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Madden 2010 News Post

Check it out, right here.

Quote:
"A rookie defensive back sealed the fate of the Ravens today, sending the Titans into the second round of the playoffs in Madden NFL 10.

The Tennessee Titans (9-7) took on the Baltimore Ravens (10-6) in the opening game of the AFC Wildcard game today in a crazy back and forth game filled with dazzling special teams and defensive play. QB Joe Flacco threw an interception as time wound down that rookie CB Ryan Mouton intercepted with less than 20 seconds to go in regulation to seal the Titans victory."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 401 Outkizast @ 06/13/09 01:32 AM
Quote:
Originally Posted by TyghtWork
Vision = keeping an eye on the wr + Qb +other wrs that run near you. If that dont = Vision i dont know what vision is.

juke and spin. do you know what turn and run is? or open your hips? What about getting around a blocker to make tackle?

If you did you would say waht your saying.

But, I can see you really dont know what it is to play db.

Just so you know most nfl dbs played hb, wr, and qb in highschool.

FSU wanted Dunn as a Db.
Marshall Faulk went to SDSU cuz, all the big schools wanted he to be a db.
haha ok buddy.. just because they have vision to keep an eye on the receiver + the ball + plus the Qb and all that, does NOT mean they have BALL CARRIER VISION... just because they have sweeeeeet hips, doesn't mean they can fake an NFL player out with a juke.... they turn well, yes, I'll give them the elusiveness argument... but having a pro style juke move or spin move is a long way off from having good hips as a DB... do you think Asomugha would be a great RB?? I've seen him run with the ball in his hands after an interception... he does his best to avoid the other team... but he's not faking out anyone... and just because SOME running backs can be DBs.... doesn't mean DBs can be running backs...
 
# 402 Outkizast @ 06/13/09 01:36 AM
Also I was just watching a bunch of Asomugha highlights and I noticed that on most of his interceptions, he was falling to the ground... maybe that would help with the pick 6s... more jumping in the air to catch the ball and landing on your side or something would be slightly more realistic... but we would need some new animations for that... so maybe madden 11..
 
# 403 KyGamerLT @ 06/13/09 01:39 AM
Missed throw on third down from Flacco cool, Guys with Towels on there necks on the sideline. PA works on the GL, I like the draw handoff looks like a new animation was added. Fake fb Toss looks like a real nice play but the AI caught on again. Mason Wide open but Flacco missed on the throw I love it. The Wind really took that field goal at the end...could it be harder to make field goals?

FB missed the LB irght infront of him and the LB warped around the FB to make the tackle. DB gets inside position on the slant but why does he dive swat when he could pick it. Harper is actually guarding the faster wr down the field and picks it. Flacco missed the high curl nicely done.
 
# 404 KyGamerLT @ 06/13/09 01:52 AM
Reed jumped a route really good. Backside LB is getting through to easy on trap plays he should atleast get caught in the wash from time to time. The C route was a good RC route but when Flacco threw it he really missed it went high and out of bounds good deal. Singleback run Dive/Slam... The RG and Tackle should double the DT and the Tackle is supposed to chip off to block the LB since he is outside making it easier on the Guard...But the Guard goes up field give the DT to the Tackle and has nobody to block so he stands there.
 
# 405 TyghtWork @ 06/13/09 02:00 AM
Quote:
Originally Posted by Outkizast
haha ok buddy.. just because they have vision to keep an eye on the receiver + the ball + plus the Qb and all that, does NOT mean they have BALL CARRIER VISION... just because they have sweeeeeet hips, doesn't mean they can fake an NFL player out with a juke.... they turn well, yes, I'll give them the elusiveness argument... but having a pro style juke move or spin move is a long way off from having good hips as a DB... do you think Asomugha would be a great RB?? I've seen him run with the ball in his hands after an interception... he does his best to avoid the other team... but he's not faking out anyone... and just because SOME running backs can be DBs.... doesn't mean DBs can be running backs...
Dude you talking about 1 man, and he could be a good wr.
What about Ed Reed, Dion Sanders, Devin Hester was a db. Thye list goes on and and on. Most Punt and kick returners are dbs. Now you tell me.
 
