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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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# 201 videobastard @ 08/29/09 07:30 PM
The gameplay looks solid, commentary seemed off and repetitive. Some of cutscenes did not have a smooth transition. They came off looking weird.
 
# 202 rckabillyRaider @ 08/29/09 07:39 PM
Screw Paul Pierce!

Oh and this game is looking VERY good! Can't wait.
 
# 203 23 @ 08/29/09 07:54 PM
Continue to bring the 2k vs ea wars in here... there's going to be a mass celling pretty soon
 
# 204 danlitekd @ 08/29/09 08:09 PM
the arena and the court and the stands look amazing will try this year... wish 2k looked like...
 
# 205 donkey33 @ 08/29/09 09:24 PM
I've been here reading for a long time now (don't post as much as I read) and I still think OS should implement a ban on someone as soon as they troll. Just bang, straight banned.

A lot of people purely sign up to troll which is really sad when there are genuine people who want to discuss the topic.

I loved that Garnett post move whether it was a walk or not. Like Pared said, the fact that it was AI driven has me more excited than anything the Cavs did.
 
# 206 Zeppelin8 @ 08/29/09 10:05 PM
I actually liked longer rebounds. Shots hitting back of the rim and going into the air.

The thing with blocks are horrible though - looks very similar live 09. Passing didn't look great either, but no game ever did that right.
 
# 207 tanner99 @ 08/29/09 11:01 PM
YO DAWGS LIVE IS WACKKK!!

lol jk.

i think im gonna pre-order Live just because they worked so hard on Live 10 and the dynasty mode in Live seems more realistic to me.
 
# 208 Cubfan @ 08/29/09 11:03 PM
So far so good can't wait to try out the demo.
 
# 209 rockchisler @ 08/29/09 11:12 PM
Quote:
Originally Posted by janthony
ONE MORE THING LEBRON WALKED HIS @SS 0FF
Crab dribble..hahaha
 
# 210 getoffdeez @ 08/29/09 11:49 PM
am i the only one that notice nba live is starting to look like 2k......2k has had diffrent lighting in the arenas for years ,they had all the players authenic tattoos last year,2k had authenic arena sounds last year too.....its crazy how lives new features are 2ks old features.......mike wang use to work 4 2ksports hes smart hes turning live 10 to 2k .....with that being said game looks 100 x better
 
# 211 23 @ 08/30/09 12:07 AM
Quote:
Originally Posted by rockchisler
Crab dribble..hahaha
man that move was in Live 09

I dont see why guys didnt know that

Its not exclusive to one player
 
# 212 XxX syntax XxX @ 08/30/09 12:38 AM
Quote:
Originally Posted by getoffdeez
am i the only one that notice nba live is starting to look like 2k......2k has had diffrent lighting in the arenas for years ,they had all the players authenic tattoos last year,2k had authenic arena sounds last year too.....its crazy how lives new features are 2ks old features.......mike wang use to work 4 2ksports hes smart hes turning live 10 to 2k .....with that being said game looks 100 x better
Live looks like its own game..Amazeing
 
# 213 PVarck31 @ 08/30/09 12:56 AM
I havent been able to notice it, but are the rim physics better? Seemed like every shot was a swish or a miss last year.
 
# 214 getoffdeez @ 08/30/09 01:02 AM
go to youtube theres a exclusive gameplay video of laker vs magic in the finals its way sicker then this...type in nba live 10 gameplay
 
# 215 Artman22 @ 08/30/09 01:04 AM
Not really impressed with the video. Looks better then 09, but it still looks a little stiff IMO.
 
# 216 XxX syntax XxX @ 08/30/09 01:13 AM
I didnt even like the vid because of how it was recorded..When the demo drops and we actually playing it i think everyone will see the bigger picture
 
# 217 CMH @ 08/30/09 08:06 AM
Quote:
Originally Posted by dat swag
I'd say thats kinda nitpicky...
It is and I acknowledged that. The game looks great, though. I just wanted to point out new things that I can now complain about since everything else is moving in the right direction.

It's nice to know that my biggest complaint thus far is a player appearing to slide into steps during a post-up move. That's not a huge issue at all, but it's glaring to me when everything else looks good.

And really, the running pass reception animation does need to go. That one to me is extremely annoying and one of the bigger reasons users fast break too often off the inbound. There's no engine interference where there should be. A player should have to turn, stop, receive and then dribble if the ball is passed behind his back.
 
# 218 thesniper321 @ 08/30/09 08:12 AM
Hey guys I just noticed that when lebron scored and fall there is a woman(or a man with a funny voive maybe) who screams WOOOOOOOOW


that's great
 
# 219 CMH @ 08/30/09 11:13 AM
Quote:
Originally Posted by dat swag
Operative words are "If the ball is passed behind his back"...and even then thats the developers interpretation on the how the pass is being received. In theory though I agree with you. But in terms of fast breaking it should be more of an oppurtunity and not something you can simply do by taking the ball out after a basket and making long passes.

I personally would like to see the 1 or 2 guard always be under the FT line to receive the inbounds pass after a basket. Now in the case of fast breaks most of that usually happens off of a missed 3ptr or other type of shot.

I see what your getting at though...More halfcourt game and stop rewarding people who want to throw a halfcourt pass and try and dunk 9 outta 10 possessions
Agreed. This is where a new animation is needed then. If the intention is to fast break then the pass should lead the receiver or go towards his left or right side. That's a simple animation fix.

Right now, the ball is behind the receiver and he catches the ball from behind his back and brings it forward in one motion without turning his body. It just looks awkward. Either you implement a system that forces the turn or you change how the pass is received in an animation.

I'd prefer the turn/stop system to limit unnecessary fast breaks. I think if the teams are running then yes, you lead the receiver. But, in a simple in bound where it's point guard receiving from forward, I don't get it.

Of course, the complication is determining when a team should be pushing. If it's under a minute (and losing) then that receiver is going to want to push the ball to score quickly. Now I'm getting into more complicated stuff because I always wanted to have the option to let the ball roll before picking it up (to not start the clock). Perhaps, more inbound options need to be looked at that could include push the ball, normal, or hold clock (roll ball).
 
# 220 IamLEGENDsince87 @ 08/30/09 11:31 AM
2k players still look and move better...Live has made tremendous strides to improve but their player models r still stiff N slumped over N it looks like they're on ice......gonna be a tough choice this yr
 


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