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Madden 2010 News Post

Hey guys -

We're back in full force now after our wind-down, and we've been working on a "FAQ" blog to put out. Posting on forums and answering questions directly on Twitter just hasn't been widespread enough (since we keep getting the same questions asked), so this seemed like the best logical idea.

I've definitely been trying to read everything from the community, but I figured I'd open it up to make sure we gather all the most important questions in one place. We'll close this up by the weekend and try to have the blog out next week.

ONE REQUEST: NO DISCUSSION - JUST QUESTIONS.

To get the big one out of the way:

"When is the first title update coming out, and what is in it?"

The first patch is done on our end and in the hands of 3rd party for approvals, so I *think* we'll be able to release all the details about what's in the 1st title update in the official FAQ blog.

So...fire away!

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
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Member Comments
# 21 PAPERNUT @ 09/02/09 02:00 PM
Are you aware of the screen freezing issues on the 360 and PS3 for exiting a game and during play? Will these be fixed in a future update? Thank you.

http://www.operationsports.com/forum...-freezing.html
 
# 22 sportsfreaklgg @ 09/02/09 02:01 PM
Thanks for the thread, Ian.

Ok, question:

Is EA aware of/trying to fix the various defensive AI problems such as unrealistically bad pursuit angles and glitched zone assignments (defenders in playing hook zones too deep, etc.)?

I know you posted in the "Unexplained Mysteries of Madden thread," Will EA make an effort to shed some light on murky aspects of the game? Such as explaining what each rating specifically does (some of the ratings aren't as self-explanatory as one might think), and what each slider truly does (theories have emerged on OS that WR catching effects more than just a WR's ability to catch the ball, etc.)?
 
# 23 Danimal @ 09/02/09 02:02 PM
Why is Pass Interference very rarely called. I would say it is not even within 80% of the NFL season average.
 
# 24 MaximumEffort @ 09/02/09 02:03 PM
Can you please change the online speed back to normal? The slow speed gets boring and the timming is off to WR's
 
# 25 CajunPunk @ 09/02/09 02:03 PM
Will these issues be addressed?

- Passing in the flat is too easy. Someone is always open.

- Bad defensive pursuit angles.

- Excessive holding on field goals

- Zero sideline catches/WR awareness of the sideline

- NFL Rushing TDs in franchise. I just finished a season where Tomlinson had 1200 yards rushing with 3 TDs. Peterson had 1400 yards and 6 TDs. C'mon.

- It would be nice to see replays more frequently, including every TD or any play that goes over 10-15 yards.

- When you get forced out of bounds inside of 2 minute warnings, the clock doesn't stop. It only stops if you run out yourself.

- Make the A button the deflect button again.

- CPU QBs don't have a blindside.

- Player draft/acquired history. This has been included in nearly every Madden before (within the last several years).

This may seem like a big list, but in all honesty, I thoroughly enjoy the game.
 
# 26 mvb34 @ 09/02/09 02:06 PM
How many custom plays can you create and input from the PSP to PS3?

Can those created plays be used in my offline dynasty?
 
# 27 shep64 @ 09/02/09 02:06 PM
Will anything be addressed to fix the Vick glitch?

if you call any shotgun play, audible to a PA pass, hot route the RB to block and send everyone on deep routes vick can run like crazy. I haven't seen it done yet but guys on TML were talking about it like it was a huge issue. I'm sure you've probably got your eye on 'the madden lab' but as much as those guys bash you unfairly they do point out exploits that shouldn't be in the game, and I know it might be impossible to take them all out but it may give you a good place to start.

On another note, thanks to you and your crew, the game's come a long way and I appreciate the hard work. Cant wait to see what else comes from you guys. Thanks again.
 
# 28 jvaccaro @ 09/02/09 02:06 PM
Are the R-Stick defensive engagement moves random, like the 'highlight stick' on offense, or is there a standard move based on the direction the stick is pushed?

Is there one way to bull rush, vs finesse rush? or, spin vs swim?
 
# 29 SpeciialJ @ 09/02/09 02:07 PM
Is there a plan to address CPU aggressiveness? 8 man blitzes occurring so frequently during regular gameplay by the CPU seems to be a large frustration among this community.
 
