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The arrow is like the players eyes so you know what direction you are going in.
It helps with passing and layups according to the devs. An it helps out the defender because it gives them some time to react to the off player.
The devs said that people were having a hard time guarding players without the arrows because you didn't know where a player was movin.
It helps with passing and layups according to the devs. An it helps out the defender because it gives them some time to react to the off player.
The devs said that people were having a hard time guarding players without the arrows because you didn't know where a player was movin.
# 182
krazyboy225 @ 08/29/09 02:37 PM
When Garnett dunks you could see some of the cavs bench duck their head...while the others where wild'n out pretty cool.
And for sure that stepback was nice by Lebron..i also like his jumper..it looks good.
And for sure that stepback was nice by Lebron..i also like his jumper..it looks good.
The thing that I have noticed that no one has mentioned.I love how players actually push the ball now instead of just dribbling faster on the break. They will actually push the ball out in front of themselves to increase speed. I absolutely love that because it is so realistic. I don't think I can ever remember seeing that in a video game before.
I think 2K8 had it but they took it out because the players were too fast when they did it.
Live's looks good and I think with Mike being there maybe they found a balance they couldn't find while he was at VC.
Live's looks good and I think with Mike being there maybe they found a balance they couldn't find while he was at VC.
# 185
Chadwick357 @ 08/29/09 03:38 PM
I love this video. It gives us a great look at what the game should look like for us! This looks amazing, I cannot wait for October 6th! This is the most realistic looking NBA Live I've seen in a long time, they're back!
# 186
FearlessKaz @ 08/29/09 04:37 PM
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# 187
blues rocker @ 08/29/09 04:41 PM
The video looks pretty sweet. The only thing that worries me about the videos I've seen so far is the shot blocking. It looks like many times the block animation is not quite right for the situation...or the players aren't facing the proper direction (facing away from the ball, etc.). It looks like maybe the shot blocking is not as responsive or effective as it should be (not necessarily based on this video, but some others I've seen).
# 188
ReggaeBoy88 @ 08/29/09 04:45 PM
OK first of all..if any one of yall are gonna play this in your hands i bet the game will feel alot different compared to what you expect when you are watching this. they do look fluid, but to me i still see animation problems, because i beleive that they got the signature stuff done right about 69%. one more thing...if you are a REAL basketball fan you can notice the arena sounds that caevland has when they chant defense. pay attention to that when the video starts. the home arena is in BOSTON, and not cleveland. you dont hear that arena defense chant when the Celtics are at home...SMH!! EA stil needs some serious work before this goes through
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# 190
Rocboyz101 @ 08/29/09 05:12 PM
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Believe it or not, he's actually correct about Boston at home, at least from the videos I could find.
They use a snare drum when chanting defense.
Most teams have unique chants like this. If I heard this at MSG, it would sound off. They have a very unique way to get the crowd going. Some teams actually use more than one.
I can't recall hearing that at Boston. I (he? lol) could be wrong.
They did something like this last year. When you hit a FT, in any arena, you'd get the same exact sound. It was the sound the Cavs use when they make a FT at home.
If this is the least of people's problems however, it's going to be a good year for bball games.
They use a snare drum when chanting defense.
Most teams have unique chants like this. If I heard this at MSG, it would sound off. They have a very unique way to get the crowd going. Some teams actually use more than one.
I can't recall hearing that at Boston. I (he? lol) could be wrong.
They did something like this last year. When you hit a FT, in any arena, you'd get the same exact sound. It was the sound the Cavs use when they make a FT at home.
If this is the least of people's problems however, it's going to be a good year for bball games.
# 192
nccomicfan @ 08/29/09 05:23 PM
I love 99.9 percent of this video...the only slight thing I thought I saw was 'Sheed and Shaq jostling together in the paint and it looked like they were sliding together in unison..might just have been me
I am sure the commentary is fine...I don't play games for commentary anyway, after all, I play Madden
I am sure the commentary is fine...I don't play games for commentary anyway, after all, I play Madden
Looking back, I honestly can't find who uses that ditty. I know I've heard it before...
Ah well.
Ah well.
# 194
Rocboyz101 @ 08/29/09 06:10 PM
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# 195
Infamous Jones @ 08/29/09 06:30 PM
I'm not going to front overall the game is just a huge step-up from previous years. Great job Live team on from the looks of it a superior and good playing game. But as a fan that keeps it real I'm going to note and be a critic.
Sound-Overall is more improved. It actually has the "I'm playing basketball against my rival in the Boston Garden" feel to it. Good atmosphere and Good FX make a good basketball expeirence.
Players- Players appear to have more weight to them, a plus over last year where it felt like you were controlling paper dolls connected to a strings, from the looks way more improved. Players have appear also to have more "IQ" in general, this is probably contributed to the "hustle plays" focused on this year. What I don't like is the bogus "almost steal" animations, where the ball appears to just bounce of people randomly and jumble up animations. Graphics look well, although nothing beats a hands-on demo expeirence to decide for myself; remains to be discerned.
