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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 741 cardsfan2222 @ 04/30/09 09:43 AM
Quote:
Originally Posted by bizarro
Just to relate my personal experience, I have a franchise going, Mid-April... the first game after installing the patch I saw the no post-game highlights, no players in the vault replays problem. In my next game (after powering down the system) those presentation elements had returned to normal.
I had highlights in the first new franchise game I played, but not in the second. The first was a low-scoring pitchers duel, with few hits, while the 2nd was high scoring, with 28 hits between the 2 teams. I'm wondering if there is only a certain amount of replay space now, and if you go above that you lose the post-game highlights. Mine stopped saving replays in the 6th inning.
 
# 742 fistofrage @ 04/30/09 09:43 AM
Did some testing last night....

The NO Post Game Replay is related to bringing in relief pitchers or warming guys up in the pen

I pitched 2 complete games last night and both had post game replays.

The games in which I used relievers - no replays.

I tried not using the "Start" button to access the pen and used the "Up" button instead. No help.

Not sure why some of you are getting replays and some not. I have a new 80 gb system.

Also if you fast forward to the end of games after playing a few innings or do no put the relievers in yourself, you will get replays.
 
# 743 bizarro @ 04/30/09 09:52 AM
No, that's not it. I used relievers galore in the second game I played post-patch, which indeed had highlights and vault replays.
 
# 744 ckarlic @ 04/30/09 09:53 AM
Quote:
Originally Posted by bizarro
Just to relate my personal experience, I have a franchise going, Mid-April... the first game after installing the patch I saw the no post-game highlights, no players in the vault replays problem. In my next game (after powering down the system) those presentation elements had returned to normal.
Same thing happened to me but my third game I didn't get the post game replays. SO sometimes you get them and sometimes you don't. I hope that SCEA can either fix this or tell us what is causing this to happen since I enjoy the post game highlights.
 
# 745 fistofrage @ 04/30/09 09:57 AM
Quote:
Originally Posted by bizarro
No, that's not it. I used relievers galore in the second game I played post-patch, which indeed had highlights and vault replays.
That is it. At least on my system. I tested for about 6 hours last night.

For all of you getting replays - What system do you have?
 
# 746 kt-od @ 04/30/09 10:00 AM
Quote:
Originally Posted by fistofrage
That is it. At least on my system. I tested for about 6 hours last night.

For all of you getting replays - What system do you have?
I have played post-patch as well. I have brought in relievers in games and have had the highlights at the end as well.

So, this is interesting that with your system that going to the bullpen causes this for you.
 
# 747 tree3five @ 04/30/09 10:03 AM
Quote:
Originally Posted by cardsfan2222
I had highlights in the first new franchise game I played, but not in the second. The first was a low-scoring pitchers duel, with few hits, while the 2nd was high scoring, with 28 hits between the 2 teams. I'm wondering if there is only a certain amount of replay space now, and if you go above that you lose the post-game highlights. Mine stopped saving replays in the 6th inning.
thats a good theory, I'll keep an eye on the amount of replays during a game.

Some games I get post game highlights, some games I dont. I am playing exhibition games post patch right now.
 
# 748 Pared @ 04/30/09 10:13 AM
Quote:
Originally Posted by fistofrage
That is it. At least on my system. I tested for about 6 hours last night.

For all of you getting replays - What system do you have?
Six hours? Good grief, that's quite a long time for someone who flips out at the sign of "bugs" in other games!

Hopefully it helps!
 
# 749 cardsfan2222 @ 04/30/09 10:22 AM
Quote:
Originally Posted by fistofrage
Did some testing last night....

The NO Post Game Replay is related to bringing in relief pitchers or warming guys up in the pen

I pitched 2 complete games last night and both had post game replays.

The games in which I used relievers - no replays.

I tried not using the "Start" button to access the pen and used the "Up" button instead. No help.

Not sure why some of you are getting replays and some not. I have a new 80 gb system.

Also if you fast forward to the end of games after playing a few innings or do no put the relievers in yourself, you will get replays.
The first game I played post patch, I used 3 relievers, and still had post game highlights. The second game, I used 2 relievers, and didn't have post-game highlights.
 
# 750 fistofrage @ 04/30/09 10:26 AM
Quote:
Originally Posted by Pared
Six hours? Good grief, that's quite a long time for someone who flips out at the sign of "bugs" in other games!

Hopefully it helps!

By testing, I mean I was playing exhibition games, which I enjoyed anyway. But I played full games, some games where I fast forwarded, games where I only batted and fastforwarded each 1/2 inning. Trying to figure out if I like HOF or All Star better.

Either way, I've said all along that the game plays a great game of ball on the field. So its not like other games where I have had to try for work arounds for on the field play. This "testing" was more just playing and seeing what happened in regards to the replays rather than the chore of testing work arounds and sliders like I found my self doing for other games that have glaring on the field issues.
 
# 751 thaSLAB @ 04/30/09 10:27 AM
Quote:
Originally Posted by fistofrage
That is it. At least on my system. I tested for about 6 hours last night.