# 30 nxt @ 09/02/09 02:09 PM
Will you be fixing man align?

Will you be tweaking CPU QB AI? CPU QB has eyes in the back of it's head, and more often than not, will try to throw ball rather than take a sack, even from the blind side.
 
# 31 LBzrule @ 09/02/09 02:11 PM
This might not be in patch 1, but if you guys get another patch out the ILB's and MLB's need to be patched badly as they cover backs in man coverage to the flats. I watched this repeatedly last night. They pause and stand in one spot while the back is well ahead of them.
 
# 32 shep64 @ 09/02/09 02:11 PM
Quote:
Originally Posted by nxt
Will you be fixing man align?

Will you be tweaking CPU QB AI? CPU QB has eyes in the back of it's head, and more often than not, will try to throw ball rather than take a sack, even from the blind side.
YES that. How could I have forgotten that?
 
# 33 TombSong @ 09/02/09 02:14 PM
1. Will the WR's be able to run past the CB's post patch(if they are much faster than the CB) ?

2. Will the LBs Hook zone drops be adjusted so they are not dropping in areas that give them coverage 20 yards down the field due to warping/leaping ?

3. Will run blocking be addressed/discussed ?

4. Will pro-tak steering allow the stronger star Dlinemen steer(push) the weaker Olinemen UP the field ?

5. Will Man defense be fixed to where the CB's are not running the routes before the WR is ?

6. Will the defense be given a counter to play action. I am tired of 3rd and long becoming a play action roll out bailout down for the offense.

7. Can the chain gang be changed to a user requested event ?
Meaning if I want a measurement or the defense wants one, then the chain gang comes out on a questionable spot.
 
# 34 RyanMoody21 @ 09/02/09 02:19 PM
When did / does working on M10 patchable items stop, so that focus can start on M11?

What plans are in place to fix outstanding issues with M10 that carried over from M09, to ensure they dont get into M11?

Finally, I would just like your thoughts.

To some M10 did not live up to what you build it up to be with your posts, blogs and tweets. Much of that is derived from core gameplay issues from prior Maddens appear re-appear frequently in M10. What would you say to those people who have a hard time dealing with that?*

*Please dont tell me you dont see or think the issues exist. Humor me in the fact some people do and those issues impact the progress your team tried to make.
 
# 35 niftyjets @ 09/02/09 02:21 PM
Hey Ian I hope you enjoyed your vacation..just a few quick things

I think some things to fix would be-

1. Stadium specific sounds-such as the Jets chant we were told they would be in the game and they arent. This would add lot to the game.

2. Ability to edit a lot more player options, such as players hair styles. Alot of players who have dreadlocks don't have them in the game such as the Jets David Clowney. It's these little things that mean a lot. Also adding things like eye black.

3. More logos in create-a-team. At least add letters as logos.

I just think there are a lot of little things that need to be added such as these that would make this game great along with gameplay issues.


Thanks alot
 
# 36 Illustrator76 @ 09/02/09 02:26 PM
Here is my list of questions:

-Will some of the animations that look weird and play out in the wrong situations be fixed? (e.g. the over the shoulder catch happening WAY too frequently).

-Will DBs cutting on routes at the EXACT same time as the receivers (sometimes they even cut before the receivers do) be fixed?

-Will DBs in perfect position to make plays yet just stand there and do nothing even when you mash on the swat button be fixed? For those that call this a minor annoyance, I will ask: Would it be OK if the same thing happened to your QB when trying to throw the ball?

-Will CPU LBs and DTs that drop back in coverage and stand there and watch balls literally sail right over their heads to receivers standing directly behind them be fixed?

-What happened to custom stadium sounds like the Lions siren that plays when they score a touchdown, or the lion roar that happens on first downs? It was in the game last year (and the year before that) if I remember correctly.

-I have had three games now where the first play of the game the CPU RB breaks out of a 4-6 man Pro-Tack "scrum" and runs for a 65+ yard touchdown. Can this be toned down?

-Will receivers having no sense of the sidelines at all be fixed?

