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NBA Live 10 News Post

EA has posted another NBA Live 10 blog. This one covers, shooting the rock. Screenshots and 10 minute gameplay video included.

Quote:
"Hi again Live fans. Well, this is the last gameplay blog you guys will see before the NBA Live 10 demo hits PSN and XBL next week. I’m really looking forward to seeing all your homemade videos and reading your feedback. Keep in mind that the demo isn’t final code, so it’s really just a taste of what you’ll see in the full game. Take my word for it, one of the real strengths of Live this year is playing with and against all the different players and teams, which unfortunately, you won’t be able to do in the demo. But I’ll let Novell speak in more detail on just how deep the AI upgrade was this year and how we took player/team differentiation to the next level with Dynamic DNA. I know you sim-heads out there are gonna love it, so expect that blog in the near future.

But with the demo coming soon, we thought it would be good to give you one more tutorial to help you hit the ground running with some of the new gameplay mechanics. And today we’ll talk about everybody’s favorite subject: shooting the basketball."

Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 281 Jano @ 09/05/09 02:55 PM
Quote:
Originally Posted by -DaVe-
Both defenders failed to disrupt the bounce pass. There's also other instances in the video where defenders don't acknowledge the ball when it's passed right infront of them.
This happens in every bball game man I'm not saying you shouldn't say anything but damn don't get too bent out of shape.

I hope this is not something that will just ruin the whole game for you, because if it does I dont know how you have made it this far in gaming.
 
# 282 Da_Czar @ 09/05/09 03:12 PM
Quote:
Originally Posted by -DaVe-
POSITIVES:


NEGATIVES:
-The passing sucks. The way they hand it off to each other , the way they pass to each other overall. Just looks bad. The A.I. player fails to disrupt a pass that's right in front of him.
For example starting 0:59 , Wade + Marshall bounce pass to each other right through two defenders. Those two defenders got their pixels disrespected.
-The shot blocking does not look good at all .
So many instances where defenders just swing at nothing. Like they swing the opposite way the ball is going .
- One thing that kills some of the immersion for me is that players receive passes without even looking. Just watch any fastbreaks in that video and you'll see what i'm talking about. Players just stare straight into oblivion on fastbreaks.
- The commentary is bad. Marv just doesn't seem right.
I laughed how Marv Knew Derozon's injury before it even occurred.
-There's no umph on those rims when a player dunks . The net animations are lacking.

Overall I applaud the devs for improving Live but i'm still not sold on buying it. I'll probably rent it.
For guys on the fence on making a purchase This is very very important. All throughout the piece I wrote i said over and over again that live is not perfect. I also talked about playing the game vs looking at the game or something similar. I using Dave's comments because these are real issues for him to illustrate a point but also help guys on the fence so this is not a Defend every point type of deal.

For ever so so or bad animated shot block in live there are some that are amazing.

Can you find any ...any nba game that every single pass that could be blocked or knocked away actually is ????

Players receiving passes without looking. That's not right. but are they passes that if the head tracking was working correctly they would be able to catch in real life ?

What nba game can you not find parts where the commentators are out of sync with the actual game ???

Some dunks have no umph and some just look vicious.(he's got a point here though because i don't recall seeing ANY rocket dunks in 2k9)

For Dave live 10 may not be a great game to play because of how it looks. But if you consider that some of these things will continue to occur in any basketball game that is made. How many of these things will effect the outcome of a game your playing to the point of negating everything the game does well.

live 10 does some amazing things but when I or others say its not perfect this is what we mean.

A pass though a leg here or there (again in every game) , A dunk here or there without that explosion.
He's got me on blocks though because 2k9's blocks are basically flawless...LOL

but besides that if these things are not gamebreakers for YOU your really going to be so involved with the mental and stratigical aspects of the game to really really notice more of the bad things in the game than the good.

That is the break-through point in live. However if seeing those things at ALL in your game ruin the experience then def def look closely at every game this year before making your purchase..

this is almost a perfect post to demonstrate where live 10 is not perfect. To ME it simply suffers from things hoops games have always and will always ( except for dunks and blocks cause 2k has proven to do both consistently).



So hopefully that can help guys on the fence in addition to the demo's and such.

i would expect His or any of our breakdown of ANY game would have a similar list with a few things exchanged.

especially if we break out the ol' video cameras and start ta capturing.
 
