Home
Madden 2010 News Post

Look at Maximum tackle and the suddenness in which the tackler arrives and the wealth of options in this system. The tackler comes to tackle not engage in a line dance. I know I don't know all the features to Pro Tak, when it comes to the actual tackle, but when you see this video, of ESPN NFL 2K5 tackle options you will understand why I critisize the grabbing for grabbing sake.

In 2k5 you could initiate the tackle with a wrap or a hit. I also like which wasn't mentioned in the video, you can choose whether or not you should wrap high or low by flicking the right stick up for high wrap tackle and flicking down for low wrap tackle and the next defender(s) attacks the ball carrier.

I'm not hating, I actually like the idea, I just want it to be aggressive and violent as it should be its a collision sport not contact and racing up to a ball carrier just to hold onto him just for looks, just doesn't look good.

http://xboxmovies.teamxbox.com/xbox/...aximum-Tackle/

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 121 RGiles36 @ 05/11/09 12:46 AM
Quote:
Originally Posted by Valdarez
You realize there's not much more in that video right? It's looped twice. The only really big hit that I could see for sure was at the end, and it's a whopper. The rest look pretty good to me, at least of what I could see of them.
No, I didn't realize that . SMH, give me more credit than that fella.

With the exception of what I pointed out, the other 3-5 scenes featured vicious and exaggerated (there's that word again) animations. I responded b/c prior to me watching this vid, it seemed this was your point of reference for less-over-the-top tackles animations. But in these eyes, I witnessed more of the same.
 
# 122 Rocky @ 05/11/09 01:04 AM
The point remains that t's absolutely ridiculous to argue over a game that has shown video 3 clips...in a Madden thread.

We've seen a couple of clips designed to be "cool". We haven't seen anything substantial in terms of 11 on 11 play. Neither side has any kind of logical argument to make here.
 
# 123 Valdarez @ 05/11/09 01:45 AM
Quote:
Originally Posted by rgiles36
No, I didn't realize that . SMH, give me more credit than that fella.

With the exception of what I pointed out, the other 3-5 scenes featured vicious and exaggerated (there's that word again) animations. I responded b/c prior to me watching this vid, it seemed this was your point of reference for less-over-the-top tackles animations. But in these eyes, I witnessed more of the same.
One of us needs to learn how to count. There's not 5 other scenes to choose from.
 
# 124 TheWatcher @ 05/11/09 02:05 AM
Quote:
Originally Posted by Valdarez
Understood and that makes sense, but at the same time when a link to a video has been provided, and you continue to ramble on about a previous video while ignoring the new one, well, I'm sure you can see how someone else would perceive that as you attempting to ignore evidence in order to support your argument. Based on your last post, that doesn't appear to be the case now, but the unintended consequences is that it gave the appearance of bias.
I wasn't ignoring the new video. As I stated, I don't have QT, and I really have no desire to use QT, I don't like that program very much. Without QT, there was no way for me to see that video.

However, I did post a youtube link in my last post opening the door for you to confirm if that YT video is the same as the QT video. If it's the same, then there is no real issue to discuss on that matter now.

Quote:
Originally Posted by Valdarez
C'mon now. His quote 'This is the kind of stuff you see all the time' is referring to all of the things that are going on, not an 'explosive tackle'. You're reaching on that one my friend.
Reaching? I don't think so. We see yet another video of an explosive tackle, and now the developer goes into an in-depth analysis of it... and he makes the comment. In reality, considering how many of these tackles we've seen from them, it's not at all a stretch to consider that he means this kind of action happens an awful lot in BB. Not at all. Context can be historic in addition to being immediate or recent.

Quote:
Originally Posted by Valdarez
Yep, that's the video, and after watching it you have to admit the tackles in it aren't all explosive, which was your argument before. That's why I was saying Tackle Alley was meant to show case the spectacular hits. Not only that, but that video shows that a player can can continue moving forward after a hit, so there is movement after a hit, there's just no A, A, A to break the tackle like you see in NFL2K5/APF2K8 (which I absolutely abhor as it's definitely not realistic).
I never said there was no movement after a hit. I've said on several occasions that once an appearance of a sure tackle is made, it's play over. There is no fight from the ballcarrier and that was in the context of what I'd seen up to that point. The tackles in the newer video have some differences but it's not Night and Day, we just saw something more promising this time.


Quote:
Originally Posted by Valdarez
Now, if we could only get a little of that hard hitting feeling into Madden. That would rock.
Madden already has too many big hits. If anything, it needs to be toned down a lot. You can literally hitstick all game long.
 
# 125 Valdarez @ 05/11/09 02:45 AM
Quote:
Originally Posted by TheWatcher
I wasn't ignoring the new video. As I stated, I don't have QT, and I really have no desire to use QT, I don't like that program very much. Without QT, there was no way for me to see that video.

However, I did post a youtube link in my last post opening the door for you to confirm if that YT video is the same as the QT video. If it's the same, then there is no real issue to discuss on that matter now.
And yet you did. Irony.

Quote:
Originally Posted by TheWatcher
Reaching? I don't think so. We see yet another video of an explosive tackle, and now the developer goes into an in-depth analysis of it... and he makes the comment. In reality, considering how many of these tackles we've seen from them, it's not at all a stretch to consider that he means this kind of action happens an awful lot in BB. Not at all. Context can be historic in addition to being immediate or recent.
You're right, context is everything. The context, which is non-refutable in the video (http://www.youtube.com/watch?v=fpxW9kckvpM), has to do with the simulation of movement, the actions that are taking place, the decisions that are being made, and the movements that are occurring. That's what the developer says before the statement. The quote 'this is the kind of stuff you'll see in backbreaker again and again' is clearly in reference to the items he had just explained. It has absolutely nothing to do with seeing 'explosive tackles' happening over and over again as you are trying to portray it.

