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NCAA Basketball 10 News Post

November 5, 2009 – Electronic Arts Inc. announced today that a playable demo of NCAA® Basketball 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Gamers can play out the storied rivalry between Duke and 2009 National Champion, University of North Carolina, presented with full CBS broadcast integration. The demo will be available to Xbox LIVE Silver members on November 12th, 2009 and on the PlayStation® Network on November 19th, 2009.

NCAA Basketball 10 captures all the energy and excitement that is unique to college basketball. The latest edition of the number one selling college basketball franchise* has experienced a renewed focus on gameplay improvement, and features a deeper concentration on team styles of play. NCAA Basketball 10 has also revolutionized the presentation of sports video games by fully integrating CBS and ESPN broadcast features.

NCAA Basketball 10, which is licensed by The Collegiate Licensing Company, is currently in development under the EA SPORTS™ brand by EA Canada in Vancouver, B.C., and will be available in North America on November 18th. The game will be available for the PlayStation®3 computer entertainment system, and Xbox 360® video game and entertainment system from Microsoft. For more information, please visit http://www.ncaa-basketball.easports.com.

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Game: NCAA Basketball 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 25 - View All
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Member Comments
# 261 green94 @ 11/13/09 11:51 AM
Quote:
Originally Posted by countryboy
I played 9 games last night on All-American difficulty playing nothing but zone defense(mostly 2-3), but as dook I ran the 1-3-1 and the cpu ate the zone up. They didn't turn the ball over, throw defelected passes, they used penetration to collapse the zone and kicked out for 3's or they got the ball to the high post to run their offense.

It was great to see.
Exactly CB - played zone exclusively last night and didn't see anything as bad as last year, not even close really. This game is going to be pretty damn good.... my only concern right now is the AI taking repeated shots from the blocks, I'd be ok with it if they were hook shots or driving to the hoop, but they seem to be content passing inside and facing up before taking the shots. My only gripe so far.

Can't wait until Tuesday.
 
# 262 KG @ 11/13/09 12:06 PM
Quote:
Originally Posted by Playmakers
That is a common problem in both of EA's basketball games this year. The AI teams and players are horrific at times and yet people tend to overlook that garbage.

I was able to force turnovers on the CPU at an alarming rate simply by playing a basic 2-3 Zone becuase they lack any court awareness at all.

I mean how can you release not one but two basketball games where players don't have any awareness.............

They just run scripted plays and take shots that the plays calls for without actually deviating from the play if a guy is wide open for an open shot backdoor.
PM, I tested that out too and was a little discouraged at what I saw. I posted a while back that it's similar to Live where the CPU seems predetermined in who will shoot the ball. I've doubled perimeter guys when playing as UNC only to see Duke neglect finding the open man and making me pay. I've even completely backed off guys and the only position I've seen take advantage of this has been the PG.

CB, you're 100% right about the foul calls. It's hard to believe that it was not addressed. The ref will blow the whistle and you don't know what the hell is happening.

Like others have said, I'm glad there is no DNA to work off of but I know that the roster editors are going to have their hands full trying to tone down bigs speed/agility and create some athletic differences between major and mid level D1 players.
 
# 263 countryboy @ 11/13/09 12:22 PM
Quote:
Originally Posted by kgx2thez
CB, you're 100% right about the foul calls. It's hard to believe that it was not addressed. The ref will blow the whistle and you don't know what the hell is happening.
A few times it showed who the foul was on and didn't cut away, but it still happens and is still quite annoying. I would like the commentators to mention the foul and who it was on, or even better, imo, a cutscene showing the ref walking over to the scorers table and signal the foul and who it was on, and a stat overlay could pop up with who the foul was on and the number of personal fouls.
 
# 264 footballfanatic1 @ 11/13/09 01:27 PM
Quote:
Originally Posted by ehh
I played about ten games, first five on All-Conference (All-Star in Live) and then five on Varsity (Pro). After the first five games I was ready to delete the demo, same issues post-patch from Live were already annoying me on AC.
CPU's defensive rotations are way too fast on All-Conference and they block way too many shots in the paint, plus it's a little too hard to get past your man with the dribble (not an issue in Live). Nothing criminal, but things look so much better on varsity. Varsity is easily the way to go in terms of realism and an even balance between you and the CPU.

On Varsity the drive and kick game, defensive rotations and in general the entire feel of the game is so much better than All-Conference IMO. On default you just make too many shots and it's a little too easy to get past your man with the dribble but that can be adjusted in the retail with sliders.

I also like the CPU's offense in this game more. As I expected, DNA seems to do more harm than good in Live. There's less wacky crap from the CPU in this game, though neither team pushed the ball all that much and both are supposed to be up tempo teams. That will probably be fixed via patch though. Again though, the only downside will probably be that teams don't go to their stars enough. Individualism is not going to be a bright spot of this game out of the box, we'll see what we can do with the roster editor. A big key will be is if we get the "shot likelihood" ratings that are in Live. If that is in this game then we should be okay, it'll just take a lot of work.

