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NCAA Basketball 10 News Post

November 5, 2009 – Electronic Arts Inc. announced today that a playable demo of NCAA® Basketball 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Gamers can play out the storied rivalry between Duke and 2009 National Champion, University of North Carolina, presented with full CBS broadcast integration. The demo will be available to Xbox LIVE Silver members on November 12th, 2009 and on the PlayStation® Network on November 19th, 2009.

NCAA Basketball 10 captures all the energy and excitement that is unique to college basketball. The latest edition of the number one selling college basketball franchise* has experienced a renewed focus on gameplay improvement, and features a deeper concentration on team styles of play. NCAA Basketball 10 has also revolutionized the presentation of sports video games by fully integrating CBS and ESPN broadcast features.

NCAA Basketball 10, which is licensed by The Collegiate Licensing Company, is currently in development under the EA SPORTS™ brand by EA Canada in Vancouver, B.C., and will be available in North America on November 18th. The game will be available for the PlayStation®3 computer entertainment system, and Xbox 360® video game and entertainment system from Microsoft. For more information, please visit http://www.ncaa-basketball.easports.com.

NCAA Basketball 10 screenshot gallery - Click to view NCAA Basketball 10 screenshot gallery - Click to view
Game: NCAA Basketball 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 25 - View All
NCAA Basketball 10 Videos
Member Comments
# 201 ehh @ 11/08/09 11:32 PM
Quote:
Originally Posted by tmacfan12
I dont know if anyones posted this because the thread is 25 pages long but...

Every SINGLE time I drive I either jump right into a guy and shoot over him or turn the ball over. It is the biggest joke I have ever seen. Honestly, that isnt realistic AT ALL.
Yeah, any newb to EA's games have this problem. They have a thing called layup solutions, hold the joystick left or right (away from the D, the side of the hoop you want to lay the ball up on) and press the shoot button and you'll be fine. Also start it pretty far out, 15-18' from the hoop. It's easiest to learn this using the baseline cam so you can see the angles better.
 
# 202 tmacfan12 @ 11/09/09 12:02 AM
Quote:
Originally Posted by ehh
Yeah, any newb to EA's games have this problem. They have a thing called layup solutions, hold the joystick left or right (away from the D, the side of the hoop you want to lay the ball up on) and press the shoot button and you'll be fine. Also start it pretty far out, 15-18' from the hoop. It's easiest to learn this using the baseline cam so you can see the angles better.
thanks man! Ill try it out tommorow. That was really the only bad part of the game for me, hopefully I can figure it out.
 
# 203 blackngoldfan @ 11/09/09 05:09 AM
Quote:
Originally Posted by Bootzilla
I wonder why the Broadcast camera is different than the Live camera. Even on Broadcast Zoom the camera is farther away.
I think they did that to show off the crowd and atmosphere. The crowd models look very good this year. They're just like Live 10, but with much more intensity. I really wanna see the difference in atmosphere between the smaller schools and the major programs.
 
# 204 sense @ 11/09/09 07:55 AM
My impressions on the demo.

The presentation and Atmosphere is crazy. EA did an excellent job of making the game feel like a real college game!!!!!

But The gameplay for the demo however (IMHO) is mediocore!!!!! First, there's WAY to many deflections by the computer.....Far too many!!!! Second, the use of the triple threat isn't all that effective.....It seems everytime i try to create off triple threat and get to the lane to draw the defense, it's either A the cpu gets the charge or B my guy looses the ball.....And this would be just off of one or two dribbles. It seems the only way i get the majority of my points is just freestyling to death till i get space to shoot. Thats not too much fun or realistic. And my third issue with the gameplay is the cpu A.I on offense........The cpu rarely breaks there play if theres an opening....There's times i would leave shooters open to see how they would react and they would continue to run there plays....Or i'd give them the lane to the basket but they'll still be content running there offense. It get's so predictable that you actually know when the cpu is going to shoot.

I REALLY want to like this game because the overall presentation SCREAMS college basketball but the gameplay is not all that great (IMHO). I hope they clean some things up for the final version.

Just my 2 cents

Peace
 
# 205 KG @ 11/09/09 02:58 PM
Does anyone else see a lot of hitches in their jumpshots?

I don't remember seeing as many in Live.

The weird part is that I don't really notice that it impacts shooting success. I've shot some bad looking 3s with Sheyer that have gone in.
 
