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# 241
DivotMaker @ 06/22/09 04:53 PM
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Agree with the announcer criticisms as they aren't as good as Feherty and McCord.....and customizable online tournaments are a great idea and something I have been recommending to TW Devs...
I've been playing the ps3 version for two or three days now and am impressed with the gameplay. Negative comments which I read on this board turn out to have been wrong 1) tempo DOES matter when swinging - if you pause at the top of the swing you will lose power 2) sidehill lies DO cause the ball to go somewhat left or right, though I'm still not sure if uphill and downhill lies have any effect 3) according to one of the tutorials, the ball CAN land anywhere in the target zone, not always the same place.
I thought the club tuner was one of the TW devs' best ever innovations last year and still think so. Being able to customise the game difficulty just the way one wants is great. It's a shame the offline tournaments (I don't play online) aren't more customisable. I haven't started playing them yet but already fear from what I've read of the unrealistic AI scoring, the lack of any apparent connection between AI scoring and course difficulty/conditions and the overdoing of rain and strong winds in the 'random weather' feature that the offline tournaments will be a disappointment for me. One other gameplay feature, new this year, which I'm enjoying, is the ability to have practice swings which tell you just how much power you're using. This makes those tricky in-between-distances approach shots much easier to judge.
I thought the club tuner was one of the TW devs' best ever innovations last year and still think so. Being able to customise the game difficulty just the way one wants is great. It's a shame the offline tournaments (I don't play online) aren't more customisable. I haven't started playing them yet but already fear from what I've read of the unrealistic AI scoring, the lack of any apparent connection between AI scoring and course difficulty/conditions and the overdoing of rain and strong winds in the 'random weather' feature that the offline tournaments will be a disappointment for me. One other gameplay feature, new this year, which I'm enjoying, is the ability to have practice swings which tell you just how much power you're using. This makes those tricky in-between-distances approach shots much easier to judge.
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I like the game but this is one of the biggest flaws regardless of what the tutorial claims.
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The swing definitely isn't as well done as in Links but it is predictable and consistent. The one thing I like more about the swing in TW is that it is more challenging to hit the shots straight.
# 246
OnlookerDelay @ 06/24/09 10:29 PM
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For the most part, I'm clueless on gridless greens. Unless I've gotten a read from a pitch, chip or putt, I pretty much hit the ball straight at the hole when there's the least hint of doubt. I don't know how much longer I'll strive to improve with gridless greens as I don't think the game's graphics are capable of giving me the read my own eyes would give me in real life. The grid makes up for this limitation of the game's graphics, IMO.
# 247
DivotMaker @ 06/25/09 12:39 AM
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Try using the right bumper to see the green at ground level and pay attention to how the ball reacts once it hits the green to get an idea of how the slope is around each hole. I shot E today on the Extreme and left about 6 shots on the course....I am really digging gridless rounds so much I am about to employ it for my PGA TOUR Season....
[quote=OnlookerDelay;2039747210
For the most part, I'm clueless on gridless greens. [/quote]
They should implement the Links system for gridless greens - an aiming stick which has a 'shadow' in the direction of the slope and short or long according to the severity of the slope. You move the aiming stick along the line of the putt and form a good idea of any undulations, no grid required. I think this system is unimprovable for video golf where no amount of graphical enhancement can give you a reliable read of the greens.
For the most part, I'm clueless on gridless greens. [/quote]
They should implement the Links system for gridless greens - an aiming stick which has a 'shadow' in the direction of the slope and short or long according to the severity of the slope. You move the aiming stick along the line of the putt and form a good idea of any undulations, no grid required. I think this system is unimprovable for video golf where no amount of graphical enhancement can give you a reliable read of the greens.
