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Madden 2010 News Post

Madden NFL 10 patch #2 is available for the PS3. No timetable has been set for the Xbox 360. Please post your impressions here.

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
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Member Comments
# 121 countryboy @ 12/04/09 12:38 PM
Quote:
Originally Posted by marcus82
All this slider talk. This is why I'm not a fan of the user being forced to tune the game. The game should be tuned for optimal performance out of the box. Its embarrasing that people have to join a message forum to get the game to play correctly.
.
I personally am not the type to spend a month testing and calibrating a game before I can enjoy it. I will always believe that the sloders are being used as a cop out for EA instead of spending the effort to program the game properly.

.
Yep...its not like people aren't on this community site bouncing ideas off each other on how to get any other sports games to play "correctly" by adjusting sliders.
 
# 122 jeremym480 @ 12/04/09 12:39 PM
Quote:
Originally Posted by Phobia
Maybe I am the strange one here. But when I get a patch I jump in and play a game to notice how different it plays. I have many many months of checking out the sim stats. I can live with sim stats that are off a little. But I can't live with gameplay that sucks.

Plus the debate about simming is faster than playing a game or two is BS. It takes 30 to 45 mins to play a quick game. To sim a season and record stats and post it here takes that long or longer.

So while the sim stat guys might not give a crap about gameplay and want madden to be like Headcoach that is fine. But don't waste a whole impression thread of just stats. Guys are coming here and having to wade through pages and pages and pages of just sim stat talk.

Maybe I am strange
I don't think your strange at all. Hell, I'd rather great game play over sim stats any day. I'm just saying the patch has a lot to do with sim stats so, guys wanting to leave their impressions is relevant to the thread whether you care about it or not.

Now, has there been a little to many post on sim stats? Maybe.... But, I for one took something from reading it because I trust Gator and I won't have to do those same thing's myself. Therefore, I appreciate his work and didn't mind reading through this thread.

Anyways, that's my last post on this subject because I don't want other's to have to comb through here and go through off topic post about game play vs. sim stats-- when clearly both should be here.
 
# 123 Phobia @ 12/04/09 12:47 PM
Quote:
Originally Posted by jeremym480
I don't think your strange at all. Hell, I'd rather great game play over sim stats any day. I'm just saying the patch has a lot to do with sim stats so, guys wanting to leave their impressions is relevant to the thread whether you care about it or not.

Now, has there been a little to many post on sim stats? Maybe.... But, I for one took something from reading it because I trust Gator and I won't have to do those same thing's myself. Therefore, I appreciate his work and didn't mind reading through this thread.

Anyways, that's my last post on this subject because I don't want other's to have to comb through here and go through off topic post about game play vs. sim stats-- when clearly both should be here.
Completely understand but just so as much as the gameplay itself is random enough. So is simming stats. One year A.P. is running for 6.2 avg, next 4.7 next blah blah blah.

My point is that sim stats are just as random but we can tell pretty quickly if the linebackers and corners are still sitting to deep. If the corners still have eyes in back their heads and so on.

Sim stats will NEVER be perfect. To many variables. Plus people cry "broken" all the time, when a sim stat is off by a few numbers. Then real life it happens and it is like "ohhh maybe it is not so far off".

Basically the jist of what I am saying is both are just as random and not everything should be cried so quickly that it is broken. Sim stats are to random to do that so quickly. But you can tell instantly if a player is in the correct "football" position.
 
# 124 Phobia @ 12/04/09 12:48 PM
Quote:
Originally Posted by Jukeman
Does the stat guys complain on release day when every post is about gameplay impressions and not one post is about franchise/stats impressions?