# 206 a walrus @ 11/09/09 03:31 PM
ok ....just to re--cap. after reading a couple pages.

btw i do not have the demo.however i do have a few ?'s

is the audio as poor as its been made out to be.

dose the 2-3 zone prevent the computer from playing smart basketball.

everyone has the same skill set , dribble moves , hesitations , no speed differential. etc

you can not substitue across all positions during dead balls.

dose the ai offense really feel that scripted.?

no player names for the cpu...really!

are their a range of jumpshot animations between the 2 teams.

I did not give this game much of a chance last season. After a couple of hours I went back to the champ. I am not trying to create a firestorm , nor do i want to read through 13 pages.I just want to know are these issues still previlant in the demo.
 
# 207 Bootzilla @ 11/11/09 10:08 AM
Quote:
Originally Posted by Court_vision
Dammm...that doesn't sound good.

NBA Live is very generic this season...bigs are all pretty much the same and play the same...i was really hoping the NCAA game would be a bit more player specific. How bad is it?
If you think Live is generic (which I don't by the way) NCAA is super generic. Certainly not player specific. Without signature styles, the only thing that can make this game feel not generic is if they nail the team styles. Not much differentiation or individualism based off of the demo.

Based off of the demo this game is the white box with CORN FLAKES in black letters generic.
 
# 208 Flightwhite24 @ 11/11/09 10:14 AM
Quote:
Originally Posted by Bootzilla
If you think Live is generic (which I don't by the way) NCAA is super generic. Certainly not player specific. Without signature styles, the only thing that can make this game feel not generic is if they nail the team styles. Not much differentiation or individualism based off of the demo.

Based off of the demo this game is the white box with CORN FLAKES in black letters generic.
The above reason is what it exactly what is keeping me away. Hope those who do buy enjoy it. I'll stick to the other game this year. Peace!!!!
 
# 209 ODogg @ 11/11/09 10:32 AM
What other game? Is 2K making a college game again??
 
# 210 countryboy @ 11/11/09 10:39 AM
Quote:
Originally Posted by ODogg
What other game? Is 2K making a college game again??
I believe James is referring to NBA 2K10.
 
# 211 ODogg @ 11/11/09 11:04 AM
Oh ok, well apples and oranges that is...
 
# 212 ehh @ 11/11/09 11:32 AM
The more stuff I see and read I don't think I'm going make this game a Day One purchase, I can't justify it.

The generic individualism is what killed the game for me last year and if they didn't really improve that then I don't see the point in getting this game - it will be inferior to Live no matter the other game play improvements they made. Playing my one year in dynasty mode with UConn this became so apparent. Georgetown, Pitt and Cuse were the same. Villanova, Notre Dame and Louisville were the same. If I team was wearing plain white uniforms I would have no clue who I was playing (outside of maybe Cuse with their 2-3 zone). All that mattered in NCAA 09 was tempo, it didn't matter if you had a 90 overall PF or a 75 ovr, it played the same on offense.

Plus pre-patch out of the box there is no way the game will be better than Live so what's the point of having the game sit on my shelf for six weeks waiting for a patch after spending $60 on it?

I buy two bball games each year and to me it makes way more sense to pick up 2K10 (still gotta test PS3 post-patch) because it compliments Live so well. Maybe I'll pick this up in Feb/March on eBay for cheap or maybe I'll get it for Christmas, we'll see.
 
# 213 ProStylez @ 11/11/09 11:42 AM
Quote:
Originally Posted by ehh
The more stuff I see and read I don't think I'm going make this game a Day One purchase, I can't justify it.

The generic individualism is what killed the game for me last year and if they didn't really improve that then I don't see the point in getting this game - it will be inferior to Live no matter the other game play improvements they made. Playing my one year in dynasty mode with UConn this became so apparent. Georgetown, Pitt and Cuse were the same. Villanova, Notre Dame and Louisville were the same. If I team was wearing plain white uniforms I would have no clue who I was playing (outside of maybe Cuse with their 2-3 zone). All that mattered in NCAA 09 was tempo, it didn't matter if you had a 90 overall PF or a 75 ovr, it played the same on offense.

Plus pre-patch out of the box there is no way the game will be better than Live so what's the point of having the game sit on my shelf for six weeks waiting for a patch after spending $60 on it?

I buy two bball games each year and to me it makes way more sense to pick up 2K10 (still gotta test PS3 post-patch) because it compliments Live so well. Maybe I'll pick this up in Feb/March on eBay for cheap or maybe I'll get it for Christmas, we'll see.
There is no reason to buy any sports game pre patch anymore with the exception of MLB THE SHOW.
We buy the game, play it, complain here then wait for the patch so what's the point?
I'll save my 60 bucks.
 