What they need to incorporate is the ability to "walk" around on the greens, so to speak. Right now, if I turn off the green grid, I have two choices to read the putt: use the three available camera angles (which are all behind the golfer) or hold the B button (360) to zoom up to the marker. Problem is, the camera is a bird's eye view at that point and not very informative. I know I can sort of tell where the putt's gonna go based on the marker telling me the elevation change. That's not good enough.
Let me take a walk on the green with a floating camera or at worse, Links 2004's system where you get the camera going towards the hole at ground level, swing around 180 degrees and head back to your ball, at ground level. It's the LEAST they could incorporate.
On that note, they also need to allow you to take a look at the undulation of the green when you're hitting an approach shot, that way I know where I can aim to bring the ball back to hole with my wedge and also plan out where I wanna leave a ball if I don't hit my shot perfect. Most PC golf games give you this option.
Let me take a walk on the green with a floating camera or at worse, Links 2004's system where you get the camera going towards the hole at ground level, swing around 180 degrees and head back to your ball, at ground level. It's the LEAST they could incorporate.
On that note, they also need to allow you to take a look at the undulation of the green when you're hitting an approach shot, that way I know where I can aim to bring the ball back to hole with my wedge and also plan out where I wanna leave a ball if I don't hit my shot perfect. Most PC golf games give you this option.
# 250
DivotMaker @ 06/25/09 05:16 PM
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Having said all that, if they could put in a mechanic other than the grid that will allow me to read a green with some efficiency, I'd be all for it because all the different colours and moving dots definitely take away from the immersion.
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Didn't want to start a new thread, please, how do you change weather option in career mode from random to live? Thanks
# 254
OnlookerDelay @ 06/25/09 09:47 PM
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I've been using the "low" view via the right bumper and it works for me to some extent. If the slope isn't subtle I can see it overall, but if there's a multiple or variable break, I just flat don't see it. I missed about four putts in yesterday's round where I totally misread the direction of the break.
I'll admit to not being as attentive as I should be to how the ball reacts when it hits the greens. I should get some pretty good information because I'm currently only hitting 56% of the greens in regulation (20% sweetspot irons own me!). I miss a lot of them badly enough to require a lot of 20 to 30 yard pitches. I deloft pitch shots a lot of the time to make them roll like real life pitch shots, so I'm probably getting more data there that I'm simply not paying the right sort of attention to.... I'm bad about hitting the fast forward button!
# 255
DivotMaker @ 06/26/09 12:19 AM
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2. I went all over the place with my clubs, but the last thing I have tried is the Expert clubs, backing off on the distance to where I have a 30% sweetspot on drivers, fairway woods and irons. I can sacrifice some distance, it is the mi****s that kill me and 30% seems to be my "sweetspot" for playability and challenge.
This game is flat out awesome. I haven't played a TW game that has been this good and a long time.
Quick question for those who play online, is there anywhere to see your individual record against friends that you play?
We always have a group of 4 and I'd like to see how I stack up against each of them individually instead of just seeing that my online record is 6-4 or whatever.
Quick question for those who play online, is there anywhere to see your individual record against friends that you play?
We always have a group of 4 and I'd like to see how I stack up against each of them individually instead of just seeing that my online record is 6-4 or whatever.
I have the Wii version and i like.
Is there any real reason to buy this game other then i want better graphics and for those lazy days?
Is there any real reason to buy this game other then i want better graphics and for those lazy days?
# 258
Flightwhite24 @ 07/04/09 10:44 AM
Fellows do you have to unlock every block in the challenge's to open up the course's???? I am having a hell of a time with getting the courses open. I have not unlocked one yet. I don't want to take the easy route and buy them.
# 259
DivotMaker @ 07/05/09 03:32 AM
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# 260
NC State-31 UNC-27 @ 07/05/09 08:39 PM
I'm working on the challenges right now, had to put it on Amateur, even then I've done some of these things 25 times or more.
Eventually I want to make a new profile and try to do as many as I can on Tour Pro
Eventually I want to make a new profile and try to do as many as I can on Tour Pro
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