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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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# 81 XxX syntax XxX @ 08/28/09 10:46 PM
Quote:
Originally Posted by stephensonmc
Thanks guys alot for the feedback.

Guys, this is our game. We've put ourselves out there, a very risky thing to do, and shown you our complete gameplay. We're completely confident in LIVE this year, and think it's miles ahead of LIVE 09, and, in our opinion, is officially "back." Are there things wrong? Absolutely, but we think there are way more things right than wrong.

I'm anxious for you guys to get the demo and see the many layers this game has for all of you to sink your teeth into.

Thanks again!
Well said br0..You,Mike,Ryan has done a EXCELLENT job and people still complain about the smallest stuff..Just look at nba live 09 and see how much of a jump yall have went to..Its like a new level and yea theres flaws but goodness the overall game looks amazeing and its going to be the year of nba live 09...I was a nba 2k fan my self but when i heard about mike wang going to ea i was going to give live a chance then i heard about you and ryan doing some sick stuff pulled me more towards live. So for the people that complains how bout looking at the overall picture and see how much life like nba live 10 is compared to the real nba...Even the passing macanics is deep cause you can come off a screen and hit a jumper..NO way in h...2k has done that type of layering and mike wang was very smart to goto ea..Hes letting all his thoughts out and hes has a master team to do it with..So i wanna thank the ea team for bringing nba live 10 to us
 
# 82 swiftychampleone @ 08/28/09 10:48 PM
I hope every arena's music is NOT the same.
 
# 83 VDusen04 @ 08/28/09 10:51 PM
Quote:
Originally Posted by RayAP19
I don't really feel like dissecting your argument entirely, so just know that you're basically wrong on every point you made. Nothin personal-- you just are.
To be fair, it was kind of at a funny angle. I had to watch it twice to confirm he actually fell. The first time through the cutscene of LeBron falling took me by surprise because I didn't see him in the process of falling. It was quick.

2K used to have pre-rendered cutscenes on the PS2 (including close-ups of horribly inaccurate coaches) and while you get used to them (and some prefer them for their likeness to actual games) I've found that things move much smoother in a basketball video game without them. I would bet there'd be an option to turn them off in Live. If not, I still don't think it'll be a problem.

I really liked the speed dribble animation. I saw LeBron use it in this video and I saw a guard use it in the passing video. It looks very smooth and life-like. Further, someone mentioned the smoothness of dribble-to-shoot animations and I surely see that. Those are really well done. It's a seamless transition from dribble animation to shoot animation.

It was nice to see a normal looking swish from the hands of a Cavs shooter at some point (3pt. from Williams maybe, I forgot). It still looks like the net is relatively stiff on any shot not swished perfectly. They even kind of make the dunks look a little less authoritative. The KG dunk looked like a good video game dunk, but not entirely lifelike in its contact with the rim itself.

I have seen many posters so far surrender to the idea that travelling (like LeBron's near the end) must happen in order for the user to retain control. I honestly am not entirely sure what you guys mean by that. Isn't there a way for us to have control and not have travelling like that occur?

Other small notes:
-I liked Varejao's handoff to LeBron. It was a small touch, but neat.
-The crowd looked like they were at a House of Pain concert.
-The commentary was a little spotty.
-The gameplay itself looked more than adequate.

If this was my only basketball choice, I don't think I'd be too upset. . .well actually I'd be real upset. . .I don't know why I just said I wouldn't be. But I mean, they're doing lots of things right. If I could just take a lot of these animations, the smoothness of the dribble-to-shot animations, the speed dribble animation, the retro jerseys, the shoes, the dunk contest locale, and the crowd audio and just kind of paste them onto NBA 2K, then I'd be happy.
 
# 84 XxX syntax XxX @ 08/28/09 10:53 PM
Quote:
Originally Posted by VDusen04
To be fair, it was kind of at a funny angle. I had to watch it twice to confirm he actually fell. The first time through the cutscene of LeBron falling took me by surprise because I didn't see him in the process of falling. It was quick.

2K used to have pre-rendered cutscenes on the PS2 (including close-ups of horribly inaccurate coaches) and while you get used to them (and some prefer them for their likeness to actual games) I've found that things move much smoother in a basketball video game without them. I would bet there'd be an option to turn them off in Live. If not, I still don't think it'll be a problem.