LOL
There is normally a whole thread on stat issues
 
# 125 crob8822 @ 12/04/09 12:57 PM
Hello guys I just downloaded the patch, decided to play a game between the washington Redskins and Dallas Cowboys.
The first thing I noticed was that the defensive lineman were shedding their blocks a little quicker.
But I was alarmed with washingtons first play that was a 78 yard pass from Campbell to S. Moss, I was puzzled how wide open he was but noticed that he shedded a couple of tackles to score, I began to think that maybe the patch will cause the game to become a scoring machine.
The 2nd thing I noticed is that the defensive backs dive at the ball more which is good, I noticed that when the quarterback now gets rid of the ball he is throwing to an open receiver or one that is covered but there is a little seperation.
The replays are a little more frequent, I finally saw DeMarcus Ware coming off his blocks quicker and was adding pressure, he did not get to the quarterback but was causing him to get rid of the ball quicker.
screen passes were setting up like they do in real life and are effective and the defense persuit angles are getting there to stop them.
Running the ball was difficult but realistic.
I saw Washington quarterback stepped up in the pocket and took off running because everyone was covered and picked up 11 yards.
Here are the stats from the game. I am going to sim a whole season and take a look at the stats. It will take some time and several game to get a complete analogy regarding the quality of the patch.

Washington 10 0 10 0 20
Dallas 0 3 7 17 27
1 2 3 4 F


Wash Dal
Total offense 331 419
Rushing yards 81 51
Passing Yards 250 368
First Downs 10 12
Punt Return 11 35
Kick Return 129 114
Total Yards 471 568
Turnovers 1 2
3rd Down con. 5-17 7-14
4th Down con. 1-2 0-0
2-point con. 0-0 0-0
Redzone % 3-3 2-2
Redzone TD 1 1
Redzone FG 2 1
Penalties 1-10 0-0
Possesion time 33:24 26:36


Player stats
Passing
Wash: J. Cambell 19-32-262-2-1
Dal : T. Romo 22-29-373-3-0

Rushing
Wash
C. Portis 23-60 2.6 avg. 0 TD
J.Cambell 2-11 5.5 avg 0 TD
M.Sellers 1-11 11.0 avg 0 TD
L.Betts 1-(-1) -1.0 avg 0 TD

Dal
M. Barber 26-53 2.0 avg 0 TD
T. Romo 2-(-4) -4.0 avg 0 TD
F. Jones 1-2 2.0 avg 0 TD


Receiving
Wash.
S. Moss 5-144-1
F. Davis 4-44-1
D. Thomas 3-23-0
C. Portis 2-25-0
L. Betts 2-10-0
A Randle El 1-5-0
T. Yoder 1-4-0
M. Kelly 1-7-0

Dal.
M. Austin 4-119-1
J. Whitten 4-100-1
F. Jones 4-48-1
P. Crayton 3-56-0
M. Barber 3-20-0
D. Anderson 2-9-0
R. Williams 1-15-0
M. Bennet 1-6-0
 
# 126 brza37 @ 12/04/09 12:57 PM
Quote:
Originally Posted by Mike Lowe
While the rushing averages are a bit crazy, a lot of teams come out just fine. Steve Slaton had over 1,000 yards but averaged about 3.5/carry for instance. Many others like that but around the 4-4.5 range.

One other problem which may be causing high averages is the number of 20+ carries. Top 5:

32
26
22
21
20

Not sure how real life NFL compares, but perhaps that is too high?
yeah thats way too high. Here are the top 5 for the past couple years NFL stats for 20+ yard carries:
2008 - 20, 15, 13, 13, 12
2007 - 13, 12, 11, 11, 11
2006 - 15, 12, 12, 11, 11

And so far this year Chris Johnson has 19. And going all the way back to 1999 the highest total ever has been Adrian Peterson's 20 last year.

I just don't understand how they let this get in the final patch. I mean Josh Looman acknowledged the fact that increasing backup ypc would make the starters' ypc and totals insanely high. I thought he left off by saying he would leave the ypc alone so it wouldn't break the rushing game on the high end.
 
# 127 bengtc @ 12/04/09 01:02 PM
More stat impressions please, could we have someone display defensive statistics i.e. tackles. And for the guy complaining about gameplay impressions, people will post them when they are ready, its a forum and you can't expect people to do what you want. All these people posting stat impressions think that is a bigger deal than gameplay and you can't tell them to check something they don't care about as much just for you. Plus the patch hasn't been out long enough for people to post educated gameplay impressions.
 