# 406 Outkizast @ 06/13/09 02:05 AM
Quote:
Originally Posted by TyghtWork
Dude you talking about 1 man, and he could be a good wr.
What about Ed Reed, Dion Sanders, Devin Hester was a db. Thye list goes on and and on. Most Punt and kick returners are dbs. Now you tell me.
I agree there are exceptions to everything... of course i'm sure there are some great DBs at juking and spinning and ball carrier vision.. (like hester was, deion, reed)... but even those guys I would say shouldn't be higher than a 70 something at those moves with the stretched out ratings.. (except hester maybe.......) but anyways I dont think we should clog this thread up with DBs ratings talk and whatever...

The main point I was making orginally is that I wish there was a better way to avoid all the pick 6s in Madden games... I figured maybe tuning some of the DBs carrying skills would help... but that still probably wouldn't be much of a solution to the problem.. so I guess we will have to figure something else out... I will let the ratings guys deal with the ratings...
 
# 407 Ed O'Neil @ 06/13/09 02:19 AM
Quote:
Originally Posted by Outkizast
I agree there are exceptions to everything... of course i'm sure there are some great DBs at juking and spinning and ball carrier vision.. (like hester was, deion, reed)... but even those guys I would say shouldn't be higher than a 70 something at those moves with the stretched out ratings.. (except hester maybe.......) but anyways I dont think we should clog this thread up with DBs ratings talk and whatever...

The main point I was making orginally is that I wish there was a better way to avoid all the pick 6s in Madden games... I figured maybe tuning some of the DBs carrying skills would help... but that still probably wouldn't be much of a solution to the problem.. so I guess we will have to figure something else out... I will let the ratings guys deal with the ratings...
LOL Love the signature ..

Anyone notice that there was one time where the kicker (after an extra point) came off the field and slapped hands with nobody? I don't care really, it doesn't bother me just thought it was humorous ..

Other than the greatness that are the videos, my only gripe (have only watched the first one so far) is that Ian skips through a lot of replays and other things that pop up .. like when Johnson was hurt I didn't even get to really read the side (had to pause it) where it explained the medium chance of getting hurt again ..

Is there a reason he is doing this?

Obviously not a game complaint, because really so far I am really impressed ..
 
# 408 TyghtWork @ 06/13/09 02:21 AM
Quote:
Originally Posted by Outkizast
I agree there are exceptions to everything... of course i'm sure there are some great DBs at juking and spinning and ball carrier vision.. (like hester was, deion, reed)... but even those guys I would say shouldn't be higher than a 70 something at those moves with the stretched out ratings.. (except hester maybe.......) but anyways I dont think we should clog this thread up with DBs ratings talk and whatever...

The main point I was making orginally is that I wish there was a better way to avoid all the pick 6s in Madden games... I figured maybe tuning some of the DBs carrying skills would help... but that still probably wouldn't be much of a solution to the problem.. so I guess we will have to figure something else out... I will let the ratings guys deal with the ratings...
You right

As far as the pick six, look at where they get the picks. Its where alot of us throw the ball, outs, post(vs 1on1),hooks, and corners. After the dbs gets the picks not alot of players there to stop him.

Looking at the ratings in 10, the fastest db is a 93. The wrs, and hbs are faster now, so that should help. We can hope!
 
# 409 kmart2180 @ 06/13/09 02:26 AM
Ian thanks for the vid's. I thought I'd chime in on some of the things that might hold this game back from being the best football game ever. (And my copy is paid in full and waiting for me at midnight on Aug. 14th) I've clearly seen the upgrade from 09 to 10 so there's too many good things for me to state here.

So im just gonna give a few negatives that I've seen. Im gonna break them down by position. My main concerns are from the defensive side of the ball at a few positions.

DT/Nose Tackle- These guys are simply not doing anything. They are getting no pressure up the middle. Leaving huge step up lanes for the qb in the pocket. IMO they are being man handled by the O-linemen. There AI needs to understand that on a 3rd and 1, they need to jam the middle.

DE- (3-4) They seem to be getting engulfed into the block instead of taking on the block but keeping there outside shoulder/hand free and trying to contain. Ngata should have been nearly impossible to block with only 1 person.