Playability/Gameplay-Gameplay seems more robust and from the info we recieved jam-packed with new controls to give the user more control of his team/player during specific plays and moments. That in itself is a plus. What I don't like is rebound warp which appears to still be there from last year. As noted by the Czar in one of his videos after the ball comes off the rim and players attempt to rebound the ball, usually only one player had a chance to rebound the ball. As seen by Garnett at the 16 sec mark after the miss by Lebron the ball just seemingly seems to HYPERSPEED into Garnetts hand (look closely,) whats good with that EA? Not that Rondo is supposed to have a chance to rebound the ball over Garnett but this gives the game a cheap and predetermined feel to it, and gives online players of Live 09 bad memories of the Memphis Grizzly cheat, where the player would put two players (forgot names) in the Pf and C position and the opposing team had no chance to rebound the ball even if they boxed out.
Another thing of note for Gameplay is the blocks. When Ray Allen gets blocked, the block is so BORING. Where is the flare and tenacity of "Get that ---- out of here" feel. It is just so generic in my opinion and the sound seem a bit off for a block. Would like to see tenacious blocks off the back-board, out of bounds and just denied all together. Hopefully the steal animations also have improved; look foward to seeing more of those in real trailer/video gameplay. I know Dunks had to also be focused on this year, but from the looks of it the player appears to have his hand go through the rim on a slam (eirely similar to 2k9) maybe a patch could patch this up (not knocking your work or being petty, could only imagine the work that goes into rim physics and dunks, Nba Street Showdown and Street Vol. 3 had excellent hand rim physics, thats what I would like to see.) The Dunk sound also seems off. It sounds like you are in the Heights of Manhattan Dunking your Grandmother Cabbage downstairs in her Tin Garbage Can. Basically it sounds a little un-authentic. I want to here the rim sound like the mic on top of the backboard on a replay on TNT. Wheres that "DONG" and vibrations feel and sound to it.
Hate to destroy peoples work and tear it up, but those are my well thought out impressions on the Game so far. All in All excellent work and look forward for a kick--- game this year. From a Loyal Fan.
-Sincerly Cortland "Infamous" Jones
Sound-Overall is more improved. It actually has the "I'm playing basketball against my rival in the Boston Garden" feel to it. Good atmosphere and Good FX make a good basketball expeirence.
Players- Players appear to have more weight to them, a plus over last year where it felt like you were controlling paper dolls connected to a strings, from the looks way more improved. Players have appear also to have more "IQ" in general, this is probably contributed to the "hustle plays" focused on this year. What I don't like is the bogus "almost steal" animations, where the ball appears to just bounce of people randomly and jumble up animations. Graphics look well, although nothing beats a hands-on demo expeirence to decide for myself; remains to be discerned.
Playability/Gameplay-Gameplay seems more robust and from the info we recieved jam-packed with new controls to give the user more control of his team/player during specific plays and moments. That in itself is a plus. What I don't like is rebound warp which appears to still be there from last year. As noted by the Czar in one of his videos after the ball comes off the rim and players attempt to rebound the ball, usually only one player had a chance to rebound the ball. As seen by Garnett at the 16 sec mark after the miss by Lebron the ball just seemingly seems to HYPERSPEED into Garnetts hand (look closely,) whats good with that EA? Not that Rondo is supposed to have a chance to rebound the ball over Garnett but this gives the game a cheap and predetermined feel to it, and gives online players of Live 09 bad memories of the Memphis Grizzly cheat, where the player would put two players (forgot names) in the Pf and C position and the opposing team had no chance to rebound the ball even if they boxed out.
Another thing of note for Gameplay is the blocks. When Ray Allen gets blocked, the block is so BORING. Where is the flare and tenacity of "Get that ---- out of here" feel. It is just so generic in my opinion and the sound seem a bit off for a block. Would like to see tenacious blocks off the back-board, out of bounds and just denied all together. Hopefully the steal animations also have improved; look foward to seeing more of those in real trailer/video gameplay. I know Dunks had to also be focused on this year, but from the looks of it the player appears to have his hand go through the rim on a slam (eirely similar to 2k9) maybe a patch could patch this up (not knocking your work or being petty, could only imagine the work that goes into rim physics and dunks, Nba Street Showdown and Street Vol. 3 had excellent hand rim physics, thats what I would like to see.) The Dunk sound also seems off. It sounds like you are in the Heights of Manhattan Dunking your Grandmother Cabbage downstairs in her Tin Garbage Can. Basically it sounds a little un-authentic. I want to here the rim sound like the mic on top of the backboard on a replay on TNT. Wheres that "DONG" and vibrations feel and sound to it.
Hate to destroy peoples work and tear it up, but those are my well thought out impressions on the Game so far. All in All excellent work and look forward for a kick--- game this year. From a Loyal Fan.
-Sincerly Cortland "Infamous" Jones
@ statuto
first of all, you are contradicting yourself ( not a 2k fanboy vs. couldn't help my bias), second of all, stop dividing people into 2k and Live fans - the majority of them are basketball fans
first of all, you are contradicting yourself ( not a 2k fanboy vs. couldn't help my bias), second of all, stop dividing people into 2k and Live fans - the majority of them are basketball fans
# 197
Rocboyz101 @ 08/29/09 07:29 PM
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Damn you fanboys... 2k and live fanboys! Destroying this thread and many others. If your mom doesn't want to buy you both games, your problem not ours.
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The game looks good, but it's a walk. It's mostly just animations branching together too quickly and too smoothly. When I think of weight, I think of situations like that where weight should limit movement from the user's hands. That branching animation proves that while it may, it doesn't always when it should.
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