FT's are crazy as UNC, I think I made 1/20.
Couldn't agree with you more. I tried playing a few games on Varsity like you said, and I found that it plays way more realistically than on All-Conference. I was able to get a few open shots and even had a couple of fast break dunks. Playing on Varsity with slider adjustments in favor of the CPU will be the way to go for me.

I actually just finished playing a game on All-Conference in which I was on fire with Duke...but I lost 23-19. I felt like I had no control on defense and was at UNC's mercy every time they had the ball. In every game on All-Conference, I feel like I have to play amazing just to keep up with the CPU.

I agree, free throws are an issue. Anyone know if free throw difficulty can be changed (like in NBA 2K10)?

Anyways, I'm actually kind of excited for this game but will probably wait for reviews before I drop the $60.
 
# 265 Hova57 @ 11/13/09 02:33 PM
maybe its the demo, but i didn't feel like i could overpower the offense with my defense. i wasn't able to control the tempo. i do think it may because i don't like the two teams and don't fit my way playing either. we'll see it was late when i played so maybe i wasn't on my game
 
# 266 econoodle @ 11/13/09 03:54 PM
enjoyed the demo. [ps3]
a newbie to college hoops games.

LOVED what i saw of the CBS presentation!
cant wait ot see how it goes in the full game.

one thing
the court looked smaller than other nba games. less room.
i looked at a vid of CH2k8 and it looked the same.
is it always that way on college games?

i do not know how i can deal with all NUMBERS for players tho.
is there a way to edit EVERYBODY and give them names?
will the announcers say names that they have in a database? or is it, number 21 this, number 44 that.
 
# 267 Regalo @ 11/13/09 04:02 PM
Quote:
Originally Posted by Lisa_Bonami
Based on some heavy demo playtime, Im coming to the conclusion that not only is the game very 'lite' on player distinctions and animations, but its gameplay engine is still very scripted feeling and shallow. There's just not that many variables that seem to be at play to determine the gameplay's output. Ball Physics and rebounding seems to be too over dependent on branching to it's limited pool of motion captured sequences rather than being a more physics based organic game.

It became so apparent after I popped in CH2K8 and was immediately immersed in a more diversified and dynamic game with a more abundant and more pleasing variation of player models that really looked like kids from all over the country and even a few that looked like they came from overseas.....I think Im in love all over again with a game thats over 2 years old.

Hopefully EA can get their act together when enough people provide useful feedback
This is a great post.

I enjoyed the demo, and thought it was fun, but I couldn't stop comparing it to CH2K8.
 
# 268 jpup @ 11/13/09 05:17 PM
I thought the demo was better than 2k8. I don't know why, but this game has been a pleasant surprise. I had not played EA basketball game in years and, so far, I think this game has exceeded anything I had expected.

This is also a demo and not the full game. I also would guess that this is not the final build of the game.
 
# 269 jpup @ 11/13/09 05:18 PM
Quote:
Originally Posted by stevedrumsdw
I really get the feeling that my presence on defense in this game is meaningless besides a few block shot annimations.
Are you using R1 or R2 (can't remember which) to defend? I did not get that same feeling. Small sample size though.
 
# 270 jpup @ 11/13/09 05:34 PM
Quote:
Originally Posted by stevedrumsdw
Right trigger I think

I guess what I was saying that well played defensive sometimes feels like its unnoticed by the game engine, hoping maybe it is because I am playing against Duke. I think alot basketball games fail to capture how hard it is to score, Many players have season long FG numbers of less than 45% in college.
I haven't played the full game of this series in years, but I expect the sliders to correct a lot of this. Did the sliders work last year?
 
# 271 ehh @ 11/13/09 05:34 PM
The game does quite a few things better than 2K8 however there are three huge ones hanging in the balance...

1) The CPU's ability to read your D and not be robotic all the time
2) Individualism of players to help differentiate
3) Human's D effectiveness on the CPU

2K8 has the demo beat in these three areas by a long shot. How many times in the demo will the CPU pass to the guy on the block and he'll just turn and shoot regardless? I'm playing 2K8 right now (Duke/UNC to keep the comparisons easier) and Singler caught the ball on the block, Hansbrough was D'ing him well, Singler pump-faked and then passed. In EA's basketball games they shoot it every time.

The individualism we'll have to wait for the retail to see how much we can edit. The D is also up in the air with edits.


Personally I think I'll get a good amount of enjoyment from NCAA '10 but I think you're crazy if you get rid of 2K8 or think this game will make you forget about 2K8 completely - and we're just talking game play here too. Like last year my game time will probably be a 60/40 split favoring 2K8 but we'll see how much we can edit and improve the retail of NCAA '10.
 