De (4-3)- They are not getting up field enough (or fast enough) on pass situations. They should not be trying to get engaged to the blocker but rather trying to get by them. They also need to work harder on containment on run play situations. More moves need to me used to get off the blocks, (rip,swim,ect...) Jevon Kearse should have cause more havoc for the Ravens rookie RT.

OLB- need to stop worrying about attacking the middle. Leave that for the Mlb. They need to concentrate more on the outside. On pass situations and they are blitzing off the edge same thing that goes for the DE's , they need to get upfield faster, and try not getting blocked instead of going right into engagement. Terrell Suggs was he even on the field? Keith Bulluck anyone? These guys need to dominate like we see on sundays.

MLB- He needs to attack more sideline to sideline. (Did Rey Lewis make a tackle in that video?) The Mlb is getting stuck to much in the middle getting engaged. He needs to attack to the ball carrier while trying to shed the blocks in the process. (There is no reason on a toss play that Rey Lewis should be caught up in the middle.)

CB- Not much to complain about here, other than in short zones should come up and atleast try and help out more in the run game.

S- Where do I start! The angles are simply horrible. Ed Reed is one of the better safety's in the NFL and the game did him no justice (other than the 1 pick he got) But god I hope Bob Sanders / Troy Polumala take better angles seeing there more run stoppers than Reed. On the toss plays why does the Safety react to the middle? They should be hauling @ss to the outside taking the proper angles to atleast attempt a tackle.

In the end I think that the Star players esspecially on the Defensive side of the ball need to be taken more account of in the game. We should have to worry about running the ball Ngata's way. ANd worry about the pressure coming from Suggs ...ect..... It seemed to me that getting 100 yds vs the Ravens was a little bit on the easy side. And CJ was breaking out of a few to many tackles. He's got speed but once some has him wrapped I dont think his chances of escape should be in his favor like a Brandon Jacobs.

Would love to see a more defensive battle from two teams like that. But hopefully with a little tweaking things can become better on the D side of the ball. Or atleast allow the sliders maxed out for pass rush actually mean something.

Keep up the great work Ian!
 
# 410 WildFan22 @ 06/13/09 02:35 AM
It's not a big deal but when Figures scored his touchdown it showed him celebrating with Mason. When the cut scene ends you see that Mason is nowhere near Figures. Again not a big deal but it would be cool if the cut scenes weren't triggered if the scene wasn't possible.
 
# 411 boritter @ 06/13/09 02:52 AM
When I compare today's Madden videos with the NCAA videos I think Madden looks a lot stronger. Emphasis on a lot.

The game speed on Madden seems slow but I'm sure a lot of it is because NCAA is faster.
 
# 412 roadman @ 06/13/09 02:56 AM
Quote:
Originally Posted by Ian_Cummings_EA
I actually *never* said Madden 10...I always said "...see it in Madden"

Ok, my memory is playing fuzzy logic on me. Sorry about that, don't like to misquote anyone.

I don't think you said 11, 12, or 13 exactly either.

I can't remember how I referenced you meant the future.
 
# 413 stoncold32 @ 06/13/09 03:14 AM
Quote:
Originally Posted by Ian_Cummings_EA
This game was played on "Slow" game speed.

Anything you liked?
Dang, I've bought Madden once in the past 5-6 years...mainly because at the time NCAA was kicking it's butt.

But you, my friend have just earned a purchase from me. I only wish your NCAA cohorts showed the same dedication to making that game. I might have to skip out on that one this year...especially after last years debacle. Which sucks because my school, OU, is in the midst of a great run right now.

Great job, great work.
 
# 414 maddenps2 @ 06/13/09 03:43 AM
Quote:
Originally Posted by RMoody
Respect? Respect will come in the form of $60 in the sone of the harshest economic times the US has ever had. If you think its wrong for consumers to demand more out a product, then you crack me up.

As far as patting guys on the back for doing their job. I sure hope you start with the armed forces, teachers, firefighters, police officers and doctors/nurses before you got down to video game developers.
Please, some of you people just need to leave teh forums...you talk about the economy and tough times..and your talking about buying a videogame..