Quote:
Originally Posted by TheWatcher
Madden already has too many big hits. If anything, it needs to be toned down a lot. You can literally hitstick all game long.
Is this in reference to online or offline play? I didn't notice any big hits when I played franchise mode in Madden '09. I can't think of any single 'wow moment' tackle. I only played a couple of online games, against friends, and again, no big hits stand out that I can recall.
 
# 126 RGiles36 @ 05/11/09 09:06 AM
Quote:
Originally Posted by Valdarez
One of us needs to learn how to count. There's not 5 other scenes to choose from.
Guess I've come to expect a better response than that from you. I wasn't going to replay the clip just to count exactly how many scenes were looped in the short vid.
 
# 127 Valdarez @ 05/11/09 09:16 AM
Quote:
Originally Posted by rgiles36
Guess I've come to expect a better response than that from you. I wasn't going to replay the clip just to count exactly how many scenes were looped in the short vid.
I guess I could same the same to you. When I point out there aren't too many tackles in the video because it's looped and you respond:

Quote:
Originally Posted by rgiles36
No, I didn't realize that . SMH, give me more credit than that fella.

With the exception of what I pointed out, the other 3-5 scenes featured vicious and exaggerated (there's that word again) animations. I responded b/c prior to me watching this vid, it seemed this was your point of reference for less-over-the-top tackles animations. But in these eyes, I witnessed more of the same.
As if to say you know better, when your answer makes it seem as though you might not have watched the whole video or paid close attention to it (you didn't notice it was looped, how many tackles there were, yet managed to realize that everything else was over the top). What else there was to reply to...
 
# 128 TheWatcher @ 05/11/09 12:09 PM
Quote:
Originally Posted by Valdarez
And yet you did. Irony.
There was nothing ironic about it really. At the time I wrote that, I had no idea whether it was the same video or not, which is why I said "if". I had to speak on it because I had no way to know at the time.

Quote:
Originally Posted by Valdarez
You're right, context is everything. The context, which is non-refutable in the video (http://www.youtube.com/watch?v=fpxW9kckvpM), has to do with the simulation of movement, the actions that are taking place, the decisions that are being made, and the movements that are occurring. That's what the developer says before the statement. The quote 'this is the kind of stuff you'll see in backbreaker again and again' is clearly in reference to the items he had just explained. It has absolutely nothing to do with seeing 'explosive tackles' happening over and over again as you are trying to portray it.
Never said they "happen over and over again". I am saying that they do happen frequently based on the video evidence, and that's how I took it from the developer's comment.

Quote:
Originally Posted by Valdarez
Is this in reference to online or offline play? I didn't notice any big hits when I played franchise mode in Madden '09. I can't think of any single 'wow moment' tackle. I only played a couple of online games, against friends, and again, no big hits stand out that I can recall.
You can do this online or off as far as I know. I almost never miss with the hitstick.
 
# 129 drlw322 @ 05/12/09 12:10 AM



 
# 130 rsoxguy12 @ 05/12/09 12:12 AM
Nice

Sidenote: Ian looks like a G lol
 
# 131 deltroy @ 05/12/09 12:13 AM
You just beat me to it great video alot to look at!!!
 
# 132 drlw322 @ 05/12/09 12:18 AM
with 25 secs left in the video you can see that the cards has red cleats.
 
# 133 Ian_Cummings @ 05/12/09 12:19 AM
Quote:
Originally Posted by rsoxguy12
Nice

Sidenote: Ian looks like a G lol
A G? Damn! I thought I just looked like an unkempt game designer.
 
# 134 drlw322 @ 05/12/09 12:21 AM
Quote:
Originally Posted by Ian_Cummings_EA
A G? Damn! I thought I just looked like an unkempt game designer.
what happened Ian tough night????
 
# 135 streamline @ 05/12/09 12:21 AM
Quote:
Originally Posted by drlw322
with 25 secs left in the video you can see that the cards has red cleats.
and Ian said let there be colored cleats and Operation Sports was satisfied.
 
# 136 PantherBeast_OS @ 05/12/09 12:22 AM
Ya it's going to be sweet this year. But I just hope all this focus that has been put on the offense does leave the defense in crappy postion when it comes to stopping the offense. But yea Ian and his crew has done a real good job on the madden 10 this year. It is a far cry then last year.
 
# 137 MattIntellect @ 05/12/09 12:23 AM
Thanks!!!
 
# 138 Lodeus @ 05/12/09 12:24 AM
Pro-tak is looking awesome.

You guy are doing an awesome job with madden this year.
 
# 139 MattIntellect @ 05/12/09 12:24 AM
Quote:
Originally Posted by Ian_Cummings_EA
A G? Damn! I thought I just looked like an unkempt game designer.
 
# 140 rsoxguy12 @ 05/12/09 12:25 AM
Quote:
Originally Posted by Ian_Cummings_EA
A G? Damn! I thought I just looked like an unkempt game designer.
Maybe that explains the hat? Lol. I actually did the same thing today. Woke up, hair is messy, put on a hat, and I'm ready to go.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.