Honestly, I expected a lot more from this patch. I expected the focus to be on online and the core gameplay. I'm assuming the online can't be fixed without a large investment in new servers and heavy code optimization. If they fix PIP defensive logic, make every online mode work and finely tune the movement/momentum, we'd have a damn good game. Without this, it is merely average.
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Old 01-05-2010, 07:49 PM   #55
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Re: New NBA 2K10 Patch Details

there better not be any problems after this patch, because common 3 months after release is just unacceptable
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Old 01-05-2010, 08:24 PM   #56
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by jfsolo
They shouldn't have bothered. If you're clever its really quite easy to get around.
how so? that whole profile switching / signing out thing? i took the not very clever route of saving multiple association files so i can go back if i want.
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