# 283 Da_Czar @ 09/05/09 03:17 PM
Quote:
Originally Posted by nccomicfan
the Heat center had a clear path to the hoop and passed out of it
in live 10 depending on his speed and quickness ratings and his dna that may or may not be something he has the tools to take advantage of. With all the contact in the paint on higher levels you have to carefully consider if that is a chance you want to take.

Also its very difficult for bigs without handles to dribble in the paint this year.

in past games that center could turn and go as quick as a guard in most instances if he is slow you will learn that that window may not be big enough to be considered a clear path.
 
# 284 iminurbase @ 09/05/09 03:17 PM
Quote:
Originally Posted by mrnoobie
lol i didnt catch that...i gotta listen next time but yeah MSG is not licensed so they cant actually say welcome to "Madison Square Garden"
Yeah, Marv hates it.
 
# 285 iLLosophy @ 09/05/09 03:21 PM
Quote:
Originally Posted by nccomicfan
the Heat center had a clear path to the hoop and passed out of it
The path wouldn't have been clear by the time he got to it. Timmy was lurking and was either going to smack that ball back across his forehead, or commit a hard foul. And we all know Jamaal Magloire is money from the free throw line.
 
# 286 blues rocker @ 09/05/09 03:35 PM
Quote:
Originally Posted by -DaVe-

yeah..this passing pretty bad right here. 2 passes in a row that go right THROUGH the defenders' legs. it's 2009 and we still can't get realistic ball collision physics...this issue of passes literally going through players' bodies has plagued basketball games for years and I can't believe it's still happening. if the ball hits a player's arm or leg, it should be deflected...period. This kind of "lazy physics" encourages bad passing.

If you have defenders in the passing lane, you should have to move your man or move the receiver to get a clear passing angle. In this video clip, the ball should've been deflected off the defenders' legs to discourage bad passing. or the defenders should've seen it coming and stolen the ball - it was right in front of them.
 
# 287 TheKasmar @ 09/05/09 03:41 PM
Every game has suffered from collison detection with the basketball going through a players body(see 2K9). As long as it's kept to a minimum it should be fine. The technology just isn't available yet to eliminate it all together.
 
# 288 XxX syntax XxX @ 09/05/09 03:42 PM
Quote:
Originally Posted by TheKasmar
Every game has suffered from collison detection with the basketball going through a players body(see 2K9). As long as it's kept to a minimum it should be fine. The technology just isn't available yet to eliminate it all together.
And hez truely nicpicking by adding it as a clip into is avatar as well..I personally think nba live 10 is going to be sick
 
# 289 Goffs @ 09/05/09 03:46 PM
Quote:
Originally Posted by iminurbase
Yeah, Marv hates it.
lol id imagine after all the years he and Al Trautwig commentated during Knicks games...
 
# 290 iLLosophy @ 09/05/09 03:48 PM
Quote:
Originally Posted by XxX syntax XxX
And hez truely nicpicking by adding it as a clip into is avatar as well..I personally think nba live 10 is going to be sick
The only way you can see if there was truly a collision is if you look at a different angle. Don't assume because a ball goes by someone's personal space that it's deflected.

Let's just agree that part of the clip won't make it to the Live 10 commercial and move on.
 
# 291 23 @ 09/05/09 04:37 PM
lol, look for one thing wrong and slow it down then say that ruined my experience

hey man, give up sports gaming altogether because youre going to be disappointed for life
 
# 292 SageInfinite @ 09/05/09 04:51 PM
Quote:
Originally Posted by 23
lol, look for one thing wrong and slow it down then say that ruined my experience

hey man, give up sports gaming altogether because youre going to be disappointed for life
Basically, it's also funny how the same issues bother people less when they are in other games. If it's an issue it should ruin every game for you right?
 
# 293 23 @ 09/05/09 04:56 PM
I saw that pass in the video and im sure alot of others did too...and practically noone had anything to say about it at all.

You wanna know why? Not because it wasnt there... because its a sequence in the game that people wont bother losing hair over. It happened fast and would be gone just as fast that it ruined nothing about what was going on


If it takes your scouring videos and slowing down pieces of a clip and ignoring all of the rest which there is ALOT more great than that, yes it is then really, its time to take a step back and re-evaluate videogaming.