What do nurses, firefighters etc.. have to do with a video-game forum, if your so worried about them go to another type of forum. This is forum is about madden, a video game, and the game developer interacts with us and shows us things. Thats pretty damn cool

Good job Ian, you know how I felt in the past and you've done a very good job making madden better.
 
# 415 adembroski @ 06/13/09 03:59 AM
Quote:
Respect? Respect will come in the form of $60 in the sone of the harshest economic times the US has ever had. If you think its wrong for consumers to demand more out a product, then you crack me up.

As far as patting guys on the back for doing their job. I sure hope you start with the armed forces, teachers, firefighters, police officers and doctors/nurses before you got down to video game developers.
Hmmm... take Teachers off the list, and I'm with ya.

Actually, no I'm not. Police, fire, armed forces, they protect my life. Video game developers improve it's quality. Then there's brewers, who make it worth living. Who's to say which is most important?
 
# 416 18manning18 @ 06/13/09 03:59 AM
Not sure if it's been brought up but it should probably be looked at that with three down linemen, and i believe kelly gregg is the nose tackle in these vids, that he's being handled by one guy like everytime. When you go with three down lineman, his job is to occupy two offensive lineman so the backers get free runs. Maybe you guys just underrated Kelly gregg but do guys like Haynesworth and Casey Hampton get double teamed, or does one guy try to take them on?

Love what you're doing and i dont really use the 3-4 but i think this might be why. It seems like the centre can take on the Nose tackle and the gaurds have free runs to the linebackers. Makes it easy to run up the middle unless you pinch your line. It's probably some complicated stuff to program that in, but if you don't disagree with what im saying then it'd be real awesome if you could put that on the list for Madden 11.
 
# 417 NFLHITMAN @ 06/13/09 04:01 AM
Ian, I personally wanted to say that the game looks GREAT! I was a Best Buy today and was looking at a Mac and they had the Mac connected online. I went to this thread and started playing these videos and people couldn't believe that was Madden. For the average fan you are going to blow there socks off! For the hardcore fan that you find in these forums there will always be room for improvement.

Nothing will ever be perfect but you and your team are doing a damn good job trying to be perfect!!

I also saw your effort and the Anim8tors efforts in making the Running Animations look more realistic and APFish!

A few things I saw that I would like for you to consider fixing before you go gold...

These 2 teams are defensively dominate and offensively challenged and the scores do not portray that. Fix the D-Line pressure and it will fix all of the issues on Defense IMO.

It all starts with the O-Line & D-Line.

The running animation looks much better but I would have to agree that when Chris Johnson gets in to the open field there should be less movement. Finding the holes and feeling his way through them make those running animations good for now. In the open field they should be a little less pronounced though.

Once again I want to say you guys are doing a fantastic JOB! Keep up the great work you have done so far!!
 
# 418 droopizzle34 @ 06/13/09 04:15 AM
My two cents on the vids-

1. GO TITANS!
2.WISH THAT WAS REALLY THE SCORE OF THE REAL GAME!!! LOL
3. CHRIS JOHNSON IS A BEAST,HOW HE IS ONLY AN 88 IS BEYOND BELIEF!
4.HOORAY! THE TITANS HAVE RED GLOVES FINALLY
5.BOO! KERRY COLLINS' HAND WARMER LOOKS LIKE INFANT SIZE(IT WOULD BE NICE TO SEE THE PLAYERS ACTUALLY USE THE HAND WARMERS,TOWELS,ETC)
6. LOVE THE PLAYOFF LOGOS ON THE FIELD!
7.LP FIELD LOOKED GREAT!
8.BOO! STILL SEEMS LIKE PASS RUSH IS NON EXISTENT
9.BOO! STILL SEEING ONE MAN TACKLES ON RBS IN OPEN FIELD SITUATIONS (ALTHOUGH CJ DID JUKE THE CRAP OUT OF A COUPLE OF RAVENS)
10. RAY LEWIS SHOULD BE IN OR AT LEAST AROUND EVERY TACKLE
11.CHRIS JOHNSON IS A BEAST! I THINK I SAID THAT ALREADY....LOL

AND LAST BUT NOT LEAST,I WONDER IF LENDALE'S TD DANCE IS IN...LOL

GO TITANS! CAN'T WAIT TO ROCK 'EM IN AN ONLINE FRANCHISE(AND OFF!)
 