# 128 countryboy @ 12/04/09 01:04 PM
Quote:
Originally Posted by marcus82
You ignored my relevant question: Has man align (which is a feature set described in the official Madden 10 game literature) been fixed with patch #2??? Without it, man coverage in this game is an exercise in futility. I'll check when i get home and repost.
didn't ignore your relevant question. I didn't respond to it because I don't have an answer to the question as I have yet to the play the game after patch #2.

Oh and I didn't ignore your response about inaccurate programming. Responding to that comment does nothing but continue to take this thread completely off topic.
 
# 129 bengtc @ 12/04/09 01:04 PM
Quote:
Originally Posted by marcus82
ok you commented on my brief vent. Fact: Sliders will not fix inaccurate programming.

You ignored my relevant question: Has man align (which is a feature set described in the official Madden 10 game literature) been fixed with patch #2??? Without it, man coverage in this game is an exercise in futility. I'll check when i get home and repost.
I hope that this is fixed! I am sick of a te getting open right away because a lb is lined up too far away.
 
# 130 TimmeH @ 12/04/09 01:18 PM
I'm playing my first game with the patch(yes, gameplay impressions!!!1!!11!)...I've already seen a CPU kickoff go out of bounds and the CPU block my FG...neither of which I've seen in Madden before lol. It was cool on the FG, I had lowered the arrow to kick more of a line drive because it was a longer kick, the CPU took advantage I guess. Seeing as these have happened in the first game, hopefully it isn't too regular...

Other impressions that can be taken with a grain of salt seeing as I've only played three quarters so far...the CPU QB seems to make wiser/quicker decisions, and when they wait too long, they will get sacked...the CPU ballcarrier seems to take better routes to get maximum yards, rather than running sideways or backwards for no apparent reason...and the HUM rushing game seems a bit more difficult. I'm playing on default All-Pro.

Once again, I've only played three quarters, so everything in this post can be taken with a grain of salt lol. I was just excited to see my FG get blocked(that sounds kinda weird).
 
# 131 jeebs9 @ 12/04/09 01:21 PM
How are the centers (or linemen) picking up the middle linebacker on blitz. I stop playing a while ago. Right after game where a guy got 12 sacks in with Shawn Meeriman at middle linebacker. What he would do is put the him right over the center. And come through every single time. I couldn't run the ball. I couldn't even throw quick slants. The running backs couldn't even step up to block him. Thats how fast he got through.
 
# 132 buttsakk @ 12/04/09 01:23 PM
Quote:
Originally Posted by TimmeH
the CPU QB seems to make wiser/quicker decisions, and when they wait too long, they will get sacked...the CPU ballcarrier seems to take better routes to get maximum yards, rather than running sideways or backwards for no apparent reason...and the HUM rushing game seems a bit more difficult. I'm playing on default All-Pro.
This is all I really wanted to hear!!

Thank you!
 
# 133 mm boost @ 12/04/09 01:24 PM
For the Love of Jesus, Mary, and Joseph, how are people bitching and moaning over memorial stickers being on a team's helmet after one season. Really guys? Seriously? That is so freaking stupid, EA puts all this hard work in trying to get us a game that everyone bitches about, and they add the memorial stickers to add a sense of realism, and then we have people complaining that they are on the helmets more than one season. What a damn joke.

The gamplay improvements sounds alot better now. Can someone please let us know if it still has the stupid Bengals/Bears team history stats for every other team in the league like it did pre-patch? Also what about Kick Returns? Any harder or easier?

I am looking forward to the running game being more difficult and the cut scenes/replay fixes. Can someone explain the effect of how extending the post-play a few seconds has on the game?