# 272 Regalo @ 11/13/09 07:13 PM
Quote:
Originally Posted by jpup
I thought the demo was better than 2k8. I don't know why, but this game has been a pleasant surprise. I had not played EA basketball game in years and, so far, I think this game has exceeded anything I had expected.

This is also a demo and not the full game. I also would guess that this is not the final build of the game.
That was my initial reaction. I thought: 'whoa, this is actually really good.'

The more I played, though, and saw the same scenarios over and over (like zero offensive rebounds, ever) the game began to feel entirely too scripted for a sports title. I am holding off, with the understanding that demos are not usually a game's final build, but I'm also aware that some things aren't likely to change.

The presentation is top notch, though. I'm really pleased with the direction commentary/presentation in basketball titles has been taken in as of late.
 
# 273 jpup @ 11/14/09 12:31 AM
I've been getting Offensive rebounds.
 
# 274 stoncold32 @ 11/14/09 12:46 AM
Good presentation, although Gus and Bill dont talk too much. When I played they mainly only commented when I took a shot, or missed a shot.

Not enough fouls. I went through the whole first game and noticed I hadnt seen a foul the whole time. Finally the second game i forced a few, but only saw 1 free throw thru 3 games.

Kinda disappointed overall with the feel of the game
 
# 275 yokiisthename @ 11/14/09 05:01 AM
Played the demo on PS3. It was great, especially when Gus went "OH!!!"

Presentation is awesome, gameplay is much much better than last years.

CPU A.I is fine for me, they run fastbreaks, help defense is there its really great.

Motion offense is so simple and easy, a caveman can do it...

Im sold... I pre ordered the game already...
 
# 276 x_irish6 @ 11/14/09 09:42 AM
I think I'll regretfully give NCAA 10 a miss this year. Maybe next year will be the year I shelve CH2k8. Unfortunately I just didn't really enjoy playing the demo. I really wanted to but I don't know, just didn't like the feel of the game.

Most of the issues I had with the demo have already been mentioned by other people. Firstly, the game and player speed just seemed far too quick. I loaded up the NBA Live demo, which was reasonably good, & compared the game speed & it was like night & day. I would expect the college game to be slightly slower than the pro version of the game. The demo didn't actually play as well as Live's one, which really surprised me.

The lack of player differentiation was noticeable. I decided to play some games with Duke's bench to see if I could notice the difference and frankly, IMHO it was only marginal. I found that there wasn't much differentiation in skill sets between big men & wings.

Presentation was great as expected and I had no issues with commentary either. Only nitpick on presentation is that some of the CBS overlays didn't stay on screen long enough to read them all. But that can easily be fixed & may be so in the final retail version.

I do agree with ehh though that the game seems to play a lot better on Varsity difficulty level. I didn't enjoy play on higher difficulty levels despite being able to stick with CPU. It just didn't feel like a real college game to me. However on Varsity level it felt better & closer to the real thing.

I think once you get the retail version, hopefully some stuff is patched, you guys will make the necessary adjustments (speed, tendencies etc) to make the then game play pretty well & hopefully represent the college game. Unfortunately I just can't personally justify the expense of importing the game into Australia (probably equivalent all up of US$70-75) considering the demo didn't capture my imagination. It's a shame the import option is my only real avenue to play the game since you can't rent it over here.

Thanks to Country Boy in regards to heads up for getting demo on PS. Hope you guys enjoy the retail version. See you all next year
 
# 277 DirtyJerz32 @ 11/14/09 04:31 PM
I'm still on the fence with this game. I can't get passed some of the areas ehh mentioned. It's def not a first day buy for me. I'lll wait on some impressions from you guys on Tuesday.
 
# 278 Hova57 @ 11/14/09 04:52 PM
i think some people are so in love with 2k8 that there not giving game fair chance. not knocking anyone just observation.
 
# 279 DirtyJerz32 @ 11/14/09 05:33 PM
For me anyway, it would be hard to go from the gameplay of NBA 2k10 to this. The only reason I'm considering getting NCAA is I'm trying to look at it like a NBA game to a college game.

When Madden came out I stopped playing NCAA because they played the same game. Had the same engine and everything else. With this though it's truly like playing another bball game.
 
# 280 rckabillyRaider @ 11/14/09 05:49 PM
Quote:
Originally Posted by DirtyJerz32
For me anyway, it would be hard to go from the gameplay of NBA 2k10 to this. The only reason I'm considering getting NCAA is I'm trying to look at it like a NBA game to a college game.

When Madden came out I stopped playing NCAA because they played the same game. Had the same engine and everything else. With this though it's truly like playing another bball game.
Exactly how I feel bro. I'm still buying this damn game anyways though
 


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