For all of you getting replays - What system do you have?
Not sure if it is system related or not. However, I have NOT had an issue on either one of my systems (a launch 60GB and a 80GB MGS4 Bundle) - both have backwards compatibility, but I doubt if that matters either. I am getting replays/flashbacks in all my games so far, regardless of I use relievers or not, or skip a few innings, or sim a game in between.

I am about to sim forward to May 8 in my Tigers franchise, to see if I have the same issue as the other guy with the Tigers' franchise. Anyway, for me, there's been no issues post-patch.
 
# 752 Pared @ 04/30/09 10:36 AM
Quote:
Originally Posted by cardsfan2222
The first game I played post patch, I used 3 relievers, and still had post game highlights. The second game, I used 2 relievers, and didn't have post-game highlights.
Well, there goes that.
 
# 753 deucepoppi17 @ 04/30/09 10:38 AM
I have had NO issues in regards to anything mentioned on here. Everythign seems correct and have not experienced crashing, freezing, etc.....i hope i didn't jinx myself.
 
# 754 bellz666 @ 04/30/09 11:04 AM
Quote:
Originally Posted by Knight165
Guys....the only thing effected in the roster is the historical stats.
NOTHING ELSE...
You can use them in any way, shape or form....You can use them in season, in practice, in franchise. You can use them for exhibition, for quick games for RTTS.
You can play them in your sweat pants...your skivvies.......in the suit that God gave you while drinking a mint julip and eating grapes.
Holy heck what would you guys do in a real emergency!!

I can't believe I actually feel bad like somehow all this added pressure on SCEA is caused by me. I cannot however start these rosters over again just to rid them of the stat glitch. Just can't do it.
Sorry.

M.K.
Knight165

Noone takes the time to just try things....I loaded up my pre-patch season using your rosters and everything's fine. My house didn't blow up, my dog didn't get sick...nothing happend...
 
# 755 tedi @ 04/30/09 11:05 AM
I think its fair to say that it would be a real shame if the game would be left in the state as it is now post recent patch. No replays, no highlights, no flashbacks, replay vault not working etc. Heck, I can't even log on to sportsconnect now without at least dozen or so attempts. Ugh!
I think the devs most definately understand this situation is unsustainable.

SCEA San Diego: If a new patch is not an option for you for any reason (timetable, budget etc.), just release the previous working patch again to wipe out this "funky one" so at least we can play this wonderful game as it was, for the most part, intended. Fair? Thank you!
 
# 756 Foo4Everlong @ 04/30/09 11:05 AM
This morning I tried loading up the latest stock roster set from SCEA this past Monday and I didn't log onto SportsConnect (or whatever it is called) hoping that some combination like this might make the Highlights work, but unfortunately it was unsuccessful. Oh well. If this issue is widespread I can't see SCEA not doing something about it. Either coming up with a workaround or another patch. This is a big part of each game u play, and I can't see it not getting fixed. I'll keep my fingers crossed. Later
 
# 757 cardsfan2222 @ 04/30/09 11:33 AM
Quote:
Originally Posted by thaSLAB®
Not sure if it is system related or not. However, I have NOT had an issue on either one of my systems (a launch 60GB and a 80GB MGS4 Bundle) - both have backwards compatibility, but I doubt if that matters either. I am getting replays/flashbacks in all my games so far, regardless of I use relievers or not, or skip a few innings, or sim a game in between.

I am about to sim forward to May 8 in my Tigers franchise, to see if I have the same issue as the other guy with the Tigers' franchise. Anyway, for me, there's been no issues post-patch.
I have the 80GB MGS4 bundle, and I've had the replay issue. It's not a game breaking glitch for me, but it is disappointing that the patch didn't help me at all. I lost a franchise I had already started, and now the replays. The only benefit I've seen from the patch is the bullpen now shows the correct number of innings pitched.
 
# 758 ckarlic @ 04/30/09 11:54 AM
Quote:
Originally Posted by tedi
SCEA San Diego: If a new patch is not an option for you for any reason (timetable, budget etc.), just release the previous working patch again to wipe out this "funky one" so at least we can play this wonderful game as it was, for the most part, intended. Fair? Thank you!
Tedi, exactly what I was thinking. Give us the option to go back to the first patch that didn't have too many issues if a new patch can't be released. I just don't see SCEA leaving the game like this.
 
# 759 daclub07 @ 04/30/09 11:58 AM
Releasing another patch is a big deal for devs. I wouldn't be surprised if they try like hell to find a workaround to give us, something we won't like. I don't see them releasing a fix for this.
 
# 760 callmetaternuts @ 04/30/09 12:08 PM
What i can see happening is them rolling back to 1.01, and then re-coding the patch to fix those issues. I wouldnt think that would take too long. The base code is there, they just need to fix a few items. This gets us back to 1.01 briefly until they solve the issues.

That, or they shoot out a quick patch for the patch to fix the bugs.

I have confidence that SCEA will do something to remedy the situation.
 


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