I really liked the speed dribble animation. I saw LeBron use it in this video and I saw a guard use it in the passing video. It looks very smooth and life-like. Further, someone mentioned the smoothness of dribble-to-shoot animations and I surely see that. Those are really well done. It's a seamless transition from dribble animation to shoot animation.

It was nice to see a normal looking swish from the hands of a Cavs shooter at some point (3pt. from Williams maybe, I forgot). It still looks like the net is relatively stiff on any shot not swished perfectly. They even kind of make the dunks look a little less authoritative. The KG dunk looked like a good video game dunk, but not entirely lifelike in its contact with the rim itself.

I have seen many posters so far surrender to the idea that travelling (like LeBron's near the end) must happen in order for the user to retain control. I honestly am not entirely sure what you guys mean by that. Isn't there a way for us to have control and not have travelling like that occur?

Other small notes:
-I liked Varejao's handoff to LeBron. It was a small touch, but neat.
-The crowd looked like they were at a House of Pain concert.
-The commentary was a little spotty.
-The gameplay itself looked doable.

If this was my only basketball choice, I don't think I'd be too upset. . .well actually I'd be real upset. . .I don't know why I just said I wouldn't be. I'm still bitter about that NFL fiasco. But I mean, they're doing lots of things right. If I could just take a lot of these animations, the smoothness of the dribble-to-shot animations, the speed dribble animation, the retro jerseys, the shoes, the dunk contest locale, and the crowd audio and just kind of paste them onto NBA 2K, then I'd be happy.
Proves my point about about what i wrote
 
# 85 VDusen04 @ 08/28/09 10:56 PM
Quote:
Originally Posted by XxX syntax XxX
Proves my point about about what i wrote
I can't tell if that's a complement or not?
 
# 86 green94 @ 08/28/09 10:58 PM
Quote:
Originally Posted by stephensonmc
Thanks guys alot for the feedback.

Guys, this is our game. We've put ourselves out there, a very risky thing to do, and shown you our complete gameplay. We're completely confident in LIVE this year, and think it's miles ahead of LIVE 09, and, in our opinion, is officially "back." Are there things wrong? Absolutely, but we think there are way more things right than wrong.

I'm anxious for you guys to get the demo and see the many layers this game has for all of you to sink your teeth into.

Thanks again!
Um, no, thank YOU!
 
# 87 Tha_Kid @ 08/28/09 10:58 PM
Quote:
Originally Posted by VDusen04
I have seen many posters so far surrender to the idea that travelling (like LeBron's near the end) must happen in order for the user to retain control. I honestly am not entirely sure what you guys mean by that. Isn't there a way for us to have control and not have travelling like that occur?
From my perspective you have three loose choices for these situations:

1) You make the dribble animation playout before the user's input to shoot/hopstep/etc goes into play. Here there is no travel, but there is a sense that you don't have full control or responsiveness. NBA 2K8 comes to mind.

2) You transition to the users input, resulting in a more responsive experience which can occasionally have a travel as a by product. This is what i'm assuming is going on in Live 10.

3) You transition to the users input and call a travel, training the user to not input instructions that will result in a travel. Interesting, but I don't think devs are taking that step just yet.

Also, again Live's "cuts" are not prerendered cutscenes, they are simply camera cuts. Not sure that the game would flow more smoothly without them but as you said, its likely something you can turn off if it bothers you.
 
# 88 xxBuck Nutsxx @ 08/28/09 11:02 PM
Quote:
Originally Posted by VDusen04
I can't tell if that's a complement or not?
Haha, neither can I.

But I really believe you have some valid points there.

I really think this is a huge step in the right direction for Live, I mean that really looked like an actual NBA broadcast.

The thing's I noticed though, there were some choppy plays.

ex) Delonte tried to pass to corner, tipped, saved, ball rolled around for a while before Delonte got to it, just didn't look good.

The Delonte Block on Ray.

The commentary really wasn't good at all, at times there was just complete silence, but when actually watching games commentators find something to talk about all the time, it was also just really robotic.

All in all it looks like a great game, I'm gonna have to let the demos decide which I get this year. Hopefully Live has an oline Franchise.
 
# 89 xxBuck Nutsxx @ 08/28/09 11:03 PM
Quote:
Originally Posted by Tha_Kid
From my perspective you have three loose choices for these situations:

1) You make the dribble animation playout before the user's input to shoot/hopstep/etc goes into play. Here there is no travel, but there is a sense that you don't have full control or responsiveness. NBA 2K8 comes to mind.