# 419 airsoftking @ 06/13/09 04:30 AM
I'm gonna say it again, I love EVERYTHING about this game except that there are no instant replays!!!! in 2k5, everytime there was a 10+ yards completion or run there was an instant replay.
 
# 420 steelers1 @ 06/13/09 04:31 AM
Great videos, but my impression in general is that there are WAY too many big plays. This is the Ravens and the Titans... GREAT defensive teams and middle of the road offenses. Neither team allows many 100 yard rushers, yet it was a regular occurance to see 10 yard runs and longer. I'd hate to see what the Pats or the Vikings would do to a team like the Lions.

I saw that the 'weapons curve' that made some problems with pressure in this video and won't knock that, but there was actually a good amount of pressure anyway, it just seemed like neither QB would take a sack and would instead rather chuck a pass up into coverage. Both the CPU and Ian did this. There were a lot of picks, but that was from throwing into coverage and none were the kind that makes you feel like the computer cheated.
Unfortunately this is caused from the CPU throwing down the field too much and not taking what the D gives him (Ian did this too, but that's not what worries me). See 1:29 of Part 4 when Flacco throws a pick. He is under pressure, but there is a wide open guy the flats, and right in front of him on a shallow drag. He instead throws the deep middle route which is well covered, and him being hit makes it an awful throw that is picked. It just seemed like every other pass Flacco threw was 20+ yards down the field, which isn't what any team in the NFL does.

I ran down the passing stats Ian gave for 28 CPU-HUM games in the 'First Quarter Falcons' thread, and I posted the stats to show the CPU and Human QBs had average yards/completion way above what a real QB would have, and in the CPU's case it led to an INT percentage of 6.8% (NFL average was 2.5% last year). Possibly in franchise mode, the 'conservative' slider under coaching strategy would help. But in this video, the only time the CPU consistently took what the D gave him was in the 2 minute drills.

Speaking of those, there is a BIG need for accelerated clock in the last 2 minutes either in a patch or at least next year's game. I know this was discussed a lot earlier, but I don't think anybody mentioned the need for a more realistic and SLOWER hurry-up. Both of the halves ended with no huddle drives that had way more plays than should have been possible in that amount of time, huddle or not. I didn't keep track of the 1st half drive, but the end of the game, the Ravens started with 1:55 left, and proceeded to run the following plays:

1-incomplete-hold penalty-stops clock

2-pass out of bounds (ob)-stops clock

3-pass in bounds-hurried up

4-incomplete-stops clock

5-pass in bounds-hurried up

6-incomplete-stops clock

7-pass ob-stops clock

8-pass in bounds-timeout with 55 seconds left. (That's 8 plays in 60 seconds, 7.5 sec/play, including 2 times where they had to hurry to the line)

9-20 yard pass in bounds, hurried up and got the next play off only 8 seconds later. (In the Super Bowl this year on the Steelers game winning drive, after a 14 yard completion, it took the Steelers 15 seconds to get the play off on one of the fastest hurry-ups I've seen that didn't end with a spike, then later in the drive they hurried up and it took 18 seconds, then 20 on the next time. 8 seconds is about half the time it should take.)

10-incomplete

11-incomplete

12-TD pass wiped out by hold, still takes time off clock

false start... didn't run time off clock in this video so I won't count it as a play, but I think it should run off 10 seconds since it's a false start during the last 2 minutes. It's an NFL rule and I'm pretty sure it was in last gen.

13-incomplete

14-20 seconds left at the snap, pick 6 that runs it down to 3 seconds left.

15-kick return ends the game.

In 1:55, 15 plays were run, and had it not been for the long INT return that was meant to run some clock (when the returner didn't go into the endzone right away), they could have probably run 18-20 plays. This includes 3 times where they had to hurry up and they didn't spike the ball once.

It sounds like I'm nitpicking, but I'm really looking forward to the game and just trying to point out a couple things. It looks great and really fun, and I'm hoping that the work done to help the pass rush makes the underneath routes and checkdowns more enticing. It's just those big plays and CPU 2 minute drills that irk me a bit, but even with these things, I still can't wait to play the game.
 


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