...but like that other tihngs
 
# 294 Nephilim @ 09/05/09 05:16 PM
Quote:
Originally Posted by SageInfinite
Basically, it's also funny how the same issues bother people less when they are in other games. If it's an issue it should ruin every game for you right?
Yeah. It's funny how much bull you have to take in when you play first person shooters. Insane things happen all the time (you can even get hit with couple of rounds into your head and you can still stand)... This year NBA games wont be completely real life but they will be awesome to play.
 
# 295 Bug @ 09/05/09 05:40 PM
i was wondering wouldn't it be better if they would jus code it to call a kick ball if it touches a players leg instead of jus having it go through him
 
# 296 Rocboyz101 @ 09/05/09 06:48 PM
Quote:
Originally Posted by Bug
i was wondering wouldn't it be better if they would jus code it to call a kick ball if it touches a players leg instead of jus having it go through him
Yeah that'd be nice. Still gonna be times like this when it just will go thru your leg though. It just happens in games these days..
 
# 297 Tha_Kid @ 09/05/09 06:53 PM
Quote:
Originally Posted by Bug
i was wondering wouldn't it be better if they would jus code it to call a kick ball if it touches a players leg instead of jus having it go through him
In 2K there are some kick balls when appropriate. IMO those kind of passes had a ridiculously high rate of success a couple years ago so that addition was necessary. Ultimately I'd have to play the game to decide if the frequency with which these things occur is high enough that i'd call for kick balls. Still, I'm all for more stoppages in these simulations, esp since foul numbers are still low.
 
# 298 Tha_Kid @ 09/05/09 07:49 PM
Quote:
Originally Posted by authentic24
you know I too have fallen victim to this, but aren't we just supposed to just play the game, at the end of the day why are people stressing so many negative things instead of looking at the the large amount of improvements made to the game. i mean no game is perfect some of the highest rated games in the industry have glitches wonky animations and so forth, so all this omg his leg is positioned wrong on the dunk, the ball went through the defender blah blah. Are you really going to be paying attention to that while you are trying to win the game, if these are reasons that you will lose the game then you probably will suck anyway. I understand that we want the perfect game but we also need to be civil in our approach because these are people who we are talking to about these issues and when the next version comes out we want to be involved with the process again as well. There coming here isn't really part of the hype machine as people will like to call it. they just want people 's thought's and are finally able to converse with us. and b4 anyone say's anything about what I have said or done read my first sentence. I wil be getting live because every video just about has answered every question that I have had. and by the way i'd just like to add OS is the best site ever to discuss anything, let's keep it that way.
I agree, though I do want to say that the devs came here because of the honest criticism and attention to detail. Ultimately its up to the devs to determine what is a nitpick and what is a real issue, and who would know better than them? The goal is to make the game as realistic as possible, so they can always get better.

I really don't see anyone stressing negatives and who said that the things they didn't like would upset them while playing? I think people could try to remove their assumptions and biases while reading others' posts. A troll is a troll is a troll is a troll, and they get dealt with. Still, I see people post honest criticisms and get jumped on because they didn't preface said criticisms with more positives.

Even with your post, in which you didn't say anything controversial, you felt the need to end it with "i'm getting Live" and "OS is a great community". That speaks to how hostile this forum has gotten.

Maybe we shouldn't assume that someone who posts a negative only saw negatives.

Maybe we shouldn't assume that said negative is a "dealbreaker" for that poster, or that they "won't be able to enjoy the game" while that negative is present.

Maybe we shouldn't take an honest criticism as a shot at Live. If its a problem in both games, then both games should look at it. Just because both games have a flaw doesn't mean you can't point out the flaw when you see it in Live.

Of course every criticism isn't an honest criticism, but why not look the posters track record instead of one post. I could only shake my head when I saw someone taking digs at Playmakers in this Live forum, a guy who by most accounts made past iterations enjoyable through his work on sliders. Yet he gets jumped on because of honest criticisms.

Maybe we should take posts at face value.

Maybe.
 
# 299 Pared @ 09/05/09 07:53 PM
The double standards are getting more and more laughable.

The same few saying things that are being complained about "killed" games for them... are the same few saying it shouldn't be an issue and you should get used to it in gaming.

The sad thing is, I've been on that stance for a while, but it's nice to see the sudden change.

Looks like bball release season is going to be fun!
 
# 300 jfsolo @ 09/05/09 08:31 PM
Even though the game hasn't been released yet maybe their needs to be a Gripe thread for Live like there is for Madden, so that people can discuss their issues with the game without getting relentlessly attacked for not being 100% committed to the Live Positivity Train.
 


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