# 214 ehh @ 11/11/09 11:43 AM
Very true but I never let that stop me before. I'm doing it in this case because I'm skeptical of the final result, post-patch I'm not sure that NCAA 10 will be better than Live 10. I'm not going to buy this game if that's the case.
 
# 215 Flightwhite24 @ 11/11/09 12:25 PM
Quote:
Originally Posted by countryboy
I believe James is referring to NBA 2K10.
That is correct. With so much else out and the #1 reason is how these games are starting to come out of the box. NOT FINSHED. This patching after the game is released is BS. Sports games won't fool me any longer. I'll just wait it out. Peace Fellows
 
# 216 KG @ 11/11/09 01:34 PM
Quote:
Originally Posted by ehh
The more stuff I see and read I don't think I'm going make this game a Day One purchase, I can't justify it.

The generic individualism is what killed the game for me last year and if they didn't really improve that then I don't see the point in getting this game - it will be inferior to Live no matter the other game play improvements they made. Playing my one year in dynasty mode with UConn this became so apparent. Georgetown, Pitt and Cuse were the same. Villanova, Notre Dame and Louisville were the same. If I team was wearing plain white uniforms I would have no clue who I was playing (outside of maybe Cuse with their 2-3 zone). All that mattered in NCAA 09 was tempo, it didn't matter if you had a 90 overall PF or a 75 ovr, it played the same on offense.

Plus pre-patch out of the box there is no way the game will be better than Live so what's the point of having the game sit on my shelf for six weeks waiting for a patch after spending $60 on it?

I buy two bball games each year and to me it makes way more sense to pick up 2K10 (still gotta test PS3 post-patch) because it compliments Live so well. Maybe I'll pick this up in Feb/March on eBay for cheap or maybe I'll get it for Christmas, we'll see.
This year might be different though ehh based off those offensive gameplay vids where they showed Gtwon running the Princeton offense. I fully understand them not being able to capture differences in players to a certain extent but if they can emulate team styles than hope isnt all lost. It seems like NCAA hoops is ahead of fball in this regard.
 
# 217 ehh @ 11/11/09 02:06 PM
Quote:
Originally Posted by kgx2thez
This year might be different though ehh based off those offensive gameplay vids where they showed Gtwon running the Princeton offense. I fully understand them not being able to capture differences in players to a certain extent but if they can emulate team styles than hope isnt all lost. It seems like NCAA hoops is ahead of fball in this regard.
Last year they ran offenses very well too (not as team specific) but they didn't make any effort to get it to their scorers more and the high rated players didn't seem to do anything that different from lower rated guys.

If I play NCAA '10 and can't tell the difference between Greg Monroe and GTown's backup big man then I will probably be passing on this game.
 
# 218 NoDakHusker @ 11/11/09 05:20 PM
Quote:
Originally Posted by codes
Patches just allow the developer teams to be just flat out lazy. They release unfinished games, listen to our complaints then "fix what they can." If its an un-patchable problem, oh well. They have our money and we'll just have to wait for next year. It seems like we do all their testing, for free! Actually, we pay them to do the testing.

It seems to be a trend to rush games out the door. Look at NCAA Football 10 for example. It appears they rushed it out the door and didn't pay attention to the progression and had to release a third patch.

Measure twice. Cut once. Please.
Yeah devs are taking advantage of patches way too much. I'm fine if they release a patch to fix some bugs here and there. Thats all good. But when its like NCAA Football, where there were glaring issues(progression, e.g.) and they came out with 3 patches, that is just ridiculous.
 
# 219 KG @ 11/11/09 07:09 PM
Quote:
Originally Posted by ehh
Last year they ran offenses very well too (not as team specific) but they didn't make any effort to get it to their scorers more and the high rated players didn't seem to do anything that different from lower rated guys.

If I play NCAA '10 and can't tell the difference between Greg Monroe and GTown's backup big man then I will probably be passing on this game.
Hmmm...that's not good news for someone who didn't play '09.
 
# 220 ehh @ 11/11/09 07:14 PM
Quote:
Originally Posted by kgx2thez
Hmmm...that's not good news for someone who didn't play '09.
The big thing will be is if the "3PT likelihood" and "mid range likelihood" attributes are in from Live 10. If they're not then this game is probably going to be pretty bland.

If it's in then we should be okay, we'll just have a lot of editing to do most likely.
 


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