-Will suction blocking be fixed?

-Speed often times seems to be more important than route running for WRs, will this be fixed/adjusted?

-WRs don't go and get or battle for the ball enough. They are just content to do the good ole' "right in the bread basket" catch, which is totally useless in most situations. Will this be fixed?

-Still can't get pressure on the QB, and even if you do get to the QB, the CPU refuses to take sacks and always "magically" finds an open receiver just before getting hit. Will this be fixed?

-Will the terrible pursuit angles taken by the CPU defenders be fixed?

-Will the excessive trucking by backs and wide receivers who shouldn't be trucking be fixed?

-Will physics on batted passes be fixed? The ball should be going straight to the ground in most instances, not bouncing off guys leg or bodies and then magically floating in the air for the safety or LB to intercept.

-Zone coverage is broken altogether, and safties in zone don't always break their coverage assignment and come to make a tackle when the offense calls a run play. Will this be fixed?

-Will pass rushers with a clear shot at the QB inexplicably changing directions and delaying sacking the QB be fixed?

-As mentioned numerous times, passing to the flats is way too easy, as is beating the CPU when they blitz. Almost every time the CPU blitzes there is a man wide open that can gain HUGE amounts of yards if not a touchdown. Will this be fixed?

-Will seeing more variety in penalty calls be fixed? (e.g. Defensive Holding, Pass interference, etc...)

-CPU quick snap is still alive and well and is flat out terrible on Field Goal attempts, will this be fixed?

-DB and WR jostling is barely present, will this be fixed?

-Adaptive AI isn't working properly, will this be fixed?

-Wide receivers in the run and return game (especially on breakaway runs) turn and block the wrong guy, allowing defenders to make plays on you that they shouldn't have been able to. Will this be fixed?

-Will Lower rated DTs coming off their blocks too easily and making plays on runs up the middle be fixed?

-On kick returns there are still blockers that sometimes run all the way downfield past the defenders and towards the end zone (all the while blocking not one soul), will this be fixed?

-Toss and sweep plays still get blown up way too much for lost yardage. Ditto for screen plays (there always seems to be a DT that is standing right next to my RB, even if that's the first time I called that play). Will this be fixed?

-CPU still punts the ball through the end zone instead of trying to pin me deep, will this be fixed?

-WRs on some plays (curl routes especially) just stand there frozen solid after running their route, most times even after the play breaks down. Will this be fixed?

-Weight, momentum and physics seem to mean absolutely NOTHING. There are certain animations where a guy is on his way to the ground, only to magically pop back up and truck someone for extra yards. Will this be fixed?

-There are still way too many missed blocks/people blocking the wrong guy in the run game. Will the run blocking AI/Logic be fixed?

-Will DBs and WRs warping forward a few yards to catch/intercept passes be fixed?

-Fields don't degrade enough, or at least some (like Heinz Field) should degrade a lot more than others. Will this be fixed? (It was patched before in the past).
 
# 37 Stacks @ 09/02/09 02:26 PM
Will Draft History of players be patched back into the game since they were forgotten to be added this year?

Also, will the sacks issue be fixed in the first patch. Meaning, will we be able to get sacks with our OLB's from a 3-4 defense?

On a side note, you could have gotten less clutter if you would have posted what was fixed in the first title update since you said it is done already? Why wait until next week?
 
# 38 parrothead @ 09/02/09 02:27 PM
Can or will Franchise stats be fixed OLB sacks, CB tackles, RB TD's, RB2 YPC, etc...?

CPU playcalling is at best questionable, they don't look at the formation as much as down and distance, can this be fixed?
 
# 39 OG_McNabb @ 09/02/09 02:28 PM
Is the "depth of field" effect broken or did it not make it in on the
PS3 version?
 
# 40 rudyjuly2 @ 09/02/09 02:30 PM
Quote:
Originally Posted by CajunPunk
- When you get forced out of bounds inside of 2 minute warnings, the clock doesn't stop. It only stops if you run out yourself.
Is this every time? If a player gets pushed backwards while going out of bounds and the refs give him forward progress, the clock should continue to run.
 


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