2) You transition to the users input, resulting in a more responsive experience which can occasionally have a travel as a by product. This is what i'm assuming is going on in Live 10.

3) You transition to the users input and call a travel, training the user to not input instructions that will result in a travel. Interesting, but I don't think devs are taking that step just yet.
Honestly, in an actual NBA game that probably would not have been called on him.
 
# 90 ai2k2 @ 08/28/09 11:04 PM
Can we get a mobile version on the Youtube video working or whatever its called. Yikes!!!!... I having to wait til I get home to view this stuff. I'm itching over hereeeee... lol
 
# 91 Aces15 @ 08/28/09 11:04 PM
As usual EA games have poor play-by-play commentary, and GREAT color commentary.

Other than that, video looked nice, can't wait for both demos already.
 
# 92 ai2k2 @ 08/28/09 11:04 PM
Can we get a mobile version on the Youtube video working or whatever its called. Yikes!!!!... I hate having to wait til I get home to view this stuff. I'm itching over hereeeee... lol
 
# 93 Tha_Kid @ 08/28/09 11:06 PM
Quote:
Originally Posted by xxBuck Nutsxx
Honestly, in an actual NBA game that probably would not have been called on him.
Probably not. Also, I didn't mention it as I have zero knowledge of how game programming works, but i'd imagine coding the game for option 3 and testing out the requisite bugs would make it a bit unwieldy to implement.
 
# 94 VDusen04 @ 08/28/09 11:11 PM
Quote:
Originally Posted by Tha_Kid
From my perspective you have three loose choices for these situations:

1) You make the dribble animation playout before the user's input to shoot/hopstep/etc goes into play. Here there is no travel, but there is a sense that you don't have full control or responsiveness. NBA 2K8 comes to mind.

2) You transition to the users input, resulting in a more responsive experience which can occasionally have a travel as a by product. This is what i'm assuming is going on in Live 10.

3) You transition to the users input and call a travel, training the user to not input instructions that will result in a travel. Interesting, but I don't think devs are taking that step just yet.

Also, again Live's "cuts" are not prerendered cutscenes, they are simply camera cuts. Not sure that the game would flow more smoothly without them but as you said, its likely something you can turn off if it bothers you.
Well said. I'm not sure number three (as you mentioned) would be completely legit because the move made by the player controlling LeBron was a legal move, but he was drawn into the defender with two more uncontrollable steps. The good news is it occured only once in a video clip and by no means insinuates it happens all the time. At worst, it's a small pock.
 
# 95 blingballa333 @ 08/28/09 11:15 PM
Quote:
Originally Posted by ai2k2
Can we get a mobile version on the Youtube video working or whatever its called. Yikes!!!!... I hate having to wait til I get home to view this stuff. I'm itching over hereeeee... lol
http://www.youtube.com/watch?v=nLk9G...embedded#t=120
 
# 96 The 24th Letter @ 08/28/09 11:15 PM
Eh....Not feeling the vid...

But I have to say man...EA put in work this year...although im not feeling the vid as a whole I do see MANY improvements...Hey, there is still a chance that when I actually get my hands on this my whole view can change...but im not very impressed as far as this video.

Steph, you guys keep up the good work man!!! I still plan on picking this up either way...
 
# 97 Gmoney2002 @ 08/28/09 11:40 PM
Best Pierce jumpshot I've seen to date well done EA
 
# 98 magicman32 @ 08/28/09 11:41 PM
Looks more fluid overall. But it still looks like the movements, commentary and the presentation is still not my cup of tea. There was really weird animations going in this video and the hunched players makes it look unrealistic. I'll have to try the demo. Looks like live is making steady improvements. I'll have to see if I can actually play this one. Because live 09 demo was painful for me to finish the short game.
 
# 99 ai2k2 @ 08/28/09 11:47 PM
Thnks Blingballa but the link doesn't work either. I guess someone took it down, if it did work at one point. I'll just have to wait it seem.
 
# 100 Progenitor @ 08/28/09 11:49 PM
I mainly only play 2k's series, and I never liked how Live moved or looked in this gen, even last year when everybody thought Live was "back"...........



But this video was Beautiful............I'm actually impressed with everything in it .
Credit to EA for this one..........beautiful.
Keep this up I might even switch back to Live...............
 


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