The one thing that the game could really use is a modifier for hardcore passing that enables you to fire a quick pass (unless there is one). The pass would be less accurate (especially for non-gifted playmakers), and more prone to jumping over the receiver's stick, especially if the players are too close to each other.
Left bumper would probably work best. If I hold that down while passing, my guy will fire the puck off his stick quickly. It would be great for tick-tack-toe plays, or trying to fire a long pass up ice to try and create a breakaway on a bad line change or pinch and would only be useful when used by the best playmakers and puck moving d-men.
I know that Litty and the gang were able to change the controls up a bit last year to help with checking guys in the crease when going for the puck, hopefully they can add this.
Couple first impressions, (lots of positives but I'll stick to the negatives for the game's sake):
-Kicking the puck out of a pin seems too easy, and the puck moves too fast/far when you do it. ( as far as I can tell your chance of successfully kicking the puck loose is 100%)
-Similarly to the above point, it seems as though all players can pin just as well as the next guy (although I need to test it a bit more.) Sykora shouldn't be able to hold a guy against the boards as well as Gill.
-Goalies still go into that damned split-save animation too much, though they get up faster this year and can apparently make saves from their butt (though I haven't seen this yet). Overall it doesn't seem to be as big as a problem from last year, but it just looks so damn unrealistic, especially since the goalies can go into that split-save almost instantly from any other position.
-Rebounds bounce up too much forcing the goalie into those desperation save a little too often, but more importantly it gives opposing players in the area too many whack-in-out-of-the-air-goals. I've seen these types of goals twice in about 5 games (really 5 periods), and the CPU is 2/2 at them. More shots (especially hard ones, should deflect up and over the glass instead, or at least behind the net cleanly.)
-Similarly to the point above, although it's great there's more rebounds and that the goalie tries to direct rebounds away from the net, the rebounds seem to be left in the crease to often, they need to deflect off the pads with a little more power so that they're no lying in the crease for an easy tap in.
It is not, unfortunately. It will be the level down from that, Normal I believe.
I'm just as disappointed as you are. Passing is kind of my thing. It's how I got to play div. 1 last year. I am in no way a very skilled forward. If I ended up trying some of the things my teammates were doing, I ended up looking foolish. I was a valuable cog in the wheel because of my positioning, defence and most importantly my play making.
This would've really seperated the average passers from the great passers. It's too bad.
We did test 6 on 6 out with Hardcore passing and you have to believe me, it would not be a popular move if we forced it on everyone. I honestly doubt that you would like it as much as you think you would. I like hardcore fine playing 1 vs 1 or against the CPU but it was extremely frustrating 6 on 6.
Even using Normal for online the passing is a lot different and much more skilled based.
Well thanks for following through with the screen shot!
And if I am going to find some positive, then at least VL4's face looks better than it did last year.
If you cannot make anymore changes, does this mean that the game has gone gold?
Thanks for looking into getting it in either via patch or in NHL11.
Didnt take long until something like this was found, hopefully there is ways to fix this for the release. Otherwise you can imagine what online will be.
Didnt take long until something like this was found, hopefully there is ways to fix this for the release. Otherwise you can imagine what online will be.
Before I read through 13 pages (and I will soon, but I'm just curious about this right now) has anybody noticed that the "one-handed deke" from last year is gone? AND I COULDN'T BE HAPPIER!!! Seriously. I couldn't stand that last year. The only time you see those is when someone rarely does them in shootouts. Soooo many times the one-handed animation screwed up my backhand shots etc...
So far, from what I've seen, the animation is gone. Anybody else notice or see otherwise? Thoughts?
agree 100% at least ea has the balls to admit the feature was broken and yank it out of the game. this game is amazing. going to play more bbl for full impressions.
agree 100% at least ea has the balls to admit the feature was broken and yank it out of the game. this game is amazing. going to play more bbl for full impressions.
Press vision control and deke and you'll see that the feature is still there.
Press vision control and deke and you'll see that the feature is still there.
I'm happy about this. I HATED when I wanted to do a backhander or just go to the backhand for a deke, and it would force that animation on me and the player would push the puck off his stick. I know why it happened, because my analog just barely went down enough to enable the animation, but that move was so sensitive, so I'm glad it's relegated to the LT modifier.
Didnt take long until something like this was found, hopefully there is ways to fix this for the release. Otherwise you can imagine what online will be.
anyone know why the passing is so slow when i'm jamming my right trigger down as hard as I can...
is my controller broken?
I've noticed too that passing seems really slow even when you hold the trigger for as long as possible. Looking at the gameplay sliders screen though 'pass speed' is only set at about 50% even on hardcore, so I'm thinking this could be fixed with sliders.
I've noticed too that passing seems really slow even when you hold the trigger for as long as possible. Looking at the gameplay sliders screen though 'pass speed' is only set at about 50% even on hardcore, so I'm thinking this could be fixed with sliders.
I still think we would benefit from a quick pass modifier button, like I detailed a few pages back.
Passing is far too slow on hardcore. You can't even hold it long enough to get a strong pass because it passes automatically if you hold for a certain period of time.
I really love the no pass aim assist but they need to up the default speed of passes because as it stands now you can't even hit an outlet pass to someone breaking free up ice.
You guys are killing me?!?!?
I'm in a Wisconsin hotel (12 hours driven today, 8 more hours tomorrow until we arrive in Winnipeg) and I'm dying to have access to my 360.
Anyway, I'm loving what I'm hearing.
RealmK, it really sounds like your geeked about the puck physics and style of play.
Love hearing that.
I have a few questions:
1. How are the one-timers. In some of the gameplay videos it seemed that not every one-timer was money. If the puck was in the skates our outside the wheel house it resulted in a non-shot or something inaccurate.
2. I've heard some guys mention that if you try to line up the CPU, they'll implement a 1-on-1 move. Do all the CPU players do this? So will Talbot be able to execute these moves as well as Crosby?
3. Detroit is nearly 100% puck possession. They are loathe to give up the puck and even their 3rd and 4th lines have the skill to retain the puck.
Pittsburgh also plays this to a degree, but their 3rd and 4th lines will dump and chase a lot more than the top 2 lines. Basically, can you tell a big difference between Pittsburgh's and Detroit's defensive/offensive strategies?
4. I know I've been harping on this for 2 years. But is there a more noticeable difference when the CPU handles the puck with Crosby or Malkin compared to Cooke and Kennedy? Will they complete more low-percentage passes? Are they harder to contain or knock off the puck? Will they try more finesse plays?
5. Lastly. Realm, how could you play more with the Pens? Shame on you!