Oh and about sliders...they make sliders so you can fine-tune the game to play how you want. You have to look at the market as a whole. You have alot of kids that play the games just for fun, you have people who play online, you have people that suck at the game, people that are great at the game, people who like arcade style vs sim style...there are just too many factors out there for them to just create a dry-cut set of difficulty levels. So the sliders thing does help and does make a difference. I've noticed a difference on my season's stats around the league with the sliders I use.
 
# 134 TimmeH @ 12/04/09 01:29 PM
Quote:
Originally Posted by mm boost
For the Love of Jesus, Mary, and Joseph, how are people bitching and moaning over memorial stickers being on a team's helmet after one season. Really guys? Seriously? That is so freaking stupid, EA puts all this hard work in trying to get us a game that everyone bitches about, and they add the memorial stickers to add a sense of realism, and then we have people complaining that they are on the helmets more than one season. What a damn joke.

The gamplay improvements sounds alot better now. Can someone please let us know if it still has the stupid Bengals/Bears team history stats for every other team in the league like it did pre-patch? Also what about Kick Returns? Any harder or easier?

I am looking forward to the running game being more difficult and the cut scenes/replay fixes. Can someone explain the effect of how extending the post-play a few seconds has on the game?

Oh and about sliders...they make sliders so you can fine-tune the game to play how you want. You have to look at the market as a whole. You have alot of kids that play the games just for fun, you have people who play online, you have people that suck at the game, people that are great at the game, people who like arcade style vs sim style...there are just too many factors out there for them to just create a dry-cut set of difficulty levels. So the sliders thing does help and does make a difference. I've noticed a difference on my season's stats around the league with the sliders I use.
The game I'm playing is against the Broncos in Denver, it had a Denver historical stat overlay to start the game. So yes, it has been fixed.
 
# 135 TimmeH @ 12/04/09 01:31 PM
Quote:
Originally Posted by buttsakk
This is all I really wanted to hear!!

Thank you!
Keep in mind, only three quarters were played lol. I never even saw a big issue with sacks in the first place, I get about 2-4 every game in my SD franchise, and I never control the DL and rarely a blitzer.
 
# 136 mavfan21 @ 12/04/09 01:38 PM
Quote:
Originally Posted by mm boost
For the Love of Jesus, Mary, and Joseph, how are people bitching and moaning over memorial stickers being on a team's helmet after one season. Really guys? Seriously? That is so freaking stupid, EA puts all this hard work in trying to get us a game that everyone bitches about, and they add the memorial stickers to add a sense of realism, and then we have people complaining that they are on the helmets more than one season. What a damn joke.

What he said.

These are the same people who dump a girl because she has one ear slightly higher than the other and they just can't get over it. I really don't see how they can enjoy ANY game. "My guy got hit 4 times by a Scar-H and didn't die in MW2. What a joke!!".

On topic, if anyone can post a screen or just let me know if the draft info is on the drafted players in franchise and not just the original players that'd be appreciated.
 
# 137 countryboy @ 12/04/09 01:38 PM
Quote:
Originally Posted by marcus82
agreed. exactly the point i was making to you.
 
# 138 mm boost @ 12/04/09 01:45 PM
Quote:
Originally Posted by TimmeH
The game I'm playing is against the Broncos in Denver, it had a Denver historical stat overlay to start the game. So yes, it has been fixed.
Thank you babyjesus!

And you too TimmeH!
 
# 139 matt8204 @ 12/04/09 01:50 PM
Cool. Can't wait to download it when I get home later.

Is it fair to say that this is probably the last patch we'll see for 2010?
 
# 140 matt8204 @ 12/04/09 01:52 PM
Quote:
Originally Posted by Phobia
My god can someone explain the gameplay differences. It seems like some of you all you care about is the franchise stats. We have close to 8 or 9 pages of just states. Where is the break down on how it fixes the part of the game you actually play???

I mean come on.

Flats, Drags, Curls, etc are they all able to be completed as easy as before because of the zone depth?

Deep routes are they easier to complete when you have the right match up?

Line blocking is it better?

Someone give a good break down on the true gameplay.
Agreed; I'm more interested in how the game plays than in simmed stats.
 


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